iOS Gaming November 2013: Runs in 1136x640 / 2048x1536 natively, no up-scaling needed

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Is it just me or is Pirate Legends VERY hard?

Can't even beat level 3, the boss always gets to my boat.
 
Slightly off topic...but the iPad Air is really a tablet close to perfection.
It's probably the best upgrade I ever did since I got the first iPhone and iPad (and I upgraded always till 4S and iPad 3).
It's incredibly powerful but what is a game changer for me it's the reduced bezel and weight....seems a small thing but it really change the feel and usability, especially in gaming.
Sometimes I even think it's too light.

It is basically an iPad mini with a larger screen and incredibly powerful.

If you are in the market for a new iOS device and you do not have the latest model, I really recommend it....I do not think the next model will be very different (you can't go much smaller than this without reducing the screen or compromise solidity)...just more powerful (and probably really few games will use the actual A7 to the max in 1-2 years).
 
Slightly off topic...but the iPad Air is really a tablet close to perfection.
It's probably the best upgrade I ever did since I got the first iPhone and iPad (and I upgraded always till 4S and iPad 3).
It's incredibly powerful but what is a game changer for me it's the reduced bezel and weight....seems a small thing but it really change the feel and usability, especially in gaming.
Sometimes I even think it's too light.

It is basically an iPad mini with a larger screen and incredibly powerful.

If you are in the market for a new iOS device and you do not have the latest model, I really recommend it....I do not think the next model will be very different (you can't go much smaller than this without reducing the screen or compromise solidity)...just more powerful (and probably really few games will use the actual A7 to the max in 1-2 years).

how does asphalt 8 run? That struggled a bit on my iphone 5.



I wonder if there is anywhere where i can play with an ipad air without the heavy metal thing chained to it at applestores.
 
New to the iPad family, just picked up an Air the other day.

Having KOTOR and Walking Dead on my tablet is just awesome.
 
how does asphalt 8 run? That struggled a bit on my iphone 5.

The frame rate is less consistent than the ipad 4 for now. It's not the only game that is having some trouble running on the ipad Air (Bejeweld HD, PvZ, IB III, Dead Trigger 2...). Even iOS multitasking and app-exiting animations are worse with the Air.
 
Is it just me or is Pirate Legends VERY hard?

Can't even beat level 3, the boss always gets to my boat.

All freemium games are VERY hard, it's their business model. Make a game which is easy to begin with to get players hooked, and so they feel it's a "proper" game. Then ensure that it is prohibitively difficult after a certain point, like 99.9% of the way to "literally impossible," and then charge money to make the game easier, ie, "possible."

It's why they're pointless. The balance is always to get you to spend money. Like, Candy Crush Saga would probably be a decent game but you know full well that the game is going to skew drops against what you need deliberately to make the level impossible to beat, rather than drops being random as they should be. So instead of failing the level, you're being made to fail the level by the game so you buy extra lives or whatever. It's like how in that free Tetris game you can spend money on the "I" shapes, they won't drop regularly because the whole point is to artificially make the game difficult instead of letting the difficulty come on its own.

Coming to this realisation stops you playing an awful lot of shit.
 
All freemium games are VERY hard, it's their business model. Make a game which is easy to begin with to get players hooked, and so they feel it's a "proper" game. Then ensure that it is prohibitively difficult after a certain point, like 99.9% of the way to "literally impossible," and then charge money to make the game easier, ie, "possible."

It's why they're pointless. The balance is always to get you to spend money. Like, Candy Crush Saga would probably be a decent game but you know full well that the game is going to skew drops against what you need deliberately to make the level impossible to beat, rather than drops being random as they should be. It's like how in that free Tetris game you can spend money on the "I" shapes, they won't drop regularly because the whole point is to artificially make the game difficult instead of letting the difficulty come on its own.

Coming to this realisation stops you playing an awful lot of shit.

I bought it when it was a paid game lol.
 
The balance is always to get you to spend money. Like, Candy Crush Saga would probably be a decent game but you know full well that the game is going to skew drops against what you need deliberately to make the level impossible to beat, rather than drops being random as they should be.

That is correct. Actually, Candy Crush evaluates your potential as a paying user and adjusts the difficulty level artificially. In fact, if they think you're likely to pay, the game becomes more difficult.

Note that one good criteria to know you're a potential paying user is paying once. I had a completely different and much easier experience when I played in a second device and decided to do the missions instead of paying at the walls (I didn't log into Facebook, so they didn't know I was the same player).
 
how does asphalt 8 run? That struggled a bit on my iphone 5.



I wonder if there is anywhere where i can play with an ipad air without the heavy metal thing chained to it at applestores.

Sorry I haven't the game.
So far everything I threw at the iPad was really smooth (including transitions) BUT some clearly bugged games on the new hardware (like Warhammer Quest).
Loading times in particular were ultra fast (IB3 and XCom in particular).
 
Waiting on my iPad Air to arrive (T-Mobile sure is taking their time...) The one thing I'm going to miss the most is the uncompressed video output; the iPad 3rd gen is staying with the family so I might still borrow that in case I want to stream something in the future rather than dealing with the shoddy Lightning HDMI adapters.
 
Sorry I haven't the game.
So far everything I threw at the iPad was really smooth (including transitions) BUT some clearly bugged games on the new hardware (like Warhammer Quest).
Loading times in particular were ultra fast (IB3 and XCom in particular).

well its free atm, so no excuse not to dl it when you have time ;)
 
This week's release schedule is amazing.

Sid Meier's Ace Patrol: Pacific Skies
Rayman: Fiesta Run
Aliens vs. Humans: Missions
Octagon
Autumn Dynasty: Warlords
Sorcery! Part 2
Meltdown

V6S1RXl.png
 
Tiny Death Star's soft launch expanded to one more country, so maybe it'll be a part of the Thursday night line-up. I won't get my hopes up, but at least we're getting closer.
 
Tiny Death Star's soft launch expanded to one more country, so maybe it'll be a part of the Thursday night line-up. I won't get my hopes up, but at least we're getting closer.

Still hasn't a badly needed update to fix performance, I have 60 floors and it's unplayable once you've stocked them. Stutters whenever you 'earn' coins.
 
Sorry I haven't the game.
So far everything I threw at the iPad was really smooth (including transitions) BUT some clearly bugged games on the new hardware (like Warhammer Quest).
Loading times in particular were ultra fast (IB3 and XCom in particular).

Well IB III isn't retina on the air (because of a bug) so it better be loading fast ;)
 
Well IB III isn't retina on the air (because of a bug) so it better be loading fast ;)

Looks fine to me, where did you read it?
I couldn't find anything after a fast check on Epic forums.
Loads in like 2 seconds, splash screens included.
Even more impressive is XCOM compared on what I was used to.
 
Is it just me or is Pirate Legends VERY hard?

Can't even beat level 3, the boss always gets to my boat.

I found it quite easy... just played it all through on three anchors off the bat. Hard part was getting new enemies that had never seen before / screwed tower selection...

Generally avoided gunners like the plague as they brought no benefit. Main tactic throughout, revolved around using Chemical towers for the slowdown effect; supplemented by Voodoo towers (personally preferrred Diablo Pollo towers); and a lower number of Cannon towers, to at least double, if not triple fire to assist with magic resistant enemies. I made sure to upgrade the turtle for additional firepower.

Which one is the boss? The
angler fish?
General advice would be to notice the path taken, and concentrate your firepower/upgrades along that path.

I'll fire her up today and redo the level if you still need help.
 
I found it quite easy... just played it all through on three anchors off the bat. Hard part was getting new enemies that had never seen before / screwed tower selection...

Generally avoided gunners like the plague as they brought no benefit. Main tactic throughout, revolved around using Chemical towers for the slowdown effect; supplemented by Voodoo towers (personally preferrred Diablo Pollo towers); and a lower number of Cannon towers, to at least double, if not triple fire to assist with magic resistant enemies. I made sure to upgrade the turtle for additional firepower.

Which one is the boss? The
angler fish?
General advice would be to notice the path taken, and concentrate your firepower/upgrades along that path.

I'll fire her up today and redo the level if you still need help.

I actually beat the level earlier, after adjusting it to 1 anchor instead of 2.

But still it was barely, it was the boss you mentioned.

Thanks for the general advice though!
 
Sorry I haven't the game.
So far everything I threw at the iPad was really smooth (including transitions) BUT some clearly bugged games on the new hardware (like Warhammer Quest).
Loading times in particular were ultra fast (IB3 and XCom in particular).

What's busted with WHQ?
 
All freemium games are VERY hard, it's their business model. Make a game which is easy to begin with to get players hooked, and so they feel it's a "proper" game. Then ensure that it is prohibitively difficult after a certain point, like 99.9% of the way to "literally impossible," and then charge money to make the game easier, ie, "possible."

My experience with Pirate Legends was quite different? I grabbed it when it first went on sale, a week or so after release. Yeah, there was an annoying popup pre-level offering the ability to buy/spend toes (in game currency); but that was about it.

I finished the whole game quite quickly; playing straight through on the hardest difficulty level for all stages; and at no point felt the need/requirement to pay-to-win / it becoming prohibitively difficult.

If anything, I was disappointed for how short/easy the game was all in all; only 12 levels; and just a difficulty degree challenge (as opposed to Kingdom Rush / Frontiers having level plus two challenge scenarios)

Only time I used the special powers was showing the girlfriend what they do; as opposed to using them in actual stages.

I don't know, YMMV, horses for courses, and all that jazz.

I actually beat the level earlier, after adjusting it to 1 anchor instead of 2.

But still it was barely, it was the boss you mentioned.

Thanks for the general advice though!

Cool! Yeah, some of the boss are a bit tricky / have a lot of HP; and if you do not have their path right... well, you don't have much chance of stopping them.

I think all the boss stages (and its the same with KR/KRF) it helps to have that knowledge about which direction the boss takes, and can often lead to failure because you don't have a certain configuration the first time around.
 
Anybody tried Anodyne Mobile? If Im not mistaken it's a Zelda/Secret of Mana-esque game.
It's currwntly on sale, 50% off and I remember reading good things about the PC original when it got featured on Humble Bundle.
 
That is correct. Actually, Candy Crush evaluates your potential as a paying user and adjusts the difficulty level artificially. In fact, if they think you're likely to pay, the game becomes more difficult.

Note that one good criteria to know you're a potential paying user is paying once. I had a completely different and much easier experience when I played in a second device and decided to do the missions instead of paying at the walls (I didn't log into Facebook, so they didn't know I was the same player).

Is that actually the case and documented somewhere, or just conjecture based on your experience?

I'd be interested to know what, if anything, they have said or disclosed around this.
 
The new version of Empire is actually out now. I posted about that in the October thread a week ago but I was confused, it was only submitted to Apple then, and apparently it took a week to get implemented. Anyway, it's actually out now and there are a lot of new features. Biggest thing being "Emperors" which are like a faction that you choose at the start of a game. But also just a lot of changes.
 
Is that actually the case and documented somewhere, or just conjecture based on your experience?

I'd be interested to know what, if anything, they have said or disclosed around this.
A friend works at King and made that game, can find out. But I'm leaning heavily towards conjecture as is.
 
A friend works at King and made that game, can find out. But I'm leaning heavily towards conjecture as is.

I spoke to one of the senior designers on the game earlier in the year, and saw a presentation on the games monetization, and they never mentioned anything around dynamic difficulty adjustment.
 
phoenix wright is finally updated to work on ios7.


lunar sss was updated as well, the update message hints at an upcoming update for iphone 5/5s widescreen support and controller support.
 
Any decent dungeon crawlers (in the style of Etrian Odyssey, Elminage, etc.) available on iOS? I'd a look at Baroque, I enjoyed it on PS2 but the iOS implementation is fairly shoddy
 
Please tell me the same is true for Ghost trick.

no update yet

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iOS7, iPhone 5c, and iPhone 5s Support (as of 2013/09/18)
We are currently working on support for this title to run properly on the updated iOS and devices. The game is playable but we cannot guarantee that the game will run properly at this time. Our sincerest apologies for the inconvenience.
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It seems to run in slow motion several times (expecially menus and prompts).
Devs are looking into it.

So when I get my new iPad tomorrow (So slow!) what's the best way to get it updated with all my stuff? I also need to wipe this iPad for my wife and get her started.
 
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