I'm struggling to finish Mass Effect

Patryn

Member
Bioware also completely overestimated themselves. If I'm not mistaken was there originally supposed to be a way to continue your save even when Shepard died in ME2.

In ME3 that was no where to be found.

While they had entertained the idea of allowing players to continue with a dead Shepard in ME3 while beginning development on ME2, they had already decided against that before they released ME2. Hence why one of the ME2 tips on the loading screens talks about being able to import into ME3... "if you survive".
 

Nerokis

Member
And one planet had a
Prothean artifact
that when you touched it, gave you a vision about
Protheans observing
humans when we were still living in caves.

...I don't remember that. Really?

Anyway, yeah, I have conflicted feelings when it comes to the Mako portions of the game. The whole concept of being able to go from solar system to solar system and find explorable planets was simply awesome, and really helped flesh out the theme and aesthetic of the setting. There was this combination of loneliness, discovery, and abrupt action to the exploration itself that resulted in incredible atmosphere. And planet exploration as a vessel with which to deliver side-quests and lore is just cool overall.

The execution, though, simply wasn't very good. There wasn't enough meaningful content there, the gameplay was sloppy, and repetition set in rather quickly. I really can't blame BioWare too much for this, though. In the ways the planet exploration works, it actually works fairly well; in the ways it doesn't, it's almost hard to imagine anything dramatically better without making serious compromises elsewhere.

So for me, the concept was neat, but it became mind-numbingly tedious after doing it a handful of times. I'd like to see an example of someone doing it right.

I really don't get the complaints of making ME's combat "dudebro" unless by "dudebro" people actually mean mechanically sound. Maybe I didn't have this problem because I played through as biotic and biotics were equally improved. Or am I misunderstanding the complaint?

No, I don't get it either. The core gameplay is vastly improved with ME2. The RPG mechanics perhaps aren't quite fleshed out enough, but I wouldn't consider ME1's more "fleshed out" as much as having more superficial layers (with the end result being slightly deeper and much messier).

I feel like the people who accuse ME2 of "dudebroing the franchise" are actually inadvertently making an argument for dudebroing.
 

RetroStu

Banned
Does anyone know the name of that music where you speak to that Kiether Sutherland sounding AI near the end of the first game?, its in the other 2 games as well at various parts. I love that music but i never know what its called.
 

Sothpaw

Member
People bitch about ME3's ending, but the fact is the series is amazing. A poor ending is a shitty thing to bring up when the ride there was so great. The gameplay is really fun and the world is immersive.

This is a videogame series, chill out on the "story" ending. I would never turn someone off to this series simply because the ending is bad.

To answer OP's question, ME2 & especially ME3 have improved gameplay. But ME1 has the best rpg elements.

It goes like this:
ME1 = best rpg
ME2 = best environments and quests
ME3 = best gameplay
 

m23

Member
Bought ME 1, played for about 20 minutes, never touched again.

Almost nothing happens in the first 20 minutes. You didn't even give the game a chance.

Also, the song during the ending credits of ME1 was awesome. I sat through the credits when I first beat it.
 

iSnakeTk

Should be put to work in a coal mine.
Mass Effect has a horrendous combat system. It tries to be a shooter but fails because of shitty tacked on RPG elements.

Mass Effect 2 is by far the superior game. Fuck nostalgia.
 

Jawmuncher

Member
People bitch about ME3's ending, but the fact is the series is amazing. A poor ending is a shitty thing to bring up when the ride there was so great. The gameplay is really fun and the world is immersive.

This is a videogame series, chill out on the "story" ending. I would never turn someone off to this series simply because the ending is bad.

To answer OP's question, ME2 & especially ME3 have improved gameplay. But ME1 has the best rpg elements.

It goes like this:
ME1 = best rpg
ME2 = best environments and quests
ME3 = best gameplay

Pretty much agree with you on all fronts. Especially the ending for ME3. A bad ending is a bad ending. But like you said the ride there was great so when 95% of the game was excellent, I can forgive an ending.
 

RetroStu

Banned
I'm suprised at the amount of negativity towards the series, its probably my favorite game series this gen and just a magical and amazing world to play in, its right up my street.
 

neojubei

Will drop pants for Sony.
I'm at that part where you are preparing a nuke and Saran comes down to tussle with you. I heard ME2 is pretty great so I figured, ok well I've bought both on Steam let me start with the first game. Oh I just find it such a chore. And that fucking Mako or whatever shit is so annoying. Is it worth finishing? Is ME2 a lot better?

You'll like the final mission in mass effect 1, so keep going.
 
I remember that part. After you get past it things accelerate super fast. You're right at the tail end of a lot of tedium in the heart of the game, to my recollection.

Push through it, the final act is great
 
ME1 has the most "fuck yeah" ending of all of them. You're missing out if you don't play it.

Exactly this, I'm actually playing through it right now for about the fifth time. Not the most technically impressive game but a great introduction to a fantastic trilogy.

I like the Mako although the first thing I do when I land on a planet is open up my map and mark the closest point of interest, drive to it and then mark the next one. That driving around looking for things blindly stuff is for the birds.

Edit: ME2 is great, love the characters. ME3 was really good too up to the last 5 minutes (but the patch lessened the pain). I'd say play through them just so you can play The Citadel DLC, best I've ever played.

The music is great too.
 
You're already so far in you may as well finish it off to get the save file to import so you can be maximally disappointed by how little your choices mean in the long run. ME2/ME3 are much more playable than ME1 is. But they have other problems of their own that you'll find out.

Since it wouldn't be a ME thread without a ranking bitchfight, come at me bros:

Overarching Story:
ME1 > ME3 > ME2

Characters:
ME2 > ME1 > ME3

Gameplay:
ME3> ME2 > ME1

I've been playing through the entire series again, played 1 & 2 numerous times and just reached 3, in what will be my second time through, and I'd say this pretty is accurate.

Is the Leviathan DLC worth $10? I bought citadel and I'm assuming the Omega DLC is not worth $15.
 
I've been playing through the entire series again, played 1 & 2 numerous times and just reached 3, in what will be my second time through, and I'd say this pretty is accurate.

Is the Leviathan DLC worth $10? I bought citadel and I'm assuming the Omega DLC is not worth $15.

Yeah, leviathan is pretty good and it makes the ending not incomprehensible bullshit, just dumb.
 

Patryn

Member
Basically this, I enjoyed it. Never bought Omega though, didn't hear good things about it on GAF.

Omega is totally missable. I can see getting it if you absolutely adore the combat in ME3 and just can't get enough, but the characters and story is pretty terrible, and it adds pretty much nothing to the overall plot.

You do get 2 new optional powers, though.
 

Tanolen

Member
People bitch about ME3's ending, but the fact is the series is amazing. A poor ending is a shitty thing to bring up when the ride there was so great. The gameplay is really fun and the world is immersive.

This is a videogame series, chill out on the "story" ending. I would never turn someone off to this series simply because the ending is bad.

To answer OP's question, ME2 & especially ME3 have improved gameplay. But ME1 has the best rpg elements.

It goes like this:
ME1 = best rpg
ME2 = best environments and quests
ME3 = best gameplay

I agree, I guess bad endings dont really mean much to me if the rest was alot of fun.
 

Subitai

Member
I'm on my 5th playthrough of of the trilogy.

One thing I need to explain about the decisions is that people are upset becaues the big choices you make at the end of the first 2 games don't have a direct impact on the overall ending. Bioware bit off more than the could chew so overpromised and underdelivered here. However, the smaller decisions about your squadmates across all three games are definitely reflected in how they each end up.

At the very least finish ME and start ME2. Seeing your custom character and how it influences the setting of the second game is really is a unique and exciting experience.
 

Vidpixel

Member
Meh, I enjoyed Mass Effect 2 much more than the original, but to each their own I suppose. I still haven't gotten around to playing Mass Effect 3, even though I feel like I have to at this point.
 

MjFrancis

Member
Mass Effect on the PC had a much more manageable inventory system and the keyboard and mouse controls fit the mechanics a bit better than it's console counterpart. Playing on a PC helps with the little things that bring Mass Effect down on a console platform, so it's worth looking at if someone in this thread is considering a first run at this game.
 

DC1

Member
People bitch about ME3's ending, but the fact is the series is amazing. A poor ending is a shitty thing to bring up when the ride there was so great. The gameplay is really fun and the world is immersive.

This is a videogame series, chill out on the "story" ending. I would never turn someone off to this series simply because the ending is bad.

To answer OP's question, ME2 & especially ME3 have improved gameplay. But ME1 has the best rpg elements.

It goes like this:
ME1 = best rpg
ME2 = best environments and quests
ME3 = best gameplay

sooo...

Its ok to have the most satisfying, MOST comfortable 18 hour ride to Disney Land only to have it rain hard for the entity of your two day pass?

Stop talking about the "Journey" as if its the game itself.

In a vacuum ME1 was awesome for it's vision and story. Not so much for it's technical application.

In a vacuum ME2 improved on every freaken aspect and was mechanically and visually impressive. Any opinion contrary to this is bate for a finicky trout.

In a vacuum ME3 is a very similar game to ME2... but slightly thinner. .possibly malnourished. Even if you didn't play ME1 or 2, the ending gave you a wtf head scratcher kind of moment. But again, why would anyone truly care if they didn't invest the sweat into 1 and 2


As a collective, the ME series is a cluster mess of ruined greatness that must be consumed by all (along with Bioware PR hyped tissue paper promises shortly after completing ME2 before you play ME3).

The "Journey" should be required study for future game developers however should never be replicated in storyboard/product release.
 
It's roughly a 4 hour game if you choose to not do any of the side missions and skip through inconsequential dialogue. It should not be that much of a struggle if you just want to hit the main story beats. You almost never have to use the Mako except for on Noveria.
 

Irate Drake

Neo Member
I never got past the first hub area (the city whatever it is). I just cant get interested in this series I havent played the other two yet either.

Maybe one day...
 
I think you do need to do the on foot kill against Threshers. It cuts close though. I remember hitting 60 around the tail end of Virmire. And you really have to do fucking everything. Everything.

I'm not sure. I just went through it again and did everything (I think). Scanned and explored every planet, found all the materials, writings, prothean discs, both DLCs, all the sidequests, and topped out about halfway through level 57.

I remember when I last played through the game (right before ME2 came out I believe), I did it on new game plus and hit level 60 somewhere on Ilos. Of course that was a while ago and records from that era are spotty at best.

edit: And for my recent runthrough I killed everything on foot except for 2 or 3 geth foot soldiers.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I'm not sure. I just went through it again and did everything (I think). Scanned and explored every planet, found all the materials, writings, prothean discs, both DLCs, all the sidequests, and topped out about halfway through level 57.

I remember when I last played through the game (right before ME2 came out I believe), I did it on new game plus and hit level 60 somewhere on Ilos. Of course that was a while ago and records from that era are spotty at best.

Doesn't that sound about right? You can hit high 50s on a single playthrough, but the final 3 - 4 levels are a massive stretch in XP. You'll hit 60 on the second playthrough via NG+ around Virmire or Ilos.
 

Mr_Zombie

Member
...I don't remember that. Really?

It's not really a spoiler because that's simply one of the few interesting things you can find while exploring planets, completely irrevelant to the game's plot. IIRC it's just a destroyed spheral object on pedestal you find on one of those grassy planets (don't remember if it was marked on the map, but probably was). If you click on it a message pops out that says you just had a vision.
 
Doesn't that sound about right? You can hit high 50s on a single playthrough, but the final 3 - 4 levels are a massive stretch in XP. You'll hit 60 on the second playthrough via NG+ around Virmire or Ilos.

Oh shit, nevermind, misread the original post thinking you were talking about on playthough. You were spot on.
 

PBalfredo

Member
As for being mechanically more sound? Sure, if you don't want to deal with RPG in your RPG.

To me, Mass Effect has aged very well. It felt more like a RPG with shooter elements than a shooter with slight RPG elements like the later ME's did.

Probably the best out of the 3 from an RPG perspective

The first mass effect my fav of the three, as it was a RPG, whereas the last 2 were more "press A for awesome" for the CoD crowd.

ME1 was the perfect blend and balance of RPG and action shooter. ME2 tips the scales in favor of action too much for me.

RPGness:
ME1>ME3>ME2

ME1 = best rpg

What the hell are you people talking about? Serious question. Because I see this "ME1 is the best because it had RPG elements that ME2/3 lacked" notion splattered all of this thread and every other ME thread, but the point is never ever supported.

ME1 is more of an RPG while ME2/3 is more of a shooter? What the hell does that even mean? The core pillars of combat has been the same throughout the trilogy. The combat in every ME game is a third person shooter with secondary powers, AI squadmates and cover. ME2 is only "more" of a shooter in the sense that it's a "more better" shooter. And roleplaying is not exclusive to ME1 either.
 

Kinyou

Member
No. ME2 itself has load screen tips or whatever that say you can die, but that if you do you can't import to the next game. It had this at launch.

While they had entertained the idea of allowing players to continue with a dead Shepard in ME3 while beginning development on ME2, they had already decided against that before they released ME2. Hence why one of the ME2 tips on the loading screens talks about being able to import into ME3... "if you survive".

oh my bad. Probably remembered it from one of the early interviews then.
 

clav

Member

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Casual

Banned
What the hell are you people talking about? Serious question. Because I see this "ME1 is the best because it had RPG elements that ME2/3 lacked" notion splattered all of this thread and every other ME thread, but the point is never ever supported.

ME1 is more of an RPG while ME2/3 is more of a shooter? What the hell does that even mean? The core pillars of combat has been the same throughout the trilogy. The combat in every ME game is a third person shooter with secondary powers, AI squadmates and cover. ME2 is only "more" of a shooter in the sense that it's a "more better" shooter. And roleplaying is not exclusive to ME1 either.

The first had deeper character customization. Skills and equipment choices mainly.
 

ironchair

Banned
I think that, if you want to get the most out of all the ME games, gameplay for each becomes a chore, though some are worse than others.
 

Mifune

Mehmber
What the hell are you people talking about? Serious question. Because I see this "ME1 is the best because it had RPG elements that ME2/3 lacked" notion splattered all of this thread and every other ME thread, but the point is never ever supported.

ME1 is more of an RPG while ME2/3 is more of a shooter? What the hell does that even mean? The core pillars of combat has been the same throughout the trilogy. The combat in every ME game is a third person shooter with secondary powers, AI squadmates and cover. ME2 is only "more" of a shooter in the sense that it's a "more better" shooter. And roleplaying is not exclusive to ME1 either.

It's more than the mechanics. In ME1 you often have to traverse the planet to advance the story. Main planets feel more fleshed out in terms of geography; one planet can have say an urban environment as well as snowy wastes. In ME 2 and 3, that scope of the "missions" is gone. And that's another thing: in the sequels it really does feel like you're just completing mission after mission. ME1 feels like you're taking part in acts of the same story.

Combat in the sequels is more Gears-like with loads of crates and low walls to provide cover. In ME1 you often had to find your own cover. In 2 and 3 you can walk into a room and immediately know you're about to get into a shootout; in ME1 the where and when combat pops up can surprise you, keep you on your toes.

It's a hard thing to qualify, just exactly why ME1 is more of an RPG. Yeah, there's the equipment (one thing that the sequels DEFINITELY improved upon) but overall to me it's just the feel of the gameplay: the openness of the environments, the structure of the missions, the layouts of the combat encounters. To me ME1 feels like part of a different series that got thrown out the window when EA bought Bioware. It felt like the spiritual successor to KOTOR, while the sequels feel like they owe a greater debt to cover shooters.
 

Leucrota

Member
Just stop if you are not having fun. Gaming is not, and shouldn't be viewed as, a job.

I really liked the ending of ME1 though.
 
Mass Effect 1 to me is like Alien.
Mass Effect 2 to me is like Aliens.

They're both great in their own way. The first game is slower paced, better story telling, different atmosphere. I found it more mysterious. The second game improves on a lot of things compared to the first game but I found it to be more actiony, but in a good way. Fantastic set pieces in that one.
 
Mass Effect 2 stands as my favorite. While it may lack the depth of character customization, the writing is top notch, the mechanics are definitely better, and I think the characters are stronger (Though I could see disagreement). Whatever ME2 gave up, it more than makes up for it. ME3 unfortunately loses that level of quality and just ends up feeling like a mediocre shooter.
 

Mifune

Mehmber
Mass Effect 2 stands as my favorite. While it may lack the depth of character customization, the writing is top notch, the mechanics are definitely better, and I think the characters are stronger (Though I could see disagreement). Whatever ME2 gave up, it more than makes up for it. ME3 unfortunately loses that level of quality and just ends up feeling like a mediocre shooter.

Mass Effect 2 is awesome. I'm having a hard time finishing ME3 though. They tried to include more RPG elements and somehow the result was more shooter-y than ever.
 

PBalfredo

Member
The first had deeper character customization. Skills and equipment choices mainly.

Yep. The inventory, and the looting that naturally comes with it, changes a lot imo.

ME3 does both of those things better. ME1 may be very fine toothed with how you allot your skill points (To a detrimental degree I'd say. Increase tech burst by 0.1 meter? Riveting.) but level up enough and you'll end up with pretty much everything filled out. ME3, and to a less degree ME2, forces you to make hard choices with your skills, and the trade-off result in your shepard being very different from someone else's shepard, even if you're both the same class. This becomes very evident in ME3 multiplayer.

ME1 had "loot", if you could call it that. Basically every gun was the same, with minor variances of power and accuracy. If you find one with a high number, you slap that on to make the bars go up, then convert the rest to omni-gel. Meanwhile, the guns in ME2 and ME3 are radically different from each other. Spread, rate of fire, recoil, weight, special damage versus shield/armor, etc. The differences were meaningful and not just a string of Pistol +1 drops hidden within metric tons of vendor trash.
 
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