Like I've never been to Veridian CityAdd a "FoV" button and call it "Fantastic or Virid". Adding 150% bloom or the color green on everything.
(virid is everything green, google it)
C'mon
Like I've never been to Veridian CityAdd a "FoV" button and call it "Fantastic or Virid". Adding 150% bloom or the color green on everything.
(virid is everything green, google it)
ItOne thing's for sure, more games should have blood type settings.Still, what does it even do, feep? I need to know!
It.changes your blood type
Seems like it shouldIt.changes your blood type
Seems like it shouldmore difficult ormake getting medpacks or somethinggive less health.if you select a rare bloodtype
Awesome. (By which I mean: Fuck!)
DFGUI seems to have been pulled off the Unity Asset store, and v2 seems to have disappeared into thin air.
This seems like (to me) as a sign of them dropping the product, which is disgraceful as they continually said "it'll get better!" and encouraged people to buy it with the future in mind ("it's only going to be this cheap for a little longer!"). Absolutely 100% shady and unprofessional.
Awesome. (By which I mean: Fuck!)
DFGUI seems to have been pulled off the Unity Asset store, and v2 seems to have disappeared into thin air.
And I thought doing my own GUI is a waste of time.Awesome. (By which I mean: Fuck!)
DFGUI seems to have been pulled off the Unity Asset store, and v2 seems to have disappeared into thin air.
Seems like it shouldmore difficult ormake getting medpacks or somethinggive less health.if you select a rare bloodtype
Every min-maxing tapletop RPG nerd knows, always take AB+ as your bloodtype.
Universal recipient.
If it's chosen at random at the start, just reroll for a new character! Evil games trying to force me into a specific destiny, psh.Yeah. Given the choice, taking anything but AB+ would be a handicap for the player.
However, that got me thinking about a game where your blood type is chosen at random from the start (so no suiciding just to get a better blood type), and you can only take blood from compatible types, whether it's for healing (blood transfusions) or more fantastic uses, such as vampires that can't feed on incompatible types or get less mileage out of them.
That's exactly the sort of sprite I have been trying to learn to make. I too am an eternal beginner, especially since I stopped working on it every day. D:For Turnover , I've been trying to go through and improve some sprites here and there. Here's a PC console I recently remade. Left is before, right is after.
I still feel like a complete beginner at making sprites, but I think it looks better.
I got used to the UI, and I still hate stuff like the Office 2007 ribbon, so I don't think it's purely me becoming accustomed.Just updated my guide of sorts on fixing up some Visual Studio 2013 stuff.
I added some things that I discovered as I tried to use it today. Pretty useable now, and certain things definitely feel snappier than 2010. Still kind of hate the UI, though.
I got used to the UI, and I still hate stuff like the Office 2007 ribbon, so I don't think it's purely me becoming accustomed.
How do you like the improved autocomplete, if you've tried stuff like words in the middle of variable names?
I never developed a game but watching The Raid 2 made me want to play the characters in a fighting game. Since I never did sprites I started by doing some NES style sprite because I like working with constraints and it's a way to move forward.
After two hours, I only managed to make Bat Man stance with two frames. It's gonna be very long. :')
Any advice, critic or observation is welcomed. Better see now what is wrong instead of later.
Kickstarter and demo for GunWorld launch tomorrow. Help me IndieGAF, I'm getting really nervous!
You guys are my friends right, you'll lie and tell me it's super rad...right?
I still feel like a complete beginner at making sprites, but I think it looks better.
That's exactly the sort of sprite I have been trying to learn to make. I too am an eternal beginner, especially since I stopped working on it every day. D:
Hey IndieGAF. This day has been coming for a while and I've loved talking about and showing our progress on GunWorld via these forums. I wasn't sure if it was frowned upon to share things like this, but I've seen other members do it and not get hassled so here goes!
GunWorld's Kickstarter and Steam Greenlight pages just launched! You can go to the Kickstarter page to download a playable demo (it's pre-alpha, so set your expectations accordingly).
Here is the trailer on YouTube.
We really can use all the help we can get, so any Greenlight votes or shares of either pages are super appreciated. I'd also love any early feedback from any of you that decide to try out the demo. We'll be updating the demo with bug-fixes and new features throughout our Kickstarter campaign.
Thanks for the kind words and the fun times sharing GAF, hope you enjoy GunWorld!
Backed and shared. Someone needs to make a thread about this if one hasn't. Would be a shame for it not to happen. Game feels great to play. I am just a junior so I am not worth jack shit.
Hey guys, so, i'm pretty much desperate at this point, i'l post here who knows.
I'm really looking for partners, not tons of them, on solid motivated partner who would like to work on some project with me. It's not about making promises or anything, but finding someone who actually likes what i do and believes in me enough to invest in a common project. All i can promise is that it won't stay unnoticed. At least you can expect that from me. I'm full of ideas and i know how to give some sort of artistic efficiently to something. At least i proved that i hope, that's the only thing i could prove for now.
Right now i want to develop a simple 2D game for the Oculus that would be super impressive and use the rift strength as much for gameplay as for the visuals. But yeah i'm always full of projects and ambitions and i can do nothing with them. That's honestly killing me at this point. I need to do things i need to go the the next step..
Gaf is really not the best place to be cocky or over confident but i'm selling myself there. If you got the technical skills and want the little push and ideas that will make some small project noticed, i can be a nice option, really.
I'm really looking for somoene who i would have a nice connection with and everything we would benefit to both.
It's like i'm on a dating site now lol.. Anyway! It's a bottle thrown into the ocean!
I absolutely love your work dude, I wish I was at a point in life where I could work with you. Good luck finding a partner/team, keep us updated if/when this happens, would be great to see your work in a game.
Finally got around to uploading a bunch of new screenshots to my Greenlight page. I've been neglecting it a bit since Malebolgia got greenlit. The previous footage was woefully out of date.
Here's some of them:
Peléo;124620434 said:Looks really good, where can I find more about it?
That is some excellent spritework. Easily some of my favorite generation of shooters, and I'm pretty picky when it comes pixelized ships and effects. Very nice!
Some random guy is streaming the GunWorld demo right now. This is a really crazy experience. He already found a bug I wasn't aware of.
Twitch.tv/battlereaver
Rather cool music, it reminds me a bit of old school pc gaming, which is good to me.
Great to see the Screenshot Saturday thread going strong after almost a month. Thank you, all the devs who've been posting there. Keep up the good work