Demigod Mac
Member
good, sympathetic protagonist with voice > mute protagonist > annoying protagonist and/or one with a bad voice actor
If you hate Link, then you support the terrorists.subversus said:mute characters suck. Even Gordon Freeman.
Well, except Chell.
Platy said:Mute characters are better in not exactly story driven games .... so if your game wants to be a book or a movie, you might not want to get a mute character
BUT
If your game wants to be A GAME, like zelda, mario, half life, chrono trigger and portal, than a silent protagonist will not hurt
I don't think there's any reason for him to talk. I've made dozens and dozens of characters for that game. Each distinctly different from the last in everything from appearance to skillset. I wish there was an option to just mute the player character. I want to hear Magneto in my head when I'm playing as Erik Magnus Shepherd thank you.Volimar said:My opinion is that when you're playing as you or a character that you generate, then mute is fine. But if you're playing as a certain character, say Shepard from Mass Effect, there's no reason for him not to talk.
Nirolak said:I personal favorite was Isaac Clarke's facepalm.
And then there is Samus and Other MJarmel said:It's amazing how much the second game improved by fleshing out Clarke's character, personality, and giving him a voice. The Dead Space series is a perfect example of why any game should have voice acting(assuming quality).
ninj4junpei said:Golden Sun is a weird ass series. Issac is a mute in the first game since you control him, but then he talks in the second game because you control Felix. However, Felix was able to talk in the first game!
-COOLIO- said:mute characters suck
Mute is not the same as unvoiced. In P4, you choose what the character says. Very different from saying nothing, which is universally bad. Even Chell sucks as a mute character. It ends up being just wasted potential.Wazzim said:Playing Persona 4 right now and I don't mind the mute main character, mostly because I gave him my own name so another man's voice would he weird.
Ah like the Pokemon games? Yeah I don't prefer that.Aaron said:Mute is not the same as unvoiced. In P4, you choose what the character says. Very different from saying nothing, which is universally bad. Even Chell sucks as a mute character. It ends up being just wasted potential.
PS - I hate Gordon Freeman. Stuck up prick doesn't speak when spoken to.
Quoted for truth, except that I would put aDemigod Mac said:good, sympathetic protagonist with voice > mute protagonist > annoying protagonist and/or one with a bad voice actor
Nirolak said:No it's from Dead Space 1.
When he finds out his girlfriend was dead all along, he just facepalms and goes about his day.
Problem I have with toggling VA on/off is that the writing will suffer for anyone who chooses to turn it off. It must be written for the intended method to come across the best, and turning it off when it was written to be listened to can crush what is supposed to be taken a certain way.Dice said:Completely silent without even written dialogue options = Dumb, boring, awkward
Silent with dialogue options = Good, even best for RPGs
Fully voiced with good voice (Solid Snake) = Capable of extreme goodness of iconic status
Fully voiced with some Kirk Cameron-sounding twat (FFX) = ULTIMATE FAIL
Fully voiced with animu 9 y/o girl or foul-mouthed dudebro space marine character = Just plain embarrassing to play
Then you have the thing where the character is fully voiced, but somehow feels disassociated from you, like a movie. Rockstar games usually feel this way to me.
Well, it can get messed up without that. I like newer concepts showing up where it will display the mood/intention of the comment you are making in captions next to it. I hate it when I read something and it seems good, but apparently it was a total dickhead sarcastic remark and now my party member is pissed at me.abstract alien said:Problem I have with toggling VA on/off is that the writing will suffer for anyone who chooses to turn it off. It must be written for the intended method to come across the best, and turning it off when it was written to be listened to can crush what is supposed to be taken a certain way.
Although it doesn't remedy everything, this does alleviate a few issues with it.Dice said:Well, it can get messed up without that. I like newer concepts showing up where it will display the mood/intention of the comment you are making in captions next to it. I hate it when I read something and it seems good, but apparently it was a total dickhead sarcastic remark and now my party member is pissed at me.
Surprisingly, this was not a direct reaction to your thread.airmangataosenai said:What's the deal with the OP? Before I made a post about disliking silent protagonists a few months back and a few people agreed with me I'd never once seen anybody criticize the device yet the OP acts as if he's alone in the world here.
I don't care for it as yeah it's lazy but even still my favorite game is Chrono Trigger in spite of it.
Agreed. Playing HL2 requires you to suspend your disbelief, and it is annoying.StuBurns said:Themselves I don't care, but when there're people talking to you it's lame. The big one is HL2. Alyx is infatuated with Gordon, he's yet to speak to the woman, I can't help but imagine this creepy guy with dead eyes staring at this young woman all the time. And she even addresses it at times with things like "you don't speak much do you?" etc.
Well I've got your back... though more than a few here would question my motives for touching your back.ShockingAlberto said:Surprisingly, this was not a direct reaction to your thread.
It was a reaction to, over the last few weeks and especially in a recent Dragon Age thread, seeing people say they very much disliked the unvoiced protagonist from the first game. So I made a thread about it.
I apologize if this wasted some of your internet space.
ShockingAlberto said:Even in stuff like DA:O, I felt no real loss of immersion choosing what my character would say and presuming that he or she actually said it.
Which is partly why I like the Kotor way a little better.Nessus said:Shepherd is almost worse, because he doesn't actually say what you choose, so you can think you are choosing a particular response, and what he goes with doesn't match the tone of what you intended to say. I've had it mess up conversations in Mass Effect more than once.
Nessus said:Shepherd is almost worse, because he doesn't actually say what you choose, so you can think you are choosing a particular response, and what he goes with doesn't match the tone of what you intended to say. I've had it mess up conversations in Mass Effect more than once.