Drkirby said:Depends on the game, and how much the other members of the game are talking. If my entire party is mute, fine. If there is no VA, fine. But when the main character just does hand movements, while all the other characters are talking out loud, I have an issue.
TruePrime said:When I am playing Dragon Age Origins it or Half Life it is very stupid to me that these characters either believe the Warden or Gorden to be a savior or even worse when Liliana falls in love with a character who doesn't freaking talk.
That isn't a valid excuse to me nor does it keep me from being ripped out of the game.Fimbulvetr said:But the Warden can talk, he just isn't voiced.
But you're making the choices that make Leiliana fall in love with the warden. You decided that the Warden's non-voiced dialogue mattered.TruePrime said:I can't agree with OP.
Honestly I hate Silent characters. Thing is I never believe I'm actually in the game or in the world, I'm always aware it's a game so the character being silent doesn't bring me in, it breaks the flow of the game.
When I am playing Dragon Age Origins it or Half Life it is very stupid to me that these characters either believe the Warden or Gorden to be a savior or even worse when Liliana falls in love with a character who doesn't freaking talk.
All it does is make me believe that every other character is insane/stupid and it destroys everything, even more so when they are suppose to be off saving the world and yet they follow the orders of some freak that refuses to talk to them but will say a sentence or two when healed or opening a chest.
The only game that I have played that I have been okay with it was Portal 2.
This issue nearly killed TP for me and I loved TP, as it stands I already decided that Skyward Sword will be my last Zelda because I am sick of the mute lead characters and I know it will piss me off the entire game.
Yup. I never ever want to hear either of these characters fully talk outside of their very minor vocalizations. Link's "Come on!" in The Wind Waker is a huge exception because it fits and it's just adorable. :3ciaossu said:Sometimes it's the right thing to do
Zelda series, Half Life series, Portal series
I really don't want to hear Link, Gordon or Chell talk. It would hurt the magic feeling
Yes but it I did it simply because it was an option and not because it was character building.ShockingAlberto said:But you're making the choices that make Leiliana fall in love with the warden. You decided that the Warden's non-voiced dialogue mattered.
No not just a Japanese thing. This is the exact same thing Dragon Age Origins.chickdigger802 said:So, how about recent Megaten games like p3 p4 and Devil Survivor OC?
Your character 'replies', but that's not voiced.
I think it's just a japanese thing or something.
I don't mind much, but I do find it weird that your guy 'talks' but doesn't talk.
Maybe it's because your guy has a character art/sprite/model/etc. If it was completely in first person, maybe not so much.
TruePrime said:No not just a Japanese thing. This is the exact same thing Dragon Age Origins.
This cannot be stressed enough.Woo-Fu said:The voice-acting in my head is better than 99.99999% of what I've found in games. When that is the case, mute is the way.
God I hope so.chickdigger802 said:but they changed that for 2 and will most likely be the same for 3.
It does seem that pretty much all big budget western rpgs are going down that route of having a talking MC besides Bethesda.
JimWood27 said:This cannot be stressed enough.
It's also a Peanuts cartoon thing where Charlie Brown's teachers and basically all the other adults say something that all the characters can understand, but the audience only hears "bwaaa bwa bwaaa bwaa."chickdigger802 said:Your character 'replies', but that's not voiced.
I think it's just a japanese thing or something.
This is so weird to me, because my introduction to the Ys series was actually the anime that came out some time ago, and Adol talks a lot in that. Then when I played the Turbo CD game I just figured he didn't talk because of tech/budget reasons. I did not really have any sense that Adol is supposed to be this "model" for silent protagonists. Though I think they really handled it poorly in Ys 7 where they had this middle ground of not "hearing" what he said to people, but having it described to you ("Adol said something inspiring and well thought out"). It was really the worst way to try and cater to audiences who think of him of silent and others who prefer protagonists with a voice.Nix said:I love the Ys series like a fat kid loves his cake. Does that answer your question?
TruePrime said:Yes but it I did it simply because it was an option and not because it was character building.
Disagreed. When I had Shep get with Liara I did it because I wanted to see the characters react to one another, same thing with Hawke and Merrile. I didn't have that at all with Liliana and because to me there is no reaction when it's one sided and as I said I don't experience being a character and being told someone is speaking when they are not isn't good enough for me.Fimbulvetr said:Which doesn't necessarily have anything to do with being voice acted, Mass Effect has the same problem and Shep is fully VA'd in all the games.
That's where imagination is supposed to fill in.TruePrime said:Disagreed. When I had Shep get with Liara I did it because I wanted to see the characters react to one another, same thing with Hawke and Merrile. I didn't have that at all with Liliana and because to me there is no reaction when it's one sided and as I said I don't experience being a character and being told someone is speaking when they are not isn't good enough for me.
If others like this system more power to them, I however don't and at this point I'm just not willing to support it going forward.
Get that kinda busted comment shit out of here because it's fucking stupid.Thunder Monkey said:That's where imagination is supposed to fill in.
Sorry that yours is busted.
Honestly though, I'll never get this. I read all the time, I make up the voices for all of the characters, if I hear a car go by as I read a sentence, it's because I imagined it. This doesn't take me out of the experience, it reinforces it. I tend to get more immersed into a title the less I have to hear someone else saying what I should be thinking.
Oh, don't go getting pissy sweety, it was a joke.TruePrime said:Get that kinda busted comment shit out of here because it's fucking stupid.
I read far more then I ever play games, across all different genres and types. Reading is a completely different experience and I don't have every other character outside the main character jumping out of the pages and telling me their dialog infidelity voices. It's a unifor
Experience that I create the illusion with the words only being a guide.
As t stands that is what I want from games, something where the world seems whole and I'm just an outsider looking in because that is how I view these products.
Also this brings up something, half the time both magazines and gamers cry and bit h about how we are games and shouldn't need to use other media to justify anything and yet this happens alot were the moment we want to defend something it's okY to suddenly draw a parralle between the two mediums.
Hmm well I shouldn't get pissy that much is true. Thing is I'm not tying to act like mute leads can't or shouldn't exist so much as my own distaste for them because of the total lack of required creativity asked from the player.Thunder Monkey said:Oh, don't go getting pissy sweety, it was a joke.
I can see where you're coming from, but I really just don't think along the same lines. But I guess I don't completely believe what I just said. I actually really do like Hayters rendition of Solid Snake. I just don't tend to in the vast majority of games I play. I completely disagree with the prior posters outlook on Mass Effect. I think something closer to KotOR's dialog system would be much better than hearing Shepherd speak. I really really hate that voice actor though.
I can respect that.TruePrime said:Hmm well I shouldn't get pissy that much is true. Thing is I'm not tying to act like mute leads can't or shouldn't exist so much as my own distaste for them because of the total lack of required creativity asked from the player.
I use to be fine with it, I didn't care in X or even OoT, thing is as we continue to advance and games become bigger, more bearifil and filled with life that he person we interact with that world with isn't a character but just a cypher.
To be completely fair this has everything to do with the fact I don't join the world like many others do but feel as though I am just a simple observer who helps along the way.
Hey, listen: If Navi had been the mute one, Zelda would have been an even better game.Platy said:If your game wants to be A GAME, like zelda, mario, half life, chrono trigger and portal, than a silent protagonist will not hurt
Platy said:Mute characters are better in not exactly story driven games .... so if your game wants to be a book or a movie, you might not want to get a mute character
BUT
If your game wants to be A GAME, like zelda, mario, half life, chrono trigger and portal, than a silent protagonist will not hurt