Insane gaming experience in 4K 120Hz 21:9

Pretty much how I play my games on my 4K mon, side effects is you generally get a performance boost rendering less pixel despite rendering more objects on screen due to wider FOV

It's because at 21:9 you're rendering fewer pixels than at 16:9. I mean, it's pretty obvious, you literally have two big black bars at the top and bottom.
 
How do you get your settings to do that? I have a 65 inch 144 hz 4K tcl tv. Can I do it there too?

Set up custom resolutions in the nvidia CP.

Here's a decent cheat sheet of resolutions to try:

oSy1f65SKVLo15yW.jpg
 
I'm surprised people are experiencing 120Hz or 240Hz for the first time... man. Consoles really are behind aren't they. Been doing this since 2017.
 
time to ditch your "fake" 21:9
Got this on pre-order, shipping middle of march


HeisenbergFX4 HeisenbergFX4
Update - got it and love it :)
 
It's because at 21:9 you're rendering fewer pixels than at 16:9. I mean, it's pretty obvious, you literally have two big black bars at the top and bottom.

Yes but wider FOV also mean you rendering more objects on screen with a much wider angle. Guess geometric culling for most games are much wider than what you see in 16:9, I don't see too much pop in or missing geometry when using Lyall 21:9 hack. Almost every game is better in 21:9.
 
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I'm surprised people are experiencing 120Hz or 240Hz for the first time... man. Consoles really are behind aren't they. Been doing this since 2017.
Bullshit ? Both PS5 and Xbox back in 2020 were able to do 120 frames even in games like call of duty.

Ps5 pro is a 4070 level give or take and GT7 is 4K 120 fps ?

Just because 90% of the devs are shit at optimization even to reach 60 fps doesn't mean these consoles are weak.

All what u doing in pc is brute forcing shit developers work to get that high frames . my 5090 can't reach 4K 240 native at ultra settings ( not even 200. I think 170 max or 180 fps unless you wanna look at the sky all day ) and that is 5x the cost of a ps5 alone.
 
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It's because at 21:9 you're rendering fewer pixels than at 16:9. I mean, it's pretty obvious, you literally have two big black bars at the top and bottom.
If you have a proper ultrawide monitor you don't get black bars. The black bars appear when playing in 21:9 or 32:9 on a 16:9 panel. It is also not the same (you did not say this) as simply changing FOV.

There is not a direct 1 to 1 in pixel count as the numbers are different, but ultrawide in roughly the equivalent resolution produces a lot more pixels than 16:9.
At my resolution at 1440p (5120x1440) and 32:9, my monitor produces 7,372,800 pixels vs a 4K monitor 16:9 that produces 8,294,400. 4K 16:9 is under a million more pixels than 1440p ultrawide and 1440p is "half" the resolution of 4k.
A 4k ultrawide (again, not a direct 1 to 1) equivalent is to 11,059,200 which is under 3 million more than 4K 16:9.
 
...but aren't you just chopping off the top and bottom of the image since you now have less than 2160 vertical pixels?
I'd rather have all the detail personally
No, When I tried it in Star Wars outlaws, your field of view gets wider from the left and right, not sure if it chops some of the top or bottom, I got to check.
 
Bullshit ? Both PS5 and Xbox back in 2020 were able to do 120 frames even in games like call of duty.

Ps5 pro is a 4070 level give or take and GT7 is 4K 120 fps ?

Just because 90% of the devs are shit at optimization even to reach 60 fps doesn't mean these consoles are weak.

All what u doing in pc is brute forcing shit developers work to get that high frames . my 5090 can't reach 4K 240 native at ultra settings ( not even 200. I think 170 max or 180 fps unless you wanna look at the sky all day ) and that is 5x the cost of a ps5 alone.

Why are you playing on DLAA when DSR and DLSS/FSR exist on popular games? You named 2 games. Lets say the 98% of the library is 60 FPS max for consoles.
 
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Why are you playing on DLAA when DSR and DLSS/FSR exist on popular games? You named 2 games. Lets say the whole library is 60 FPS max for consoles.
No I am just saying that the PS5 and Xbox can easily do 120 fps at 4k ( obviously not native )

Just because not many games support it because of a dev choice / lack of talent for optimal optimization doesn't mean these systems are weak

And of course I am using dlss to lock my games like cod etc at 4k 240. Otherwise I wouldn't dream about it.

Single player games ? I don't care as long as it's above 80 frames
 
I play on a 21:9 monitor and what it made me realize first is that you can't sit as close to it as 16:9. It's really cool, but it doesn't instantly make all games better. I really like it for single player adventure games like Jedi Survivor, Tomb Raider, and Witcher.
Nearly every JRPG I've played has required me to run Flawless Widescreen as an imperfect hack. There's almost always weird glitches that are ignorable, but annoying, especially when. The pre-rendered scenes are 16:9. I HATED when FF16 would switch aspects for a cutscene that looked worse than regular gameplay.
 
No. If you watch a 2160p video on a 1080p screen do you chop the image off? No, it's just compressed into the available pixels. But, due to the ratio changing you do get more of a horizontal view. You actually gain view rather than lose it.

I use a 3840x1600 monitor at 144hz. It's definitely the best way to game OP. Welcome to the real MR
But you could gain "more view" up and down on same image with same aspect ratio. Why keep black bars? You guys see more with black bars?
 
Seriously? I swear I was an early adopter. Can you link to 4k 120Hz TVs that were available in 2017?

No, you're not understanding. HDMI 2.1 became a new standard in 2019. 2017 had HDMI 2.0b with 120 Hz panels at 1080P. If you turned on DSR Supersampling you could play your games at 120 Hz.

Anyways, LG OLED's, Samsung QLED's and Sony Bravia all had the capability with Tru Motion to some extent. Some names:

LG OLED C7
LG OLED E7
LG OLED G7
LG OLED W7
Sony XBR-55X900E
Sony XBR-65X900E
Sony XBR-65X930E
Sony XBR-75X940E
Samsung QN55Q7F / QN65Q7F / QN75Q7F
Samsung QN65Q8C / QN75Q8C
Samsung QN65Q9F / QN75Q9F

You could essentially use motion interpolation if you wanted.
 
No, you're not understanding. HDMI 2.1 became a new standard in 2019. 2017 had HDMI 2.0b with 120 Hz panels at 1080P. If you turned on DSR Supersampling you could play your games at 120 Hz.

Anyways, LG OLED's, Samsung QLED's and Sony Bravia all had the capability with Tru Motion to some extent. Some names:

LG OLED C7
LG OLED E7
LG OLED G7
LG OLED W7
Sony XBR-55X900E
Sony XBR-65X900E
Sony XBR-65X930E
Sony XBR-75X940E
Samsung QN55Q7F / QN65Q7F / QN75Q7F
Samsung QN65Q8C / QN75Q8C
Samsung QN65Q9F / QN75Q9F

You could essentially use motion interpolation if you wanted.

Ok so I wasn't crazy. The idea that a regular person was enjoying 4K 120Hz gaming on a big TV back in 2017 is pretty far-fetched. I had the C7 and upgraded to the C9 when it came out. It was such an amazing TV. Hell, it still is.
 
No, When I tried it in Star Wars outlaws, your field of view gets wider from the left and right, not sure if it chops some of the top or bottom, I got to check.

This

21:9 is also cool for movies.
Downside: some games fucking butcher 21:9.
Giving you less screenspace
People may be interested in https://www.wsgf.org/

It started as a site dedicated to the quality of widescreen compatibility in games (showing its age), but has since updated to focus on ultra wide. One of the things they use for measurement is whether a game decreases vertical resolution (vert-) to make it wider or increases horizontal (hor+). Obviously hor+ is what you want in this circumstance.

They also have patches and methods to achieve UW where needed.
 
Ok so I wasn't crazy. The idea that a regular person was enjoying 4K 120Hz gaming on a big TV back in 2017 is pretty far-fetched. I had the C7 and upgraded to the C9 when it came out. It was such an amazing TV. Hell, it still is.

My first was the CX for true 4K 120 Hz but I'm enjoying the smaller 42" C1 more tbqh. And just tried the 21:9 on the TV that's not a monitor. Honestly, its better than I thought. Playing Horizon Zero Dawn on it and god damn. Although I had to turn off Fluid Motion as it turns off HDR. GSync is just required for everything.

Also, yea the first time I played a game as mentioned in 2017 was Forza Horizon 4 with DSR turned on. The game is greatly optimized for PC at that time as well. Almost brought a tear to my eye. So damn good. That's when I became a snob at that very moment and let go of consoles from that day 🤣.
 
No, you're not understanding. HDMI 2.1 became a new standard in 2019. 2017 had HDMI 2.0b with 120 Hz panels at 1080P. If you turned on DSR Supersampling you could play your games at 120 Hz.

Anyways, LG OLED's, Samsung QLED's and Sony Bravia all had the capability with Tru Motion to some extent. Some names:

LG OLED C7
LG OLED E7
LG OLED G7
LG OLED W7
Sony XBR-55X900E
Sony XBR-65X900E
Sony XBR-65X930E
Sony XBR-75X940E
Samsung QN55Q7F / QN65Q7F / QN75Q7F
Samsung QN65Q8C / QN75Q8C
Samsung QN65Q9F / QN75Q9F

You could essentially use motion interpolation if you wanted.

Bollocks disingenuous reply.
 
But you could gain "more view" up and down on same image with same aspect ratio. Why keep black bars? You guys see more with black bars?
That isn't how it works. It doesn't replace any image with back bars. A viewport is variable.

A game played at the same FOV at 16:9 but at 1440p displays the same image as a game at 16:9 at 4k (2160p). The 4k screen just has more pixels to display the same image so can resolve more detail in the image.

A game played at 3440x1440p (21:9) displays the same image vertically and at the same detail level as the 16:9 1440p image (since vertically they are the same) but displays extra image horizontally as the ratio is higher. You are essentially expanding the view horizontally as your ratio increases rather than making the image more detailed due to higher pixel count.

Black bars are not happening. If you take a 4K screen and project a 21:9 1440p image on it you aren't just adding black bars and removing image. You're doing the above.
 
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