SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Just like its not spinoff counterpart, Metroid II, I can't seem to appreciate this game for what it is.
Interesting setting? It's got it. Dual world mechanic. Light/dark worlds.
Interesting powerups? It's got it. The light and dark suits are pretty intriguing and segue into the gameplay very well.
Story? Moreso than any other Metroid game prior! Ing lore, Aether lore, you name it - it's there.
But it feels so off. It's the black sheep of the Prime series. Something is missing that makes it a less enjoyable experience overall. Prime had a varied set of locations that still carried the Metroid feel, and all of its soundtrack was phenomenal. Retro had a mission, to prove that first person Metroid could work, and they completed said mission in style by blending nostalgia with new and innovative elements. Prime 3 used the Wiimote to its full potential, and took advantage of Samus' position as a bounty hunter affiliated with the federation to tell a unique story involving planet hopping. Prime 3 also tied together the subseries very well and had interesting bosses and environments that carried that "Metroid" feel.
Prime 2 is difficult, moreso than its prequel or sequel. Prime 2 has a unique atmosphere, almost as if Retro said that they were going to do what they wanted and went totally into their own comfort zone regarding storytelling and atmosphere, abandoning nostalgia entirely. Gravity Suit, Chozo, Metroid staples... gone. Replaced with Retro's own thing. Normally, I'd be behind this 100%, but I just can't click with Prime 2's storytelling and aesthetic.
I recognize it as an amazing game, but one that I don't appreciate. Does anyone else feel this way?
Interesting setting? It's got it. Dual world mechanic. Light/dark worlds.
Interesting powerups? It's got it. The light and dark suits are pretty intriguing and segue into the gameplay very well.
Story? Moreso than any other Metroid game prior! Ing lore, Aether lore, you name it - it's there.
But it feels so off. It's the black sheep of the Prime series. Something is missing that makes it a less enjoyable experience overall. Prime had a varied set of locations that still carried the Metroid feel, and all of its soundtrack was phenomenal. Retro had a mission, to prove that first person Metroid could work, and they completed said mission in style by blending nostalgia with new and innovative elements. Prime 3 used the Wiimote to its full potential, and took advantage of Samus' position as a bounty hunter affiliated with the federation to tell a unique story involving planet hopping. Prime 3 also tied together the subseries very well and had interesting bosses and environments that carried that "Metroid" feel.
Prime 2 is difficult, moreso than its prequel or sequel. Prime 2 has a unique atmosphere, almost as if Retro said that they were going to do what they wanted and went totally into their own comfort zone regarding storytelling and atmosphere, abandoning nostalgia entirely. Gravity Suit, Chozo, Metroid staples... gone. Replaced with Retro's own thing. Normally, I'd be behind this 100%, but I just can't click with Prime 2's storytelling and aesthetic.
I recognize it as an amazing game, but one that I don't appreciate. Does anyone else feel this way?