Disc Drivin.
Surprisingly fun! Thanks.
Disc Drivin.
I think I read somewhere that it was needed but thats great news! Already finished the third chapter? Wow that is fast, you must really like To-Fu Fury then.
Any particularly good async games? Checked out the board game thread but I'm interested in all genres. Friend has a 5S and I have a 6 Plus and Air 2 so pretty much anything is an option.
Disc Drivin.
Saucycarpdog said:After finishing it I can definitely say that it left an impression on me and had me thinking about the game's theme. Peter at PG might have oversold it a little bit but he wasn't wrong in giving it a perfect score. I might come back the game just for the amazing music.
There's also a unique iPhone game in development titled RymdResa: Bounty Hunter
For IOS, then maybe Android & PC
Surprisingly fun! Thanks.
I want to second this question.
Downloading disc drivin
How do you convince mobile gamers to fork over $5 when there are so many free titles available?
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Haha, good question! No idea. Quality? Promise of a great experience? It's such a weird subject.
Even the way you phrase your question with "fork over $5", like I'm handing over my life savings or something. A beer costs $5. A sandwich, not far off. Yet, I barely feel the touch of my card on the reader when paying for those.
What price would you place on a game that holds a metacritic of 86% and lasts for well over 15 hours? We humans tend to view entertainment purchases differently. Will I hate myself for forking over my hard-earned cash for this potentially pleasurable experience? Will that turn my free time good or bad?
How has the response to the game been so far?
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It's our best reviewed title so far. We're not particularly allowed to share sale figures. However, I'm pretty sure I can say it's been successful
AirPlay? How do you make it 16:9?
It does automatically with an iPhone 6.
It's 4:3 with iPad tough.
I was alone at home fumbling with 2 devices so I couldn't properly film more, but it's pretty incredible on TV.
I played a whole mission, I just positioned the camera before enemy turn them enjoyed the cinematic experience.
The metals, the glows, the volumetric fog...you can easily mistake the game for a PC/console recent one.
I wonder what they can do with this engine in 5 years.
Eisenhorn, Submerged, Static Sky, etcThere is going be be some really nice looking stuff coming out over the next couple of years between developers having access to tools like Unity and starting to target Metal and up exclusively.
Airplay is not a option for me because of the big delay time..
Warhammer: Arcane Magic is out on iOS
http://t.co/0ynHJYWWtO
Itunes Link: http://itunes.apple.com/us/app/id923284769
*Runs around the room, arms flailing in joy*Dungeon of the Endless is coming to the iPad this summer:
http://t.co/MEBkrLOaua
It's a rogue-like, available on PC that was very well received:
http://store.steampowered.com/app/249050
The iPad version is gonna be the complete package including the "Deep-Freeze and Bookworm DLCs.
Does anyone know if Deathwatch is a battery hog? My 2 primary annoyances with mobile games are excessive battery usage, and stopping my music in favor of game music.
This is a good read
http://www.develop-online.net/inter...ow-rodeo-games-stepped-up-to-triple-a/0209312
Rodeo on developing Deathwatch and launching a premium mobile game. Thought these last two were interesting
It was just the first three sets of levels (15) after "Push Comes to Shove". It unlocked the first two challenges on Challenge Island. If I press the third, it says "Keep playing the regular levels to unlock this challenge."
So I've currently finished four sets in Castle Dojo (20 levels) with two more level sets then it looks like there's are two other buildings.
So no too far in. Lots to go and curious how much crazier the levels get. Then I need to try to get all the goals. Some of those time and move limits are gonna be a bear to overcome.
And, yeah, Hero Emblems can be quite addictive!
Get an iPad, best way to experience iOS gaming.After playing The Long Siege for a bit I really enjoy the game. As a fan of twitch games I like the games speed, it kind of reminds me of Piyo Blocks 2, a game I love due to that frantic pace it can reach. In The Long Siege you do have to keep moving tiles to stay alive. The upgrades seem decent, and there is consistent progression.
I wouldn't recommend the game though due to excessive battery use. I have an iPhone 6 and a little over an hour of play took my battery from 92% to the mid 40's. I check usage to make sure, and The Long Siege was listed at over 40% battery usage. Until that's fixed it isn't getting played, I've already uninstalled it. Wonder if I can get a refund...
Does anyone know if Deathwatch is a battery hog? My 2 primary annoyances with mobile games are excessive battery usage, and stopping my music in favor of game music.
I also agree with Carten here (agreeing with a TA review, heresy! :O xD)
Get an iPad, best way to experience iOS gaming.
A colorful Metroidvania-style puzzler with a FEZ-esque mechanic
Asterism
For IOS, then maybe Android & PC
I don't believe soHey More Badass, did that mobile thread of yours get deleted?
Oh, I couldn't find the thread in the search function and it's not in your recent posts, hmm.
Speaking of agreeing with TA reviews, I was happy to see Impulse GP get a 4.5/5 from them (as opposed to the lackluster 6/10 on PG). It really is a great futuristic racer with a boost system that gives the game more intense pressure having to use the mechanic just right if you want to win.
I was disgusted to read that only around 400 of the game's almost 12,000 installs were paid for. F'n pirates.
http://www.climbingmountappstore.com/2015/07/first-week-of-impulse-gp-climbing-mount.html
Hmmm. Not sure that bodes well for Race the Sun which presumably will release as a paid game when it become available tomorrow.
Watched a video on it and it does look great. Like Tiny Wings where you had to race the clock but... different. Will buy.
Video: https://www.youtube.com/watch?v=eDLfSg3YwVQ
Dev said it'll be $4.99Hmmm. Not sure that bodes well for Race the Sun which presumably will release as a paid game when it become available tomorrow.
Dev said it'll be $4.99
And well, that level of piracy is kind of standard. A while back in the Indie Dev thread, there was a discussion on PC piracy, and a comparison was made to mobile F2P, because that's the ratio of paid-to-pirated you see on PC
I don't see why it wouldn't, being a port of a fairly popular and acclaimed PC gameHopefully they can manage an Apple feature for their sake, then.
I don't see why it wouldn't, being a port of a fairly popular and acclaimed PC game
But man, sometimes I regret not taking that job as an App Store Editor. Would have loved to have some input in the Editor's Choices and lists.
But man, sometimes I regret not taking that job as an App Store Editor. Would have loved to have some input in the Editor's Choices and lists.
http://everspace-game.com/
So um...holy shit, the Everspace Kickstarter will have an IOS stretch goal
http://everspace-game.com/
It's the next game from the Galaxy on Fire devs
Yeah, at least the two founders of Fishlabs started Rockfish, not sure how many of the other devs from Fishlabs are also part of itLooks fantastic! I knew Fishlabs went under. So I guess some of them were able to move on to start another development group?