There's no denying that TF2 has seen better days, whilst the game has been on the mend from it's darker days (2014 TF2 is something I want to forget) TF2 is certainly past it's prime and the height of it's glory. Recently I've seen a slew of posters going on about how TF2 used to be so good before. Honestly, I don't get it. TF2 has always had it's flaws regardless of time.
Vanilla TF2 wasn't exactly balanced
This can bee argued as how no game is ever balanced, but people act like TF2 in it's heyday was perfectly balanced and how issues. Let's not forget the times when Demoman had twice as much ammo, had a larger clip size on his grenade launcher and the stickybomb launcher was the undisputed best weapon in the game. The dev team even jokingly called stickybombs winbombs based on how ludicrously powerful they were.
Couple that with how Pyro and Spy were practically useless, based on how Pyro had no way of dealing with projectiles, making Solider and Demoman a losing match up no matter what. Spy had to wait a whole second before he could backstab and the invisibility watch couldn't refill with ammo and lasted much less than usual. Considering how Spy has been ludicrously buffed recently, thinking about Vanilla Spy makes me shudder.
The balance also made Classes a lot less dynamic to play. Engineer couldn't do anything but build a nest and wait, so if your team was doing well you were in for a very boring play. No hauling, no ways to be aggressive, just play a waiting game. Also no upgrading Dispensers or Teleporters, so even less for you to do. Sniper was boring as well, being the literal sniper it was his only role. Nothing dynamic there, just a point and click game. Of course, that's all changed now.
TF2 always had bad weapons
People aren't a fan of TF2's slew of weapons, and there's no denying there's been a lot of stinkers in the history of the game, but people act like this is a new phenomenon when actually, TF2's balance with weapons has never been great. The Backburner, every Scout weapon from the Scout Update, the Nascahahahasha, The Huntsman, every Spy weapon from Sniper vs Spy, Demoknight as a whole, The Gunslinger....
All these weapons were questionable in some way, even if they weren't unbalanced. Demoknight was hated because people thought it would ruin Demoman as a whole, how a team with a Demoknight would always lose to a team with a Demoman. And of course some were just plain annoying, Backburner giving Pyro more health than Solider, Sandman completely stunning enemies, Huntsman's gigantic hitboxes, the Dead Ringer making Spy virtually immortal....
These weapons have all been changed for the better now, thankfully, though the sting is still there for many. Backburner is still seen as a "noob" weapon and Demoknights still get the hatred of many, but the main point is how for as much as good ol' TF2 is remembered, it wasn't free from the same annoyances that have plauged the newer additions to TF2. Besides, doesn't anyone remember Smissmiss 2012? Vaccinator, Loose Cannon, Rescue Ranger, those were awesome weapons for post-classic TF2.
Valve has never been good at map design
TF2's starter map selection might be iconic, but it's not exactly great. Only half the maps are any good and one of them is debatable (Granary and Well are lovely but Gravel Pit has been a bit of a mixed bag for some) On the other hand, you've got 2fort and Dustbwol always being known for the place to stack 5 engineers in one place and cause an endless stalemate thanks to the chokepoints, whilst Hydro is a cool idea on paper, but the constant switching of areas and the stop/start nature of the map makes it all very annoying and unsatisfying to play.
Even beyond that TF2's starter maps, added maps werent; great either. The community might've been involved but Valve isn't great at picking community maps either. Goldrush was Dustbowl in payload form, Hoodoo wasn't much better. Both Egypt and Junction were also Dustbowl-sque and stand as two of the worst maps in the game to this day. Turbine showed everyone that CTF mode still isn't that good at all (Doublecross is still the only good CTF map in the game) and let's not remember Arena mode. Apparently Valve thought that Team Deathmatch was perfect for a class based shooter, and given how Valve doesn't even include it on quickplay anymore it shows how much it's fondly remembered.
And that's all I got. I could do more but I'm lazy. Ultimately, this isn't to discredit TF2's origins, but more to show a more balanced view of TF2's earlier days without the added nostalgia goggles. Feels weird to say that, but then again TF2 is almost 9 years old. That's a scary thought.
Vanilla TF2 wasn't exactly balanced
This can bee argued as how no game is ever balanced, but people act like TF2 in it's heyday was perfectly balanced and how issues. Let's not forget the times when Demoman had twice as much ammo, had a larger clip size on his grenade launcher and the stickybomb launcher was the undisputed best weapon in the game. The dev team even jokingly called stickybombs winbombs based on how ludicrously powerful they were.
Couple that with how Pyro and Spy were practically useless, based on how Pyro had no way of dealing with projectiles, making Solider and Demoman a losing match up no matter what. Spy had to wait a whole second before he could backstab and the invisibility watch couldn't refill with ammo and lasted much less than usual. Considering how Spy has been ludicrously buffed recently, thinking about Vanilla Spy makes me shudder.
The balance also made Classes a lot less dynamic to play. Engineer couldn't do anything but build a nest and wait, so if your team was doing well you were in for a very boring play. No hauling, no ways to be aggressive, just play a waiting game. Also no upgrading Dispensers or Teleporters, so even less for you to do. Sniper was boring as well, being the literal sniper it was his only role. Nothing dynamic there, just a point and click game. Of course, that's all changed now.
TF2 always had bad weapons
People aren't a fan of TF2's slew of weapons, and there's no denying there's been a lot of stinkers in the history of the game, but people act like this is a new phenomenon when actually, TF2's balance with weapons has never been great. The Backburner, every Scout weapon from the Scout Update, the Nascahahahasha, The Huntsman, every Spy weapon from Sniper vs Spy, Demoknight as a whole, The Gunslinger....
All these weapons were questionable in some way, even if they weren't unbalanced. Demoknight was hated because people thought it would ruin Demoman as a whole, how a team with a Demoknight would always lose to a team with a Demoman. And of course some were just plain annoying, Backburner giving Pyro more health than Solider, Sandman completely stunning enemies, Huntsman's gigantic hitboxes, the Dead Ringer making Spy virtually immortal....
These weapons have all been changed for the better now, thankfully, though the sting is still there for many. Backburner is still seen as a "noob" weapon and Demoknights still get the hatred of many, but the main point is how for as much as good ol' TF2 is remembered, it wasn't free from the same annoyances that have plauged the newer additions to TF2. Besides, doesn't anyone remember Smissmiss 2012? Vaccinator, Loose Cannon, Rescue Ranger, those were awesome weapons for post-classic TF2.
Valve has never been good at map design
TF2's starter map selection might be iconic, but it's not exactly great. Only half the maps are any good and one of them is debatable (Granary and Well are lovely but Gravel Pit has been a bit of a mixed bag for some) On the other hand, you've got 2fort and Dustbwol always being known for the place to stack 5 engineers in one place and cause an endless stalemate thanks to the chokepoints, whilst Hydro is a cool idea on paper, but the constant switching of areas and the stop/start nature of the map makes it all very annoying and unsatisfying to play.
Even beyond that TF2's starter maps, added maps werent; great either. The community might've been involved but Valve isn't great at picking community maps either. Goldrush was Dustbowl in payload form, Hoodoo wasn't much better. Both Egypt and Junction were also Dustbowl-sque and stand as two of the worst maps in the game to this day. Turbine showed everyone that CTF mode still isn't that good at all (Doublecross is still the only good CTF map in the game) and let's not remember Arena mode. Apparently Valve thought that Team Deathmatch was perfect for a class based shooter, and given how Valve doesn't even include it on quickplay anymore it shows how much it's fondly remembered.
And that's all I got. I could do more but I'm lazy. Ultimately, this isn't to discredit TF2's origins, but more to show a more balanced view of TF2's earlier days without the added nostalgia goggles. Feels weird to say that, but then again TF2 is almost 9 years old. That's a scary thought.