Which is a problem. Every time NRS fixes something, 2 things break. I think it's almost a requirement with them.
It'll get better over time, but that's usually with balance patches. Zoning is really, really strong I this one. The maps are too wide.
I don't think it's about the levels being too large as much as the chip damage being too high, and not enough meter being gained on block. The meter-burn dash is a terrific mechanic for those match-ups, but it might as well not be in the game because it's hard to get the meter.
They can fix this with a small patch which changes no character.
Mkx got played competitively until IJ2 dropped. That respectable imo. People just like shitting on the NRS scene.
When MKX came out, it was the biggest competitive FG for like two months. Massive stream numbers and good tournament numbers, to the point where Combobreaker had it over Street Fighter IV as the main game.
In terms of the competitive scene and online population, no fighting game is as successful early and falls off harder than NRS fighting games.
I hope this is something that is addressed this time. Fewer patches, less breaking the game would be a good start.