Oh yeah, protips:
- Compa is adorable. Compa is useless.
Compa is also your only source of good healing for a while. Given that her heals scale with health she keeps getting better if you can't afford higher tier items.
What you actually means is that she's useless in physical combat, which is pretty damn right.
It seems like I'm not making many plans. I lack the resources it seems.
It's also best to run through a dungeon twice when getting items. Once with no plans active, and once with Harvest Shift on. Harvest Shift even changes the secret treasures so look out for those! They can be pretty important but their location is always changing.
BTW mostly unlocking areas and consumable items should take priority. Weapon plans are iffy, and I haven't bothered with the add items/mosters plans yet, those are new in this game so I'm not sure what the deal is with 'em yet.
Everything you said is very true, but later on some weapon plans exceed what you can normally find by a bunch.
Anyway, the Harvest Shift completely changes the items found inside a dungeon to another set. Meanwhile, Add Enemies plans will include a Risky or Tough Foe, basically a mini-boss, that you can find inside the area. These enemies will either have some unique material(sometimes for quests even), cool equips, and more often than not Large Medals.
Big Medals are traded for Disk Development and are thus very important if you want to make cool accessories! Very specifically you want something with a 1/2/1 chip space and make Final Fantasy(if you think you'll know the combination required) ASAP after hitting level 25.
I am reading a lot about using plans, and I know I have picked up some so far. I am right at the Chapter 2 boss fight and got wrecked. I made 3-4 runs through the dungeon so I assumed I was ready, but from what I have read I should have been doing some of the guild quests as well.
Anyway, my question is more about plans. How do I create them and should I be creating some of the dungeons to explore this early? Will I hurt myself later by perhaps needlessly crafting plans early on? I know there is a limit on how many of the partners or goddesses you can create/recruit(?) so I don't want to burn resources unnecessarily.
Don't worry too much about plans. Just make them as you need because some thing can really only be made on NG+. More specifically, what you're thinking of is 4 bonus characters that can be made at the very end of the game. They're strong but non-essential and cost 1024MBs. However I'd suggest not saving up for them as the plans for making them, as well as whatever MBs you haven't used, carry into NG+.
HOWEVER, plans themselves are missable. Very specifically, plans for harvest shift or add enemies can be missed until NG+ if you don't find them within a certain chapter. So if you've got a new dungeon, it might be worth it to look out for those, and especially always check the whole overworld map.
Also a late game story boss will in fact drop a 1024Mb boost after defeating it.
Do tell more about your boss troubles though. What are your levels like and such. I had a person grind to level 20 to beat Noire because she kept 1HKO'ing their whole party, and it turns out they did nothing but mob her with all 3 characters all the time which keeps triggering her to use Tricolor Order, pretty much her strongest AoE at that point.
EDIT: Oh, I almost forgot. If you ever run into a boss that has a lot of regeneration, and you can't outhit it, for the love everything please use Poison. Poison is in fact very effective at counteracting regen and is just powerful in general.
EDIT2: And please save often. Dying after a long play session can happen and really sucks.