I don't "get" TLOU

A QTE is when a depiction of button is displayed, and you are urged to press it within a certain short window.

It's crazy... it's like a QTE is suddenly some magical thing that defies any description, and is entirely dependant on if you like its inclusion or not.

Then wiki's definition is flawed. And i dont think that's a first either...

Also the reference in the link has absolutely nothing to do with how TLOU plays. And the player is rewarded for succeeding, and again you basically admitted yourself (via the jump discussion), each case is to be judged based on the context. Definitions dont cover everything and while you may have gameplay that is actually QTE , you can also have QTE that is actually gameplay.

In no way whatsoever is what happens in the TLOU, out of the players control and frankly i dont see how they could have made it better when an enemy grabs you and you have to struggle. It is inmersive it is in your control and it is perfectly appropriate imho with the tone of the game. It is not the same as a qte in GOW where you have to watch to press the correct buttons which you dont know each time. TLOU uses one button and it is the action button in the button config, you dont press L1 or some other irrelevant button you press the exact same button that you would have anyway. You actually have to try to fail that particular thing.

Are you saying a QTE has no definition? Because that's what this is starting to sound like. You say mine is flawed, Wikipedia's is flawed... and yet don't actually have a definition to give me? How can you say the definition is flawed, if you can't say what a QTE is?

Also, I didn't admit anything. The jump you gave as an example isn't a QTE for the simple reason that even with a button prompt, it doesn't match the definition given. I'm not saying the definition of a QTE varies by context, I'm saying that the QTE is a prompt that happens for a given context... such as an enemy grabbing you. The jump example has no context. There's no event that it relates to, and it's not time dependant... so it's not a QUICK TIME EVENT. I don't understand how this is so confusing. Also knowing the button ahead of time has nothing to do with it. There's no requirement for the button to be random. When balancing on the planks in Shenmue, stabilising yourself was always the A button. It was still a QTE.

This isn't about if TLoU couldn't have implemented it any better or not, it's simply that it is a QTE. Congratulations, they've implemented the QTE really well. Why is the use of the term so offensive to you?
 
Do you have to "get" it?

No.

Not every game is for everyone. It's fine to "not get" a game, but do we need to contemplate what we are doing wrong or why we don't like it or whatever? Just accept that maybe it's not your type of game.

Sometimes we can adapt and begin to like a game, other times we don't.

Naughty Dog has more crazy fans on this board than anywhere else.

They could release a total piece of shit and it would still be heralded as the second coming of video games around here.

Please don't make this silly baseless claims.
 
I could play the game again, and again, and again. So fun, great story, a twisted twist. Multiplayer is outstanding and addictive. It's my favorite game of all time (gaming since pre-NES).

To each their own.

pretty much the same for me
 
Maybe you can help me out here, GAF. Maybe not.

Long story short, I don't like The Last of Us. I'm probably not alone, but I also realize that this is undoubtedly an unpopular opinion here, so we tend to stay quiet, those of us who think this way.

That's not to say I hate it, or that I think it's a bad game. Far from it. It's drop-dead gorgeous, of course (I'm a bit of a graphics whore, so that doesn't hurt). The story so far (I think I'm about a third of the way through) is interesting, if somewhat predictable at this stage.

But I just can't find myself getting engaged by the gameplay, and I can't quite put my finger on why. Gameplay is solid, course, as expected from ND. It's not the stealth element, as I can play the hell out of games like MGS.

Whatever it was, I just found myself unable to get "into" the game like I usually can with most games. I felt like I was struggling to just get to the next part, and I kept wondering where this amazing game was that everyone kept talking about.

Does it get better? Does it change up later, or is it going to be more of this for another eight hours? Because I'm not sure I can slog my way through it if that's the case. People talk about how great the ending is, and I've done a good job of not spoiling it for myself, so I could still experience that if I can just get to it.

Help me, GAF! Help me understand why everyone is pissing themselves over TLOU coming to PS4. Help me give a shit enough to maybe pick it up and go through it a second time. Because as it is right now, I couldn't care less about the Remastered Edition, and I may not even finish the PS3 edition.

I enjoyed it, but I felt it was entirely too overrated.

The voice acting was incredible, I loved Joel & Ellie's characters, but I wasn't too keen on the "enemies" in the story. They just seemed way too cliche for me.

My moment of magic in "The Last of Us" was the giraffe scene. Wonderous and moving at the same time.
 
I felt the same as OP. It never really hooked me in, and I had to force myself to wrap it up in the end, some 6+ months after starting it. There is nothing "wrong" with the game... and it has gameplay mechanics I would love to see added into a new Silent Hill game...

I think that it is because of how the story is structured. It takes place over a long period of time, where each "chapter" or "season" has its own self-contained set of characters and plot... that made the experience a bit fragmented for me, and kept the "hook" from developing.

It's an awkward feeling about the game, even I must admit. But I know I have no desire to replay it... certainly none to double-dip on PS4 version.
 
It's Uncharted with zombies. Not much to get.

I liked some parts of it though. All of them story based.

Yeah I played for the story myself

I did enjoy the solid gameplay though it was a bit combat heavy and slightly repetitive. Which I got past because exploration and story drove me forward.
 
Naughty Dog has more crazy fans on this board than anywhere else.

They could release a total piece of shit and it would still be heralded as the second coming of video games around here.

Why would you believe that?
ND fans arent ND fans out of nowhere, since PS1 they do high quality games. Uncharted series are just amazing and have numerous qualities (nice characters, amazing graphics, awesome gameplay), and we can say the same about The Last of Us.

There's nothing wrong to not enjoy Uncharted or TLoU (or dont "get it"). But the games qualities are almost undeniable for what both of those games purpose.

The Last of Us have a very touching characterization, and a deep phylosofy inside its story (kind of Thomas Hobbes point of view in a hippotetical and fictional history). Not just that, the graphics are beautifull (specially by its art direction) and the gameplay is just very fluid.

You dont get it... thats ok, you dont have to. But this game is far from any kind of "piece of shit".
 
Based on all the previews it never looked like my kind of game, but I didn't have a ps3 so it made it even easier to just ignore it. I may buy the remastered version if it's cheaper just to see what all the fuss is about.
 
Are you saying a QTE has no definition? Because that's what this is starting to sound like. You say mine is flawed, Wikipedia's is flawed... and yet don't actually have a definition to give me? How can you say the definition is flawed, if you can't say what a QTE is?

Did you say it was wiki's definition and not yours? Yes? So i believe the whole "you say mine is flawed" "Wiki's is flawed" is a rather poor attempt to enhance your argument no?

Since that is out of the equation, I believe you can conclude that what I say here is that Wikipedia's definition, the only one ever to be argued, is flawed.

And as I already said, I am not here to define it, nor does someone need to provide his own definition, to understand if someone's existing definition of something is flawed or not. In order to properly define it you have to sit down and walkthrough all types of QTEs and all rules have exceptions.

Point is you put all QTEs in one bag, and the fact of the matter is that it is not that simple.

And no I dont find QTE as a definition "insulting" to appear in a game, I love Heavy Rain and I love God of War. I simply do not agree that the specific thing we are talking about here in the Last of Us, qualifies as a QTE.

So, to use your words, why do you find it so offending if me -and apparently others- believe that the way TLOU handles this thing, does not qualify as a QTE? It seems that you are more offended by the term not being used, hence the whole drama now.
 
Naughty Dog has more crazy fans on this board than anywhere else.

They could release a total piece of shit and it would still be heralded as the second coming of video games around here.

Well ND has a great track record so nothing surprising there.
 
It's Uncharted with zombies. Not much to get.

I liked some parts of it though. All of them story based.
Wow, what an ignorant comment. Have you even played it? It plays nothing like Uncharted. In the beginning I tried to play it like that and I got my ass kicked until I adjusted to the genre the game belonged to: stealth/survival.
 
But...He never said anything like that.

But he said that if ND launched a piece of shit game, people would swallow it anyway (with other words, but that was it). How would he conclude it, if theres no game like this made by ND yet?

Also... I did not said that he said that.
 
It's Uncharted with zombies. Not much to get.

I liked some parts of it though. All of them story based.

yup and Bioshock infinite is COD in the sky

Valkyria chronicles is just anime Command and Conquer.....


I would come up with more ludicrous comparisons but I am currently at work
 
Naughty Dog has more crazy fans on this board than anywhere else.

They could release a total piece of shit and it would still be heralded as the second coming of video games around here.

Or, Naughty Dog produce quality games that appeal to a wide market? I'm sure if Naughty Dog released something sub-par, they wouldn't be praised for it.

Even Uncharted 3, while still being a good game, received a deal of flack, especially post-launch.
 
72499-minion-WHAT-gif-Imgur-02n6.gif


We can't be friends anymore. I want my beanie back!
NEVER
 
Did you say it was wiki's definition and not yours? Yes? So i believe the whole "you say mine is flawed" "Wiki's is flawed" is a rather poor attempt to enhance your argument no?

Since that is out of the equation, I believe you can conclude that what I say here is that Wikipedia's definition, the only one ever to be argued, is flawed.

And as I already said, I am not here to define it, nor does someone need to provide his own definition, to understand if someone's existing definition of something is flawed or not. In order to properly define it you have to sit down and walkthrough all types of QTEs and all rules have exceptions.

Point is you put all QTEs in one bag, and the fact of the matter is that it is not that simple.

And no I dont find QTE as a definition "insulting" to appear in a game, I love Heavy Rain and I love God of War. I simply do not agree that the specific thing we are talking about here in the Last of Us, qualifies as a QTE.

No... I said it was THE definition, and then linked to Wikipedia simply to show you I wasn't whipping one up on the spot, and that it has been long defined. Do you actually think I saw the initial comment about the RE4 kick, and ran to Wikipedia to look up a definition, so I could come back here and be like "umm... no"? Seriously? I've known what a QTE is since back in 1999 when Yu Suzuki was detailing its use in Shenmue. The Wiki article was purely for your benefit.

I haven't put all QTE's in a one bag, unless that bag happens to be labelled "QTEs". I'm aware there are different types, just as there are different type of dogs. But I can still point at any of those types, call it a dog, and still be accurate.

Feel free to believe that what happens in TLoU is not a QTE, but unless you can tell me why, I don't see why you should respond to me first to say that I'm wrong. I've given you a definition of a QTE, and TLoU fits it. All you've given me is "I don't think it counts as one.. it's complex", with no explanation as to why that is.

EDIT:
So, to use your words, why do you find it so offending if me -and apparently others- believe that the way TLOU handles this thing, does not qualify as a QTE? It seems that you are more offended by the term not being used, hence the whole drama now.

I'm not offended at the term not being used. The game that created the term is in my opinion one of the most important games ever, and in my personal top 5. I see no negative connotation to the term. My issue is that you are claiming that what I'm saying is incorrect, but refusing to determine how. I'm apparently supposed to merely take your word for it that the definition is invalid, and we should all arbitrarily call things QTE's or not based on our feelings or something.

Wow, what an ignorant comment. Have you even played it? It plays nothing like Uncharted. In the beginning I tried to play it like that and I got my ass kicked until I adjusted to genre the game belonged to: stealth/survival.

It's the "Titanfall is just CoD with Mechs" argument all over again.
 
Play it on easy and turn on aim-assist.

Seriously, the gameplay is nothing to write home about. This game is all about the story and atmosphere from art direction and visuals.

Personally I found the framerate hindered the gunplay significantly enough to feel no guilt about playing the game on easy.
 
But I just can't find myself getting engaged by the gameplay, and I can't quite put my finger on why. Gameplay is solid, course, as expected from ND. It's not the stealth element, as I can play the hell out of games like MGS.

I disagree. I think the gameplay is quite bad. It feels clunky, and like I can never get Joel to do what the hell I want him to do. Maybe I'm just terrible, but I don't at all like the way it handles. I really liked the characters (the story itself is unremarkable), but couldn't be bothered to keep trudging through the game. I play games to have fun, and nothing about TLOU was fun to me.
 
Late to the party here OP but not every game is for everyone. Its fine if you dont like it and no one should say youre an idiot for not liking it. Every have games hitches and bugs that one person will focus on and say the game is bad because of it, and another will ignore and praise its story and aesthetics.

I never liked bioshock, Mass effect to me is MEH effect. I loved 'bad' games like mercs 2. We all have different tastes.

The games that the majority of people like end up being the popular ones naturally and its ok to not agree with them, not because you are trying to be a hipster, but because you genuinely dont like them. There are lots of other games out there.
 
Maybe you can help me out here, GAF. Maybe not.

Long story short, I don't like The Last of Us. I'm probably not alone, but I also realize that this is undoubtedly an unpopular opinion here, so we tend to stay quiet, those of us who think this way.

That's not to say I hate it, or that I think it's a bad game. Far from it. It's drop-dead gorgeous, of course (I'm a bit of a graphics whore, so that doesn't hurt). The story so far (I think I'm about a third of the way through) is interesting, if somewhat predictable at this stage.

But I just can't find myself getting engaged by the gameplay, and I can't quite put my finger on why. Gameplay is solid, course, as expected from ND. It's not the stealth element, as I can play the hell out of games like MGS.

Whatever it was, I just found myself unable to get "into" the game like I usually can with most games. I felt like I was struggling to just get to the next part, and I kept wondering where this amazing game was that everyone kept talking about.

Does it get better? Does it change up later, or is it going to be more of this for another eight hours? Because I'm not sure I can slog my way through it if that's the case. People talk about how great the ending is, and I've done a good job of not spoiling it for myself, so I could still experience that if I can just get to it.

Help me, GAF! Help me understand why everyone is pissing themselves over TLOU coming to PS4. Help me give a shit enough to maybe pick it up and go through it a second time. Because as it is right now, I couldn't care less about the Remastered Edition, and I may not even finish the PS3 edition.

It's absolutely shameful that anyone should feel there's any necessity to avoid expressing their opinion about a video game.

It sounds to me like the game just isn't clicking for you. Don't force yourself to play something you're not enjoying. Sometimes you're just not in the mood. Can be a pain in the butt, especially if you paid day 1 money for something, but in that case, let it sit for a while and try again some other time.

That said, for me personally, the game didn't click at first because I was restarting every time I got spotted at all. I think for your first playthrough at least, it is superior to live with your mistakes and improvise a way to get through the subsequent consequences with the toolset given you. On multiple levels, it's what the game is all about.

Also, my advice is to never let someone oversell an ending for you. You will always be disappointed.
 
What bothers me is that we build up this sanctity around exclusives that one cannot even criticize them without coaching their post with numerous praises so as to not appear blasphemous or be called a troll. No one does this with other games. If they don't like the game then they just say they don't like it. They don't shoehorn in waffling praises to appease the fans.

OP, you didn't like the game. So be it. Don't make apologies for it.
 
While I do disagree with the OP wholeheartedly, I do think they have unintentionally sparked a debate worth having...

The whole mentality that only positive things can be said about something or else someone is labeled a troll or they are accused of derailing a thread to me is absolute nonsense. Does everything have to be so black and white. Can there not be civil discussion on two opposite viewpoints?

By the way some people act or respond to anyone that might have something critical or negative to say about something they themselves enjoyed makes it seem like only one point of view is okay for discussion. That to me comes off as very dictatorship like. Not good whatsoever.

But I digress.
 
I don't "get" this thread. Lots of people loved Bioshock and more recently, Dishonored. While they were OK, neither was for me.

There's nothing GAF can do to change that.
 
I have barely any opinion on the game. I played it, I liked it I guess, I moved on. It didn't blow me away like it did a lot of people here but I can't really find any real fault in the game either; everything works as it should and the story and characters are great.

Different strokes I guess. People shouldn't hate on you for not caring about the game.
 
No... I said it was THE definition, and then linked to Wikipedia simply to show you I wasn't whipping one up on the spot, and that it has been long defined. Do you actually think I saw the initial comment about the RE4 kick, and ran to Wikipedia to look up a definition, so I could come back here and be like "umm... no"? Seriously? I've known what a QTE is since back in 1999 when Yu Suzuki was detailing its use in Shenmue. The Wiki article was purely for your benefit.

I haven't put all QTE's in a one bag, unless that bag happens to be labelled "QTEs". I'm aware there are different types, just as there are different type of dogs. But I can still point at any of those types, call it a dog, and still be accurate.

Feel free to believe that what happens in TLoU is not a QTE, but unless you can tell me why, I don't see why you should respond to me first to say that I'm wrong. I've given you a definition of a QTE, and TLoU fits it. All you've given me is "I don't think it counts as one.. it's complex", with no explanation as to why that is.



It's the "Titanfall is just CoD with Mechs" argument all over again.

Being THE definition, you shouldn't be trying to impress by saying "my definition" "wiki's definition" as if they were 2 different things, am I right?

Then we are on to simply negating every single thing I argued about. I explained WHY, we disagree, thoroughly, and it goes beyond the "i dont think it counts as one its complex" - cheap way in which you try to make me sound ridiculous...

I even said that we agree to disagree, so I dont get who exactly is trying very hard to convince who about what...

You and wikipedia consider this a QTE, the same as a QTE ala Heavy Rain or GOW, where I am pressing a sequence of multiple random buttons while my character does completely new moves that I cant do in game.

I simply do not agree. Nothing more nothing less.

Because the button prompts are not random, it is seamless during gameplay, it doesnt break immerssion or remove the control from the player, you dont perform special moves that your character cant do otherwise, you just press the same button you would have anyway etc etc.

You say wiki definition is fine, I say it is flawed.

Can we live with each other?

PS: I never tried to convince you about anything, I simply stated that your (wiki;s) defnition is flawed according to my opinion.
 
The fact that GAF and the industry in general gushed so excessively for the game makes me like it less.

Perhaps I have a latent hipster gene.

That said, the multiplayer is the best I've played in a TPS.
 
Some games you just can't get into no matter how popular or awesome they are. It happens. There's a chance you'll come back to it later and it will click. I played it halfway through on ps3 before the ps4 came out. I'll probably get it again on ps4 and finish it. Great game, but yeah....it happens. No big deal.
 
I loved it and consider it one of my top five games of last gen. That said, if you didn't like it that doesn't mean you're not "getting" something, it just means that the game isn't for you. I've lost track of how many times I thought a popular or critically-acclaimed game (or movie, series, book, etc.) was total crap. Tastes and opinions, that's all.
 
OP this is how I felt about the first Bioshock. I didn't understand the hype so I played it and beat it and still came out confused as to what was so overwhelmingly great about it.

Some games just don't click and that's probably ok.
 
my 21 yr old daughter said it was the best game she has ever played she said it was like playing a movie. now ill finally get to play it on PS4 :D (hope i like it)
 
Naughty Dog has more crazy fans on this board than anywhere else.

They could release a total piece of shit and it would still be heralded as the second coming of video games around here.
Yo, it's only this board.
Naughty Dog received the 200+ GOTY awards accidentaly....
 
Have to agree with you, I didn't enjoy many of the shooting battles and really hated several of the 'stealth' sections. One of the early stealth sections was so tedious and annoying I would have paid £2 for a microtransaction to skip it. It was the story that really made that game, I kept feeling like I wanted the really busy fight/stealth sections to get out of my way so I could see more of the story, they felt like a chore.

This.
 
Being THE definition, you shouldn't be trying to impress by saying "my definition" "wiki's definition" as if they were 2 different things, am I right?

Then we are on to simply negating every single thing I argued about. I explained WHY, we disagree, thoroughly, and it goes beyond the "i dont think it counts as one its complex" - cheap way in which you try to make me sound ridiculous...

I even said that we agree to disagree, so I dont get who exactly is trying very hard to convince who about what...

You and wikipedia consider this a QTE, the same as a QTE ala Heavy Rain or GOW, where I am pressing a sequence of multiple random buttons while my character does completely new moves that I cant do in game.

I simply do not agree. Nothing more nothing less.

Because the button prompts are not random, it is seamless during gameplay, it doesnt break immerssion or remove the control from the player, you dont perform special moves that your character cant do otherwise, you just press the same button you would have anyway etc etc.

You say wiki definition is fine, I say it is flawed.

Can we live with each other?

PS: I never tried to convince you about anything, I simply stated that your (wiki;s) defnition is flawed according to my opinion.
But how's the definition flawed? It fits perfectly. You can try to establish some sub category of QTEs that splits it into "random buttons" and "same button mashing" but the overall definition is perfectly applicable to both cases.
 
Threads like these should be locked and trashed.

Guess what, we all like different things, why do you feel the need to make a thread about it?
 
Being THE definition, you shouldn't be trying to impress by saying "my definition" "wiki's definition" as if they were 2 different things, am I right?

Then we are on to simply negating every single thing I argued about. I explained WHY, we disagree, thoroughly, and it goes beyond the "i dont think it counts as one its complex" - cheap way in which you try to make me sound ridiculous...

I even said that we agree to disagree, so I dont get who exactly is trying very hard to convince who about what...

You and wikipedia consider this a QTE, the same as a QTE ala Heavy Rain or GOW, where I am pressing a sequence of multiple random buttons while my character does completely new moves that I cant do in game.

I simply do not.

Because the button prompts are not random, it is seamless during gameplay, it doesnt break immerssion or remove the control from the player, you dont perform special moves that your character cant do otherwise, you just press the same button you would have anyway etc etc.

You say wiki definition is fine, I say it is flawed.

Can we live with each other?

PS: I never tried to convince you about anything, I simply stated that your (wiki;s) defnition is flawed according to my opinion.

I didn't try to impress. I was referring to the individual times you've said it was flawed. You called it my definition when I first stated it, and then you called it Wikipedia's definition when I supplied a link. I was just alluding to both of these cases, so as to say that you consider both me, and Wikipedia (and potentially everywhere else on the internet that would agree with this definition) as wrong.

You haven't actually explained why the definition is flawed. You have so far done the following:
  • Stated that MGSV:GZ's strangling QTE also isn't a QTE (it is, and this is not an explanation of why not)
  • Stated that picking up an item isn't a QTE (it isn't, no time criteria involved)
  • Stated that jumping isn't a QTE (it isn't, no context involved, and no time criteria involved)
  • Stated that it is fluid and seamless (definition doesn't state that it can't be)
  • Stated that the button isn't random (definition doesn't state it needs to be)
  • Stated that it's "easy" to succeed (definition makes no allusions to difficulty)
So, you haven't ever actually given a reason why the definition given for a QTE does not fit what happens in TLoU. What you have done is added qualifiers that were never part of it (random buttons, non-seamless animation, difficulty etc) so that you can then state how TLoU doesn't fit your newly repurposed version of the definition.

I'm not saying all QTE's are equal. I'm not saying the ones in TLoU are similar in effect or immersion as those in Heavy Rain, God of War, Shenmue or whatever else you have in mind. I'm saying they are all QTE's, much like how Gran Turismo and Wipeout are both racing games, despite all the other differences.

Again a QTE is:
  • Happens in a given context. Such as being grabbed by the enemy.
  • Prompts the user perform an action. Like pressing L1.
  • Offers a limited time window to perform the action.
  • Rewards or punishes player based on outcome. Such as dying, or successfully performing an attack.
If you can explain how applying this definition to TLoU is flawed, then I'll agree it isn't a QTE. If you can't, then sure, you can disagree.. but I'm not willing to have you tell me I'm wrong, without a reason why. That is all.
 
But how's the definition flawed? It fits perfectly. You can try to establish some sub category of QTEs that splits it into "random buttons" and "same button mashing" but the overall definition is perfectly applicable to both cases.

It is flawed because if the game did not have an obvious button prompt at the bottom of the screen and instead told you in a tutorial "press the action button to evade enemy's grab" , then would it still be a QTE?

Just imagine it you play the game, the 3rd person perspective never changes and the camera angle stays the same, an enemy grabs you and the tutorial has already told you to press the action button to evade. No button prompts no camera angle change no nothing.

You just press the button to escape your enemy.

Does that qualify as a QTE based on Wiki's definition?

If the answer is NO then why is TLOU any different the way it is now? Just because there is a button at the bottom of the screen? Or a camera angle?

If the answer is YES, then I rest my case, but still disagree with wiki's definition for the sole reason that even if there are button prompts,or there arent, in the end it is really irrelevant, because the player performs the exact same actions. Plus as i said I just cant compare QTEs of GOW with TLOU....maybe it's just me.


If you can explain how applying this definition to TLoU is flawed, then I'll agree it isn't a QTE. If you can't, then sure, you can disagree.. but I'm not willing to have you tell me I'm wrong, without a reason why. That is all.

Bro... I never told you you are wrong... I just said that your definition is flawed, and based on the fact that your definition is actually wiki's what I basically said is that wiki's definition is flawed and the only thing i have with you, is that I disagree with you. That's all.

No need to drag this any further. If you got the impression that I was going at you, then by all means you misunderstood my intentions. There is nothing more than simple disagreement over a wiki definition.
 
i guess this thread is a haven for those who didnt like the game judging by some of the comments. its cool though. for me tlou was the GOTG by far
 
The fact that GAF and the industry in general gushed so excessively for the game makes me like it less.

Perhaps I have a latent hipster gene.

That said, the multiplayer is the best I've played in a TPS.

I think all the gushing had the same impact on me. My PS3 broke before TLOU came out so I didn't get to play it right off. I played it a few months later when people were still going nuts for the game and I was a bit let down. The game started way too slow. The story was boring and I had to force myself to continue to play. It did eventually pick up, but even then the story wasn't anything revolutionary. Standard fare for a video game. The ending kind of annoyed me too. The protagonist you play as for most of the game ends up being a complete dick and after his actions I couldn't stand the guy. And I had to play as this despicable character for hours. Ugh.
 
I think all the gushing had the same impact on me. My PS3 broke before TLOU came out so I didn't get to play it right off. I played it a few months later when people were still going nuts for the game and I was a bit let down. The game started way too slow. The story was boring and I had to force myself to continue to play. It did eventually pick up, but even then the story wasn't anything revolutionary. Standard fare for a video game. The ending kind of annoyed me too. The protagonist you play as for most of the game ends up being a complete dick and after his actions I couldn't stand the guy. And I had to play as this despicable character for hours. Ugh.

I think the main problem here is that. Expectations. People should play TLoU without expectations. That's all. If you think TLoU will be the second coming of Jesus, well, it's finished. TLoU is a simple game. This is why is exceptional. ND give to the simple things a special tastes. imho.
 
I really didn't like the game either. I don't think the graphics were anything out of the ordinary, the gameplay was basically derivative uncharted gameplay which I don't think is that good in the first place. The stealth felt pretty poorly done and annoying. The pacing was really slow, and the story was very minimal, which I felt was supposed to be the best part of the game. The characters were pretty bland, unlikable and not memorable. The ending left a ton to be desired.

The best part of the game was basically the beginning part where it shows the events of the past and how everything happened.

It felt like a game that tried to do so many things, but everything turned out mediocre. I feel like I've already seen and done everything from this game in other games.

Gaf, you guys owe me my 20 hours of gameplay back!
 
It's a decent, technically impressive game that's kind of dull to play.. still nowhere near as overrated as Uncharted 2.. least the gameplay seemed a bit less undynamic.

Naughty Dog is similar to Rockstar in that whatever they release gets met with ridiculous hyperbole and praise.

Yes, their production values and technology deserve a lot of praise but I can't say I've honestly enjoyed any of their games apart from Crash Team Racing.
 
It's okay OP, you don't have to force yourself to like it. If you already play it, and think it's not for you, nothing we can do to convince you to like the game
 
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