Introducing Battlefield Labs - Help shape the future of BF


Nohate Nohatespeech GIF by MIAU!
 



In February, we announced
Battlefield Labs
as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.
Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we've completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:
  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.
Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!WHAT'S NEXT
Now that we've wrapped up initial server performance and stability concerns, we've validated a solid foundation for a core Battlefield experience. We're now ready to continue scaling Battlefield Labs testing globally.
Throughout May, we'll be inviting more players across Europe and North America, and will start to include select areas of Asia.
Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.Destruction also remains an ongoing topic across our play sessions. We'll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.
Following Community Updates on
gunplay
and
destruction
, we'll be back in the future to talk more about classes and the all-out warfare experience.
GET INVOLVED
If you're excited to help us validate the future of Battlefield then you can still
sign-up now
. Read our
FAQ
if you'd like to learn more, and be sure to join the discussion on our
Battlefield Discord
.
Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.
We're looking forward to what's next with you!
//The Battlefield Team
 
Really??? Nothing here ofc. Im playing these games since the first BF. Looks like DICE dont want my feedback :(
Yeah

They 100% should have some sort of weights in place to reward their most loyal fans

That said I have a ton of hours in BF games but way more in the earlier games vs more recent ones
 
Jesus I so desperately want to get into these playtests. I have 300+hours in 2042 I did my time please let me play lol
same! i'm embarrassed at the time i've put into it. like 30 full days of my life (600+ hours - not to mention like a 1.62 K/D all INFANTRY) hahahaahaha and NOTHING on the god damn playtest. then you get some loser fumbling around like an asshole streaming it from india. FFS. reward your loyal players!
 
There's already an FPS out there for you to jump around and slide cancel like a spasming paraplegic. Battlefield should be somewhat grounded in reality.

Enhanced movement was most certainly not that.
High Mantle, Crouch Run, Sliding, Reverse Dolphin/Reverse Prone and Land rolling werent an issue.
People make it seem like you were seeing the techniques everywhere.

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The roll was also mostly punished if an enemy was anywhere near, cuz you cant shoot while doing i.
It was also so rare you could easily have forgotten it was even possible.
Remember that the prior "solution" was that people would spam the parachute.......that even less realistic than someone jumping and rolling when they land to minimize damage.



Im always shocked when I hear people bad mouth enhanced movement?
It should be the staple movement system for Battlefield going forward.
 
The problem with the thread title is BF isn't BK. I can't order a BF Whopper my way.

Because if I could, there would be, as a rule of thumb, no enhanced movement ie no animations.

That shit works fine in a sp shooter of some sort. MIght work fine in some super serious simulation game. But BF, the scope of BF as a large team based shooter, in an online multiplayer setting, the bigger maps, the already numerous tactics and roles to play as a soldier on the ground or in a vehicle, ... this fluff stuff just gets in the way.

And what happens is ...well if there some real advantage to be had then everyone is going to be doing it. And if there isn't then it won't be used.

And if everyone needs to use it to compete then you have to question is it really adding fun if you have yet another key to press to compete during the game? IT's not primarily a skill based sp shooter. It's a team based shooter that ideally should be played from and focused on a team strategic level and less on a 1v1 skill level. And animations in online multiplayer? They always seem a bit wonky (game state wise.)

And what are the tradeoffs? I basically saw 100% negative tradeoffs for the animations in BFV. It made entering and exiting vehicles (vehicles being one of the reasons BF even exists) much less fun for example. The fun of jumping out of planes was lessened to a great degree. Just getting in a jeep and getting out was made much less fun.

To me less is more in many cases.
 
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Im always shocked when I hear people bad mouth enhanced movement?
It should be the staple movement system for Battlefield going forward.
Because if you go back and play something like Black Ops 2, the game was still very fast paced without people matrix dodging your shots spamming wombo combos on their Scuf controller.

Battlefield 4 is what they should be aiming for. You are not a super soldier, you're a cog in the war machine.
 
Because if you go back and play something like Black Ops 2, the game was still very fast paced without people matrix dodging your shots spamming wombo combos on their Scuf controller.

Battlefield 4 is what they should be aiming for. You are not a super soldier, you're a cog in the war machine.

I loved Battlefield 3 and 4 and 1 and low key Hardline.
But the best movement in any Battlefield game was Battlefield V because they introduced enhanced movement.
It wasnt COD fast, not even close, you couldnt compare the dolphin diving and shit from CoD to BFV, let alone omnidirectional that BlackOps introduced.
Everything was more grounded.

Did you play BFV?
And if you did was enhanced movement anywhere near CoD levels of people "matrix dodging"?

I played quite a bit, and it most certainly was not anywhere near as pervasive as you make it seem.
Even in the BFLabs clips we have seen, we arent seeing soldiers doing any sort of super human stuff.

You are complaining about something that doesnt actually exist.
 
High Mantle, Crouch Run, Sliding, Reverse Dolphin/Reverse Prone and Land rolling werent an issue.
People make it seem like you were seeing the techniques everywhere.

It was also so rare you could easily have forgotten it was even possible.
Remember that the prior "solution" was that people would spam the parachute.......that even less realistic than someone jumping and rolling when they land to minimize damage.
if you aren't seeing those things everywhere it is because they aren't needed. And thus why have them? They aren't needed for this game. IT's (not) a super serious sim. And it's not a 1v1 fighting game.

And parachuting as you jump off tall places was BF! Just like picking up the (complete) kit of a dead soldier was BF.
 
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if you aren't seeing those things everywhere it is because they aren't needed. And thus why have them? They aren't needed for this game. IT's a super serious sim. And it's not a 1v1 fighting game.

And parachuting as you jump off tall places was BF! Just like picking up the (complete) kit of a dead soldier was BF.

So what exactly are you complaining about?
That players have more gameplay options?
Its not something pervasive, so it doesnt actually affect you, specifically you in anyway.
Players who like enhanced movement can use it, those who dont, well dont.
ii know people who didnt even know you could roll land or corner lean.


Maybe you forgot what Parachute summing was, we are talking about people parachuting off two story buildings with basically no repercussions.
If you are gonna parachute scum from a height not feasible, you should receive damage, ill hear your parachute and take you out.
Otherwise roll which is quieter, has no damage but has frames where you cant shoot.
Or use neither.
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Options.










P.S Battlefield most certainly is NOT a super serious sim.
 
So what exactly are you complaining about?
That players have more gameplay options?
Its not something pervasive, so it doesnt actually affect you, specifically you in anyway.
Players who like enhanced movement can use it, those who dont, well dont.
ii know people who didnt even know you could roll land or corner lean.


Maybe you forgot what Parachute summing was, we are talking about people parachuting off two story buildings with basically no repercussions.
If you are gonna parachute scum from a height not feasible, you should receive damage, ill hear your parachute and take you out.
Otherwise roll which is quieter, has no damage but has frames where you cant shoot.
Or use neither.
Bloat and useless options that only serve to make the quality of the gameplay funky and worse off.

You have a weird argument that sums up to " hardly anyone uses this new stuff so why not put more of it in. "

Parachuting off 2 stories was fine.

PS. "Not" was supposed to be in front of "a super serious sim." Typo on my part.
 
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Bloat and useless options that only serve to make the quality of the gameplay funky and worse off.

You have a weird argument that sums up to " hardly anyone uses this new stuff so why not put more of it in. "

Parachuting off 2 stories was fine.

How is it making gameplay funky or worse, if you, specifically you dont use it and you specifically were never disturbed by it?
It would be like arguing against a specific gun being in the game when you dont use it and dont get disproportionately killed by it.
But some players like it and use, it doesnt affect you in anyway.
You complaining for complaining sake.

BF4 had a bunch of clone guns and clone attachments, but some people like the look of a certain gun or the Kobra, it gave players options.
The first aid pack vs the first aid box, so few players actually used the pack vs box, but my crew used the pack almost exclusively because it healed one player faster than the box which could heal multiple and gave you more points.
Options.

Giving more gameplay options to players who want and can use them doesnt detract from your enjoyment of the game.


My argument is why take it out when some players use it and it doesnt disturb other players.
You are claiming enhanced movement was an issue but what you described you didnt want was never what enhanced movement was so in effect it seems it actually wasnt an issue for you.
Soooooooooo.........
 
How is it making gameplay funky or worse, if you, specifically you dont use it and you specifically were never disturbed by it?
It would be like arguing against a specific gun being in the game when you dont use it and dont get disproportionately killed by it.
But some players like it and use, it doesnt affect you in anyway.
You complaining for complaining sake.

BF4 had a bunch of clone guns and clone attachments, but some people like the look of a certain gun or the Kobra, it gave players options.
The first aid pack vs the first aid box, so few players actually used the pack vs box, but my crew used the pack almost exclusively because it healed one player faster than the box which could heal multiple and gave you more points.
Options.

Giving more gameplay options to players who want and can use them doesnt detract from your enjoyment of the game.


My argument is why take it out when some players use it and it doesnt disturb other players.
You are claiming enhanced movement was an issue but what you described you didnt want was never what enhanced movement was so in effect it seems it actually wasnt an issue for you.
Soooooooooo.........

Putting useless (doesn't bring anything new to the table) sht into games is called bloat. I'm against that. I happen to think one could better use resources elsewhere.

And realize your argument is just as effective used against your stance ;) AS (again) you're basically saying I'm for putting useless shit into games because you don't have to use it and it isn't used much anyway.

Whatt does the roll add? Nothing. It just gives you a dumb micro-movie to look at it. It takes control away from the player. And might even make you use another key on top of the more than enough keys already being used. Is there any real advantage to it? Given most people didn't seem to bother which you seem to acknowledge as well...I would say no there is real advantage and thus why have it in there?

And I am very much against putting 100 guns into a game that behave roughly the same way. It's not real choice. It's just noise. (But I do get people like their guns. EVen though it doesn't any real choice. Just some people need it to distract themselves from the fact they don't like the game actually? Or just love guns? Or collecting guns is the game? )

The pack vs box option in BF4 was mostly not a real choice either. Half dozen one, Six the other. And quite frankly I mostly just revived people as it was because why bother healing them when you can insta-revive and when people auto healed back anyway.


But ok you're for just putting lots of 'garbage' into games that doesn't offer real choice or meaning. More the better. ;)

I'm much more less is more. I can see some point in having some (superficial) choice in types of weapons like sniper rifles. But it really doesn't add anything to the gameplay to have 100 different types of sniper rifles. It becomes more about fashion than form and function. That's when they lose me.

YOu're arguing more from a fashion (and fashion is fun) perspective.

I'm arguing more from a gameplay and real choice is fun perspective.
 
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