I'm struggling to finish Mass Effect

Jack cw

Member
Mass Effect 2 is awesome. I'm having a hard time finishing ME3 though. They tried to include more RPG elements and somehow the result was more shooter-y than ever.
I wonder what those elements actually were. ME3 was basically Gears of War in space.
 

Mifune

Mehmber
I wonder what those elements actually were. ME3 was basically Gears of War in space.

More involved skill trees, I guess?

One thing they did is they opened up the missions a little bit, so there's more area to explore. Unfortunately they just filled up that new area with more enemies to shoot.
 

Kinyou

Member
ME1 had "loot", if you could call it that. Basically every gun was the same, with minor variances of power and accuracy. If you find one with a high number, you slap that on to make the bars go up, then convert the rest to omni-gel. Meanwhile, the guns in ME2 and ME3 are radically different from each other. Spread, rate of fire, recoil, weight, special damage versus shield/armor, etc. The differences were meaningful and not just a string of Pistol +1 drops hidden within metric tons of vendor trash.
Don't you see how you're describing the differences between a RPG and a shooter?
 

phaze

Member
Already said multiple times but the finishing sequence of ME is one of the best this generation. I'd stick with it.
 
ME1 had the best story IMO but gameplay wasn't great.

ME2 had the best character development but a pretty thin plot. Gameplay was streamlined a lot.

ME3 was probably the most streamlined (seriously, space bar does everything). Character development and plot were okay.
 

zaccheus

Banned
I really, really liked ME1. The RPG stuff was kind of clunky, but it was charming in and old-school RPG kind of way. The weapons upon weapons got kind of silly, but I liked it - it was like the old final fantasies where you had to choose what weapons to use, and they mattered! The levelling up felt more impactful, and I felt more like I was growing and getting stronger. ME1 also had that weird, almost TOS feeling to it's story with a more hard-scifi feel to it, with really awesome concepts and ideas that the my inner scifi nerds really enjoyed. I loved the concept of the reapers, the fact that humanity joined some intergalactic starfleet late, and that there was some weird other-wordly force behind things. The mystery of the story really got my interested. Although the gameplay aspects were overall kind of rough around the edges, It seriously felt like an adventure, RPG game with a truly original story to me.

ME2, I felt like was a far inferior experience for me. It looked and felt like Mass Effect, but it felt so mindless. The very, very first thing I did in the game (without really knowing where to go) was the character-story thing with the asian ninja chick to retrieve her bf's memories. You had to do that James Bond mission where you infiltrate some dinner party, the whole "quest" felt EXTREMELY rushed, unpolished, and the dialog was like a 10 year old wrote it. I was very surprised at how poorly that quest was packaged. I kept playing the game but overall, the entire experience felt sterile and soulless to me. The gameplay felt mindless, I didn't get to control party members and the game just wasn't very difficult for me. And don't tell me to play it on hard because the reload times are fucking awful, I spent more time reloading then I was playing, so I just put back on normal and cheesed my way through the Michael Bay-ish plot. I got pretty far, but I just gave up on it because of how poorly written the story got.

I never got to ME3, I did buy it for dirt cheap on origin, though, but I ME2 soured my mouth way too much to want to finish it to move on to ME3.

tldr Mass Effect went from Science Fiction to SyFy
 

Bisnic

Really Really Exciting Member!
The first had deeper character customization. Skills and equipment choices mainly.

I never understood people saying that. Sure you had more skills and equipments in ME1 than ME3 for example. But you couldn't customize them at all. When in ME3, you had the choice to REALLY customize your power through different trees(ex: a power can either do 100 more damage OR decrease armor by an additional 15%, or another power can either explode after 10 secs or last longer), ME1 had you go from 1% more accuracy to 2% more accuracy with pistol. Then 2% health from 4% health. or 6% to 8% more explosion damage.

dat customization.

And equipment customization? You mean armor mods? All Bioware did is changing those mods into actual pieces of armor. You remember that mod that gave you more shield? It's now a pair of pants or gloves. And add the possibility to change the appearance as you want, which wasn't in ME1.
 
Kind of loving the variety of opinions in here. Having had ample time to digest all the games, and let the bitter taste of my initial ME3 experience wear off in favor of the sublime sweetness of its multiplayer, I can safely say that all the games are great and worth playing. ME1 is a pretty tough slog these days, because of its overall poor shooting mechanics; as a guy who's played it half a dozen times, its also easy for me to forget that people playing the first time haven't unlocked all the bonus options so they can roll adepts with assault rifles and soldiers with barriers and all that jazz. Still though, it is the most resonant for me as an overall experience, because it's the game that made all the big promises, and it isn't the two sequels that in many respects failed to live up to them. It's a game of endlessly fascinating possibilities, which gives way to successors full of disappointing realities.

All of that isn't to say that ME2 and ME3 aren't great in their own ways, they just don't really deliver on the grand ambitions of the first game. Mass effect 2's biggest weaknesses for me are its basically irrelevant Mass Effect Gaiden main narrative, which takes up maybe, maybe 10% of the game; if not for the fact that you'd be confused as fuck about the fact that Shepard apparently buddied up with Cerberus for a while, you could almost go straight from ME1 to ME3 without missing a beat in terms of the main narrative.

That being said, ME2 is still wonderful because it delivers absolutely (especially with all the DLC
fuck Arrival
) on the grand adventure across the galaxy that ME got right at the top level, big picture kind of way (look at dem skyboxes) but not in the moment to moment (horrible inventory/loot system, blah shooting mechanics, climbing the same mountain 1000 times in the derp-mobile). ME2 has lots of cool missions, in cool locations (though the emphasis on earth-like worlds instead of the eerie silence and emptiness of the random planets in ME1 was a bummer), and of course, that great cast of characters. Mordin Solus is one of my favorite game characters of all time, and Zaeed Massani, while basically just the tough guy merc, is the coolest goddamn tough guy merc in any game I've played. Even his lack of true conversation opportunities was forgivable because it was a total blast to listen to all of his random little stories. Same goes for Kasumi Goto. Going through all the artifacts in her quarters and listening to her tell the stories behind them really resonated with me, really made the world of Mass Effect a place where things other than epic and ultraviolent battles for the fate of the Galaxy happened. Screw the Csec detective game, I want a sexy space thief game.

Mass Effect 3's single player I won't say much about, the well documented issues with its campaign are what they are, but gotta give a shout out to that multiplayer. The combat in the multiplayer is what I hope the campaign in ME4 will feel like. Maybe it takes playing a mode like that for the hundreds of hours I did to turn those core mechanics into the lightning fast, hyper aggressive blitz of explosions and backflips and gunfire that it became for me, but damn it was satisfying. If you told me at the start of 2012, the year that Diablo 3 and Halo 4 were due, that Mass Effect would provide by far my best loved and most played multiplayer experience of the year, I would have laughed. Of course it helps that both of those experiences were disappointments to me, but all the same, can't give enough props to Bioware for getting so much fun and longevity into what was really a pretty barebones, thin firefight/horde mode type experience. It's the reason that ME4 is a day one purchase for me despite my distaste for the narrative of ME3.

This of course, is all kind of tangential to the subject of the thread so...

IN SHORT: PLAY DEEZ GAMEZ
 

Jack cw

Member
One thing they did is they opened up the missions a little bit, so there's more area to explore. Unfortunately they just filled up that new area with more enemies to shoot.

I still think that the linear missions were pretty much streamlined corridor shooting that got more and more repetitve. Less encounters but more open, more tactical fights would have been so great. The lack of exploration, customization and looting just killed ME3 for me. I liked the original ending, but the game was just a generic 3rd person shooter.
 
I wish some of the RPG stuff hadn't gone away completely. I liked being able to specialize in a gun type and make shotguns ridiculous, or assault rifles fire forever with minimal spread. ME2 was really bad about how it just completely took away the RPG elements. ME3 had some better variety in building your character, but the game was so easy even on Insanity that it didn't matter. The banal dialogue you had to endure when replaying the game and utterly mediocre mission design (run forward and shoot things, maybe a turret section for no reason) made it even less appealing.
 

PBalfredo

Member
Don't you see how you're describing the differences between a RPG and a shooter?

Sure. Which makes sense, since ME1 is a shooter, just as much as ME2 and ME3 are.

They give you direct control of your movement, your gun sights and give you cover. If you shoot an enemy in ME1 it's because you put your crosshairs over a dude and shot him. ME1 is NOT a game where you stand in the open, lock on to a dude, and mutually dump on each other, seeing who has the best DPS, like in some top-down CRPG or bad MMO. Pure pistol +1 upgrades only make sense in games like the latter example, where actually aiming at a dude is a non-issue. That's not the case in ME1, 2 or 3.

A game with shooter mechanics should have a meaningful variety in weapons for shooting.

ME1's gameplay was always a shooter, but Bioware gave loot appropriate for an MMO, not a shooter. Correcting this mismatch in ME2/3 is not the removal of an RPG feature, but the correction of a mistake.
 

Northeastmonk

Gold Member
ME1 - my fav in the series. Completed it 3 times I think. Possibly 4. I def did it once normal. then same char on hardest, then a 3rd time as a femshep.

ME2 - better combat but not as good main story (had good character stories though). Completed it twice. once for story and second to do all side stuff and get best ending. Some things were better but the almost pointless main story and shrinking of the RPGness made it a worse game

ME3 - was Origin only on PC and sounded like a complete mess. Havn't played it yet and possibly wont ever. My interest in it has kind of disappeared. Would still play 1 again on my PC though.

ME2 had fantastic characters and music. ME3 was good because you didn't know what was going to happen at the end. The original is excellent because it sets up the entire premise. I finished 1 and 2 right at launch. ME3 was a mess, so I finished it a few weeks after. I say mess because everyone and everywhere you went online had the ending basically spoiled for you. I think its a nasty habit when you're paying full price too.

Mass Effect 1 lol back when it launched everyone (including myself) was playing it nonstop. It's weird how much we are spoiled with every small change they make in the sequels.
 

Big-ass Ramp

hella bullets that's true
I'm actually in the same boat. Just started the Mass Effect series and was kinda underwhelmed by ME1. 15 hours into ME2 and I think it's the best game this gen.
 

CLBridges

Member
I probably have somewhat of an unpopular opinion but...I didn't know about Mass Effect until 2 was out for a while. Funny story, but I was in Gamestop and heard this guy going on and on about how great the game was and how he couldn't wait until Mass Effect 3 is released. I downloaded the demo for 2 and didn't like it. I said to myself, it must be something wrong with me, I should like this due to the setting.

On a whim, I bought it digitally and somehow it clicked and Mass Effect 2 is now one of my favorite games of all time. Bought Mass Effect 3 on day one and loved it. I guess I wasn't as invested in the series as some but the ending didn't faze me one bit.

Then, I hear of ME1 being released for PS3. Of course I purchase it and...I don't like it at all. I play games for all elements (game play/story/setting/etc.) but ME1 game-play just felt like to much regression from me starting with 2 and 3 that I still haven't completed it and I bought it day one of digital release. Maybe one day I'll go back and it'll click with me like ME2 eventually did. But, for right now I just can't be bothered.
 

T3CHN01R

Banned
Mass Effect 1 is the gem of the trilogy. Went downhill fast after that. Enjoy it as there isn't much to look forward to after you finish it.
 

trustter

Member
The Mako part is quite boring indeed. But there are lots of good stuff about the 1st one.

The other thing I hate is the menu.

I finished that game with pretty much 0 side quests.
 

Complistic

Member
if you're not finding me1 compelling, you're sure as hell not going to make it through me2. It slugs on with unrelated plotlines for 95% of the game.
 

Dynamic3

Member
Was expecting this was about the Benezia fight.
Still the best one of the series imho, but can be hard to go back to.

Is this fight supposed to be hard? It's where I'm stuck,
and I selected it as my first option when given the choice of how to proceed after visiting the Citadel for the first time
.

Edit: Also, I hate how in the equipment screen an attachment shows as available when it's equipped on the character you're looking at, and you can't tell if you have an attachment if it's equipped on another character.
 

OmahaG8

Member
If you missed the release window boat for ME1, I don't blame you. It didn't age well, but it was something quite special when it came out (at least for me).

Don't feel bad bro, it happens. I missed the HL boat (even though I was a huge gamer then) and going back to play it is just impossible. Boring, boring, boring.
 

Patryn

Member
What the hell are you people talking about? Serious question. Because I see this "ME1 is the best because it had RPG elements that ME2/3 lacked" notion splattered all of this thread and every other ME thread, but the point is never ever supported.

ME1 is more of an RPG while ME2/3 is more of a shooter? What the hell does that even mean? The core pillars of combat has been the same throughout the trilogy. The combat in every ME game is a third person shooter with secondary powers, AI squadmates and cover. ME2 is only "more" of a shooter in the sense that it's a "more better" shooter. And roleplaying is not exclusive to ME1 either.

I believe I once attempted to answer this question, and for me at least the reason it feels more like an RPG doesn't necessarily have to do with the greater amount of stat points or an inventory system (although they helped).

No, I finally decided what made it feel more like an RPG is the way that exploration and combat blended seamlessly. For instance, on Feros you land and you're immediately in a firefight in the colony. You clear things out, and that area doesn't suddenly become inaccessible. No, without a clear break or anything, you're suddenly talking to NPCs, buying new items, getting new sidequests, in the exact same area you were just in a fight at.

Moreoever, you can venture into the tunnels, but decide to stop and head back and restock on supplies and the like. Now, obviously, you can't always do this, but the seamless bled of the two is what really makes it feel like an entirely different genre.
 

nel e nel

Member
I still think that the linear missions were pretty much streamlined corridor shooting that got more and more repetitve. Less encounters but more open, more tactical fights would have been so great. The lack of exploration, customization and looting just killed ME3 for me. I liked the original ending, but the game was just a generic 3rd person shooter.

The streamlined sidequests of 2 and 3 were in response to complaints in 1 about the planets being so barren and repetitive. Sure they had amazing skylines, but the majority of them consisted of 1 or 2 ore deposits, 1 or 2 downed satellites to gather tech from, and 1 or 2 of those pre-fab quonset huts that were all identical inside. The side missions in 2 and 3 had pretty amazing design and detail, and all really felt lived in and unique.
 
My favourite part of ME1's combat is that, just like in KoTOR, it could happen any where. Stuff like shoot outs on the citadel in the beginning were great. It was strange that they'd have The B button to holster and Back for grenades.As for performance... Well it was BioWare's first 360 game. Installing or playing the On Demand version reduces texture pop in (only noticeable when you start up a save) and turning off Film Grain and motion blur made things slightly less jittery for me.
 

Mifune

Mehmber
The streamlined sidequests of 2 and 3 were in response to complaints in 1 about the planets being so barren and repetitive. Sure they had amazing skylines, but the majority of them consisted of 1 or 2 ore deposits, 1 or 2 downed satellites to gather tech from, and 1 or 2 of those pre-fab quonset huts that were all identical inside. The side missions in 2 and 3 had pretty amazing design and detail, and all really felt lived in and unique.

We weren't talking about side quests, though. More the main story missions.
 

kidko

Member
Mako tip: drive it in zoomed-in view. It's waaaaay easier to control. I believe it was holding the shift key on PC and maybe a stick-click on the 360?
 

chemicals

Member
It all depends on personal taste. I like ME1 best of all because it's slower and quieter and gives me more of a 2001 A Space Oddysey vibe. and I happen to LOVE the freaking Mako.
 

T3CHN01R

Banned
It all depends on personal taste. I like ME1 best of all because it's slower and quieter and gives me more of a 2001 A Space Oddysey vibe. and I happen to LOVE the freaking Mako.

Mass Effect 1 felt like a true science fiction RPG. 2 & 3 felt like Gears of War in space.
 

Kallor

Member
For some reason I can't finish Fall Out 3. I should do that at some point soon. I was enjoying it. Is New Vegas really good?

Yes. At $4.99 for all the dlc too is worth the try at the very least.

Anyway. Mass Effect 2 cuts back on a lot of things from ME1, but fortunately a lot of that was just junk. It feels like a smoother faster game and its just as long or longer once you add dlc. Had me so pumped for ME3.
 

Kinyou

Member
Sure. Which makes sense, since ME1 is a shooter, just as much as ME2 and ME3 are.

They give you direct control of your movement, your gun sights and give you cover. If you shoot an enemy in ME1 it's because you put your crosshairs over a dude and shot him. ME1 is NOT a game where you stand in the open, lock on to a dude, and mutually dump on each other, seeing who has the best DPS, like in some top-down CRPG or bad MMO. Pure pistol +1 upgrades only make sense in games like the latter example, where actually aiming at a dude is a non-issue. That's not the case in ME1, 2 or 3.

A game with shooter mechanics should have a meaningful variety in weapons for shooting.

ME1's gameplay was always a shooter, but Bioware gave loot appropriate for an MMO, not a shooter. Correcting this mismatch in ME2/3 is not the removal of an RPG feature, but the correction of a mistake.
The fact still remains that it's a RPG gameplay mechanic. It doesn't matter if you like its implementation or not.
 
Mako tip: drive it in zoomed-in view. It's waaaaay easier to control. I believe it was holding the shift key on PC and maybe a stick-click on the 360?

Also the Mako will always turn the way the gun is facing. On a pad that means just push the left stick forward, the Mako will follow whichever way the big gun is pointing (controlled with the right stick). If the gun is facing backwards and you push the left stick forward you'll go backwards, in the direction the gun is pointing. DON'T try to steer with the left stick.
 

Acccent

Member
8129_f633.gif

hahahaha oh god


Anyway. I loved ME1, just 'liked' ME2, but I just wanted to talk about ME3:

Mass Effect 3 gets so much unwarranted shit imo. I'm sure 75% of it comes from people who might not even have played it and base their opinion on the hype, or are generally influenced by it and the EA hate.

Mass Effect 1 and 2 are gamey games. Obviously ME2 is a very polished experience, one that was made to please a certain audience which without a doubt was an EA request, and it shows; while ME1 is indeed rougher on the edges but does also feel more like a work of love; you sometimes see how it is meant to play like a tabletop RPG, like when you open chests and you just see a small text box describing what's happening and you have to imagine it.
However, out of the three games, I think this 'developer passion' shows the most in 3. I think it's the reflection on a journey that both player and developers went through - the gameplay is extremely well tuned, and you can sense how the designers really tried to make a streamlined RPG while keeping the feel of the genre - this requires iteration and it was obviously somewhat of a failure in ME2, but in ME3 once you accept that some conventions exist just because they're conventions and don't add much to the gameplay, you start to see how good what's there is (for instance, I think the simplified points system in ME3 adds more variety to the character classes than in ME1, without the tons of incomprehensible buffs and effects that weren't explained anywhere).

But, although the gameplay is fantastic, it's not the focus at all. After ME1 and 2, BioWare realized that the most important aspect of the series were the relationships with the characters, and boy are they amazing in ME3. ME2 tries to do this with the whole team-building and all
the potential sacrifices you have to make
(again, it's an iteration) but in ME3, every single character is written with the confident knowledge that they are the player's friends. It's a theme that's never been approached so well, afaik - the relationships of a group of people within the context of imminent doom. It can be super dark at times, and super moving, because what you see on your screen are people contemplating on the things they've shared and that are about to vanish into dust, and you, the player, happen to have been there all along as well, and you know this is the end too - the end of the series. Some dialogue sequences are outright heart-breaking. In retrospect, I miss the Normandy crew more than the cast of The Walking Dead, which was universally praised for how moving it was.

Sure, the end doesn't take into account all the choices you've made. Who gives a fuck. It doesn't mean, as some have claimed, that it was all meaningless. It was meaningful because it all inevitably lead here. I'm not the most fervent defender of Mass Effect 3's ending, I do think there are some issues and the tone of the game shifts weirdly, but to say it renders the whole game worthless? It's absurd. It's one of the most epic gaming journeys ever, specifically because it stays relatable and deals how mere humans (and aliens) manage to cope with a terrible, inevitable fate.
 

T3CHN01R

Banned
To me, Mass Effect has aged very well. It felt more like a RPG with shooter elements than a shooter with slight RPG elements like the later ME's did.
8129_f633.gif

Still, I was sad that the Mako wasn't in ME2 & 3.

I have never seen that and OH MY GOD THAT'S AMAZING lol.
 
I was thinking about starting my own thread about how I can't finish ME3 because of the ludicrous storyline. I guess i'll leave it in here.

I'm currently on ME3 DLC leviathan and I'm stuck on where to go. Plus the story just seems insane in that I
have to gather a group of other alien species to defend a planet they have no stake in. Just the whole idea is nuts imo and I find myself not wanting to finish it
(no spoiler alert in title)

ME1 is what hooked me and with bad mako controls and all is still a far better game than its predecessors imo.
 

PBalfredo

Member
The fact still remains that it's a RPG gameplay mechanic. It doesn't matter if you like its implementation or not.

If the argument being made is that ME1 is better than its sequels because of these features that superficially resemble RPG mechanics, like enemies shitting out a +1 Gun when they die rather than buying/finding unique weapons, then yes it does matter.
 

popeutlal

Member
What a bizarre thread, people claiming ME3 has better gameplay because it's a better shooter. So you aren't playing a game if you aren't shooting things?
 
There's nothing that ME does better than its sequel. It's a terrible unplayable mess you can't pass through. AI, controls, physics, graphics, writing, level design, assets. Today I'd glady rate ME with a 5/10 if I had the chance. The funny thing is that on release date long ago I loved the game, but trying to replay it now in DD on PS3 killed the experience for me. It's really a bad, bad game.

RPG or not. Bad game is a bad game.

Rofl!
 

Davey Cakes

Member
It took me, like, 2 years to finish this game. Or, something like that. I beat it in March this year as part of the "4 in March" backlog clearance.

The game is slow in parts, and the side quests (which I completed most if not all of, not counting DLC) are extremely repetitive, but the experience was still positive overall. Took something like 48 hours to beat. I played on the good side and was a maximum Paragon with just a little bit in my Renegade bar.

The combat was...okay. The environmental pop-in and slowdown were annoying at times. The game is sort of a beast for its time, trying to do so much at once. It's no wonder that it came off as heavily unpolished and messy. I kind of saw the combat as a way to move things along and break up the game, giving it some action-oriented entertainment on top of the story stuff.

When I play games like this, it's as much or more about the story, dialogues, and "talking my way" through things than it is about pure entertainment in the shoot-em-up sense. I find it more satisfying to be charismatic and talk my way through a sequence rather than using brute force and shooting anything that moves. From the beginning I put a lot of my exp points into my talking skills because I always wanted the option to avoid combat in high stakes situations.

So yeah, that was kind of my driving force. Beating the game with as much of the story uncovered as possible and playing with emphasis on characters and letting people live. It was nice to experience an RPG like that again since the last one that was remotely similar was KOTOR which I beat in 2005. I beat Fallout 3 not too long ago but I consider it somewhat different in feel.

I enjoyed Mass Effect a lot but I did burn out on it so it'll be a while before I play Mass Effect 2.
 

Helmholtz

Member
The jump from ME1 to ME2 was a bit like The Witcher vs. TW2 in my eyes. The second game streamlines a lot of the weird janky shit from the first, but it also simplifies things to a point where it might turn some people off. I really enjoyed the first two Mass Effects, but I never got around to the third one. I was turned off by the negative buzz it got, as well as the fact that it never came out on Steam.
 
There's nothing that ME does better than its sequel. It's a terrible unplayable mess you can't pass through. AI, controls, physics, graphics, writing, level design, assets. Today I'd glady rate ME with a 5/10 if I had the chance. The funny thing is that on release date long ago I loved the game, but trying to replay it now in DD on PS3 killed the experience for me. It's really a bad, bad game.

RPG or not. Bad game is a bad game.

Writing in ME is bad? I don't want to hear that from a FF XIII fan...

The stronger points of the game still remains, a well developed world and lore, ineteresting character, decent writing and the feel of exploring uncharted planets and sidequests were 100x times more interesting thanks that they actually provided decent subplots to explore (like small chapters on a sci-fi show)

No doubt that shhoting mechanics (and the lack of polishing and bugs) dragged the quality of the game. In it's defense, it successfully blend way better RPG elements and shooter that most similar games, since in the sequels it barely had any of those RPG elements.
 

foxdvd

Member
For me Mass Effect 1 was just amazing. It took awhile to take hold of me, but I have always been a sucker for space or submarine movies/games. There is something about the claustrophobic isolation of space or being deep underwater that fascinates me. Ultimately I know that most planets in ME1 were just the same thing over and over, but I spent hours exploring them in the first game. When I found an isolated outpost it was thrilling for me to go inside and explore. Reading the logs, feeling like I was millions of miles away from anything was a thrill.

Mass Effect 2, like someone said above, was like Aliens. So much about it was an improvement upon the first game, but it did lose some of that isolation and exploring that I loved so much from the first game. Having played these games many times, I have to give my overall nod to Mass Effect 2 as my favorite game in the series, with its combination of combat and story, but Mass Effect 1 still holds a special place in my heart.

In a lot of ways Mass Effect 3 is superior to 1 and 2. The level design and combat situations remain a highpoint in the series. Combat just felt amazing. On the other hand I think myself, and a great many others were feeling maybe a bit of Mass Effect fatigue. For me, having played the first game 4 times and the second game 3 times, I know Mass Effect 3 suffered a bit. I honestly think I would have enjoyed the game more if they had waited a few years before releasing it. The ending was garbage, but that did not lessen the game for me. There are a lot of great movies/books/games with bad endings. As it is though, Mass Effect 3 is brilliant, but maybe too soon for me.
 
Mass Effect 1 blew my mind. The universe they laid out in that game was so deep and awesome. I read all the shit in the codex or whatever while listening to that sweet menu music. I thought the writing was the best in the series.

The combat and inventory system sucked so much ass. And the Mako sucked ass. But you can get through that shit and just enjoy the story, lore, and dialogue they made. I have played games with much worse mechanics because I enjoyed the story/world/characters.

ME2 and ME3 were disappointing because I thought they didn't capitalize on the amazing universe they created. There were so many awesome directions they could have gone and the direction they did go wasn't a great choice. Plus the soundtracks are nowhere near as good as ME1.

I don't really give a shit about the improved combat. Its not good enough to overcome the deficiencies in the story and world development. Don't get me wrong - I had a good time with both ME2 and ME3 and there were still some great moments of dialogue and action to be had. They just should have been SO much better.
 
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