endlessflood
Member
Just got my US version of inFamous from PlayAsia... no code 
WTF? What happened to every launch copy coming with the code?
WTF? What happened to every launch copy coming with the code?
shagg_187 said:Just to add to this, you CAN distinguish.
Highlight the save file. It should say:
- Chapter name and number
- Reputation (Hero, Champion, Thug, Infamous... you get the drill)
- Completion %
- Powers and Upgrades
- Districts
- Dead Drops
- Blast Shards
- Stunts
Infact, this is the MOST detailed save file I've ever seen in a game.
.GqueB. said:This thread severely lacks any talk about the voice of survival.
Felix Lighter said:I like the news reports but the voice of survival is an annoying douche bag. I haven't reached a point in the story that would explain why he's spouting propaganda against me.
I've not even been bothered by his voice. We dealt with Bales Batman and we can deal with this. You guys should voice him yourselves if you're that unhappy.Truant said:Cole sounds like a douche as well.
He's not a 'believable and relatable' character, as SuckerPunch put it.
There was a patch but I don't know for which regions.RamzaIsCool said:So have they fixed the language thing for the Dutch version? English is availeble right?
bryehn said:I'd still like to see full, GTA-style stats in this game. For instance, I have no clue how many people I've healed or how far I've grinded the train tracks.
From listening to Cole and Zeke talk, it's pretty obvious that Cole wasn't a good guy before the game started. Not a bad guy, just not that great of a person. That kind of adds to that feeling of having no personal reason (Trish sucks, Zeke sucks, City hates me) not to be evil that the game sets up pretty well.Truant said:Cole sounds like a douche as well.
He's not a 'believable and relatable' character, as SuckerPunch put it.
neorej said:I'm still dazed and confused about the very beginning of the game though...There's massive electricity shooting out of your ass and all the cops do is stand there, WTF?
dammitmattt said:I fully agree. This is a very annoying oversight, especially since they're obviously tracking this stuff internally, so why not share it with us?!?
Anyway, I'm having trouble with the shoot a guy with lighting then thunder drop on him stunt. What's the best situation to get this one?
Truant said:Cole sounds like a douche as well.
He's not a 'believable and relatable' character, as SuckerPunch put it.
Vik_Vaughn said:Got it yesterday and played the shit out of it last night. I was kind of on the fence (not a chainlink, lol) about getting it, and I'm glad I have it now. Excellent game so far.
My only problem is that I can't distinguish between 'side missions' and 'clearing the city of reapers missions'. I'm playing good, and there is a power that you unlock after playing 5 side missions. Well, it says I'm at 53% at clearing the enemies, but it's only showing that I've completed 2 side missions. I haven't gotten too far into the story missions (just got the grind ability), so maybe that's the problem?
Vik_Vaughn said:Got it yesterday and played the shit out of it last night. I was kind of on the fence (not a chainlink, lol) about getting it, and I'm glad I have it now. Excellent game so far.
My only problem is that I can't distinguish between 'side missions' and 'clearing the city of reapers missions'. I'm playing good, and there is a power that you unlock after playing 5 side missions. Well, it says I'm at 53% at clearing the enemies, but it's only showing that I've completed 2 side missions. I haven't gotten too far into the story missions (just got the grind ability), so maybe that's the problem?
it does.badcrumble said:Game froze on me last night partway through the first mission on the third island. I hadn't saved in like six hours. This game REALLY needs autosaving.
IIRC isnt that an optional "good" power?Sidzed2 said:If an enemy is standing on metal or wire, and I zap it, why don't they die?
badcrumble said:Hunting for blast shards is gonna be REALLY frustrating when there are only one or two left, I can already tell. Much more frustrating than Dead Drops.
Sidzed2 said:A few thoughts:
-Rockstar could learn a thing or two from this game when it comes to MID-MISSION CHECKPOINTS and INSTANT RETRIES.
-This game needs a true statistics list
-I find it weird that there isn't much creative use of Cole's Power. If an enemy is standing on metal or wire, and I zap it, why don't they die? Seems like a few missed opportunities.
-Love the comic book cutscenes.
It's not nearly as hard to find shit in inFamous though because of the L3 function.h3ro said:I hope they pull a page from Criterion's book and have a Save Analyzer that will show us what items we're missing. It was a great feature in Burnout Paradise when I was looking for the last Smash Gate in the entire game.
Sidzed2 said:-Rockstar could learn a thing or two from this game when it comes to MID-MISSION CHECKPOINTS and INSTANT RETRIES.
Valkyr Junkie said:Those powers are for karmic side missions, which there are 15 total of (5 per island). They appear as yellow icons on the map with either blue or red centers, but all won't be available immediately. All side missions (including the plain yellow icons) will clear the city of enemies.
Vik_Vaughn said:So what you're saying is to progress through the story and more of these karmic missions will appear?
Yeah, I have to say I feel like that's an oversight. Doing 10 of one and 5 of the other could be an interesting and valid choice, though. The fact that if you do anything not a multiple of 5 you get screwed over feels like a mistake, to me, but I'm not sure how fixable that is.Valkyr Junkie said:Yes, although I'm not sure if it completing side missions or story missions is what unlocks the karmic side missions. When they appear they will appear in pairs (one good one evil) and completing one locks out the other. Make sure that whatever you decide, you stay on that same path since you can't get that one power maxed out unless you complete either all 15 good, or all 15 evil.
Felix Lighter said:They actually did add mid-mission checkpoints with the Lost and the Damned and I'm pretty sure you could always retry missions in GTA IV, but there are definitely some other things they could learn from this game. Especially responsive on foot and camera controls.
Y2Kev said:GTAIV doesn't really do them the same. You get booted from the mission, go to the phone and warp to where you pick up the mission, and then start it over again. Really sucks. I don't remember how TLAD did it, but it does have checkpoints.
eznark said:No, the way GTA handles mission fails is utter shit and is the main reason I can't play them more than 30% without wanting to kill someone. You have to start at the beginning, always.
My first mission fail in inFamous was one of the stealth follow missions. I got to the point where the guy was setting the package down and he somehow say me and I failed. For a split second I was absolutely furious thinking I'd have to do the whole tedious thing again (not a fan of the follow side missions) but the game started me out like 2 seconds from the end of the mission.
So awesome.
Sai-kun said:I'm doing one that's right by the train tracks. How do I get him to not notice me? i'm just grinding back and forth on the rails above him.
Revolutionary said:It's not nearly as hard to find shit in inFamous though because of the L3 function.
I found 'em all by myself, without a guide - it's possible. lol
Just make sure to check all the piers, and move block by block and you should have 'em all if you did it correctly.
neorej said:Shards show up with L3??
Sai-kun said:I'm doing one that's right by the train tracks. How do I get him to not notice me? i'm just grinding back and forth on the rails above him.
BeeDog said:To balance out all the graphical complaints, does anyone else think the textures in this game are fantastic? I'm surprised at how good most of them are for a game of this scale.
Mrbob said:Use cover. Circle button is your friend. Hide behind cars or objects.
dammitmattt said:Don't be so loud. Hide behind walls and swing your camera around if you can't view from above.
templeusox said:Someone on the new Rebel FM podcast complained about the textures and I was pretty surprised. I think the textures look pretty good, though I don't have an acute eye for that stuff.
I think they are pretty cool myself. Though I hit a bug with them once, and actually it was really sweet.Shinjitsu said:I would recommend it, the more I use them the more I love thema lot of people seem kinda down on them, but the slow-mo kill you get when you one shot someone with them never gets old to me.
SanjuroTsubaki said:Well shipping out the game today. This has been along with SFIV the only memorable gaming moments this year. As noted above the death/respawn is one of the best I have seen in any video game.
Arthur was the one who talked about in what you're playing, but I don't think it was him. Could have been though.eznark said:Arthur?