dancrane212
Member
Hunted and alone, a boy finds himself drawn into the center of a dark project.
Platform: XB1, PC (via Steam), PS4
Release Date: XB1 - June 29th, PC - July 7th, PS4 - August 23rd
Price: $19.99/£15.99
Player(s): 1
Format: Digital Only
Developer/Publisher: Playdead
ESRB: M
File Size: 2.31 GB (XB1)
What is INSIDE?
INSIDE is a cinematic platformer from the developers of LIMBO where you will play as young boy traversing through a series of platforming challenges and puzzles.
What's a cinematic platformer?
Cinematic platformers are a small but distinct subgenre of platform games, usually distinguished by their relative realism compared to traditional platformers.
These games focus on fluid, lifelike movements, without the unnatural physics found in nearly all other platform games.
How long is the game?
3½ to 5 hours.
What is the exclusivity arrangement on with Microsoft?
INSIDE is a "Console Debut" on Xbox One. Will eventually be on "many" platforms.
Is this an Xbox "Play Anywhere" title?
No.
Are there giant spiders in INSIDE?
Not likely...
Review Thread
IGN 10/10
Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. It’s a short ride, but one I felt compelled to take again – including a search for its mysterious hidden orb collectibles. Play it soon before anyone spoils a single big moment for you.
GiantBomb 5/5
It feels strange to talk so little in specific about a game I'm so impressed by, and I could write a review three times as long citing examples like the first time you put on that... ah, forget it. This is less a nod to overly sensitive spoiler culture and more an acknowledgement of Inside as a work of singular creativity and meticulous design, one of those games where the more it surprises you, the more it'll impress you. I have a hard time coming up with much, other than a conclusion that left me wanting a little more, that this game could do better. It's that question of the gap between ambition and fulfillment, a gap which here is all but nonexistent. Looking at and playing Inside gives the feeling that every surface, every animation, every light and pixel were placed and replaced until they all fit together just right. You see where the six years went. I can't even picture what kind of game Playdead could make another six years from now.
GameInformer 9.75/10
Inside has excellent gameplay, thoughtful puzzles, and deadly obstacles that are entertaining to avoid – but it feels wrong to call the game “fun.” The full experience, from its opening moments to a finale that left my mouth agape, is a strangely uncomfortable one. The world’s implied history immediately pulled me in, and it’s an experience I can’t put out of my head. My chest tightens as I recall the feeling of entering new areas, succumbing to surprise deaths and witnessing its many unexpected moments. By the end, I felt as though I had lived through someone’s horrible dream, and I couldn’t wait to do it all over again.
Spoiler Thread:
http://www.neogaf.com/forum/showthread.php?t=1240582
Thanks to More_Badass for the thread title.