You're wrong, though. They’ve been releasing their games on PC before GamePass kicked off, and they’ve been on Steam since 2019, well before the Series generation kicked off.
In the Xbox One generation, GamePass growth was very rapid. Saying it ‘flopped’ when it grew rapidly is a fairy tale.
So if GamePass subscribers off, they become paying customers. Which means they’ll buy the game at $70.
‘Xbox gamers are trained not to buy games’ is an inane fable since we KNOW for sure that third party AAA games are purchased at a rate commensurate with the install base. Madden, NBA 2k, Previous COD games, FIFA games etc. They bought these games instead of ‘waiting for them’.
Are we talking about the same Capcom games that increasingly sell very well on PC?
Which recent AAA Capcom game did well on PS and sold poorly on PC?
Some genres do worse on Xbox (JRPGs, Fighting games ) because the audience is on other platforms. But pretty much none of the upcoming Xbox first party games fall into these categories.
There’s a very significant difference between the Uncharted series and what MachineGames is working on for Indiana Jones.
In fact, you’d be hard pressed to claim more of the excitement here on GAF is coming from fans of Uncharted
If GamePass was making significant losses they would have just discontinued the service. Not the first time MS has cut their losses and moved on. Even releasing it multiplatform doesn’t remove the fact that one portion would be in the red.
The correct inference is that they seem to be moving away from hardware focus, and are being driven by MS leadership to boost software revenue and profits.
You think PlayStation bringing their games to PC was part of an attempt to stop losses?