More_Badass
Member
I always felt calling it a puzzle game or a puzzle platformer was doing the game somewhat of a disservice. There are puzzles sure, but they tended to act as world-building, as ways to establish the brutal atmosphere, and as means for you to traverse or overcome obstacles.I loved that the game was a simple puzzle game but if you really wanted to dive deep there was an incredibly sad and memorable story there.
Compared to say a Braid where the puzzles are the focus of the levels, and level-by-level you learn how to master a particular mechanic or whatnot. While in Limbo, it's a journey punctuated by hazards and challenges you need to overcome, that's constantly moving onto the next new obstacle to get past