Introducing Battlefield Labs - Help shape the future of BF

So the big question

Are people having fun?
Absolutley...I hope people do not takes its current quirks as a neg and judge it just from this test. Apart from pop in ..bein shot through walls I'm mclovin it.
Took a bradley to a enemy spawn point and wish i could have captured those 5 mins of mowing them down lol...highlight for me was a soldier on fire running past me screaming. was so comic like..love me a battlefield moment
 
The pre-alpha is phenomenal. It really feels like they've made BF3/4 for the modern era.

I'm primarily a PC player but was invited on PS5 for some reason (idm, rather that than nothing) and aim assist seems to be pretty weak, although my controller aiming is absolute dog shit nowadays so take that with a pinch of salt.

BF6 has the soul of the core Battlefield experience, and I really think they're onto an all-time winner with this entry from what I've played so far.
 
Am not at home today but got an invite for the PC test a few minutes ago.
I'll give it a go tomorrow, I already hate the idea of weapons not being class locked but I'm excited to try it nonetheless, I miss the BFBC2/BF3/BF1 days so much, I'm really yearning for a good Battlefield experience again.
 
They need to remove this; it goes directly against core BF design. Weapons being locked to specific classes made me want to use other classes for that reason. It made them unique without having to have a bunch of hero characters with abilities.

Said before and I'll say again

Having unlocked weapons, makes "play your role" irrelevant!!!
 
Yeah i really hope they backtrack on that decision and we get class specific weapons again. We'll see if they are willing to listen this time.
 
Personally really feel like this whole class locked weapons conversation is massively overkill and barely impacts the game at all.

That said, if they do revert the change the more traditional locked approach, I won't mind either way.
 
I must be one of the few who is okay with no class based weapons, just weapon bonuses.

MANY people play classes based solely on their guns, and have found that in 2042 there is a much larger mix up of classes being used due to no weapons being locked to specific classes.

Perhaps they have actual game data that shows this.
 
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This game are gonna be a showpiece for current gen consoles truly amazing each new alpha build looks better than its previous one can't wait for full reveal
 
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I must be one of the few who is okay with no class based weapons, just weapon bonuses.

MANY people play classes based solely on their guns, and have found that in 2042 there is a much larger mix up of classes being used due to no weapons being locked to specific classes.

Perhaps they have actual game data that shows this.

Classes and weapon locks, means you can read the battlefield better due to player silhouettes, you can instantly understand the rock paper scissors aspect of the gunplay

No class weapon lock basically means everyone will just pick the same meta weapons on any class, so it'll basically be rock rock rock

Bf2042 unlock weapons for classes just proves it, since that game has 0 identity for classes, and is soulless (imo imo imo), and therefore gunplay is bland as fuck (that and horrific maps, and everything else)
 
Classes and weapon locks, means you can read the battlefield better due to player silhouettes, you can instantly understand the rock paper scissors aspect of the gunplay

No class weapon lock basically means everyone will just pick the same meta weapons on any class, so it'll basically be rock rock rock

Bf2042 unlock weapons for classes just proves it, since that game has 0 identity for classes, and is soulless (imo imo imo), and therefore gunplay is bland as fuck (that and horrific maps, and everything else)
Considering the gigantic flop it was you'd think using 2042 as an example would be the last think people would do and whatever lessons DICE learned from that game would be about what not to do, but here we are.
 
Gameplay
 
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