Into the Starfield - Ep 3: The Sound of Adventure

Sounds like a very classic sci fi, orchestral theme that wouldn't be out of place in Star Wars or Star Trek original MP. Niccccceeee.

All sci fi games since Mass Effect have been a lot more futuristic and electronic.
 
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Starfield is my most anticipated game since I started playing games back in the 80's and the music is a big part of that. I was born in '78 and share a name with a Jedi. I grew up with Star Wars and a big part of what made Star Wars so great is the music.

The music in Bethesda games has always been top-tier regardless of your stance on gameplay, character design, polish, etc. It has always been massive in scope and in scale. Fallout 4 and Skyrim each had three and a half hours of music that seamlessly mixed itself depending on what was going on. I played Fallout 4 for over 2000 hours working on mods and in that time the in-game music never felt old or tired as it fit the game setting so well.

After the quality of the music in The Outer Worlds, I'm super excited about what Starfield will offer in a similar setting with these guys putting it together. Can't wait for the gameplay trailer in the summer, this game is going to be absolutely epic.
 
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Let me ask all you whiners out there, are you just addicted to the traditional hype cycle of video games? You already know you are going to buy (or not buy) the game. Gameplay vids will come when we're way closer to the launch window so they can maximize the hype level CLOSE to launch, instead of doing it now and having a whole summer for the hype to die down. It's a smart approach and maximizes short attention spans, while still trickling out information that actually is cool (Music's been a major concern of mine with this game given the loss of their main composer, so this is awesome to me).

It just seems like people wants everyone to market like square enix, put out gaempaly and media wayyyyy to far in advance and burn out the hype meter too early.
 
imagination jerking off GIF


show me some of the game already Todd, Christ almighty.

Going to laugh when people can no longer say this. Will see what they have next.
 
Anyone expecting a gameplay reveal before Bethesda's conference in June is in for a big disappointment.

It's coming, don't worry. We just have to be a little bit more patient.
 
I visited the subreddit of this game to see if I could figure out what it was and I left even more confused. They seem to speak of the game as if they've seen it, talking about what they are going to do in each city, how they are going to pilot ships or explore planets, how it will succeed where other space sims have failed, how it's going to be the new Mass Effect.

I was expecting Skyrim in space but people seem to be going wild with the lack of information.
Hilarious. I remember being part of Cyberpunk discussions and forums for years after the initial teaser when there was no information and people's imaginations ran wild just like this. People were building it up to be the ultimate cyberpunk life sim. To be fair it was never gonna be that but damn the final product was like 90% removed from what people salivated about.

But yeah I doubt Starfield will be the ultimate space sim/RPG/exploration the subreddit have conjured up in their minds.
 
Yes, still on track



I think they've got the date set in stone now, makes sense why they announced it a year and a fucking half ago, so they could have ample time for the developers.

Don't forget this was rumored to be a Holiday 2021 title at one point. I think the Halo: Infinite kerfuffle and revealing it too early and all the negative backlash that got has put the fear of god in MS.
 
I love this stuff. No matter whether it comes with "pics!" or not I like good storytelling as a contrast to spraying blandness everywhere too early. I kinda like this build up - Especially if it at the end can fairly deliver.
 
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Not a total nothing burger. I found this bit from audio director Mark Lambert from the video interesting:

""The music is like the companion... the companion to the player in the single player game. We don't have control over how the player chooses to experience the game. Our sense of scale had to be totally readjusted in making a game on a planetary surface as we've always done before, and now, where you have these very vast distances against a black starry background."

He's saying in context of sound design/music, how you'll be able to listen to the ambiance and score as you travel in space. This seems to imply or confirm that there's gonna be some form of real time space travel like most space sims, rather than mandatory fast travel planet hopping like Mass Effect as some people have suspected.
 
why was my thread merged. i posted it literally the second it came up

I'm the OP of this thread not Draugoth Draugoth

what the hell


Am I being trolled? lol

EDIT: Apparently Draugoth was SOMEHOW faster than me by posting it so his thread got merged with mine? Idfk HOW you did it lol. i was literally waiting by the minute till the video was made public.
 
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why was my thread merged. i posted it literally the second it came up

I'm the OP of this thread not Draugoth Draugoth

what the hell


Am I being trolled? lol

EDIT: Apparently Draugoth was SOMEHOW faster than me by posting it so his thread got merged with mine? Idfk HOW you did it lol. i was literally waiting by the minute till the video was made public.

I posted two minutes earlier lol. :messenger_face_screaming: (I was surprised too)
 
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Is there a Starfield OT? If not, should create one, and just post this stuff in there.

Then maybe mods will start telling the weird haters who have no interest in the game to fuck off lol
 
Let me ask all you whiners out there, are you just addicted to the traditional hype cycle of video games? You already know you are going to buy (or not buy) the game. Gameplay vids will come when we're way closer to the launch window so they can maximize the hype level CLOSE to launch, instead of doing it now and having a whole summer for the hype to die down. It's a smart approach and maximizes short attention spans, while still trickling out information that actually is cool (Music's been a major concern of mine with this game given the loss of their main composer, so this is awesome to me).

It just seems like people wants everyone to market like square enix, put out gaempaly and media wayyyyy to far in advance and burn out the hype meter too early.

Why would you think everyone already knows if they are going to buy the game or not when they barely have an idea of what they are buying?
 
So you think the game would be better if we saw vertical slices and cinematic trailers at e3 for the last 4 years ?

I don't see the correlation

You said E3. I didnt. I want actual gameplay, no cuts, no edits. Pure gameplay videos. Until that happens, it is either getting delayed or it'll turn out into a buggy pos.
 
Why would you think everyone already knows if they are going to buy the game or not when they barely have an idea of what they are buying?

Because we're on a gaming forum and people tend to either love or hate Bethesda Elder Scroll/Fall Out games, plus the hardcore audience is an easy sell for AAA games, the mainstream one is the harder one, and they lose interest fast which lines up with waiting for a gameplay hype campaign starting up.

When I say everyone, I mean the statistics would likely show the hardcore neogaf posting users will already be in the easy sell category, they aren't the audience marketing professionals looking to spend their ad dollars on capturing, the fish there already bite on AAA releases without much bait, the real money and strategy has to be planned out for the bigger lake with tens of millions more fish that are harder to capture in bulk.
 
Because we're on a gaming forum and people tend to either love or hate Bethesda Elder Scroll/Fall Out games, plus the hardcore audience is an easy sell for AAA games, the mainstream one is the harder one, and they lose interest fast which lines up with waiting for a gameplay hype campaign starting up.

When I say everyone, I mean the statistics would likely show the hardcore neogaf posting users will already be in the easy sell category, they aren't the audience marketing professionals looking to spend their ad dollars on capturing, the fish there already bite on AAA releases without much bait, the real money and strategy has to be planned out for the bigger lake with tens of millions more fish that are harder to capture in bulk.

Ok then I think it follows that those who don't need the never-ending sales pitch, such as myself, are ready to see the game. If people "either love or hate Bethesda Elder Scroll/Fall Out games" then there is a lot to sell to those who are not in the "love" category. Either way, I don't think these little coffee table talks are going to do anything for the mainstream. We are 6 and a half months away from the release of a game announced four years ago. Overhyped games have been a thing that hasn't always turned out that well.

At this point, I'd be satisfied just knowing when they are going to show the thing. This doesn't feel like smart marketing to me. More like hubris.
 
Damn straight the score and audio integration during single player is a massive deal. This sounds immersive, emotional and perfectly placed to set the tone of the game itself. I'm excited for Starfield. Wonderful to see passion and talent in this video. I'd like to see the bloody game though.
 
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I am confident because I like Bethesda games. But good Lord... I don't care anymore for concept art. Let me see the game.
 
I like how into his own work this guy is. Sound/music is a lot of times underrated because you don't focus on it, but it truly helps build the environment
 
There's a character artist over on reset who just left Bethesda last week talking about certain tidbits, like flying the ship and that once a week they have to play the game and shits like that..
 
He's saying in context of sound design/music, how you'll be able to listen to the ambiance and score as you travel in space. This seems to imply or confirm that there's gonna be some form of real time space travel like most space sims, rather than mandatory fast travel planet hopping like Mass Effect as some people have suspected.

A mix of No Man's Sky and Skyrim/Fallout would be almost too good to be true. If there's really seamless traversal between planets then I assume the number of planets is much more limited than in games like NMS.
 
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