delsin orbital-dropping his people seemed like a little much but i liked the ending overall. I really hope the evil ending is the canon one this time. would be a cool setup for future games.
delsin orbital-dropping his people seemed like a little much but i liked the ending overall. I really hope the evil ending is the canon one this time. would be a cool setup for future games.
delsin orbital-dropping his people seemed like a little much but i liked the ending overall. I really hope the evil ending is the canon one this time. would be a cool setup for future games.
Lol was the car just sitting there like that? I've come across one doing that too, it was holding up a DUP APC from moving. It was pretty funny, I managed to knock it back down though.
I've had a few other bugs, and I wish I could have recorded them properly but my Share stuff seems completely broken in inFamous. Multiple times I've seen guards/NPCs run in circles where they are, or ones across the street just randomly fall over.
My favorite bug has to be when you're
with Hank destroying the supports in the concrete tower
, there's this one support that has so far, EVERY TIME I've played that part, bugged out on me. I suppose it's because I'm being fired upon while trying to do it, not sure, but when I manage to swipe correctly on the touchpad and start breaking it, it stops and throws me back into playing, but with no HUD at all. It then comes back randomly later and allows me to break the support.
TBH, I like playing with no HUD at all. Not even a reticle, which makes it hard to aim, and of course I can't tell how much power I have, but it feels a lot more real to me not seeing a bunch of stuff clutter the screen.
That glitch never happened to me because I always take out the DUP guys before taking them down.
I did clip into a wall during my evil Expert run, but I instantly died a few seconds after. For some reason there was no water under that part of the map. I also saw a car clipping into a building soon after I got to Seattle on the evil run.
I find it weird that all this never happened to me on my good playthrough.
As Cess007 mentioned you can change the logo of the jacket in the options. You get a new Jacket for every district you take over. The standard logo changes according to your karma. This specific one is Level 4 bad karma I think.
I have the limited edition DLC as well, but can't use it, because I have a German PSN account, but bought the game on a trip to the US (so if anybody from the US is stuck with standard, PM me for the code)
I think the problem mainly stems from redeeming the code(s) before downloading the day-one patch.
I found this guy's tutorial, but it's not very helpful because it seems like his instructions are for a fresh start of the game, where my previous sentence's hypothesis comes from.
Well, I can tell you one thing not to try. I figured I'd uninstall the game and see if it'd register the content if it was already licensed to my account when I re-installed. Game deleted fine, reinstalled fine, put me back in the city in my latest save-game correctly, only the Paper Trail marker was missing. I dick about in the city for a while and I'm told an update has finished downloading. Quit the game, install the update, jump back in and the Paper Trail icon is back, only it's back in the first location. Turns out it keeps most of your online progress (I only had to redo the drone keycode) but all the in-game stuff gets reset.
TLDR: Reinstalling the game doesn't fix the Cole's Legacy bug, but does cause you to have to replay the Paper Trail missions.
they were going to die anyway eventually (what with Augustine having had been pwned and the Okomish being too uptight to let Delsin remove the concrete shards from their bodies; nobody else left to remove the concrete from their bodies...).
For Keep it up, I hit the satellite and hold the hover button and just hold it and hold it and I think I was in the air for at least 3 mins and it didn't unlock.
they were going to die anyway eventually (what with Augustine having had been pwned and the Okomish being too uptight to let Delsin remove the concrete shards from their bodies; nobody else left to remove the concrete from their bodies...).
I feel like sucker punch made the same game 3 times. After 30 mins I was tired of this game. The game is the exact same progression as infamous 1 so far. I feel like I played this already.
No, you just get game-bug power with the ability to break physics/AI. Only, it's a passive power you have no control over, but experience throughout the game.
At the beginning.. I have discovered what might be a bug. The mission that ask you to destroy the mobile command unit...
I find the unit and shoot at it. Cops (whatever) jump out and start shooting. I take them out but before I have a chance to destroy the mobile unit... I get a message saying i did not destroy it... or something like that.
What am I doing wrong? Sometiems as soon as I see it.. I get the message saying I failed.
I feel like sucker punch made the same game 3 times. After 30 mins I was tired of this game. The game is the exact same progression as infamous 1 so far. I feel like I played this already.
At the beginning.. I have discovered what might be a bug. The mission that ask you to destroy the mobile command unit...
I find the unit and shoot at it. Cops (whatever) jump out and start shooting. I take them out but before I have a chance to destroy the mobile unit... I get a message saying i did not destroy it... or something like that.
What am I doing wrong? Sometiems as soon as I see it.. I get the message saying I failed.
Not sure what you are doing, but for the MCUs, you need to shoot the panels on the side first, revealing some blue-ish pipes you have to take out. After destroying 5 of them (it has 4 on each side) you have to jump on top and lift the core using the touch pad and hammer it with the fire-button. You pretty much have to get rid of all the cops nearby first though, since them hitting you cancels the destruction. If you mean that the DUPs (Cops) jumped out of the MCU, then its just a transporter, not the MCU (it doesn't have doors)...
At the beginning.. I have discovered what might be a bug. The mission that ask you to destroy the mobile command unit...
I find the unit and shoot at it. Cops (whatever) jump out and start shooting. I take them out but before I have a chance to destroy the mobile unit... I get a message saying i did not destroy it... or something like that.
What am I doing wrong? Sometiems as soon as I see it.. I get the message saying I failed.
Are you going too far away from it? You'll fail the mission if you move too far away, and the radius for the first mission was pretty small. Maybe you're finding a DUP APC (since those transport DUPs) out in the wild but you get too far from the MCU (which has no guys inside)?
I stayed in the dark about Second Son from the moment it was announced and didn't really know what to expect at its release except for its graphics. That said, I'm having a blast so far. Pretty much aspect of the game, from the visuals to the voice acting to the power, has me blown away. I was worried about the gameplay based on the previous titles but after about 8 hours of play time, I'm having tons of fun.
If I didn't already have a PS4, I definitely would have purchased one for this game.
Not sure what you are doing, but for the MCUs, you need to shoot the panels on the side first, revealing some blue-ish pipes you have to take out. After destroying 5 of them (it has 4 on each side) you have to jump on top and lift the core using the touch pad and hammer it with the fire-button. You pretty much have to get rid of all the cops nearby first though, since them hitting you cancels the destruction. If you mean that the DUPs (Cops) jumped out of the MCU, then its just a transporter, not the MCU (it doesn't have doors)...
That is just odd. It shows on the map... and says stop it before it gets to Seattle or something...
It sounds like I cant finish the mission. Am I right in thinking the Mobile command unit looks like a Humvee? I shoot it once and cops come out... so maybe its not it.
I shoot the sniper on the catwalk.. and it usually prompts the guy to tell me about it.
Are you going too far away from it? You'll fail the mission if you move too far away, and the radius for the first mission was pretty small. Maybe you're finding a DUP APC (since those transport DUPs) out in the wild but you get too far from the MCU (which has no guys inside)?
I did not like the Third Power that much, still went back to Smoke and Neon after I got it, I guess it will serve for Thropies or something, Boss Fight was amazing though.
I feel like sucker punch made the same game 3 times. After 30 mins I was tired of this game. The game is the exact same progression as infamous 1 so far. I feel like I played this already.
Are you going too far away from it? You'll fail the mission if you move too far away, and the radius for the first mission was pretty small. Maybe you're finding a DUP APC (since those transport DUPs) out in the wild but you get too far from the MCU (which has no guys inside)?
The one I shot had troops come out and spread out.. like 4-5 of them and then I have to take them out. The move all over the place so it makes it hard to kill them quickly. I must be going after the wrong unit.
Not sure how I feel about the third power. Not sure if I'm still missing some upgrades but I don't see a possibility to instantly subdue enemies through combat like shooting an enemy's foot with Neon or through Smoke headshots.
Not sure how I feel about the third power. Not sure if I'm still missing some upgrades but I don't see a possibility to instantly subdue enemies through combat like shooting an enemy's foot with Neon or through Smoke headshots.
Neon for everything but combat.
Because traversing with Neon is incredible satisfying IMO, also the Radiant Sweep is sweet as all hell. Smoke for combat.
Combat with this has punch to it, headshots, dashing/teleporting, feels like an action game IMO. Third one for nothing, I just don't like it.
Is kinda boring to be honest.
Not sure how I feel about the third power. Not sure if I'm still missing some upgrades but I don't see a possibility to instantly subdue enemies through combat like shooting an enemy's foot with Neon or through Smoke headshots.
Neon for everything but combat.
Because traversing with Neon is incredible satisfying IMO, also the Radiant Sweep is sweet as all hell. Smoke for combat.
Combat with this has punch to it, headshots, dashing/teleporting, feels like an action game IMO. Third one for nothing, I just don't like it.
Is kinda boring to be honest.
give the third power time and play around with it. I was 'meh' before but I have it fully upgraded and i love the transversals and the combat. It's my go to power set now. lots of versatility IMHO.
Not sure how I feel about the third power. Not sure if I'm still missing some upgrades but I don't see a possibility to instantly subdue enemies through combat like shooting an enemy's foot with Neon or through Smoke headshots.
I like the third one a lot, since I like to get around from rooftop to rooftop and it allows me to rarely drop to street level if ever. It's also good for harder fights on extreme difficulty, since the first skill allows you to recover a bit more easily. I dislike the fourth one though. Don't really see what it works best for (probably fighting, but the others felt sufficient there), comes way to late in the game and is not nearly as cool as I expected.
I really like how they made Delsin's complexion change with the progression of the evil karma route. By the end he looks all blotchy like he's physically getting sick.