Just because we were comfortable with something in the past, doesn't mean we should not demand progress now. 20 years ago we were ok without smartphones, 40 years ago without internet, 100 years ago without cars, 200 years ago without electricity or plumbing.
We have progressed, and with that progress the minimum performance bar has been raised and there is nothing wrong with that. I too have played Prince of Persia on a DOS machine at 15 fps, and had a great time, but it would indeed feel uplayable to me now. It is reasonable to expect higher standards today in modern games.
That said, i know demands should not be unreasonable and nobody is expecting 60 fps, with native 4K, all settings cranked up to ultra with ray tracing from a console. But the whole point of the current gen consoles was the next level of power. They were advertised like that. And then companies turn around and say 30 fps is a "creative choice" for a new game on a console which that same company claims is currently the most powerful. We can't just give such companies a pass. We need to hold them accountable. 1080p or 1440p, at 60 fps, with a supersampling technique should be very feasible on PS5 and XSX, even for complicated games like Starfield. That's what this console generation was supposed to do. Bring affordable graphical power to the masses. Not everybody has a 4090.
I don't want to get into a Microsoft vs Sony debate here, but Sony would have been dragged over coals if they said Spider-man 2 could only give 30 fps at 4k on the PS5.