Guilty_AI
Gold Member
Lots of horror games keep relying on cheap tricks like jump scares to be 'scary', so yeah, no wonder they suck.
Horror, terror, i've come to realize its less about feeling frightened and more about the mood.
I think a good scary game must make the player feel they're not in control, not just regarding the game itself but also on a psychological level. First make them think they already "understood" the game, only to then turn around and show they don't really know shit.
Horror, terror, i've come to realize its less about feeling frightened and more about the mood.
I think a good scary game must make the player feel they're not in control, not just regarding the game itself but also on a psychological level. First make them think they already "understood" the game, only to then turn around and show they don't really know shit.