Introducing Battlefield Labs - Help shape the future of BF

So the big question

Are people having fun?
Absolutley...I hope people do not takes its current quirks as a neg and judge it just from this test. Apart from pop in ..bein shot through walls I'm mclovin it.
Took a bradley to a enemy spawn point and wish i could have captured those 5 mins of mowing them down lol...highlight for me was a soldier on fire running past me screaming. was so comic like..love me a battlefield moment
 
The pre-alpha is phenomenal. It really feels like they've made BF3/4 for the modern era.

I'm primarily a PC player but was invited on PS5 for some reason (idm, rather that than nothing) and aim assist seems to be pretty weak, although my controller aiming is absolute dog shit nowadays so take that with a pinch of salt.

BF6 has the soul of the core Battlefield experience, and I really think they're onto an all-time winner with this entry from what I've played so far.
 
Am not at home today but got an invite for the PC test a few minutes ago.
I'll give it a go tomorrow, I already hate the idea of weapons not being class locked but I'm excited to try it nonetheless, I miss the BFBC2/BF3/BF1 days so much, I'm really yearning for a good Battlefield experience again.
 
They need to remove this; it goes directly against core BF design. Weapons being locked to specific classes made me want to use other classes for that reason. It made them unique without having to have a bunch of hero characters with abilities.

Said before and I'll say again

Having unlocked weapons, makes "play your role" irrelevant!!!
 
Personally really feel like this whole class locked weapons conversation is massively overkill and barely impacts the game at all.

That said, if they do revert the change the more traditional locked approach, I won't mind either way.
 
I must be one of the few who is okay with no class based weapons, just weapon bonuses.

MANY people play classes based solely on their guns, and have found that in 2042 there is a much larger mix up of classes being used due to no weapons being locked to specific classes.

Perhaps they have actual game data that shows this.
 
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This game are gonna be a showpiece for current gen consoles truly amazing each new alpha build looks better than its previous one can't wait for full reveal
 
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I must be one of the few who is okay with no class based weapons, just weapon bonuses.

MANY people play classes based solely on their guns, and have found that in 2042 there is a much larger mix up of classes being used due to no weapons being locked to specific classes.

Perhaps they have actual game data that shows this.

Classes and weapon locks, means you can read the battlefield better due to player silhouettes, you can instantly understand the rock paper scissors aspect of the gunplay

No class weapon lock basically means everyone will just pick the same meta weapons on any class, so it'll basically be rock rock rock

Bf2042 unlock weapons for classes just proves it, since that game has 0 identity for classes, and is soulless (imo imo imo), and therefore gunplay is bland as fuck (that and horrific maps, and everything else)
 
Classes and weapon locks, means you can read the battlefield better due to player silhouettes, you can instantly understand the rock paper scissors aspect of the gunplay

No class weapon lock basically means everyone will just pick the same meta weapons on any class, so it'll basically be rock rock rock

Bf2042 unlock weapons for classes just proves it, since that game has 0 identity for classes, and is soulless (imo imo imo), and therefore gunplay is bland as fuck (that and horrific maps, and everything else)
Considering the gigantic flop it was you'd think using 2042 as an example would be the last think people would do and whatever lessons DICE learned from that game would be about what not to do, but here we are.
 
Gameplay
 
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On the topic of the weapons being locked to classes or not:

It's much superior when locked to certain classes for balance reasons, and also to be able to recognize what weapon an enemy will be carrying. Someone looking like a sniper shouldn't be able to shoot an assault rifle at you, imo.
 
On the topic of the weapons being locked to classes or not:

It's much superior when locked to certain classes for balance reasons, and also to be able to recognize what weapon an enemy will be carrying. Someone looking like a sniper shouldn't be able to shoot an assault rifle at you, imo.
This doesn't work though.

In BF4, everyone had access to carbines, so a recon would just be rocking a carbine that was just as good as an AR anyway (I primarily ran carbines in that game across all classes). Knowing what weapon an enemy will be carrying makes zero difference to your decision making moment-to-moment, not once have I ever considered that.

The argument for locked weapons starts and ends at 'class fantasy'.
 
This doesn't work though.

In BF4, everyone had access to carbines, so a recon would just be rocking a carbine that was just as good as an AR anyway (I primarily ran carbines in that game across all classes). Knowing what weapon an enemy will be carrying makes zero difference to your decision making moment-to-moment, not once have I ever considered that.

The argument for locked weapons starts and ends at 'class fantasy'.
I wasn't a fan of it in BF4 either.
The best class balance and synergy was there in Bad Company 2, imo.
 
This doesn't work though.

In BF4, everyone had access to carbines, so a recon would just be rocking a carbine that was just as good as an AR anyway (I primarily ran carbines in that game across all classes). Knowing what weapon an enemy will be carrying makes zero difference to your decision making moment-to-moment, not once have I ever considered that.

The argument for locked weapons starts and ends at 'class fantasy'.
This.

It's not that I mind weapons being locked to specific classes, but it's just dumb for no reason.

To me, it just shows that they can't make a good class-system.
The abilities/passives should define each class, not the weapons.
 
This.

It's not that I mind weapons being locked to specific classes, but it's just dumb for no reason.

To me, it just shows that they can't make a good class-system.
The abilities/passives should define each class, not the weapons.
They have a good class system. Having weapons groups specific to certain classes helps flesh it out. They have always had a decent range of guns for each class but if you want a full on sniper rifle then you are going to be recon.
 
Classes and weapon locks, means you can read the battlefield better due to player silhouettes, you can instantly understand the rock paper scissors aspect of the gunplay

No class weapon lock basically means everyone will just pick the same meta weapons on any class, so it'll basically be rock rock rock

Bf2042 unlock weapons for classes just proves it, since that game has 0 identity for classes, and is soulless (imo imo imo), and therefore gunplay is bland as fuck (that and horrific maps, and everything else)
Eh, people use tons of different guns in 2042.

When it comes to class identity and what to expect in fights well we can point to BF4 where all classes had shotguns, DMRs, and Carbines (a mix of SMGs and ARs) as all class weapons.
 
They have a good class system. Having weapons groups specific to certain classes helps flesh it out. They have always had a decent range of guns for each class but if you want a full on sniper rifle then you are going to be recon.
Like I said, I'm not against weapons being locked.
I just think it's dumb and unnecessary.

BF is not a fuckin hero shooter.
No, but classes in BF have different abilities/skills, do they not?
Or 'gear pieces'/passives (which is just the same thing).
 
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I'm playing the Alpha on PS5. There is an option for Performance Mode at 120hz. It mostly stays on target at 100~120fps (PS5 Pro here).
 
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Got my invite this morning. Played roughly 10 matches or so and I like it. Reminds me more of BF3/4 which is a plus.

Played half and half on M/KB and controller and it feels good on both IMO. BF2042 felt like shit on a controller for me. It's been so long since I've used a controller in BF3/4 so no clue how it compares/compared.

I'm playing the Alpha on PS5. There is an option for Performance Mode at 120hz. It mostly stays on target at 100~120fps (PS5 Pro here).
Jealous. Unfortunately it runs like shit on my 5600x/4070S PC.

Is there M/KB support on console?

Game is pure balls lmao
Why?
 
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So the big question

Are people having fun?
I surely am. I hadn't been this excited about a Battlefield game since 4. The movement seems more refined. The Gunplay feels like it's "heavier" than BF4 but "lighter" than BF3. Combine that with more fluid movement and you got yourself a decent Battlefield game. Audio also is fantastic, especially on the "War Tapes" setting like previous entries. Hadn't experienced much "levolution" events yet. So, I'll be jumping on that tonight most definitely. There are some nit picks I have....

HUD seems to be really cluttered. Lessen the font or the amount of stuff on screen.

SCAR-H.... I think (Default weapon for Assault Class) has a lot of spread. Should be tweaked a bit, not a lot.

Overall it's been a long great time. It felt so refreshing playing a modern shooter again with substance.
 
remove the piss filterremove the piss filterremove the piss filterremove the piss filterremove the piss filterremove the piss filterremove the piss filterremove the piss filterremove the piss filterremove the piss filter. thats all im gonna say. The shit filters are the absolute worst kind of environment art decision. Its like being forced to be colorblind and every single damn map looks the same. Gibralter should not look like the fucking drabbest parts of the middle east.


depositphotos_303722480-stock-photo-convent-place-gibraltar-downtown-british.jpg
 
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