Okay, this keeps cracking me up....
Dat facial expression...
lol Awesome shot. Were Second Son's faces animated by hand like The Last of Us or through facial capture tech?
Okay, this keeps cracking me up....
Dat facial expression...
My upload speed isn't the best but I was able to stream Second Son on Ustream and not on Twitch for some reason. Of course I was playing for half an hour and not a single person checked out my stream, had to go on my computer to see if I was actually streaming, which I was indeed. Sent myself a message lol.
Thank you for your response, I've had the game since release and it's still the same, It's very odd cause other games work just fine.I think those are just web based. It's happened to me before with other games, sometimes where it would just take very long to load.
Don't sweat it. It'll sort itself out eventually.
I think every time i travelled any great distance using that power, i hit the Share button at least once It's so pretty and so so much fun.
lol Awesome shot. Were Second Son's faces animated by hand like The Last of Us or through facial capture tech?
Credits rolling right now.
What the heck? You get the final power not just during a boss fight, but while fighting the final boss?
I mean, sure, there's no villain after defeating Augustine, and the entire reason Delsin went to Seattle was absorbing the concrete power, but still.. it's weird, isn't it? I expected a few missions to get used to the power before playing the ending.
Credits rolling right now.
What the heck? You get the final power not just during a boss fight, but while fighting the final boss?
I mean, sure, there's no villain after defeating Augustine, and the entire reason Delsin went to Seattle was absorbing the concrete power, but still.. it's weird, isn't it? I expected a few missions to get used to the power before playing the ending.
It's all on the front touchscreen I think.Soooooo I'm running into a problem with this game and remote play. I can play but my vita won't register the back touch pad input for this game; Anyone else have this issue?
Is there a fix?
Oh but I mean the input for the r1 & l1, I can't aim or shoot missiles while using my vita.It's all on the front touchscreen I think.
I may be wrong here but I couldn't notice any real difference between good and bad karma powers.
I remember the difference in part 2 being readily apparent.
Man, I just finished the game and now I realize that a person has to be CRAZY to give it anything less than a 9/10. That grand finale was PHENOMENAL!
Whenever things are clicking and you've got that teamwork thing going with the folks who you created relationships with in the game, I borderline get goosebumps. Fetch and Eugene jumping in and helping you scale the tower was incredible.
Oh but I mean the input for the r1 & l1, I can't aim or shoot missiles while using my vita.
Just started this game yesterday. No game that looks this good, with this level of polish and production value should be getting anywhere near a 7 from any reputable site, assuming an unbiased reviewer. Because the gameplay is "not your thing" is not an excuse for a reviewer to drop this game to a 7 while giving some crappy FPS a higher rating. At least I know which sites not to visit anymore.
I think most reviewers have no idea how to review a game. Sure, everything you say is true, but i'm still having a blast playing this game, this is not trying to be the next GTA, sometimes less is more. I don't want to take Delsin bowling or to play darts, i don't care how many different cars i can spot on a random street or how many millions of NPC are roaming the streets, that particularly wouldn't make any sense in this game but whatever. infamous is about a dude with superpowers having fun discovering them and it excels at that. After over 50% of the game so far i'm still having a blast facing the same enemies and doing the same stuff, go figure i'm the type of person that gets bored halfway through GTa games and have only beatin the last one, got bored with ACIV after 6-8 hours. This and Sleeping Dogs are a good aproach at open world, IMO. Not every open world game needs millions of filler things to do or a gigantic world.So reviewers should ignore how lifeless the open world is compared to other games in the genre, ignore the fact the mission design isn't very good, ignore the fact the side content is all the same boring shit over and over again, ignore the fact the enemy design isn't varied leading to repetitive gameplay and ignore the fact the story is short? The should ignore all these flaws and give it a super high score because it looks pretty and has high production values? Who exactly is the biased one here? 7 isn't even a bad score. I don't think it's a massive insult for a good but flawed game to get a 7.
I think most reviewers have no idea how to review a game. Sure, everything you say is true, but i'm still having a blast playing this game, this is not trying to be the next GTA, sometimes less is more. I don't want to take Delsin bowling or to play darts, i don't care how many different cars i can spot on a random street or how many millions of NPC are roaming the streets, that particularly wouldn't make any sense in this game but whatever. infamous is about a dude with superpowers having fun discovering them and it excels at that. After over 50% of the game so far i'm still having a blast facing the same enemies and doing the same stuff, go figure i'm the type of person that gets bored halfway through GTa games and have only beatin the last one, got bored with ACIV after 6-8 hours. This and Sleeping Dogs are a good aproach at open world, IMO. Not every open world game needs millions of filler things to do or a gigantic world.
Just started this game yesterday. No game that looks this good, with this level of polish and production value should be getting anywhere near a 7 from any reputable site, assuming an unbiased reviewer. Because the gameplay is "not your thing" is not an excuse for a reviewer to drop this game to a 7 while giving some crappy FPS a higher rating. At least I know which sites not to visit anymore.
Graphics aren't everything.
I'm having fun looking for cameras, secret agents and shards, again, go figure uh. Like i said, most of that stuff is extra so i don't think it should impact a games score. The main quest should be the focus, if the game has a decent lenght there, good, the rest is filler.Literally the only side content this game has is filler.
Literally the only side content this game has is filler.
I'm having fun looking for cameras, secret agents and shards, again, go figure uh. Like i said, most of that stuff is extra so i don't think it should impact a games score. The main quest should be the focus, if the game has a decent lenght there, good, the rest is filler.
Not everyone likes the same stuff in games. There's enough games in many genres with tons of sidequests, having this kind of checklist of what an "open world" game must acomplish is not good for the industry IMO.
I'm often turned off with games that have insane amounts of sidequests cause i know it takes an insame amount of time to complete, having extra stuff that is actually achievable for me is awesome.
I was just thinking some more about possible side content they could've implemented and came up with the greatest idea ever;
SPECULATION / VERY MINOR EARLY STORY SPOILERS
Side mission line where you hunt down Seattle souvenirs / take photos for Betty. Hunt down that postcard she talked about, take a photo of the Space Needle, hunt down some souvenirs elsewhere that you have to get from a guy being a dick to you (karma opportunity), find and photograph a street musician, find and photograph a sign twirler, snap a photo of the monorail train, shoot some nice pictures in the Lantern District, have the souvenirs stolen by a pickpocket that you have to hunt down / subdue, etc. It would fit in the game just fine and I would have loved to have had some more little phone conversations with Betty. Another case of the mechanics already being in place (photographing) and it having been set up in the story itself (Betty's phone call while climbing the Space Needle), but Sucker Punch just not doing anything with it.
I'm with you that a lot of the side content is shit but to say that "literally" all of it is filler is just plain wrong. The secret agent and hidden camera ones were the main offenders but the other stuff was fine IMO. Showdowns were a great way to have multiple enemies zone in on your location and were a good test of skill (unless you came in with a full karma streak like I did sometimes). Audio files are fine in this day and age and some of the info locked in them was actually interesting so a minor pass can be given. Blast shards are the collectible of the day which usually is a useless distraction but tying it to upgrades and making them easy to spot on the map once you have control in the zone was a smart way to play that mechanic. Mobile commands are the same as showdowns but with you attacking instead of defending so same idea. And finally, regardless of your feelings on the matter because I know you'll disagree with me, the spray paint stuff was extremely clever and always a joy to do. All of the art was top notch and could be replicated in real life if you so chose and the control scheme for it was perfectly acceptable, even more so when you realize that you don't even need to hold the controller vertically after the initial shake if it really is too big of a hassle.
When it comes down to it, we got about 50% shit and 50% fun but the problem is that the shit is so bad that we feel like it ruined the experience.
Everything in a game is a part of its score. Your post earlier about story: lol. Video games don't get a pass on the story department, if they are trying to tell a story then it needs to be a good one.
Then maybe they should make it good karma exclusive and create a seperate mission line only for bad karma players, perhaps a mission line in which you have to get some drugs across town while fighting off the DUP or a series of missions in which you work with some deranged conspiracy nut NPC to take down the police department which would eventually lead to less cops being active on the streets.Your idea falls flat if you are playing a bad karma run through.
Depends on the genre i'm afraid. A game like Heavy Rain or even TLOU, sure. But do you really think an FPS should be docked points for having an average story? I'm not talking abysmal stuff, cause i think the story in infamous is adecuate and serves it's goal just fine, at least not enough to affect the games score.
I may be reading into nothing here but does anyone else have problems with the contrast of the game? Sometimes it is way too dark. It's not a crushed black thing but rather the game engine not being able to keep up.
An example is when you're in a shaded area or alley, you neon run into sunlight and the screen is still dark until you actually stop running then the light will brighten up the screen.
It's kind of hard to describe. The best way to see if for yourself is to neon run across the city. The lighting (level/source) will not change until you stop running.
Another weird thing is that when you melee with the chain while using smoke it darkens the whole screen artificially and it is kind of jarring to me.
I like the game and got platinum but have yet to see anyone mention these issues/design choices.
So reviewers should ignore how lifeless the open world is compared to other games in the genre, ignore the fact the mission design isn't very good, ignore the fact the side content is all the same boring shit over and over again, ignore the fact the enemy design isn't varied leading to repetitive gameplay and ignore the fact the story is short? The should ignore all these flaws and give it a super high score because it looks pretty and has high production values? Who exactly is the biased one here? 7 isn't even a bad score. I don't think it's a massive insult for a good but flawed game to get a 7.
Graphics aren't everything.
I'm here to talk about the OST for a moment....wow listening to it again and 5 songs stuck out. Spoilers just in case.
Alibi
This song just screams 90's on the run music and captured the moment so well in the intro of the game.
Wavelength/Vs Fetch
This one called out on me due to the nature of the character. SomeoneDouble Crossedon the run and out for vengeance that did not want to be stopped till she finished her task of avenging her brother.
Right after Reggie's death.
Speed of Light
This was just about the moment.My personal top track.You think your friends are all dead and there's no way up that building and here comes Fetch with that punk 2000's ish save the day music lol
The last one sadly is not on the OST as far as I know and it'swhen you fight Augustine in her final form. This song was almost despair like no hope but mixed with the will to continue no mater what.
I might be weird for thinking this way about music but this is how it stuck out to me. The composer is just awesome and I hope he/she is reading this.
It can be an amazingly polished inFamous game, yet if inFamous is flawed at its core in ways that make it unfun, then that will be acknowledged. It being "what you should expect" doesn't negate those problems.Plays like an Infamous game, what did you expect?
Has anybody come across the music that plays duringIt's SO phenomenal, and I can't find it anywhere because I think it's just a musical score, not sure.your final battle with Augustine?
For reference, it's this music (captured via PS4Share). No spoilers in this one, so don't worry.
https://www.facebook.com/photo.php?v=10203099719351571&l=5889318189197734884
This is the entire OST. Hopefully its in there somewhere - there are helpful links to points in the thing for the different tracks
https://www.youtube.com/watch?v=FwjedH9ws-Y
Phenomenal soundtrack.
What are the chances of a locked 30 FPS patch?