Hyper Light Drifter |OT| We On A HyperLight Beam

Maybe I'm spending too much time reading this thread and the offical Steam forums for the game, but I have the exact opposite impression. The hype is going strong, and word of mouth will probably make it very big.

Or at least I hope it does, because it deserves it.

I'll be curious how it performs as I had it on my mind that this was on everyone's radar. I actually went radio silence for it awhile back since I knew that I'd like it and that it'd probably take a long time to release.
 
I don't really agree about the combat frustration. Fighting is a joy for me.

I do, however, agree that the map is almost functionally useless.
Question; is the
alternate drifter
only available for backers? Or is there a way to unlock normally in the game? Not that far yet
Only backers, and only those that paid an extra $10. It'll be available to everyone else as a free update in a few weeks or months.
 
Maybe I'm spending too much time reading this thread and the offical Steam forums for the game, but I have the exact opposite impression. The hype is going strong, and word of mouth will probably make it very big.

Or at least I hope it does, because it deserves it.

Word-of-mouth among the enthusiast crowd is certainly great, but I think things will pick up a lot more once the big outlets start dropping reviews. OpenCritic only lists five at the moment, and the likes of IGN and Gamespot have yet to weigh in.

Saw this game yesterday looks great, how many bosses though?

There's
four main bosses.
I'll leave it at that.
 
I think the dash challenge might actually drive me insane. Got up to 637 by mapping space to soft-pull on my trigger on my steam controller, then choked. I've got to the point where I'm trying to get AutoHotKey to play into Hyper Light just to get it done.
 
I don't really agree about the combat frustration. Fighting is a joy for me.

I do, however, agree that the map is almost functionally useless.
Only backers, and only those that paid an extra $10. It'll be available to everyone else as a free update in a few weeks or months.

Thanks for the answer! Great to know
 
I think the dash challenge might actually drive me insane. Got up to 637 by mapping space to soft-pull on my trigger on my steam controller, then choked. I've got to the point where I'm trying to get AutoHotKey to play into Hyper Light just to get it done.

I used the same method (soft pull trigger on steam controller) And got 810 after about 2 hours - did you try turning the sound off and covering up the counter?

If you want to just beat it and be done with it, the fastest method appears to be setting your mouse over a dash pad and just hitting the dash button 800 times.

Honestly, I'm done with two bosses and I don't think beating the dash challenge legit helped me at all. The short dashes you do in combat are nothing like the continuous dash you do there. You'd be better served cheesing the challenge and fighting a tough group of enemies over and over.
 
Welp, got all the diamonds and I think all the yellow circuits (managed to upgrade every single thing...well except for the last weapon
the super laser sniper. I upgraded it but apparently it bugged out and didn't count. Meh
)

Now the not fun part of finding the two missing stone tablets and the ONE door key missing which could be god knows where. At this point I could basically scour the entire map.

I like hard games and exploring but considering the key and tablet could be almost anywhere I don't want to go on a needle in a haystack hunt. Really wish the map like showed more information, even if it's after beating the game, just so I could narrow down my research

Anyway a really quick half-assed review, i've played through the game twice (on normal. Not touching new game+ for now). Clocked around 20 hours on it. Really really love it. Love the combat and the flexibility of it (use your grenades and ranged boys and girls, it's good for you). The amount of secrets is just staggering, it's ridiculous even.

The game is beautiful, although sometimes it's like bloodborne where it's so packed with details your eyes start to glaze a bit. But still everything is nice and mellow. I would say it's hard tho, really hard. Far from unbeatable but there are certain moments where I really groaned due to questionable checkpoints. There are some zones, especially in the forest, which can go on for a long time and you forget you don't get a checkpoint...until you die. There's a bunch of minor little design things that could help impvoe the game, like saving right after you get a collectable. Nothing more annoying than dying in a big zone without save triggers and having to remember to redo all the treasure hunting. Especialyl considering the map isn't really helpful in terms of telling you what you found or what's left to find. And I think the lack of coherent checkpoints and map is my main two gripe about the game. That and a lack of indication for certain things (such as set bonuses)

Otherwise, a joy to play. And boy did I
 
Finally figured out how to get the triangle under
the eastern area with the submerged giant
. Turns out the entrance I saw was an exit, and there was a
rifle switch column thing on the left edge of the area
.

For the most part I'm loving the obfuscation but damn if some of these hidden things aren't brutal to find.
 
I used the same method (soft pull trigger on steam controller) And got 810 after about 2 hours - did you try turning the sound off and covering up the counter?

If you want to just beat it and be done with it, the fastest method appears to be setting your mouse over a dash pad and just hitting the dash button 800 times.

Honestly, I'm done with two bosses and I don't think beating the dash challenge legit helped me at all. The short dashes you do in combat are nothing like the continuous dash you do there. You'd be better served cheesing the challenge and fighting a tough group of enemies over and over.

Yeah like I don't feel like it's gonna make me a better player, I just want all the outfits so I can be the prettiest drifter around XD. I think my problem is that I get all nervous that I will choke when I get above about 500, and then I end up choking because of that, so maybe you're right I need to just cover the counter.
 
Bought this on Steam even though I kickstarted for Vita - just couldn't wait that long, and this looks like a game that's worth it. Played about an hour, not quite to the first boss yet. So far it's definitely challenging, but not too crazy. I feel like it's just me needing to learn the controls better.
 
Woo, beaten N, S W areas on NG+, all tri pieces, all 8-tri piece dungeons, 7 keys. Sure I've probably missed some but hoping that by some miracle I've gotten all of them from those areas. Probably not...

Have to say I've been enjoying the game even more on NG+... It does actually feel like it's the way the game is 'meant' to be played, in as much as that Dark Souls effect where it initially seems impossible, but actually just demands that you focus and improve. Once you do, it makes the challenge of Normal mode seem trivial.

Or maybe I'm just a masochist.
 
Welp, with a bit of outside help (and thank heavens because they were in place so dumb it would've taken me ages to get to them without any indication) i got all the door keys and all stone tablets, hurray ! NOW I AM FREE OF THIS GAME FOR THE TIME BEING

Nothing much happened tho, apart for both unlocking new suits at their respective 16 key door and the tablet viewer. Yet to have someone possibly decipher the tablets tho
 
And just like that, I'm cold on the game again.

...

I'll keep at it tomorrow. I want to love it. I feel like I know I should love it. But right now I just can't believe in this particular Cult of Difficult.

It's really interesting to see the varied reactions this is getting. I usually hate difficult games and turn the difficulty down to the easiest it will go if given the option. But I just loved the satisfaction of getting good at HLD's systems.
 
However, I'm bashing my head against a fight against eighty thousand frog assholes throwing ninja stars at me all several frames apart while an exploding plant is running at me while a bunch of toads are shooting bullet hell fuck shit at me from every corner of the screen. At this point I'm not ruminating on the sorrowful world anymore, I'm just angrily bashing my head against a wall having zero fun.

I'll keep at it tomorrow. I want to love it. I feel like I know I should love it. But right now I just can't believe in this particular Cult of Difficult.
I'm pretty sure I know what part you're talking about. I found the best way to handle that encounter was to snipe a few enemies from afar, then dash in, throw a grenade, dash out, and then clean up the remaining enemies. The projectile reflecting attack is also extremely useful.
 
I'm pretty sure I know what part you're talking about. I found the best way to handle that encounter was to snipe a few enemies from afar, then dash in, throw a grenade, dash out, and then clean up the remaining enemies. The projectile reflecting attack is also extremely useful.

Tactics are key. Fuckin love it.
 
And just like that, I'm cold on the game again. It frustrates me in a way I've never been frustrated by this kind of game before and I'm not sure why. I've been trying to put words to it, though.

I find it very frustrating as well. I've beaten N,W,E. Mechanically I have all kinds of little issues. Despite it being my 2nd upgrade I still can't double dash reliably, never mind the 800x combo chain, the timing on it feels too tight as I don't know what I'm doing different when it works and when it doesn't. This is problematic in that some secret areas it seems like a prerequisite to be able to use it at will. The bullet dash shield doesn't always kick on, as I've been hit with bullets despite having the shield, is this something that only inits if you dash right when a bullet is near you? Also, I just got to a section where I was dash attacking at guys on a platform and the game had me falling through it instead.

Health packs really should refill at the telepads too. Aggravating when you realize you've screwed up an area too much and have no way forward with your low health and need to abort, and then need to spend some time running around looking for health packs so you go into the undergound fully stocked.

It's a bit too easy to get chain hit/stunned, and again timing feels too short on some boss tells and recoveries. They recover from some moves and are attacking you again faster than you can use your heal item.

I'm also not really a fan of all these false walls you need to walk through for stuff, I feel like at least one boss triangle was hidden behind one too.

As it is, I find I can only play the game in short bursts before having to take a break, basically soon as I get a triangle I need to put it down for a bit.

It's a stark contrast for me coming off of Salt & Sanctuary, another hard game, that I utterly adored and generally had little aggravation with. I find myself swearing at HLD a lot in comparison.
 
Almost no invincibility frames after getting damaged and a big old hit box that seems have a gravitational pull on projectiles make this a pretty tough game. Making each of the three zones open at first doesn't help either because two of them are significantly tougher than the third. West has nice open arenas with reasonable amounts of bad guys, and those bad guys follow kung fu movie rules and only attack one or two at a time. North is mostly OK until the end when a half dozen birds dive bomb melees already filled with multiple ground based enemies. East though. There are so many encounters that include multiple projectile throwing bad guys being backed up by tiny close range threats that explode when they die. It's overwhelming and especially so if East is the first zone a player tackles. No upgrades plus learning the ropes of combat plus being surrounded by hard hitting, hard to avoid projectiles is a bad time. I'm getting gud, but having done all three zones I feel like the game would have been better off pointing new players towards West as their first area. Or better yet, doing a bit of balancing on North and especially East to make them play more like West.
 
Almost no invincibility frames after getting damaged and a big old hit box that seems have a gravitational pull on projectiles make this a pretty tough game. Making each of the three zones open at first doesn't help either because two of them are significantly tougher than the third. West has nice open arenas with reasonable amounts of bad guys, and those bad guys follow kung fu movie rules and only attack one or two at a time. North is mostly OK until the end when a half dozen birds dive bomb melees already filled with multiple ground based enemies. East though. There are so many encounters that include multiple projectile throwing bad guys being backed up by tiny close range threats that explode when they die. It's overwhelming and especially so if East is the first zone a player tackles. No upgrades plus learning the ropes of combat plus being surrounded by hard hitting, hard to avoid projectiles is a bad time. I'm getting gud, but having done all three zones I feel like the game would have been better off pointing new players towards West as their first area. Or better yet, doing a bit of balancing on North and especially East to make them play more like West.

A lot of people in this thread have said East is the first to tackle. I'm loving the variety of thoughts that I'm reading. Some people saying it's too hard and some saying it's just right. Some people loving the obscurity and trying to decipher what the story is. :) This game is almost exactly what was promised from the very start of the kickstarter. Listening to interviews at PAX and stuff, the devs knew exactly what they wanted and went out and made it (minus some bugs that they're still fixing).

Also, I love how this combat is actually skillful. You can actually be "good" at it.
 
I do agree that the absolutely worst part of the game so far is the inconsistent encounter design. Some are made so you can dash around blocks and enemies poking them with bullets and sword and them finishing with a charge/dash slash and it works beautifully.

Others feel more like a clusterfuck of respawns that I'm not supposed to beat before my 3rd try.

The lack of invulnerability frames is intentional. Every enemy has some start up to their attacks and most walk around for some time before starting, so you can dash around for a couple seconds and heal yourself just in time. It's as risky as going for a third sword slash in the middle of a group, but very deliberate. The combat in itself is pretty great and I would become a hardcore Zelda fan if the franchise was anywhere near this. I really don't get what people are saying about being easy to get stunlocked (outside of getting knocked down on crystal spikes - why the fuck do they push you around), that never happened to me. Just keep moving and timing your shots/slashes.

I strongly suggest you buy sword reflect for the East area, it makes it much more manageable. And whoever is having much difficulty handling the game in general, buy the grenades ASAP.

I'm also not really a fan of all these false walls you need to walk through for stuff, I feel like at least one boss triangle was hidden behind one too.
There's visual cues for all of them. Of course, not all of them are obvious.

Almost no invincibility frames after getting damaged and a big old hit box that seems have a gravitational pull on projectiles make this a pretty tough game. Making each of the three zones open at first doesn't help either because two of them are significantly tougher than the third. West has nice open arenas with reasonable amounts of bad guys, and those bad guys follow kung fu movie rules and only attack one or two at a time.
The samurai guys attack based on distance. Get close to a bunch and suddenly you'll have to deal with 4 melee ones and 2-3 ranged ones.
 
Anyone know how to get the Meditation achievement? Plus I assume Nothing's Easy, Now is it? means dying once you start the game, right?

Also, a good chunk of the shards are behind false walls but the trick is visual cues. If you see a wall that has like a path or a few stone tiles near it, it is most likely a false wall. If you see a ledge with a single stone tile or marking on the floor you can probably get close to the ledge and reveal invisible tiles with the companion.
 
I didn't have too much trouble on East as my first zone with no upgrades.

If you're having trouble with encounters remember to use cover to your advantage or aggro enemies, you can draw the ninja star guys to you pretty easily. Don't think you have to go and get in the middle of everyone and stay there, most ranged attacks are fairly slow and easy to dodge if youre not just dashing all over the place
 
Yeah I agree with a lot of the encounter design stuff, but it really does become better as you meld into the game, expand your options, and get used to how the game is supposed to be played. I'm sure there was a ton of push and pull between combat complexity and difficulty balance in an open world design, but it feels at times like they gimped early combat a bit too much for the kind of encounters you can come across.

I started East, and I was there bashing my head against frog people and their bullshit shurikens as much as anyone else, but as soon as I got that area's weapon, it really leveled out. Same thing would've happened if I went in there with the cleave or the i-frame dash or the multi-dash, I'm sure. It just feels like they cut one skills too many for the start. Everyone's hardest area is their first.

But man, that doesn't really make the RPS impressions any better. I'd be a bit more understanding under different circumstances, but, you know.

granted, that's definitely the hardest of the 3 starting bosses

Maybe I'm spending too much time reading this thread and the offical Steam forums for the game, but I have the exact opposite impression. The hype is going strong, and word of mouth will probably make it very big.

Or at least I hope it does, because it deserves it.

It looks like it's building word-of-mouth, which is great to hear. I don't know how long it'll continue trending significantly upward, but it does seem to be bucking the typical AAA sales curve.
 
The first room is in the East with the big mutant plants is so frustrating. While exploring I went through it a couple of times and only a few time it goes smoothly. Although usually that is how it goes in most encounters: either I dash-slash and shoot perfectly or get completely wrecked in a few seconds.

Also, chiming in wishing the map was more useful. I now have 4 keys and I cannot find a door for 3 keys I saw earlier in the East. I do think the exploration and the hidden stuff is ace though!

The East boss was easier than the north one but the animations it does to punch and jump on you come out so fast that I had to mentally train myself to get the fuck away preemptively.
 
But once I took my time with each encounter, especially using the sniper rifle to look further away, I realised the encounters could be planned and executed with precision.
I dunno, I tried going north, ran into a gated fight eventually that I couldn't beat after ten or so tries due to respawn with no medkits, warped out and turned off. Started it up again today, went east, ended up in another gated fight I couldn't beat after a dozen tries (plant jumper, then sequential plant jumpers plus gunner, then another round with two plant jumpers and two gunners) and decided if the game wanted to be deliberately obnoxious and obtuse, that's its right, but I don't really have the discretionary free time to waste. Uninstalled, onto the next item in the backlog.

Mood and aesthetic are nice though, reminded me at times of Out of this World/Flashback.
 
Just realized that the demo version of HLD upgraded itself into the full game... I dunno if that's supposed to be the case since I'm still waiting for my backer codes for the PS4 version later this year. I'm going to have a very hard time not playing it until then lol.
 
I dunno, I tried going north, ran into a gated fight eventually that I couldn't beat after ten or so tries due to respawn with no medkits, warped out and turned off. Started it up again today, went east, ended up in another gated fight I couldn't beat after a dozen tries (plant jumper, then sequential plant jumpers plus gunner, then another round with two plant jumpers and two gunners) and decided if the game wanted to be deliberately obnoxious and obtuse, that's its right, but I don't really have the discretionary free time to waste. Uninstalled, onto the next item in the backlog.

Mood and aesthetic are nice though, reminded me at times of Out of this World/Flashback.

It's too bad you went off the game, but if you mentioned any particular areas, I could make videos to help out in them. I didn't run into gated fights, it's not an RPG where you gotta grind before tackling an area, every fight felt doable with my skills.

My order was East->North->West->South.

Here's my video playlist of the bosses if anyone needs help: https://www.youtube.com/playlist?list=PL4fyeE7-K5Bnp-47b4EQ8qOIMOrjkDgjZ
 
What problems are you guys having with the plants? They get dark for like half a second before jumping. Just dash, they'll miss and then slash-charge slash for a 2 hit KO or do a single string, back off and wait again.

That's like "action game heavy enemy 101".
 
What problems are you guys having with the plants? They get dark for like half a second before jumping. Just dash, they'll miss and then slash-charge slash for a 2 hit KO or do a single string, back off and wait again.

That's like "action game heavy enemy 101".

That and get a gun like a shotty and hit it close range.

In fact, shotgun or it's variant work just incredibly well against large ennemies with a lot of HP as you can often dispatch them in a single salvo. Use the smaller ennemies around to recharge your weapon and then unload on the big ones
 
I think I spent more time exploring each area so I don't miss any collectables than progressing the game.

I wish there was some kind of collectable counter for each area, so I know if I've missed a collectable or not. I know there's 4 keys, 4 monoliths, and 8 power nodes in each area but the amount of coins or other items to collect in each area are random.

Maybe, I'm just wishing that the map was more useful.

I agree with this. I've been exploring every single corner and i'm super afraid to miss anything. Been a pain to keep track of so far
 
And I'm done. All modules, all keys, all monoliths, 7 outfits, all weapons, and all but three of the upgrades.
Whew. I'll admit, I used a guide for the last third of all that.

Overall, I very much enjoyed the game, but feel like the obfuscation went too far in some cases (outfits, secret design language). The combat was good, but kept from being incredible by poor performance during intense encounters and lack of 60FPS.

I also think that you get the really cool stuff too late to really have fun using it. I just spent 10 minutes playing with the
super railgun
from the 8 module door in the south and holy crap that thing is AMAZING. Unfortunately, it was the last item on my checklist and I'm done now.

I feel like the game could have really used a Bloody Palace, some kind of combat challenge mode. That plus fixing the performance would put it on DMC/Ninja Gaiden levels of good combat.
 
yo this west boss... whut?

edit: and he's down :D
 
Finished it up, crashed at the credits. Beat the boss again, crashed again.

Otherwise that was the first technical hiccup of the game.

Incredible experience, loved it.
 
I feel like most people who have issues with this game aren't thinking things through after they get merc'd and/or are either mashing the attack button blindly. I felt that every encounter in this game was fair. I approached them like puzzles and got better every time I came back if I died.

Here is a prime example of me mashing through one encounter and dying. Then I come back and time my attacks instead of swinging my sword and shooting like a mad man.

https://www.youtube.com/watch?v=c1cl0sQhYv8

The game really wasn't that hard for me at least. Maybe it's from all the fighting games and shoot'em ups I play.

What a fantastic experience this was. I'm about to dive in with the Kickstarter character.
 
West boss second phase

obama-sweating-2-e1427916038978.jpg


Maybe I should save my bullets for them.
 
I feel like most people who have issues with this game aren't thinking things through after they get merc'd and/or are either mashing the attack button blindly.

Uh, no, I think the problems I outlined in my other post show that's not the case, at least for me.

Just beat the south boss, who was a pushover compared to all the other bosses including all the midbosses in the south zone.
 
Just beat west boss, what a cool fucking fight. Especially when I had the revelation that
you can bait him into killing his own crystallized soldiers so he can't spawn them in the second phase.

Although I have no idea what I would have done if this guy was my first boss. Like 99% of my damage was from the reflected projectiles upgrade, I don't think I used my sword once in the entire fight.
 
West boss is the
sword dude
, right?

What I found out is you can
kite him around and use his sword slash and make him attack his minions in the crystals before he un-crystallize them.
Makes the fight much much more manageable.
 
The combat and encounters are great in this game.

To people having issues:

Make sure to use your ranged attacks. Not using them was a common mistake I was making early on in the game. Use all of your tools because they all have purpose.
Every enemy has a pattern and at certain times be sure to focus your attention on your character placement for avoiding projectiles (like in a shmup) rather than where the enemies are on screen.
 
West boss is
the sword dude, right
?

What I found out is you can
kite him around and use his sword slash and make him attack his minions in the crystals before he un-crystallize them. Makes the fight much much more manageable.

Spoiler tags man.

I actually died so many times to him, I took a break and went north so I could collect enough currency to upgrade.
 
GAF, the shotgun and charged sword attack are amazing. Even for regular encounters. They absolutely shred enemies with large health bars.
 
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