

Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).
If you're a developer who wishes to have your game featured, please talk about your game in the thread and if the GAF community at large likes the game then your wish just might be granted. Please note that there's a difference between posting about a game you made and just advertising your game with no further interaction with the community, this thread is not for the latter and such advertising behavior is frowned upon.







Traps n’ Gemstones was an out-of-the blue surprise for me. I had no idea the game was coming, but once I saw the screenshots and trailer, it was an instant purchase. Traps is a Metroidvania platformer, set in the sprawling hazardous caverns and rooms of an Egyptian temple. Every aspect of the game feels well crafted, from the tight controls and charming visuals to the varied puzzle mechanics. Fight enemies, unlock new gear, descend deeper into new areas and explore places that were previously inaccessible, find relics and treasure. Traps n’ Gemstones is just a fun polished experience, easily worth the price.
Easily my favorite game this week. Excellent game, and it's cool seeing the map fill in as you explore more and more of the temple
Its very metroidvania, with a large map full of dangers and things to collect, places you cant reach without the proper thing needed, weapons, gadgets, so far a good story, DonutGames seal of quality: Controls are spot on, NO IAP,... its fantastic, loving it.
Replaces Bubble Pig (outstanding bouncy platformer with many gameplay mechanics, secret areas, combos,...) as my favorite Donut game.
Finished Traps n Gemstones yesterday. One of the better iOS games I've played. Highly recommended






[Made by GAFer isTomgames]I hope we're not breaking the rules here, but our game, Mad Bullets will be released on the 17th of july! Most importantly the app will be available for download for FREE on the App Store!
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As You may know, Mad Bullets is an endless railshooter, placed on western locations, with fully destructible environments and most of all, a very easy controlling and fun gameplay. Mad Bullets will be available on iOS platform (iPhone, iPad) for FREE, with in-app purchases.
And here are some more important informations for the record:
- More than 50 levels, with 200 missions
- Dozens of enemies with various attitudes
- Mini games that will maximize your reflexes
- And an audiovisually thrilling experience!
This is actually a well done shooter so far. Reminds me of a Time Crisis/Virtua Cop type shooter. Graphics are great and cartoony and I really like the color based RED = bad guy/thing, GREEN = good guy/thing. Makes it obvious what I should shoot.
As for IAP, I have only played it for a little bit but mostly it seems like the IAP is only for continuing/boosts? It seems like if I simply want to go through levels shooting things I can do that all I want too. (so no wait timers)
For the limited amount of time I've played it I've enjoyed it a lot!






Yes. I am playing Monster Hunter right now on my iPad Mini and it's, as expected, the best iOS game to date.
- Not counting the upscaled PSP cutscenes, the game looks amazing. Extremely crisp.
- 30 frames per second on my iPad Mini (NON-retina). It never drops below 30 which makes the gameplay true to the original game(s).
- Controls are fucking fantastic, but it will take some time for new players to adapt. I'm currently playing with my right hand using the "claw"-technique.
- Tons and tons of content to be had, but that's expected from a Monster Hunter game.
Buy this. This is literally the best thing you'll be able to buy on iOS if you're even remotely interested in the genre.
At least Monster Hunter is a great port, it actually runs at 60fps with improved visuals, supports controllers, features multiplayer and basically does everything right unlike DQ8. At least I haven't read any real negatives about Monster Hunter while DQ8 had a ton of them (par for the course for a SE port).
Just wanted to leave some impressions after a few hours:
- gameplay is freaking amazing. This is my first MH title and it's awesome.
- touch controls work incredibly well
- game is easy to understand, but features some really great and deep mechanics
- tutorial is quite long but it perfectly explains everything you need to know
- lock-on camera for big monsters is godsend
- graphics are quite nice, specially since this is a port of a PS2/PSP game
- big monster battles are mind blowing and feature some deep strategy
- no IAP whatsoever makes it even better. I'd rather pay $15 for a game than $1-4 a be forced to pay just so I don't have to go through cooldowns and similar shit that some "free" to play games force on you
If you have a supported iDevice (works on unsupported too, but you have to do some editing), buy this game NOW.
[Impressions from:] http://www.neogaf.com/forum/showthread.php?t=815854






945 MBImportant Civ question - how big is the install? Space is at a premium.
Played the first 10 minutes of civ rev 2, it's definitely civ rev that's for sure. Feels like a simpler and more streamlined version of civ 3. Graphics are cleaner than the pictures made them seem though.
I'll post more impressions tomorrow once I have more time.
Early impression of Civ Rev 2 is much like that above. It looks nicer, especially on the ipad and the interface is solid and tutorials/civ pedia are there. But other than that it seems to be pretty much the same as the first game.
So early call is if you don't have either? It'll be the one to get and should be a great ios strategy game. But the $15 ($18.50 for me) price tag might be too high for what seems pretty incremental.
I'll dig in a bit more.
The buyer's remorse is strong I'm afraid.
Not that it is all that bad, but Civ Rev 1 is fine at this point.
Finished a game of Civ Rev 2 on King difficulty. I would consider this more a "2.0" than a full fledged sequel. There are some tweaks/new things but nothing that really effects your strategies from the first game. Basically things that were DLC in the first game are the new things in this (Wonders, new technology). At least it's nice to have a graphics engine now that is based on the PS3/360 version instead of the DS version.






Made by GAF's own revenantkioku, you can also find the game's OT here!
This game is seriously great. I'm not huge on sliding puzzle games, but the timer element fills my twitch gaming need perfectly and it really is one of those games where you want to keep going back for a better high score.
Best $0.99 I've spent in a long time.
And the music!
This game needs more love.
It took me a while to get into it, but the music is so laid back it just makes you want to keep playing, and once the game system clicks, it's really easy to get hooked.
Ad-supported so worth a download, at least — what have you got to lose?






Hello guys, second post. I want to talk about a game that is giving me tons of fun, called 99 Bricks Wizard Academy from WeirdBeard. It is a tower physics strategic building game with NO IAP that shares some similarities with Jenga -tower equilibrium, but instead of removing pieces, you have to add them- and with Knightmare Tower -the thrill of the ascent-.
There are different classes to play with -each one adding some story bits to the game new tutorials-, many upgrades like new robes, magic wands or your power ups. The power ups -and the physics engine- adds a strategic element to the game and used wisely can save your tower from falling down. These include lightning to remove unwanted blocks or concrete, to make them sticky to each other and many more. And to top it, there are evil rival wizards that are trying to crush your creation, like speeding up the blocks or making giang blocks.
Seriously, I didn't have this much fun since a long time. Its 2.99$ and so worth it.
Yeah, I've been hooked on 99 Bricks since I got it yesterday. Almost four hours and I rarely put that much time into a single IOS game in one day. This game is really addictive
The last building/balancing game I played was the Perfect Balance Collection. Besides Perfect and Imperfect Balance, I hadn't found any other similar games that really held my interest. 99 Bricks is my favorite in a long time.
When I first saw the game, I was curious if the magic and abilities would be gimmicky or not, but they add a cool strategic element to the tower building. Besides figuring out where you want to place blocks and dealing with evil wizard curses, you have to be think about other factors as well. Each height interval freezes the current state of your tower so you need to always be thinking ahead and not only keeping your tower steady, but also creating a solid foundation in the process. Using your limited abilities at the right time, on the right blocks, can be a lifesaver. And carelessly placing a block, only for it be frozen in an awkward position, can ruin a great run
And it's 100% premium, no IAP. You have to respect a developer who switches his game from F2P to premium/ (Originally the game soft launched as F2P, but the devs felt that format hurt the game so they switched to premium with no IAP and focused on making the game fun rather than focusing on monetization
I love how physics don't always apply here, compared to other tower building games. It's always cool when you finally fail and then the camera zooms out and you see how insane your tower looks.
This game is pure genius, and the happiest $3 I've spent in a long time.
This game is like crack. I cannot stop playing it!
Sometimes I focus on creating a very wide tower using the petrify block, and end up with a short tower. I once filled up the entire width of the screen.
It's such a great game though



