king grimlock
Member
So I have to wait a month to get through this paper trail stuff? Is there a power you get from it? If so what is the point of a new powee with nothing to use it on
I don't knowSo I have to wait a month to get through this paper trail stuff? Is there a power you get from it? If so what is the point of a new powee with nothing to use it on
I kinda wish you didn't have to do the spray-painting thing 100 times. It was kinda cool at first but after a while I dreaded having to do them.
I got it while randomly firing missiles at DUPIs the CARnage trophy glitched or does it require very specific circumstances?
Just out of curiosity; why do you think they're horrible? They're short and get you a look at some nice artwork, what's to hate aside from having to do all of them in succession if you didn't do any of them before finishing the rest of the side content?It wasn't cool the first time. It was horrible the first time and it was even more horrible the hundredth time. Thankfully if you play on Vita remote play it skips that bullshit.
Is the CARnage trophy glitched or does it require very specific circumstances?
It wasn't cool the first time. It was horrible the first time and it was even more horrible the hundredth time. Thankfully if you play on Vita remote play it skips that bullshit.
How do you climb the final tower after you finished the game? I want to get the 170m comet trophy but can't seem to climb the tower anymore
Just out of curiosity; why do you think they're horrible? They're short and get you a look at some nice artwork, what's to hate aside from having to do all of them in succession if you didn't do any of them before finishing the rest of the side content?
What's horrible about turning the controller sideways and shaking it up and down for a while until the tag is sprayed? You're seriously asking that question? You're asking what's horrible about gimmicky motion controls. You're asking hwhat's horrible about waggle. That question has been answered by a great many people since 2006.
I can make art by doing nothing but shaking something up and down for a few seconds? News to me.The difference to me is that this is the very same motion you would use to actually spray a wall, right? Do you not want to be an artist? C'mon, bro. lol
What's horrible about turning the controller sideways and shaking it up and down for a while until the tag is sprayed? You're seriously asking that question? You're asking what's horrible about gimmicky motion controls. You're asking what's horrible about waggle. That question has been answered by a great many people since 2006.
I can make art by doing nothing but shaking something up and down for a few seconds? News to me.
jesus christ you are really upset about this
Blame every developer that traumatised me with their shitty motion control gimmicks as soon as Wii got big. 8 years later and it's still hurting games. I have every right to be upset. We all do.
I think good karma is easier even though you can't destroy everything because of neon + time slowing + healing makes things way easier and faster than running and hiding or trying to drain somethinf for healthNow to start the game on expert and get the good karma trophies, then I've platinum'd it. Probably should have done good karma on normal though, as I imagine bad karma is a lot easier to build up
Well I'm only upset when it doesn't make sense. To me, this makes sense. You hold a can upright and you wave it in a motion to spray over the stuff you want to fill in. And there is usually nothing there to bother you while you do it.
You don't need to hold the controller sideways. You only need to shake it while holding it sideways once, then you can proceed to hold the controller as you normally would for the rest of the process. You just need to take one hand of the controller for one second, shake the controller sideways once (you don't even need to move your other hand or fingers for that), and then you can hold the controller as normal again. Aiming by tilting the Dualshock makes much more sense than having that action done by any other button on the controller. This is one of the least intrusive 'motion gimmicks' I have ever encountered in any game and it actually enhances the 'experience' simply through doing a great job of simulating what your character is doing.What's horrible about turning the controller sideways and shaking it up and down for a while until the tag is sprayed? You're seriously asking that question? You're asking what's horrible about gimmicky motion controls. You're asking what's horrible about waggle. That question has been answered by a great many people since 2006.
Honestly its probably easier to just play the game naturally and you'll get it fairly quickly if you regularly take on the DUP apc trucks in the street. Just use your cinder missiles with the smoke power and it's fairly easy.
You should stop buying consoles who have features you don't like. Or don't buy the first party games of those consoles since it's a given that they will use those features.Doesn't make sense to me. To me it's a gimmick that's only there so they could have an excuse to throw in some random usage for the light bar. It makes about as much sense as Uncharted Golden Abyss forcing you to hold the Vita up to a bright light. It was there for one reason and one reason only. So it would use one of the new features of the system.
You don't need to hold the controller sideways. You only need to shake it while holding it sideways once, then you can proceed to hold the controller as you normally would for the rest of the process. You just need to take one hand of the controller for one second, shake the controller sideways once (you don't even need to move your other hand or fingers for that), and then you can hold the controller as normal again. Aiming by tilting the Dualshock makes much more sense than having that action done by any other button on the controller. This is one of the least intrusive 'motion gimmicks' I have ever encountered in any game and it actually enhances the 'experience'.
And yes, you can make art this way. You can actually replicate most, if not all, of the tags in the game, you just need to make the cardboard cutouts for them.
Doesn't make sense to me. To me it's a gimmick that's only there so they could have an excuse to throw in some random usage for the light bar. It makes about as much sense as Uncharted Golden Abyss forcing you to hold the Vita up to a bright light. It was there for one reason and one reason only. So it would use one of the new features of the system.
I think you're confused about what the strip of light is for.Doesn't make sense to me. To me it's a gimmick that's only there so they could have an excuse to throw in some random usage for the light bar.
I think you're confused about what the strip of light is for.
Doesn't make sense to me. To me it's a gimmick that's only there so they could have an excuse to throw in some random usage for the light bar. It makes about as much sense as Uncharted Golden Abyss forcing you to hold the Vita up to a bright light. It was there for one reason and one reason only. So it would use one of the new features of the system.
lol. The bright light thing sounds ridiculous. But yeah the gimmicky stuff will probably die down/off like Sixaxis. Some devs seem to be using the touchpad as just extra buttons. Ground Zeroes has you press the right side down for a map and left side down for pause. That's not bad.
Makes me wish for a new Jet Set Radio, though.
Maybe I am. I just assumed it was using the lightbar for aiming because you can't do the minigame when doing Vita remote play. Why exactly does it skip the minigame on Vita then? I mean the Vita does have gyro controls.
It's a minigame wherein the controller is meant to be held sideways. I mean you don't have to play it that way but why wouldn't they skip it outright on the Vita when turning the controller sideways would turn the screen to a different orientation as well? Even doing it landscape would probably not translate too well when you're spraypainting on the screen using the screen.
The lightbar doesn't really have much to do with it it's all gyro controls
The spraypainting is not that bad but like it's not that good, it's just there, it's the definition of obvious padding even if it's pretty and I appreciated the option to skip the motion control outright using Vita. I don't think it's hurting the game so much as the side content design in general is
Just finished the game for a second time with Evil karma on expert difficulty. It really feels like they could have done so much more with this.
(stuff)
This is still a great / fun game, but they just could have done so much more stuff with this...
Blame every developer that traumatised me with their shitty motion control gimmicks as soon as Wii got big. 8 years later and it's still hurting games. I have every right to be upset. We all do.
This is pretty much how I feel : I love the game, there's some great ideas, but the more I think about it the more I think there could have been... more. Everything you mention would have been great additions, as well as the [already mentioned] GTA-style wanted level as you cause more mayhem, or FarCry-style retaking of territories.
Protip : Don't clear out the towers, it leaves nothing to do with your last power.
Oh god I'm an idiot. Of course that's why it skips the minigame on Vita. Of course the method of aiming wouldn't translate well when the screen is on the controller and not the tv. And I agree with that last sentence. The side content in general is pretty weak. The spray tagging minigame is no worse than the hidden camera side missions. It's all nothing but padding.
True... the tagging in the game is difficult and not fun with the controller sideways... but i've always just turned it back around and the game adjusted. Haven't had an issue with it since.
True... the tagging in the game is difficult and not fun with the controller sideways... but i've always just turned it back around and the game adjusted. Haven't had an issue with it since.