The scenario implies equally skilled teams, one with voice-chat and one without. I believe muteless was a typo. If not, then it would be 2 equally skilled teams with different versions of voice chat. How are you not getting this?
Any team that has voice chat will destroy a team without it.
Nope. Having to look down at my lap is not faster than saying "Blue 3" or "2 at ramp two". The minimap that provides said information is in my lap, as opposed to the smart design decision of having it at 50% opacity in a corner of the screen. Many of the times Splatoon is "Different" is detrimental to the gamer playing it.
Because that would be a completely fictitious situation impossible to pull off in real life.
He wanted one team (my team) playing on mute, and the other team with skype or some other third party solution, but he said 'muteless', instead of mute, or really, he didnt need to say anything, since the game is mute by default.
Both teams having voice chat would be completely pointless to the posit.
But, nice try. (Not really)
No, a minimap wouldnt work, and you still dont understand the point of the game. Running into enemies is not important. Dying, is not important. You are still trying to shoehorn this game, into being a traditional shooter where you run around and kill the enemy, which is EXACTLY what you are talking about. 'Bad guys here!' Bad guys there!'
Besides, there are specific sub and special weapons designed to make this a gameplay element.
A minimap would be pointless because it would be a mini mpa, when you need the WHOLE map, because of the way the game is designed.
And no, having to look at the gamepad is not that big of a deal,especially in a game like this.
There is no penalty for death, and there is no reward for kills.