No, but it wouldn't make sense anyway because it's not his animated series costume.
Oh, yeah, it's pretty far off. Not sure why I thought it was. Thanks!
No, but it wouldn't make sense anyway because it's not his animated series costume.
So I picked this game up for the Wii U last Sunday at Walmart (price matched for the TRU deal). I've played a couple other fighting games before, but I never really put any length of time into them. So does anyone have any tips for someone that's, essentially, new to the fighting game genre?
I played through the story mode on medium difficulty, and I beat classic battle mode with Deathstroke on medium; but if I try battle mode on anything harder than medium I get destroyed (not early on, usually around the 8th-9th opponent). I've been practicing some combos that I found on this site for Deathstroke and Aquaman, but it hasn't helped me much; I usually don't even get a chance to pull off the combos.
I'd appreciate any help, thanks!
Well, I'll just start off by saying that I don't play a lot of CPU matches, so my advice might not be the best.Sorry for re-posting this, but I'd love to know what exactly I'm doing wrong. Just some pointers on where to start would be great!
Injustice confirmed for the 9th EVO game.
I'm going to faint at this year's EVO (I'm going)Injustice confirmed for the 9th EVO game.
I'm going to faint at this year's EVO (I'm going)
Injustice confirmed for the 9th EVO game.
Does anyone have tips fighting against Hawkgirl? I fought this player 3 times and on the third round I acted like scrub and picked Superman to spam but he still got through to me. What's more scrubby is that I raged quit.
Does anyone have tips fighting against Hawkgirl? I fought this player 3 times and on the third round I acted like scrub and picked Superman to spam but he still got through to me. What's more scrubby is that I raged quit.
I'm confused about frame data. Is -33 block advantage good? I assume the lower the start up the faster it is but I really have no idea. Halp!
Would be more helpful to say what she was doing that was giving you trouble (and who you are playing as). Though rage quitting is a stupid thing to do.
SuperBonk said:What were they doing that you couldn't figure out? I feel like every Hawkgirl player plays differently, but that's mainly based on my very few mirror matches I've had where the other Hawkgirl had a completely different style than me.
Mace Charge can't be punished, at least not online, so don't even try. But a whiffed Mace Toss can be punished from like full screen. If she's staying in the air, find the right angles to get her out with heat vision or air grab. Her moves are very unsafe on whiff in the air. Other than that, just learn to block her relatively safe strings, just like any other character.
Ahh ok thanks!Nah, negative is bad and means you're unsafe. Closer to 0, like -1, is much better if you are not + frames.
So if an opponent's move is a 6 frame starter and a move leaves you -7 or worse, it'll hit you. Sometimes it can be a bit misleading though, like if you take something like Lobo's chain and it's blocked at max distance it is much harder to punish.
Is there any patch notes for injustice yet?
I know, I'm so disappointed in myself for rage quitting. I just cracked where I can't figure out what I'm doing or what I need to do to get in. I was brain dead and couldn't grasp very well. My problem with her are her dive kicks, her mace, there's a move that I don't know the name but she charges right at you and you could cancel it. Also, this player flies away to the nearest interactables and uses it against me. I do block but I still get pressured where I will press something, and she will punish me. I use Harley and Raven.
For Shaowebb and any other Lobo users:
Can you guys give me a good follow up after:
jump in 2, st.2, 1 xx low shotgun (bounce with trait)
normally I can connect a standing 1, but I find after doing the whole string I can only connect b+1, if you have any other followups let me know.
Great combo/setup (with trait activated):
j.i.2, st. 2, 1 xxlow shotgun, b+1 xx czar grab MB, b.3, j.2 , 2, 1 xx db2
44% damage, with a dirty overhead->low string
You're right.2, 1 connects again afterwards, so I've just been doing 2, 1, 3 after the shotgun bounce.
Replace db3 with db2 and your damage will go up.Lobo is sick with 1 meter:
j2, b2u1, 3~grab mb, b3, j2, 21~db3 - 51% (with trait 54%)
Replace db3 with db2 and your damage will go up.
I'm also having trouble with Cyborg.
Fought a Cyborg today who had the iaFireballs down. I wanted to kill myself.
Her divekicks are overhead and not safe on block. Block them standing and punish. Like I said, she's super unsafe when she throws the mace, so that's an easy punish (I never throw mace on the ground unless I want to bait a jump for an up mace).
Her mace charge is safe so just block it and you'll be neutral. If she's pressuring you that badly, just meter burn your B3.
Interactables are a problem with every character so just learn how to exploit/avoid them.
He gets completely destroyed by Raven though. Once she's full screen it's really hard to get in. I was having major problems today.
Does he use wake up sword flip like wake up thunder knuckle?Ran into Wolfkrone.
He has the shittiest Deathstroke ever.
Does he use wake up sword flip like wake up thunder knuckle?
Yes.
Was he screaming on the mic and screaming obscenities?
Does he use wake up sword flip like wake up thunder knuckle?
I still get losses when people d/c. Cool.
That sucks..Half of my losses came from rage quittersI still get losses when people d/c. Cool.
-33 is pretty horrible on block. Expect to get punished by anything that the other guy has that has 32 frames of start up or less.I'm confused about frame data. Is -33 block advantage good? I assume the lower the start up the faster it is but I really have no idea. Halp!
Event Hubs said:Frames Per Second
Street Fighter 4 runs at 60 frames of animation per second. The frame data for the characters shows how many frames of animation their moves take.
For example, Ryu's Standing Hard Punch when done up close has a total of 38 frames of animation, which means it takes 38 of the 60 frames per second to execute the entire move.
This information is valuable because you can compare all of a character's moves to see which does the most damage, has the quickest recovery, etc.
How to read frame data
Startup: The number here represents how many frames of animation take place before this move is capable of hitting your opponent.
Active Frames. The number here shows how many frames of animation a move is capable of hitting for.
Recovery Frames. This number shows how long it takes you to finish off the animation for a move before you can input another command.
Total: Total number of frames before the move's animation is complete and you can do another action.
Frame Advantage after Blocking. A number with a + before it means how many frames faster than your opponent you will recover if they block your attack. Negative numbers mean how much faster your opponent will recover than you after blocking it.
Frame Advantage after Hit. A number with a + before it means how many frames faster than your opponent you will recover after successfully hitting them with this attack. Negative numbers mean how much faster your opponent will recover than you after being hit.
Block stun: If your attack is blocked, this number shows how many frames of animation your opponent will be stunned for.
Hit stun: If your attack lands, this number shows how many frames of animation your opponent will be stunned for.
You could try using Alternate Controls and doing half circle motions instead. Those would probably work.Anyone have tips for being able to do back forward motions after blocking? I feel I can punish moves but can't get it because I'm holding back. Do you have to go back to neutral and then do back forward? Cuz holy fuck that's hard to do.
Not really sure at all, I feel like I can punish as soon as the combo is blocked but I have to do a 1 or a 2 and then back forward special. I wish I could hold back to block and just hit forward+1 to make the special come out. I guess I'll just keep practicing punishing shit. I swear I lose games I shouldn't because I know what they are going to do and I block it, but after that I can't do shit. Ugh.You could try using Alternate Controls and doing half circle motions instead. Those would probably work.
Also, are you sure you're just not trying to do the moves too soon?
That sucks..Half of my losses came from rage quitters
Well, you can set up a dummy in practice mode to keep doing whatever move(s) it is that you feel like you can punish and practice that way. Make sure you also set the thing to block everything otherwise you can't be sure what you're doing is a legit punish.Not really sure at all, I feel like I can punish as soon as the combo is blocked but I have to do a 1 or a 2 and then back forward special. I wish I could hold back to block and just hit forward+1 to make the special come out. I guess I'll just keep practicing punishing shit. I swear I lose games I shouldn't because I know what they are going to do and I block it, but after that I can't do shit. Ugh.
Yea, I'm gonna have to do that for sure. Thanks for the frame info!Well, you can set up a dummy in practice mode to keep doing whatever move(s) it is that you feel like you can punish and practice that way. Make sure you also set the thing to block everything otherwise you can't be sure what you're doing is a legit punish.
Just stopping by to say congratulations on the whole EVO thing. I don't give a shit if it was money hatted or whatever. Injustice deserves the spot more then skull girls.