I don't "get" TLOU

Maybe you just went in with too high expectations.

I went into it thinking "it's Naughty Dog, I'm sure it'll be pretty cool", started playing on Hard, noticed the game wasn't forcing you to use ranged weapon which got me thinking "cool, I wonder how long I can go out without having to shoot things", that ended up being the whole game, had a fantastic, incredibly intense time.

You really had to save up your materials and only use bombs/molotovs in places where it would be impossible to progress without them, that didn't fix the less-than-perfect AI, but I definitely didn't come across the oddities most did.

And while the story as a concept is far from being my thing, the characters and dialog made the game fantastic, not to mention the amazing sound design.
 
Why is it that every time a positive thread appears about TLOU it's always followed by another thread like this? It happens on all forums and I'm genuinely interested in the reason.


It happens because it's popular. Same with another game that recently came out that was also shoved down throats about how it's the best game ever. For every positive thread, 3 negative ones come out. Not to say that this one is negative but purely irrelevant as the answer is simply, he doesn't like it and never will.

It's a matter of taste, Opinions.
 
Christ, I make a post, take a shower, and it's up to three pages already. Didn't mean to start a shitstorm.. lol.

Is there a particular reason you want to like TLOU so much, anyhow?
It's not so much that I really "want" to, so much as wondering if the game that everyone else seems to cream themselves over comes later on and I'm just not quite there yet. Seeing if the advice is to "keep playing, it gets better". But, IMO, that would equate to a flawed design... any game (or any story of any type, really) that can't hook you in the beginning isn't really done right. And this one had a hell of a beginning, story-wise.

I guess maybe this whole "best game EVAR" that I keep hearing over and over made me wonder if I'd somehow missed something. But at the end of the day, I guess this one's just not for me.

And thanks to the folks that can agree to disagree... it's not a bad game, and it's certainly a shining example of game production. It's just not my cup of tea.
 
It's okay OP, I don't like Red Dead Redemption for example.

You just don't see me open a thread about it.
 
Its ok OP, i don't get Seinfeld either, to me Friends is by far a better show. so yeah, opinions.
 
I'm there with you OP. Thought it was a good game but it was just 'Shooting section' -> Walking section -> Cutscene -> repeat

I couldn't understand why it was being praised so much. Same with
BioShock Infinite
 
I don't really enjoy the gameplay either, but I love the characters, the world, and the quality of the writing (which is just staggering). At this point, I'd rather just watch the Remastered version.
 
It's okay OP, I don't like Red Dead Redemption for example.

You just don't see me open a thread about it.

I actually fell asleep playing RDR. Yup.

I'm there with you OP. Thought it was a good game but it was just 'Shooting section' -> Walking section -> Cutscene -> repeat

Pretty much sums up my feelings too. Obviously game design has to be quite rigid for the most part, but it always seems very apparent with Naughty Dog games. You can pretty much always tell when the next shooting section is about to begin before it ever does.
 
i don't know, first two(-critiquing) posts call it a graphical powerhouse and that's maybe the only compliment i wouldn't pay the game...

as fucking insane as the hype is for this game, especially around here, i've repeatedly told friends offline it's the best all around game i've ever played, and i stand by that
 
I'm the same.
For me it's to do with the narrative.
Same with Uncharted. I don't like Naughty Dog's method of having the characters constantly talking as you traverse scenery from one set piece to another, I can't say exactly why it doesn't click with me, I just don't particularly enjoy it, I think it's quite repetitive.
I definitely see that as well. It doesn't bother me quite as much, but seeing the gameplay patterns from a mile away is kinda annoying. I like that they broke it up in Fall/Winter, but during most of Summer you just know once you see a large drop and some chest high cover what is going to happen next. It's why I like certain narrative driven games so much, because most of the time they are completely unpredictable if they don't rely on gameplay systems too much. It's really refreshing.
 
I think its the best game Neogaf circle jerks around, ie Bayonetta, this, Neir and RE4.

I'm not huge fans of the above but I can see their appeal, outside of Near that is.
 
I have to agree with OP I didn't think the game was good enough to replay. It just seems bleh. But for comparison my SO and I are on our third playthrough of Infamous SS, a game that has not received the same level of praise for multiple reasons.
 
Christ, I make a post, take a shower, and it's up to three pages already. Didn't mean to start a shitstorm.. lol.


It's not so much that I really "want" to, so much as wondering if the game that everyone else seems to cream themselves over comes later on and I'm just not quite there yet. Seeing if the advice is to "keep playing, it gets better". But, IMO, that would equate to a flawed design... any game (or any story of any type, really) that can't hook you in the beginning isn't really done right. And this one had a hell of a beginning, story-wise.

I guess maybe this whole "best game EVAR" that I keep hearing over and over made me wonder if I'd somehow missed something. But at the end of the day, I guess this one's just not for me.

And thanks to the folks that can agree to disagree... it's not a bad game, and it's certainly a shining example of game production. It's just not my cup of tea.

I think it's just about the game harkening back to earlier gen titles. Wide linear exploraton, health management, crafting, etc mixed with fluid and dynamic "cinematic" gameplay that doesn't take control from the player or hold their hand. A perfect mix of old and new in a beautiful package. If it isn't for you, that's alright. Though I am curious what you were expecting and what you wanted it to be better than.
 
HE's calling TLOU a movie

lol I noticed, hence my remark. The person I responded to, quoted someone that alluded to the reviews that called TLoU gaming's Citizen Kane moment.

I suspect he meant to ask if he was claiming that TLoU was the Citizen Kane of games, but he wrote the Citizen Kane of movies, which of course is ironic.
 
I feel the same way OP does about Bioshock Infinite, I don't "get it".

Last of Us, should the genre interest you, is good over all. The story really picks up after you complete the Summer season.
 
I felt the same way. Solid game but something felt unremarkable about it. I was never sure if I was having fun or just bulling through it. It was easy to pick up and play but after beating it I just felt nothing.
 
I felt this a ton of times during last gen. AssCreed, Uncharted, Batman AA, InFamous. In my case it's a genre thing, I guess, plus narrative games put me to sleep.
 
Christ, I make a post, take a shower, and it's up to three pages already. Didn't mean to start a shitstorm.. lol.


It's not so much that I really "want" to, so much as wondering if the game that everyone else seems to cream themselves over comes later on and I'm just not quite there yet. Seeing if the advice is to "keep playing, it gets better". But, IMO, that would equate to a flawed design... any game (or any story of any type, really) that can't hook you in the beginning isn't really done right. And this one had a hell of a beginning, story-wise.

I guess maybe this whole "best game EVAR" that I keep hearing over and over made me wonder if I'd somehow missed something. But at the end of the day, I guess this one's just not for me.

And thanks to the folks that can agree to disagree... it's not a bad game, and it's certainly a shining example of game production. It's just not my cup of tea.
It's not a flawed design, the gameplay progressively opens up as the game continues, the story and characters develop in meaningful ways and you as a player become invested in that. Early on Joel and Ellie are strangers, no real emotion, it feels like a mission and its hard to get immersed in it. But that changes considerably as the game moves forward

This game is not about "wow moments" like Uncharted, it's meant to be taken as an entire experience.
 
I just never understood the pre-hype. Maybe the focus on heavy storytelling in games is just getting to me. It usually means long cutscenes, characters expressing emotions, and no replayability. But mostly the survival horror genre. Not a fan. But I do like Naughty Dog as a company.
 
The gameplay is mediocre, but the story is way way wayyyyy better than most video games. I'd even dare say that the story is good, and that's saying a lot in the current state of video game storytelling.
 
I think its the best game Neogaf circle jerks around, ie Bayonetta, this, Neir and RE4.

I'm not huge fans of the above but I can see their appeal, outside of Near that is.
Nier is a game that really only comes together at the end I think. It really is the marmite of gaming.
 
Some people just don't like certain games. It is as simple as that.

I don't get the big deal about Halo at all. But I am in the minority on that.

I loved TLOU gameplay. I love that you can get to certain "areas" that you can just complete your own way. Flank the enemies, create traps, run away when shit gets tough and recuperate. I love the sense of tension. Your health doesn't regenerate. You have to take time to heal. Bullets are like gold and every shot that misses is a fucking disaster. I love the crafting and the decisions that go with it. Do I create a medpack, or go with this molotov for the bigger enemies?
 
On Zelda: I like ALTTP and ALBW. 3D Zelda is really not for me. And I'm just not a big Zelda fan, I guess.
 
There hasnt been a good zelda game for over a decade so thats probably why.
Dude, A Link Between Worlds is one of the best titles in the series and it came out just last November. Twilight Princess was pretty damn solid, too. I'll agree with you on Skyward Sword, though.
 
Yea I actually think all Valve games are overrated such as Half-Life and Portal. Good games but over hyped. Everything from sound design to art design of Half-Life I cant stand.
Portal is the only Valve game I truly appreciate. I have a feeling I'd like DOTA if I ever tried it, though. And yeah, Half-Life is way over hyped.
 
It's a script that doesn't completely shit the bed - a rarity for video games trying to be dark and sewious - draped over a familiar, solidly executed third-person-shooter framework. Because it essentially achieves everything it sets out to do, it's a pretty impressive game. It tells a grim story with good characters in a world where the action is contextualized appropriately.

Separate either thing out and they become much less interesting; as a movie script or TV series I doubt the story or themes (or acting) would be considered revolutionary or masterful, and the game portion is pretty by-the-numbers on its own. Together, though, they enhance each other, even though separately I'd consider each element fairly average.

The cohesiveness the game achieves is what all story-driven action games should ideally accomplish at a minimum.
 
Is it a good game? Definitely. Is it overrated? Yes. It doesn't matter what other people say about a game, as long as you enjoy/like playing it, then that's all that matters. Don't be nervous to say your opinion out loud.
 
I played only a little of it too and I thought it was cool how the cinematics/acting/writing had a noticeably better quality that made it more like watching a tv show or movie, but I thought the rest of it was just ok. The gameplay never really stood out to me, and I actually found the graphics to be pretty underwhelming from what I saw. There was some really shitty framerates that annoyed me.
I forgot exactly where I left off in the game 6 months ago or so, I just remember I had to go underwater to advance. I was tired at that point so I stopped playing, and haven't really felt compelled to go back
 
There's a pretty significant difference between "get it" and "get into it." Personally, I haven't finished it. I'm not sure how far I am into it, but I think it's probably about a quarter or, at most, a third. And I find it difficult to launch it (bought the digital edition at launch). But it's not because I don't like it. It's because of how heavy and tense it is. I enjoy playing it the way I enjoy watching a very good thriller movie. But... a movie is generally around two hours. TLoU is significantly longer. And, unless I'm in a particular mood, it's hard to go much longer than two hours with that tone. Again, I absolutely adore the game, but it's just hard for me to push myself to load it up and play it.
 
TLoU is a lot of fun. For anyone who is LTTP, I'm not surprised they don't like it. TLoU is is a flame for pseudo-intellectuals, and that attention has made the game into something it's not.

Edit: One too many last night. Wish I had written that more eloquently.
 
TLoU is a lot of fun. For anyone who is LTTP, I'm not surprised they don't like it. TLoU is is a flame for pseudo-intellectuals, and that attention has made the game into something it's not.
I liked it and I flunked out of grade school.
 
I think the gameplay is being under appreciated a lot. It felt heavy and visceral while maintaining responsiveness, it melded top of the line third person mechanics with well balanced scavenging gameplay and legitimate stealth mechanics in often a very stressing horror setting. All while feeling very polished. The AI, while not flawless, was very progressive and added both a human element in their reactions and a genuine challenge.

This is all very compelling to me in a time where games seemed to be moving towards recharging health, dry military stories and weapons that feel like paintball guns. The idea of horror elements in a AAA game would be a no go for most developers and publishers, as Capcom and EA have both proven
 
Top Bottom