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I keep on hearing that most developers won't aspire for 60fps this gen

Does judicious use of full screen motion blurring hide the problem with framerates? I've heard somewhere it has a big impact; a large reason as to why we don't complain about 24/30fps on TVs and movies.
 
Agent Icebeezy said:
I'd like to read info on this. If you can provide some. Thanks in advance

Some X360 developer made that comment when asked about framerates. Claimed they were shooting for 30 fps and most other developers he was aware of were as well.

PS2 was the king of 60 fps last gen and Sony claimed that 60 fps at 1080p was what they were aiming for. With more Japanese developers on board, I'd assume we'll see plenty...
 
dark10x said:
PS2 was the king of 60 fps last gen and Sony claimed that 60 fps at 1080p was what they were aiming for. With more Japanese developers on board, I'd assume we'll see plenty...

That's a pretty tough goal considering 1080p is limited to 30fps
 
Here are the 18 ATSC digital TV formats:

HDTV:
1080p.....1080.......1920........16:9....Progressive..24
1080p.....1080.......1920........16:9....Progressive..30
1080i.....1080.......1920........16:9....Interlaced ..30
720pC.. ...720.......1280........16:9....Progressive..24
720pC.. ...720.......1280........16:9....Progressive..30
720pC.. ...720.......1280........16:9....Progressive..60
EDTV:
480p .. ...480.......704.... ....16:9....Progressive..24
480p .. ...480.......704.... ....16:9....Progressive..30
480p .. ...480.......704.... ....16:9....Progressive..60
480p .. ...480.......704.... ....4:3 ....Progressive..24
480p .. ...480.......704.... ....4:3 ....Progressive..30
480p .. ...480.......704.... ....4:3 ....Progressive..60
480p .. ...480.......640.... ....4:3 ....Progressive..24
480p .. ...480.......640.... ....4:3 ....Progressive..30
480p .. ...480.......640.... ....4:3 ....Progressive..60
SDTV:
480i .. ...480.......704.... ....16:9....Interlaced ..30
480i .. ...480.......704.... ....4:3 ....Interlaced ..30
480i .. ...480.......640.... ....4:3 ....Interlaced ..60
 
60fps is overrated imo. I'd actually like to see more developers lock games in at a rock steady 24fps(the speed film moves).
 
devs are gonna have to use all the tricks in the book to please jaded gamers that claim that every ng game looks like this gen + more stuff on screen :P
 
I can never tell....

As long as it doesn't stutter and slow down I would never be able to judge.
 
same as every gen. some developers will aim for 60, others for 30.
 
I don't notice the framerate so much as long as it's around a steady 30. That is, until I play a 60fps game and it feels like I've been unchained. I'd like to see developers strive for 60. If they can't accomplish that, at least lock it down to something that's steady.
 
60fps is so important to me, I don't see why some people don't notice, but there really is a difference.

To put it bluntly, I will buy a Xbox 360 at launch if PGR3 is 60fps. :D

Does anybody know why Movies have not advanced to 60fps yet?
 
Suikoguy said:
Does anybody know why Movies have not advanced to 60fps yet?
It's not really "advancing" anything if they were to use 60fps for filming. A)it more than doubles the ammount of film/digital storage you have to use, B)natural motion blur>30fps video games and C)there really isn't any need to. All theaters would have to be upgraded to be able to spin film at 60fps, and its not really feasible or practical.

but on video games: Trackmania Sunrise. I can play that game on max settings, everything as high quality as it can get, but it gets to <25fps often, and a bit annoying and jerky looking. But if I turn motion blur on, it makes a world of difference. just the interpolation between the frames, even if its running at 20fps now from the added processing power used by the motion blur, gives it such a more realistic feel to it than getting it to run at 60fps would. Maybe thats just me though.
 
Have you seen Phillip's Trimension DNM feature in motion (It's in WinDVD)? It makes movies smoother than they really are, and is rather creepy :)..
 
I can't really tell the difference but I would think it would be most important for racers. Everything else imo can just punch up the detail, ai, animation and lock the rate at 30 and I would be happy.
 
pj325is said:
That's a pretty tough goal considering 1080p is limited to 30fps

I've heard that too, but I don't believe it. It makes absolutely no sense. Why would a resolution be framerate limited?

60fps is overrated imo. I'd actually like to see more developers lock games in at a rock steady 24fps(the speed film moves).

This IS an opinionated matter, as you've said, and the difference between 30 and 60 fps is like night and day for some of us.

Also, movie framerates and game framerates are entirely different. A 24 fps game would seem somewhat choppy...
 
Like someone above said, as long as they lock it at something constant, I'm happy (30 preferably). I hated how in Halo, it'd randomly have framerate spikes (increases), it spoiled my eyes and then forced me to go back to the lower framrate.
 
For me it's 60fps or die. It obviously depends on the type of game tho. It's ok for a slo moving game like Silent Hill but not at all for fast moving ones like ZOE2. 30fps racing games should be banned from the next gen market.
 
dark10x said:
I've heard that too, but I don't believe it. It makes absolutely no sense. Why would a resolution be framerate limited?
At some point you being to run up against the physical refresh rate of the display technology in question. By making the standard something that most of the applicable displays are able to manage, multiple manufacturers are able to make different (and explore new) display technologies that meet the same standards but use wildly different approaches.

It's my assumption that at the time the current 1080p standard was written, atleast some of the viable display technologies for showing images of that resolution were not able to physically achieve a full image replacement 60 times a second. Therefore, it's not part of the standard.

Of course, it's also possible that they were running up against a cabling bandwidth issue, but that seems unlikely considering the new cable standards are supposedly boasting the ability to transmit 16gb/s at lengths of > 50 meters.

Edit: readability, cabling possibility
 
TTP said:
For me it's 60fps or die. It obviously depends on the type of game tho. It's ok for a slo moving game like Silent Hill but not at all for fast moving ones like ZOE2. 30fps racing games should be banned from the next gen market.

I applaud you sir. My thoughts exactly. Also first person shooters should be locked at 60 too. I feel restrained and bound in Halo 2 with the 30fps.

Next gen, any game that requires precise and fast movement or has an emphasis on speed should be 60fps or die.
 
TTP said:
For me it's 60fps or die. It obviously depends on the type of game tho. It's ok for a slo moving game like Silent Hill but not at all for fast moving ones like ZOE2. 30fps racing games should be banned from the next gen market.

Well said. I agree completely.
 
How can so many GAFfers be so blind?

It's not hard to notice. If the game has a adjustable camera, quickly whip the view from left to right, really fast. If you don't notice the choppiness of the background, your either delusional, or have really bad movement perception.

Why can't the next gen have a LOCKED 60 fps. It adds believabilty, and lessens eye strain. I know for me, my eyes get tired faster playing <30 fps then 60 fps. Why must we, as gamers, settle for a locked 30, when 60 is doable.

Also, the sense of speed in movement of games with 60 is greater.

Not all games need 60 fps, but ALL games benefit from the jump.
 
Lindsay said:
Whys it either gotta be 30 or 60 why not any of those numbers inbetween those two o.o?
CRT televisions only refresh at even divisions of 60hz, 30hz. thus, 60fps or 30 fps. you can theoreticall get 45fps by alternating frames at 30 and 60hz, but thats just odd.
 
Raoul Duke said:
60fps is overrated imo. I'd actually like to see more developers lock games in at a rock steady 24fps(the speed film moves).

24, yeesh. Without the blur of motion found on film 24fps wouldnt work very well with videogames. Believe me you wouldn't enjoy Halo locked @ 24fps.

Im with most folks, 60fps is always optimal. But it depends on the genre. 30fps in ...FPS' are hard for me to deal with, even though Ive played the hell out of Halo and Socom on consoles. Its a big detractor non the less. Driving games Im even more anal about. But something like a third person action adventure, platform, rpg, stealth etc. Im a little more forgiving. I think its ok to sacrifice speed for eye candy in some cases as long as its consistent. And make sure it looks damn good.
 
TTP said:
For me it's 60fps or die. It obviously depends on the type of game tho. It's ok for a slo moving game like Silent Hill but not at all for fast moving ones like ZOE2. 30fps racing games should be banned from the next gen market.

Yeah, 30fps racing games should be banned !!! Especially the one with 15fps reflection and 30fps gameplay.
 
maskrider said:
Yeah, 30fps racing games should be banned !!! Especially the one with 15fps reflection and 30fps gameplay.

30fps is one of the main reasons why I don't dig Forza. Especially when I tried the demo right when coming right back from OutRun 2. Yeeeesh.
 
This generation has shown that people really don't seem to care about framerate or polish, and developers would rather make games that look good in screenshots than ones the run at 60 FPS. Unless a game's framerate is really bad, my casual gamer friends don't ever mention that a game looks "slow" or "choppy" or whatever....and most of this generation's bestsellers have run at a less-than-stable 30 FPS (Nintendo titles and GT4 excluded).

Personally, I would gladly trade both resolution and polygonal detail for the full 60 FPS. It would be awesome if developers give us the choice between 30 FPS HD resolution and 60 FPS standard resolution.....but I'm not really getting my hopes up about that. Most PC games do not double their framerate performance when stepping down from 1280x720 to 640x480. I think we can expect more games to have a solid-locked 30 FPS, but 60 is too much to ask.
 
some will. some won't. much like this generation.

developers can make the most powerful system CHOKE as far as framerate. be it PS3 in the near future, or PS4 in 7-8 years from now.
 
ikalugar said:
Unstable framerates annoy me the most. Lock the game at the framerate you can best get it to run and I am satisfied.

Agreed. 30, 60fps doesn't matter (unless its a racer). As long as its stable. Anything less that and it's pretty hard on the eyes, it was ok in PSX/N64 days but my eyes seriously hurt if anything it less that 30fps.
 
I'm a pretty decent Halo 2 player as well as a former top 200 in the world Moto GP online guy. I can tell you right now I can't tell a differernce between 30 and 60fps and I would say I was or am good at both of those games. I purchased Forza and couldn't tell any difference in quality and it certainly didn't affect the quality of play for me. I doubt for any top ranked FPS or racing guy on Live that the 30 or 60fps thing even makes a difference. You either have the goods or you don't. :D
 
JayFro said:
I'm a pretty decent Halo 2 player as well as a former top 200 in the world Moto GP online guy. I can tell you right now I can't tell a differernce between 30 and 60fps and I would say I was or am good at both of those games. I purchased Forza and couldn't tell any difference in quality and it certainly didn't affect the quality of play for me. I doubt for any top ranked FPS or racing guy on Live that the 30 or 60fps thing even makes a difference. You either have the goods or you don't. :D

It makes a subtle difference in handling, especially in really fast paced games. Not enough to be cripling, but 60fps is great for racers IMO. I couldn't imagine playing something like Burnout at 30fps.
 
FPS is generally more apparent with PC games, as you whip the mouse around much faster than analog aiming. With console games I don't find it to be much of a bother. I think 60+ FPS can look a bit foolish in the animation department sometimes, but other than that I don't really care.
 
i really don't think the casuals would notice a difference between the two framerates as long as it was constant. Some devs will insist their projects hit 60fps, and some will not. Some will shoot for 30fps in order to put more stuff on-screen. i think the real determinant will be what res these developers shoot for in this coming generation.
 
There was an old (Voodoo 2 / TnT era) demo of a fairly simple rotating room with half the screen locked to 30 and the other half locked to 60. It permanently convinced me that 30 fps was just unacceptable for fast games (FPS's in particular), don't suppose anyone still has 'er? I can't find it for the life of me. :|
 
Ryudo said:
Best racing game ever.

Just about, it takes everything I can to stomach Forza's framerate. When it comes to making out distant corners, GT4 jaggies >>>> Forza blur. Ill take 60fps jaggies over 30fps blur anyday. Makes me want to STAB heads! 60fps or die BITCHES!
 
JayFro said:
I'm a pretty decent Halo 2 player as well as a former top 200 in the world Moto GP online guy. I can tell you right now I can't tell a differernce between 30 and 60fps and I would say I was or am good at both of those games. I purchased Forza and couldn't tell any difference in quality and it certainly didn't affect the quality of play for me. I doubt for any top ranked FPS or racing guy on Live that the 30 or 60fps thing even makes a difference. You either have the goods or you don't. :D


Same here with Nascar Racing 2003. I only noticed it when it dipped below the 20-25 range. Above that it was all good.
 
Gek54 said:
Just about, it takes everything I can to stomach Forza's framerate. When it comes to making out distant corners, GT4 jaggies >>>> Forza blur. Ill take 60fps jaggies over 30fps blur anyday. Makes me want to STAB heads! 60fps or die BITCHES!

It is mostly the 15fps reflection that makes me sick, I can tolerate the 30fps gameplay if the reflections can be turned off.
 
Gek54 said:
Just about, it takes everything I can to stomach Forza's framerate. When it comes to making out distant corners, GT4 jaggies >>>> Forza blur. Ill take 60fps jaggies over 30fps blur anyday. Makes me want to STAB heads! 60fps or die BITCHES!

I agree some of the tracks are too hard for me to race because i cant see where the road bends. Silverstone is just too hard for me to see because of the blur.

As for the jaggies, forza still has way too much. The reflections are pukeworthy too. Without live this game would have sucked imo, without live i would have said GT4 is the king.
 
Here are the 18 ATSC digital TV formats:
Those are broadcast rates.
They have nothing to do with display and graphic chip refresh rates.

60-75hz is pretty standard fare for LCD HDTV sets (CRTs might be higher for all I know).
 
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