RedlineRonin
Member
To be honest, if you're already a big fan of Bioware games this is probably nothing to worry about. This is just the perfect description of Bioware's faults in the vast majority of their games, so if it hasn't bothered you in the past it probably won't now either.
Their UI/UX department must be an incredibly small team, because even their main menus are slow and cumbersome, let alone their inventory screens. On PC it's even worse. Trying to navigate through Inquisition's inventory was painful, with a list so short it can display 5 items at once, and hovering your mouse over them isn't enough to look at their stat comparison and appearance preview - you have to click on every single entry to get that preview, and then click and drag to equip. Awful UI is a Bioware staple.
And regarding story quality... well Mass 2 is usually the most popular entry in the trilogy and it didn't have a story. The writers had no idea how to expand on and deliver with the Reaper plot started with Mass 1, so they created a brand new group of antagonists specifically to keep you occupied for this one game while they tried to work out what to do about the Reapers for Mass 3. Apparently that still didn't buy them enough time. Mass 2's story was literally "assemble a team and kill the new bad guys. Need a reason to hate them? Okay! They just killed you. Mad yet?" 90% of the game is just recruiting people and playing agony aunt to their own personal problems. Once that's done, you kill the new bad guys, the end. Hardly any plot advancement whatsoever, just simultaneously introducing and wrapping up a lengthy side quest. Most players considered the character writing strong enough to make up for the complete lack of advancement in the trilogy's over arching plot.
I had completely forgotten about DA I's inventory management and upgrade system until I just saw this picture. Probably my single biggest gripe with that game. I remember thinking that it seemed like no one outside of bioware had likely put it through its paces and provided feedback. It was clunky to say the least.