Matchstick is a throwaway mechanic.
I agree with this, I personally LOVED the first game but second game not so much and I hated the fact they didn't continue Ruvic's story and instead they went generic story of him looking for his daughter.The first is great. Brillant game.
Mikami is the boss.
Second one was a huge dissapointment.
First game is nothing like Resident Evil. It is not action or puzzle oriented with sci-fi horror themes. It is not even structurally like any Silent Hill. It is a disjointed mess. It is like if Siren had tried to imitate Resident Evil 4 and incorporate grindhouse aesthetics and Saw themes. It played with many objectives and level designs but half assed them all and could not decide what to cut.First game was great, it was what a resident evil sequel could be, but with a smaller budget.
Second game flipped the franchise on its head and instead of RE/SH became TLOU.
Both games have their pros though as well as their own cons.
It is a weapon with no aim, almost no ammo, no range, and is useless against many enemies. At best it is a trap with super limited temporal and spacial utility. Various crossbow bolts can do that much better.What the actual fuck
If only the first was 60 fps ...it's rough at 30 ...a resolution patch would've been nice too. Shame because I love this gameNever actually finished the second, it's even 60fps on PS5. This is a good reminder.
It is a weapon with no aim, almost no ammo, no range, and is useless against many enemies. At best it is a trap with super limited temporal and spacial utility. Various crossbow bolts can do that much better.
No. I have suffered through it once already. The fact that they ditched the mechanic in the sequel is all the validation I need.I think you need to go back and replay the game
No. I have suffered through it once already.
I'm jealous. Such amazing experiences (if a bit undercooked at times).I own both entries but haven't gotten around to playing either yet.