hi everyone,
have been lurking, unable to post forever... (account linked to ages-old work email)
wanted to share Narcosis. It's a first-person survival story - think Gravity, at the bottom of the ocean.
we're a small, international collective with varying degrees of "industry experience," but hoping to break free of our day jobs to pursue this full time. We're using Unity, and aiming for a 2015 release.
plenty more at the usual social media suspects, but this trailer does a good sense of the look/feel we're going for. Any and all input, criticisms or support are appreciated!
hi everyone,
have been lurking, unable to post forever... (account linked to ages-old work email)
wanted to share Narcosis. It's a first-person survival story - think Gravity, at the bottom of the ocean.
we're a small, international collective with varying degrees of "industry experience," but hoping to break free of our day jobs to pursue this full time. We're using Unity, and aiming for a 2015 release.
plenty more at the usual social media suspects, but this trailer does a good sense of the look/feel we're going for. Any and all input, criticisms or support are appreciated!
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/1609629_693117794071646_713785620_n.jpg?oh=5df6b9578f3dc419dbd1d58794b67790&oe=544BE05C&__gda__=1413484989_3047e85e364b735ace5e4ddf4bdab294[IMG]
[IMG]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10151386_708282635888495_693802873_n.jpg?oh=ff897d8fc7a98d381121fc31b5f0feaf&oe=54474FCF&__gda__=1413596134_045ef6ab81232bc4abec87cf16847ed0[IMG][/QUOTE]
Looks neat.
Will there be combat of sorts? Harpoons could be a lot of fun.
Looking cool, though all the curves on the edge may be a little distracting in my opinion.By default, you don't have the option to even make the bar appear, but if you decide you'd like to have it on, you can toggle the bar on/off at will, and the bar will automatically appear to update you on stat changes when any occur, if the bar isn't currently displayed (which is what happens in the .gif)
Looking cool, though all the curves on the edge may be a little distracting in my opinion.
My highest task on the to-do list is oddly enough a status bar as well. I figure it would be a good idea to have a bar at the bottom of the screen that shows the current player, turn, color, and some resource/unit/whatever information. I also have to decide if I want to make it transparent, solid, fade/slide away after a few seconds, or some user-configurable combination of the above.
Aw shieet, Gamespot is streaming our game, Screencheat!
First time the game's being livestreamed as far as I'm aware, so this is real exciting!
http://www.gamespot.com/shows/multiple-players/
Food:
Does anyone here use Unity's playmaker or Unreal Engine's Blueprint exclusively. I want to start making games but programming will be the biggest hurdle.
Also, everyone's games look awesome what engines do you guys use?
Does anyone here use Unity's playmaker or Unreal Engine's Blueprint exclusively. I want to start making games but programming will be the biggest hurdle.
Also, everyone's games look awesome what engines do you guys use?
I'm using UE4+Blueprint right now. Epic is churning out a lot of fantastic examples that are very easy to follow.
What do you want to make?
Does anyone here use Unity's playmaker or Unreal Engine's Blueprint exclusively.
And also new achievements:
Either a game kinda like Gone Home or a 2d game with a big open world.
Obviously, I will start smaller than this. But I kinda see Blueprint as a way to bypass programming, and as long as it isn't restricting I dont see a problem.
Do you know C++ at all?
Freaking awesome idea for a game. Love the art as well.
Newly finished library. No bookshelfs just yet.
That could then possibly mean that you are hungry.I can't stop watching this.
looks like tons of fun, saw the video and liked the part where the knight is being used to smack things while holding up to the horse somehow , is the knight tied to the horse or what?...and the luigi looks of the horse
Hi GAF!
I'm new to game development and searched for a free 2d game engine to begin with. So by free I mean I don't want to pay extra 1500 just to export my game to android etc. I'm looking at you Unity.
Since when?You can export free to Android.
You've misunderstood, but only slightly. These are for the PRO versions. You can still export to Android and iOS with the FREE version. You just won't get the pro features for those platforms.Since when?
Last time I looked at Unity you had to buy these modules for nearly everything...
Edit: I just visited the Unity Store and yep...$1500 for Unity pro and $1500 for the Android module.
Or have I misunderstood?
You've misunderstood, but only slightly. These are for the PRO versions. You can still export to Android and iOS with the FREE version. You just won't get the pro features for those platforms.
I didn't know when it was, next. Apparently it's August 22. If I'm not busy I will probably try it. I was sad last time since I felt I worked harder and did better in all categories last time, yet got rated worse in virtually all categories for making an actual game instead of an art doodler (my previous ludum dare attempt).Anyone doing the next Ludum Dare? I hope I get the time.
Listen, this game is beautiful. Shwip is absolutely a labor of love, I believe that--the controls alone are a testament to the belief. It will take a while to get remotely decent at this, but, the ship is so dexterously controlled and the variety of weapons and movements so diverse in type and usefulness, that you will be able to truly develop your own tailored style of play, completely different from other players, yet highly capable. I was accidently doing things, merely letting myself toy about, and found myself laughing with a surprised, pleasing satisfaction a few times at what I did. Now I just have to learn how to do it. It's as if my GWRE and Mirror's Edge somehow got mixed together.
I didn't know when it was, next. Apparently it's August 22. If I'm not busy I will probably try it. I was sad last time since I felt I worked harder and did better in all categories last time, yet got rated worse in virtually all categories for making an actual game instead of an art doodler (my previous ludum dare attempt).
Awesome, I had no idea the company was purchased by MS. I also almost bought UnityVS a couple times, so glad it's free now
Great menu. Are you using a toolset for your GUI's?
idk, but there's just something magical about those shots.
maybe it's just me but those take me back to when I started.