Just finished.
I have to wonder if some of the gameplay suffered to bolster the graphics.
Why are missles limited after they were always tied to the same power meter?
Why can't you move while absorbing power (pretty sure you could in the prior games but I may be wrong. I just felt so vulnerable in this game sucking power)
What's with the cutscene karmic bombs? Again, it used to be tied to your power meter, than part of some ion purple balls, now its once in a while, more powerful but less interesting.
I think all of these changes much have been made to achieve the amazing graphics of the game.
Also, where are the side missions? And I mean the real side missions, not the files and secret agent crap,
Why change how powers are procured. The blast relays I will as accept, but why get rid of the xp system and make it a manhunt for blast cores? Now there is no reason to pick a fight with the DUP, and being honest it better serves my good morality not to.
Overall, fun game, but I think a step backward.
Haven't finished the game, had to work this weekend and i want to clear the first island of DUP.
IMO, Karma Bombs o streaks as they are called now i believe, are better balanced this way, they give you an incentive in the way you play, be famous and you have to be careful and preccise, be infamous and you have to be fast and deadly.
I far preffered the combat in the first game to the second because the powers had more utility to them , this i think was lost in the second game, but now it's back in second son.
In infamous 2, most enemies were just about bombing them with damage instead of being weak to diferent types of attacks and strategies. I feel that now, the combat has gone back to be more strategic but it has improved a whole lot in mobility also.
For me the only thing holding back the combat system it's the melee combat. If SP dares to improve melee to a GOW or even better, to a P* level , then the gameplay would be almost perfect, since infamous , sadly, doesn't resonate with gamers that don't enjoy tps that much.
Also, since i'm writing about gameplay, i find the climb mechanics to be far better than AC but not close to perfect, theres no easy fix to the stickyness since without it standing on a pole or a rail would be pretty hard. But maybe they should make scaling the side of buildings less tedious.
Having a blast with the game, smoke it's still my favorite power over neon, moving trough buildings while fighting with smoke it's so awesome, you can really make AI lose sight of you with smoke, if you move quickly enough they won't know where to shoot.