At last all the various elements have come together to form a solid game. Gone, at last, are the days when it was simply a showcase for lots of 'cool', but disparate, features. And therein lay the problem we faced while writing this preview; everything is now so well tied together that it's been a real struggle to focus on just the expression system, or just the combat, or just... without going off on a tangent about another seemingly separate part of the game.
Fable is now, more than ever before, an overwhelmingly fun and enjoyable action-rpg
.....
Whether Fable will be the best rpg of all time remains to be seen. Even though we've had over four hours with the game, we feel like we've barely scratched the surface. One thing is for sure though: so far Fable is the best rpg on the Xbox.
As well as all of these, there are plenty of other sub-quest-game-things around Albion. You'll find doors all over the place which will pose you riddles which you've got to solve in order to get past. Some of these are really simple; like shining your lamp on it, or giving it a flower, while others are deviously hard; like getting an insanely high combat multiplier of 50 (we found it hard to get above 5, but then we did like to kill enemies quickly with our Will powers).
Combat multipliers will increase the amount of exp you receive from defeated foes, which leaves you the choice of pulling the right trigger to collect the exp quickly, or leaving it until you've got a higher multiplier and seeing if you can collect the exp before it disappears. Of course, the best route is to kill someone with a flourish, which means you've already got a decent multiplier and then collecting it before you get hit. You also have the option of finishing most enemies early as well; at a certain limit they'll be knocked down for a few seconds, which gives you the opportunity to stab them through the heart; less combat multiplier, but good if you've got a lot more people to kill still.
We should note that combat isn't exactly always easy either; enemies will surround you if they can, and they'll attack from a distance as well. In one quest we found ourselves surrounded by Hobbes which we only managed to defeat thanks to a clever combination of Slow Time and Drain Life. We weren't crap at combat, honest; the bastards had magic users, and a few 'daddy' Hobbes with massive hammers. That's not to say every situation will be like that; some are really easy (if you find three bandits hassling traders for instance).
That's what we were taught it stood for... Anyway, the AI in Fable is sheer brilliance. This is probably the first time in an RPG where you can actually follow people around as they go about their daily routines. Routines have been done before in RPG's, but never, ever to this extent. It really is amazing to watch the townsfolk going about their lives, and in a way it's more like an elaborate version of the Medieval Sims, only interesting.
We watched in fascination as someone finished their tasks for the day and then went to the pub for a drink, before going back home to bed (although they didn't like us going into their house behind them).
http://alterego.lionhead.net/info/previews/preview6.php