iOS Gaming November 2013: Runs in 1136x640 / 2048x1536 natively, no up-scaling needed

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How is it compared to a 3? What did you upgrade from?

I upgraded from an iPad 3.
So far it's great.
It's really light and smaller, two things I really wanted besides more speed (feels like a mini).
I've noticed immediately that is waaaay faster on wifi (unexpected).
I do not play a lot of games that require a lot of speed (I generally do not like 3D) but IB3 is super smooth and gorgeous (there is much more antialiasing for starters, but I tried it just 5 minutes).
Oh....it loads in like 3 seconds.
I have yet to play XCOM (to be downloaded) where loading times were atrocious.
Unfortunately my game of the forever (Warhammer Quest) seems bugged (it's slow, probably due to a new hardware bug) but it really looks GLORIOUS....I notice sooooo many more details compared to the iPad 3 it's ridiculous (characters resolution is way higher too).
Normal usage (web browsing, twitter, pictures, mail, chat) is ultra fast (switching apps).
iMovie and iPhoto are another planet compared to the 3.

So far it's a great update (especially weight and dimensions).
 
Weak, a new thread is up without you contacting me -_-
I thought we were supposed to bring the hall of fame back, why u no love me no more lol

In all seriousness, I mentioned before I wanted to do one last challenge and that's why I kept iOS6 around on my Mini, I'm not waiting a whole other month to update to 7 tho and then possibly miss that thread going up too!
You meany :p

Trust me you aren't missing much by sticking to iOS 6. I was forced to upgrade with the new iPad, and it certainly needs more optimization.
 
http://www.youtube.com/watch?v=yFZYCumpvCA

new trailer for battlehearts sequel!!!!

looks like they are ditching the whole 'control a raid party' system for a more traditional action rpg thing with way more indepth rpg system.

Not sure i dig the art style, but the gameplay looks hella fun.

running animation makes me nauseous :(

But it reminded me how much I need Torchlight on iOS, Iesabel is just not the same.

I caved in and got Final Fantasy 4... already spent 3 hours with it, fugly textures and borderline frustrating random encounter rate but you good 'ol Final Fantasy is always fun... (and don't tell me crappy Chaos Ring is anywhere CLOSE to substituting it) But it should cost a fiver without a sale in fairness.
 
Not sure if this one was mentioned in the October thread: just picked up Device 6 and it is excellent so far. An interactive mash-up of RPG novels and point-and-click games with a '70s screenplay vibe.
 
I upgraded from an iPad 3.
So far it's great.
It's really light and smaller, two things I really wanted besides more speed (feels like a mini).
I've noticed immediately that is waaaay faster on wifi (unexpected).
I do not play a lot of games that require a lot of speed (I generally do not like 3D) but IB3 is super smooth and gorgeous (there is much more antialiasing for starters, but I tried it just 5 minutes).
Oh....it loads in like 3 seconds.
I have yet to play XCOM (to be downloaded) where loading times were atrocious.
Unfortunately my game of the forever (Warhammer Quest) seems bugged (it's slow, probably due to a new hardware bug) but it really looks GLORIOUS....I notice sooooo many more details compared to the iPad 3 it's ridiculous (characters resolution is way higher too).
Normal usage (web browsing, twitter, pictures, mail, chat) is ultra fast (switching apps).
iMovie and iPhoto are another planet compared to the 3.

So far it's a great update (especially weight and dimensions).

Those are all great things, I am bouncing the idea around if I want to upgrade and give my wife my iPad,
 
Those are all great things, I am bouncing the idea around if I want to upgrade and give my wife my iPad,

I did the very same thing...so both of us are happy in the house :)

Just another thing.

XCOM loads ridiculously fast.
After the logo splash screens, you can double tap immediately to go straight to the main menu.
Before I had to wait at least half the intro waiting almost a minute.
 
Anyone try this one yet?

Slammed! is an epic interactive professional-wrestling novel by Paolo Chikiamco, where your choices determine how the story proceeds. The game is entirely text-based--without graphics or sound effects--but driven by the vast, unstoppable power of your imagination.

There's never been a professional wrestling game like this, a game where the outcome of your final match, your choice of opponent, and your relationships affect the ending. When's the last time you played a pro-wrestling RPG with a "kayfabe" stat?--or where your trash-talking "promo" ability is as important as your core strength and wrestling technique?

* Enjoy a 250,000-word personal tale of friendship, competition, and revenge.
* Develop not only your physical abilities, but a favored wrestling style.
* Become a heroic face, or a villainous heel--or even turn heel.
* Turn a scripted match into a real fight--and vice versa.
* Decide when to keep kayfabe, and when to break it.
* Play as male or female, gay or straight.

Available on iOS, Android, the Kindle Store, and the Chrome Web Store at $3.99.

Browser demo: https://www.choiceofgames.com/slammed/

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Might be the wrong place to ask but is the iPad Air screen an upgrade or a downgrade from an iPad 4? Wouldn't might something slightly smaller and lighter but don't want the first edition mini.
 
Might be the wrong place to ask but is the iPad Air screen an upgrade or a downgrade from an iPad 4? Wouldn't might something slightly smaller and lighter but don't want the first edition mini.

The screen is exactly the same.
It's the bezel that's smaller.
Combined to the reduced weight, it makes the device feel smaller.
It's immediately apparent as soon as you keep one in hands.
 
The screen is exactly the same.
It's the bezel that's smaller.
Combined to the reduced weight, it makes the device feel smaller.
It's immediately apparent as soon as you keep one in hands.

Awesome, thankyou. Might go check one out during the week if I find some time during work. Then to try sell my iPad 4. Always fun!

Sorry for taking the thread off topic.
 
hey, guys, why dont you mention appshopper?

its a good site which offers all the good and free stuff...?

or is it banned here?
 
hey, guys, why dont you mention appshopper?

its a good site which offers all the good and free stuff...?

or is it banned here?

People tend to bring it up whenever someone new to iOS asks for recommendations, but everybody for the most part already knows about it here. Definitely not banned.

Also, not sure if you know, but there's an app for it, not just the website.
 
Awesome, thankyou. Might go check one out during the week if I find some time during work. Then to try sell my iPad 4. Always fun!

Sorry for taking the thread off topic.

One thing I've noticed after 1 day use that some might find as a con.
The screen, probably due to less weight and materials....feels less...'glassy'.
It feels like you are typing more on plastic than glass (as it is probably)....the screen is less 'hard'.
But overall for me it's a great improvement.
 
The screen is exactly the same.
It's the bezel that's smaller.
Combined to the reduced weight, it makes the device feel smaller.
It's immediately apparent as soon as you keep one in hands.

The small reduction in width is just enough that I can hold it between thumb and fingers now
 
I bought Device 6 due to the praise in the October thread.

I just don't get it and I'm stuck on the first puzzle. I don't think I'm enjoying it.

This is much the same to me as Suberbrothers S&S, a highly praised game that I just can't "see".

Is everyone playing Device 6 on iPhone or iPad?
 
I bought Device 6 due to the praise in the October thread.

I just don't get it and I'm stuck on the first puzzle. I don't think I'm enjoying it.

This is much the same to me as Suberbrothers S&S, a highly praised game that I just can't "see".

Is everyone playing Device 6 on iPhone or iPad?
iPhone, far too much rotating for iPadding..
It's one of those games that 'once you get it' it's marvelous, took me a while to get the (frankly ingenious) thought-path it used for the puzzles but after that it was tremendous.
If you're really really stuck on the first puzzle, look up a step to it in a guide to get you on the right way.
 
You already owned the Jetpacks / costumes from weeks prior so they didn't turn up in the rotating inventory. All older ones became a part of it, so you occasionally miss out. There's only so much we can make in time :P

We've got some really rad stuff coming out soon though, stay tuned!

In other news, General Mustache from Colossatron is asking you to join the fight for Movember this year, with a lot of the Halfbrick guys doing it :)

http://www.youtube.com/watch?v=Q3r6TMPvqqk&feature=youtu.be

Oh right I forgot they rotate. :-x

All is forgiven if you plan on a pilgrim Barry and turkey jetpack!
 
Just bought an IPad air, are there any retina native games that really show off the screen?
Most games are retina res these days, if you're looking for graphical powerhouses, try Infinity Blade 3 or Galaxy of Fire 2 HD, both are A7 chip enhanced.
 
I bought Device 6 due to the praise in the October thread.

I just don't get it and I'm stuck on the first puzzle. I don't think I'm enjoying it.

This is much the same to me as Suberbrothers S&S, a highly praised game that I just can't "see".

Is everyone playing Device 6 on iPhone or iPad?

It may sound pretentious but immerse yourself - LISTEN to everything, read, have an open mind to it all,
Think outside the box, be curious and all that - once it clicks you will be surprised how much fun it is.

I have little experience in games like this, but I am having a blast with D6. I remember I had to take down some notes for the first puzzle actually.

Sworcery has beautiful graphics and that's about it. Rather mediocre as an adventure game but damn. That art style. Writing just screams of stupid hipster shit but I shall persevere.
 
I bought Device 6 due to the praise in the October thread.

I just don't get it and I'm stuck on the first puzzle. I don't think I'm enjoying it.

This is much the same to me as Suberbrothers S&S, a highly praised game that I just can't "see".

Is everyone playing Device 6 on iPhone or iPad?

iPhone.
I'm on part three. Adore the puzzles so far. Obtuse but makes sense (unlike some '90s point and click games). Are you at the locked door?

Sound is vital to puzzle solving.
 
I've started making some design overhauls to the way the OP looks, I'm changing things around for basically two reasons:


  1. Change!
  2. Better readability on "iPhone GAF"

It's not complete yet but here's a taste;


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I did the very same thing...so both of us are happy in the house :)

Just another thing.

XCOM loads ridiculously fast.
After the logo splash screens, you can double tap immediately to go straight to the main menu.
Before I had to wait at least half the intro waiting almost a minute.

Did you get a 4G version? I was debating the T-Mobile version with the free 200 meg.
 
I was just reading this article that I found a link to from Jim D's blog:

http://kylerichter.com/?p=100

Apple’s Game Console will Change the Living Room

Apple has sold roughly 700 Million iOS devices since the introduction of the original iPhone, in addition they have sold in excess of 13 Million Apple TVs. Compare that to the 78 Million (as of March 2013) PlayStation 3′s sold since it was released in 2006, and 78.2 Million Xbox 360′s sold from its release in 2005 through June 2013. It is no wonder that the iPod touch (and iPhone) is considered one of the world’s leading gaming platform, with roughly 9x the sales of traditional consoles. When looking at the number of available titles, Xbox 360 comes in with 958 games, PS3 with 793 available games, and iOS with an almost unbelievable 166,510 games. Yes, the average quality of an Xbox or Playstation game is higher than that of the average iOS game, but that is a trend that we as developers can change. The average Xbox game sells for $24.60, while the average Playstation 3 game sells for $28.92, once again the almost unbelievable number for average iOS game price is 76¢. So, Apple has significantly more devices, with an exponentially larger game selection, at a fraction of the cost. This is a good position to be starting from.

So there are approx 166-167K iOS games compared to under 1K for each HD console. That is insane. (I know, I know, quality etc.)
 
Since I just got an air, I've picked up a few 'bigger games' that I hadn't got yet. Have to say Limbo controls really well.
 
Apple has sold roughly 700 Million iOS devices since the introduction of the original iPhone, in addition they have sold in excess of 13 Million Apple TVs. Compare that to the 78 Million (as of March 2013) PlayStation 3′s sold since it was released in 2006, and 78.2 Million Xbox 360′s sold from its release in 2005 through June 2013. It is no wonder that the iPod touch (and iPhone) is considered one of the world’s leading gaming platform, with roughly 9x the sales of traditional consoles. When looking at the number of available titles, Xbox 360 comes in with 958 games, PS3 with 793 available games, and iOS with an almost unbelievable 166,510 games. Yes, the average quality of an Xbox or Playstation game is higher than that of the average iOS game, but that is a trend that we as developers can change. The average Xbox game sells for $24.60, while the average Playstation 3 game sells for $28.92, once again the almost unbelievable number for average iOS game price is 76¢. So, Apple has significantly more devices, with an exponentially larger game selection, at a fraction of the cost. This is a good position to be starting from.

They can try to change that, but original iOS games can never match console quality simply due to production costs. This guy is a developer I think, so he of all people should realize this. iOS games definitely have a (huge) market, but they cannot compete with the GTAs and Call of Duties of the console world.

He's also touting the 76c average price as if it were a good thing (he probably didn't take IAPs into account when arriving at this figure.) It is not.

As I see it, iOS gaming has two major attributes preventing it from competing with consoles. The race to the bottom pricing, and the sheer abundance of apps on the App Store driving the average quality of apps way down and making it extremely difficult for the average consumer to discover your app.
 
The proliferation of free apps with in app purchases dominating the app store is really preventing the growth of the number of quality games without any of that bullshit and preventing higher priced games becoming accepted, although we see rare exceptions like xcom and star wars (which are ports) that manage to fill that niche well. I really hope we get some great ios 7 controllers and that they catch on. One thing making me consider returning my air is that a mini would be better as a portable gaming machine in a controller case like the upcoming "gamecase" than an ipad air, which would look ridiculous and would be too unwieldy, i think an air could only work with a controller if it rested on a table and you had a wireless controller, an ipad mini could work great in a controller case.
Bastion is ready now with controller support and I can't take advantage of it :(
 
They can try to change that, but original iOS games can never match console quality simply due to production costs. This guy is a developer I think, so he of all people should realize this.

As the mobile games market matures, it will continue to support higher and higher production budgets. Our studio is already making some mobile games at about 50% of some of the budgets we had for multiplatform console games.


iOS games definitely have a (huge) market, but they cannot compete with the GTAs and Call of Duties of the console world.

By what standard are you saying they can't compete? Audience size? Revenues? ROI? Engagement/playtime? Because mobile games are competing quite happily on all of those metrics.


As I see it, iOS gaming has two major attributes preventing it from competing with consoles. The race to the bottom pricing, and the sheer abundance of apps on the App Store driving the average quality of apps way down and making it extremely difficult for the average consumer to discover your app.

Apple has better discovery than MS or Sony, even with exponentially more games.

And "race to the bottom pricing" from the average consumers perspective means "free or incredibly cheap content I can play". It puts the content in the same space as TV or radio, where you can kick around finding stuff you like and only spend anything or more if you find something you really get into. And on that front, it isn't a negative competitively.
 
I'd say that not only the good/bad ratio, but even the number of quality iOS releases has gone down over the last year. Most of the "highlights" were ports of old PC games.

I'm not seeing the iOS controller revolution, either...two of the few things Apple's historically been terrible at is "getting" gaming and building good (non-touch) input devices. I don't think we can count on their leadership and we're stuck with 95% of iOS owners not giving a shit or being confused by the available gamepads and therefore lackluster dev support.
 
I'd say that not only the good/bad ratio, but even the number of quality iOS releases has gone down over the last year. Most of the "highlights" were ports of old PC games.

I'm not seeing the iOS controller revolution, either...two of the few things Apple's historically been terrible at is "getting" gaming and building good (non-touch) input devices. I don't think we can count on their leadership and we're stuck with 95% of iOS owners not giving a shit or being confused by the available gamepads and therefore lackluster dev support.
Dev support isn't really a problem with the APIs being built into the OS. Wait until controllers start coming out before writing it off as a fad.
 
And "race to the bottom pricing" from the average consumers perspective means "free or incredibly cheap content I can play". It puts the content in the same space as TV or radio, where you can kick around finding stuff you like and only spend anything or more if you find something you really get into. And on that front, it isn't a negative competitively.

As content becomes incredibly cheap, people will start placing more emphasis on their time. Instead of asking "is this worth $40?" they will ask "is this worth my time?" Some people enjoy trying out free games until they find something they like, but the average consumer simply doesn't have the time to wade through thousands of games. There are some incredible games on iOS, and it really bums me out when I find out that one of my friends hasn't heard of something like the Room.
 
Dev support isn't really a problem with the APIs being built into the OS. Wait until controllers start coming out before writing it off as a fad.

Most good games try to make the most out of the available input method and I'd imagine there's a decent amount of effort involved if you want to balance a game for both touch and physical input or even a combination of the two. API just means that shitty devs can easily add it as an afterthought.
 
I suppose I could always tether to my phone if I wanted to use it online when not at home. Damn, hate decisions like this! I want to order!

In the very rare occasions I was out with my iPad I did just that, worked like a charm (not to mention paying for just one data plan).
It really depends on your habits and usage.

BTW.....after using it almost non stop, I'm still at 55 percent left on first charge.
And it's blazing fast.
I'm really impressed.
 
In the very rare occasions I was out with my iPad I did just that, worked like a charm (not to mention paying for just one data plan).
It really depends on your habits and usage.

BTW.....after using it almost non stop, I'm still at 55 percent left on first charge.
And it's blazing fast.
I'm really impressed.

It appears if you have a share everything plan on Verizon, you can add the tablet for 10 bucks a month. But it's 130$ more.
 
As content becomes incredibly cheap, people will start placing more emphasis on their time. Instead of asking "is this worth $40?" they will ask "is this worth my time?"

More and more, when I ask this of console games, the answer is no. I even got bored of GTA V pretty fast, since it's practically the same game I played 12 years ago (though with some improvements). Same goes for all the other big console titles, Battlefield, Call of Duty, Assassins Creed, etc. They're making the same game over and over again, and charging us full price ++ for it.

No wonder my 2 favorite games this year are both f2p (one available on iOS and the other soon). And if someone had told me that at the beginning of this year, I'd call them crazy.
 
It may sound pretentious but immerse yourself - LISTEN to everything, read, have an open mind to it all,
Think outside the box, be curious and all that - once it clicks you will be surprised how much fun it is.

I have little experience in games like this, but I am having a blast with D6. I remember I had to take down some notes for the first puzzle actually.

Sworcery has beautiful graphics and that's about it. Rather mediocre as an adventure game but damn. That art style. Writing just screams of stupid hipster shit but I shall persevere.

iPhone.
I'm on part three. Adore the puzzles so far. Obtuse but makes sense (unlike some '90s point and click games). Are you at the locked door?

Sound is vital to puzzle solving.

Okay so I solved that puzzle. Hmmmm it's taken about four different plays and about two hours.
 
As content becomes incredibly cheap, people will start placing more emphasis on their time. Instead of asking "is this worth $40?" they will ask "is this worth my time?" Some people enjoy trying out free games until they find something they like, but the average consumer simply doesn't have the time to wade through thousands of games. There are some incredible games on iOS, and it really bums me out when I find out that one of my friends hasn't heard of something like the Room.

While you might have to "wade" to find every game you might enjoy, it takes very little time and effort to find a new game you might enjoy.

Again, I think Apple has the advantage over Sony and Microsoft here.
 
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