Insomniac games hinting at a multiplayer game in development

IbizaPocholo

NeoGAFs Kent Brockman


We are looking for a Designer who can help produce high-quality experiences within our games. The candidate should have at least 5+ years of design experience, largely focused on level, mission, and open world activity design. The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content for both single and multiplayer games. This individual will be responsible for developing designs for layout, content, combat, and systems for an assigned project, and implementing these designs in game. This includes taking designs through pitch, concept, implementation, bug fixing, balance, and polish phases.

Essential Duties and Responsibilities include the following:

Creates clear and concise, visually oriented design materials that explain mechanics, systems, and features.
Pitches and presents designs to the team and department heads. Explores multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed. Develops and communicates layout, content, or system designs through written documentation, visual design materials, and verbal presentations. Builds basic level layout; work with the Art team on how to evolve the design in order to meet each discipline's goals and deadlines. Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines. Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
Addresses bugs and gameplay issues to assure a stable and polished product Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests. Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products. Other duties may be assigned.

A designer will be tasked in the following area of specialization:

Mission Design: Develops compelling linear gameplay scenarios or open world activities that tightly integrate other systems like, level layout, narrative, combat, and progression.
 
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How about they release a game first this generation before they start hinting about another game instead of releasing the same game for the 100th time.
 
Probably saw Across the Spiderverse and started drooling at the monetization possibilities. It'll be Destiny x Spiderverse... which doesn't sound AWFUL as a concept. Has to be better than one player switching between two protags because load times magic.
 
I wont hint but say it stright up:

I won't be playing.

Seriously...why cant some studio just release an Unreal Tournament/Quake 3 Arena type multiplayer game with all the classic modes and add skins to get their precious microtransactions?

It would be the easist GAAS imaginable.
 
Jim Ryan was a cynical gamer-hating suit with a get rich quick scheme that failed, but MS' race to the bottom scheme failed much worse so we don't talk about Jim much but we are paying for his inadequacy.
 
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