I have been designing a Quake-alike for a couple of months. Unlikely to ever go anywhere but I figure it’d be fun to post here
Plot Synopsis
An alien race from a distant planet in a parallel dimension invade Earth during the late Iron Age, using pre-historic slipgate technology that had been uncovered in Europe. The hordes are beaten back into the void and the known slipgates were sealed, but not before the xenos had acquired a swathe of weaponry and kidnapped legions of human warriors, priests, and smiths. Corrupted by a plant-like parasite queen that had already subjugated large numbers of the native fauna in the parallel dimension, the humans were put to work, building weapons and fortifications from which to launch future incursions of Earth and other worlds.
1500 years pass on Earth, hundreds of unexplained massacres and disappearances; technology, flesh and minds ripped from our world; the Queen’s vast invasion force is almost ready.
The parallel dimension operates a wide range of simple to advanced machinery: water, clockwork, steam, and electronic computation power. All bastardized to serve the aliens barbarous needs.
In 2157 a military installation conducting investigative research into ancient gateways found at a subterranean archeological dig site goes silent. You are Raider. You and your team have been sent to secure the base and identify the sudden loss of communication.
You arrive to find that a hostile inter-dimensional force has taken over the facility and is in the process of kidnapping personnel, stealing research and materials, and transporting it through the gateway to their dimension.
Chapters
Purge the base of the monstrosities and secure the slipgate.
Travel through the gate to the Outerlands. Fight through wooden keeps, primitive stone castles, dungeons, swamps, forest's, caves, and mines, to reach The Damned City.
Enter The Damned City and fight through the prison, temple, factory, sewers to reach the Slipgate Complex.
The invasion of Earth has begun. Find a way to destroy the alien base and close the gateway.
Trapped alone on an alien world, descend into the dark caverns of the Beneath to confront an alien god and end the madness.
Weapons
1. PDW - Useful in the early game but gets progressively less effective as more resilient and armoured enemies are introduced. 3 round burst fire. 42 round magazine.
Relatively weak starting weapon that remains useful against unarmoured and flying enemies. Early game will see players combo the PDW and Incinderary Pistol against most enemy groups. Higher tier enemies may need to be weakened with the Grenade Launcher first.
2. Incinderary Pistol - using white phosphorus canister munitions. Round detonate 2-3 metres from the target and separate sub-munitions spread out like a shotgun blast. Projectiles set fire to enemies.
Homage to Blood’s flaregun. Fires a round that explodes 2 metres from the target and spreads like a shotgun shell, impacting enemies with white phosphorus pellets, setting fire to enemies hit.
3. Grenade Launcher - Short barreled hand portable grenade launcher that fires bouncing high-ex grenades.
As close to Quakes Grenade launcher as possible. Useful against high tier and armored enemies.
4. High-Calibre Ripper - Similar in design to the Quake 4 Nailgun with a P90 style transparent magasine, but fires 45-70-like rounds.
5. Double Double - Double-wide double barreled over under shotgun. Fires titanium slug-shot using rectangular shell cartridges.
Effectively 4x power. Good for stripping Armour or gibbing enemies. High power/low spread/medium range. Each barrel fires separately.
6. Plasma Rifle - A rapid firing plasma ball rifle. Plasma canister ammunition (think Doom 3). Rough around the edges. Overheating slowly damages player. Very powerful.
Similar in design to the Plasma Rifles from Doom 3 and Prodeus
7. Rocket Launcher - Point and shoot. Slower fire rate than the Grenade Launcher but longer range and much higher damage.
Design like the Q2 rocket launcher. 3-rocket magazine.
8. Lightning Gun - Battery powered man portable tesla rifle. Chain lighting, fires in a straight-ish line and sends a higher DPS surge every half second.
9. Air Fuel Canister Launcher - Designed to burn everything. Impact disperses flammable gel liquid droplets into the air and then they all ignite simultaneously. Incinerates most enemies caught in the propellant cloud, sets fire to the rest in the impact zone.
Enemies
Possessed human soldiers in multiple varieties.
Ogres with Morningstars and Crossbows
Armored Ogres with Flails and Grenade Launchers
Armored Ogres with Broadswords and Flamethrowers
A variety of medieval knight
Arcane blood magic wielding priests
Grimwolves
Armored Blunderbus Goblins
Spear Goblins
Invisible Clawed Goblins
Minotaurs
Chimera
Banshees
Armoured Gastornis Terror Birds
Chained Gigantopithecus
Quake 1 movement. Ambient sound only, no music. No ADS. No upgrades or unlocks.
If id are working on a Quake remake, I want something simple that focuses of straightforward combat and key finding. No bloat, a simple HUD, no unlocks or upgrades. I don’t need cutscenes or collectible lore. Give me brilliant level design, buckets of atmosphere, and amazing sound design. I definitely don’t want Strogg. I want a brutal and unforgiving (souls-esque in terms of difficulty) shooter that doesn’t have a bullshit ammo/ability economy like Doom Eternal.
Either that or I’ll just make my own version
I would be open to what somebody else suggested too. A more horror focused Doom 3-type game.