Is it just me or is there precious little hype for Assassin's Creed: Syndicate?

This is probably a minority opinion on GAF, but a pretty even one if you used to buy these games every year... the lack of a modern story post 3 really killed a lot of drive from people to have a reason to buy these games every year.

It is the reason I really like the games up until IV. IV shit on the modern day stuff and rubbed the players nose in it. All that lore and story you like? Hahahaha. And once a story has been ruined, the mystery and hooks are gone forever.

Take Destiny. Before it launched, the image of the giant satellite hovering over a city was wondrous and magical. Post launch, that wonder and magic was gone.

It's like watching Lost once you know the big mystery was last minute crap.
Jack need to move a rock 5 feet to make everything OkeDokey.

PS I hope metal gear isnt the same.
 
It is the reason I really like the games up until IV. IV shit on the modern day stuff and rubbed the players nose in it. All that lore and story you like? Hahahaha. And once a story has been ruined, the mystery and hooks are gone forever.

Take Destiny. Before it launched, the image of the giant satellite hovering over a city was wondrous and magical. Post launch, that wonder and magic was gone.

It's like watching Lost once you know the big mystery was last minute crap.
Jack need to move a rock 5 feet to make everything OkeDokey.

PS I hope metal gear isnt the same.


MGS suffers from another problem as it tries to connect everything together. It gave me answers to questions I never asked, nor ever wanted answers to.
 
The last game felt like a completely soulless copy of Assassin's Creed II. There's no clear direction anymore. At this point I'm really missing Desmond and Elio. I'd prefer to just replay the old games than play this. Even Unity with how boring this game looks.

I
It's like watching Lost once you know the big mystery was last minute crap.
Jack need to move a rock 5 feet to make everything OkeDokey.
Eh, Lost's ending was perfectly fine IMO. Assassin's Creed III's ending was like Jack dying and the Man In Black forever being some vague enemy. Desmond's whole arc was for nothing.
 
My relationship with Assassins Creed is like having an old friend becoming addicted to drugs, and you still hang out with him hoping that maybe he might be able to kick his addiction, but you are facing the grim realization that he probably won't, and there is nothing you can do to help.

for me, it is like I got off drugs found out my best friend is selfish dick and no fun.
 
for me, it is like I got off drugs found out my best friend is selfish dick and no fun.

...yeah. Asides from Naval and the initial introduction of multiplayer in brotherhood, I am kinda having a hard time remembering why I played these games.
 
I know some didn't like it but getting rid of the "modern day" elements of the story killed the franchise.

It was at its height during Desmond / Ezio. Then the ending of AC3 happened and pretty much ruined the franchise. AC4 had solid ass gameplay but a boring plot. Regardless of how over the top the earlier games plot was it was at least interesting. Then Unity just outright sucked.

So I see why there is little to no hype for this one. Again no modern day storyline to follow, the last game burned everyone out, and we get a new one every sibgle year. I hope the game is great because I used to love the franchise but if it bombs again I could see this franchise wrapping up sooner than later
 
The series started to lose me when they stopped telling a good story with revalations, and they lost me for good when the game became mechanically poor in ac3
 
I've played all the games in the series, this will be the first time I'm skipping the new game at launch.
I'm waiting for reviews and a lower price to eventually pick it up (if it's decent).
But I'm not expecting much, based on all the footage released so far it seems a total downgrade compared to Unity. It feels like the safe but dull game made by the B-team while Montreal has been given an extra year to cook something good for next year. It's too bad that the victorian london setting will be wasted in this way.

Ubisoft has to understand that this series can't continue as a yearly franchise just for profits. They just aren't able to keep the expected level of quality and innovate the formula in this way.
They need to stop for a year and reboot also with a new modern day story arc.
 
...yeah. Asides from Naval and the initial introduction of multiplayer in brotherhood, I am kinda having a hard time remembering why I played these games.

I really, really do think a huge draw was going to see how these events that happened centuries before would tie into the modern day.

Once AC3 kinda shit the bed in that regard, the series has felt completely aimless ever since.

AC3 spoilers:
Speaking of, remember how the bleeding effect, and reliving Altair and Ezio's memories would help craft Desmond into an expert assassin? And then you get Cross's gun after he dies and it turns out that just shooting these guys is way better than any wrist blade tactics?
 
Eh, Lost's ending was perfectly fine IMO. Assassin's Creed III's ending was like Jack dying and the Man In Black forever being some vague enemy. Desmond's whole arc was for nothing.

It was obvious that all the cool mysteries in the series lead to nothing and the writers had no grand vsion. The numbers, the time travel, the buried hatch...just things strung together. IMO, of course. It's not surprising as it was a commercial network tv show requiring 22 episodes per year. They always run things into the ground and story takes second seat.

Now the Sopranos, there was an ending.
 
It was obvious that all the cool mysteries in the series lead to nothing and the writers had no grand vsion. The numbers, the time travel, the buried hatch...just things strung together. IMO, of course. It's not surprising as it was a commercial network tv show requiring 22 episodes per year.
Well the hatch was completely explained in Season 2 wasn't it?
I had my theory about the numbers, since Hurley basically became new Jacob I thought maybe it was him interacting with the past in some way.
But this is getting way too off topic lol.

This is the biggest problem with the series:

We've created 500, 600, 700 years worth of history that we hope to start teasing out for the next 10, 20 years or however long we're around. I particularly love the lore. I've been working the past two years, with all the other writers, on getting a great document together on the First Civilization."
-main writer

I don't want to be playing these over the next 20 years gradually learning some mystery. After playing a bit of Rogue I've had enough of lazy ancient artifacts.
 
Take a 2-3 year break, come back with a Ninja Simulator. I came into the thread thinking they need an eastern setting, and I see others share those sentiments.
 
If this comes out next week, where are the reviews?

Also, I too miss the glyphs and puzzles. I remember spending hours trying to find them all, figuring out The Truth. What a nose dive this series has taken.

I wonder what will happen if sales for this are abysmal, while they still have the film in production? Will it'll force them to reboot with a story based on the film? Will next years be more of the same?
 
I really, really do think a huge draw was going to see how these events that happened centuries before would tie into the modern day.

Once AC3 kinda shit the bed in that regard, the series has felt completely aimless ever since.

AC3 spoilers:
Speaking of, remember how the bleeding effect, and reliving Altair and Ezio's memories would help craft Desmond into an expert assassin? And then you get Cross's gun after he dies and it turns out that just shooting these guys is way better than any wrist blade tactics?

I guess. The series needs a huge gameplay overhaul to get me back in.
 
If this comes out next week, where are the reviews?

Also, I too miss the glyphs and puzzles. I remember spending hours trying to find them all, figuring out The Truth. What a nose dive this series has taken.

I wonder what will happen if sales for this are abysmal, while they still have the film in production? I wonder if it'll force them to reboot?

Thursday.

The day before launch, which is the norm. Week early usually only happens when a studio is really confident in their game.
 
I honestly thought AC: syndicates was some kind of DLC.
I've heard almost nothing about it, but I'm sure it will sell well, regardless.
 
I guess. The series needs a huge gameplay overhaul to get me back in.

Absolutely. I used to excuse the sameness and at least be able to enjoy taking in the architecture, but after climbing so many towers in so many games, I just can't do it anymore.

To the handful who have played/are playing Syndicate - how many "chase this guy and tackle him" and "tail this guy and don't fall out of range" missions are there in the first few hours?

(I think people forget that those awful tailing missions make up the vast majority of missions in Black Flag. Hell, you even tail a boat in your goddamn boat.)
 
I've played every AC game since AC3. There is 2 patches for day 1, frame rate is good, very stable unlike Unity. Visuals not that impressive (playing on ps4) though the pop-ins are not as bad as Unity.
The parkour feels clunky, AI is still stupid (I killed an enemy with the gun, and another enemy literally around the corner like 5 metres away didnt hear it and just stood there).
I like the new finishing moves you can do to finish off an enemy, but the combat itself isnt smooth and also looks clunky.
In this gif I jumped off the building into the hay, and the Queen's guards just jump off of the building and kill themselves lol
http://giant.gfycat.com/MixedDependentEskimodog.webm

O for fucks sake, Ubi.
 
Absolutely. I used to excuse the sameness and at least be able to enjoy taking in the architecture, but after climbing so many towers in so many games, I just can't do it anymore.

To the handful who have played/are playing Syndicate - how many "chase this guy and tackle him" and "tail this guy and don't fall out of range" missions are there in the first few hours?

(I think people forget that those awful tailing missions make up the vast majority of missions in Black Flag. Hell, you even tail a boat in your goddamn boat.)

Still there

m260LN.gif
 
Haven't read the whole 10 pages so this was probably discussed, but I'd say it's a three-headed monster - franchise fatigue, being burned by Unity, and changing the game so much it barely resembles the first one. Now it may as well be called "Occasionally Assassin's Creed". I enjoyed Black Flag for all the parts that weren't Assassin's Creed and haven't touched the series since.
 
I'm actually starting to consider picking this up. I really wasn't a fan of Unity, but since the rest of this year's releases are already payed off and Assassin's Creed games are always the comfiest, coziest games to play during the Holiday, it might be a bit of a nice change of pace since this year is so shooter heavy.

Oh, and I own every game in the series, so I almost feel obligated.
Crossing Eden is banned.
lol
 
No thanks.

You don't like it then don't play it.



Funny isn't it.
I agree completely, and it is that kind of attitude that annoys the living shit out of me. Why does a series need to die because someone has grown tired of it? If you've grown tired of the series or simply don't like it anymore, then just don't play it. The series doesn't need to die or take a break until it doesn't meet Ubisofts sales expectations. The series doesnt need a break, the people tired of it need a break. Syndicate is probably going to sell less than Unity, and Ubisoft is likely fully expecting that. This is the year of AC that is being put out for the fans that want a game every year, and next years game will likely be the one that they try to push more broadly again. I see this as another Revelations year. Not every year has to be some big event of a release, and that is perfectly fine.

Like it or not, AC is a massive brand, and people that think it is on its way out are kidding themselves. If anything Ubi has been doubling down on the brand, and it is going to have a massive presence next year with the movie and most likely a bigger game release.
 
Have we seen much hype before the release of Fifa 16 ? Or the last COD ? Just Dance 2016 is out next week too, where is the hype ?


I'm not sure why Assassin's Creed is the only highly-mainstream series which still consistently attract attention every year (and Ubi productions in general). Gamers still seem to assume it's their game and should be done this or that way (the award of WTF going to those asking for the series to die, really ?).

Seriously guys, get over it, let this franchise live it own life even if you don't like it.
 
Where's the marketing at?

Maybe this thread is the beginning of their new experimental marketing strategy ?. As the thread inevitably grows bigger with people stumbling in scratching their heads and asking whats going on, "a week?, its releasing in a week!?". Soon other sites who prowl gaf for the latest news will pick up on the lack of advertising and uncharacteristic lowkey lead up to the launch, and the articles will start rolling in on gaming sites all over the net, those crafty bastards!
 
I actually want Assassin's Creed to get a little bit more linear. Kind of like the Uncharted games. Even with a bit of Order 1886 influence.
 
Have we seen much hype before the release of Fifa 16 ? Or the last COD ? Just Dance 2016 is out next week too, where is the hype ?

I'm not sure why Assassin's Creed is the only highly-mainstream series which still consistently attract attention every year (and Ubi productions in general). Gamers still seem to assume it's their game and should be done this or that way (the award of WTF going to those asking for the series to die, really ?).

Seriously guys, get over it, let this franchise live it own life even if you don't like it.

For starters, Fifa and JD are very casual games marketed towards people who don't really like other types of games, you will rarely see them at the same place as CoD or AC.
And the last two CoDs (the dog one and the Titanfall one) I would see everywhere actually, and I absolutely hate CoD, so I definitely didn't go out of my way to see them (plus, CoD sales ARE decreasing apparently...), as I did Unity.

But the main thing I wanted to say in relation to this, is that AC started really good, it has an amazing premise and it has a draw to it that is stronger than almost any other AAA game out there. Not only that, but coming off the tails of PoP on the PS2, and having a few games on the series that are quite good, that WILL make people complain when the series starts declining, or when the effort put into the games are clearly just a means to milk out a franchise.

You see so many people on GAF (and the internet) shitting on AC because a lot of those people want a good AC to be made. I don't think anyone here thinks the series is theirs, but often times comments like the "asia please" or "make the gameplay good" is related to how people want to go back into the series, but Ubisoft just keeps denying them by making essentially the same game over and over (and somehow making it even worse than before)...
 
They already made it. It was called Rogue.

Changes Assassin's Creed desperately needs:
- go back in time. 17th century and later is kind of boring. Do a Precursor game in ancient times. Or an alternate history in an apple, similar to the ACIII DLC.
- a fleshed out modern storyline. I loved the Desmond stuff. Now the mystery is gone.
- a different mission structure. Keep it fresh. No more climb tower, clean out icons, repeat.
- less icon-mania. Doing the same thing 10 times just to fill a map is not fun.

Damn i agree .

They seriously need to go back in time in order to provide a more unique setting. i really don't care about the historical figures , they are ok , but i'm not play Creed game for them , but for the city and the setting it gave off.
Italian renaissance was fresh , caribean sea was fresh , it was unique , it felt like i was travelling ..that feelign is gone.

The desmond stuff was a nice story if they actually gave it the ending it deserved. Please try again with another character and plean plan your story properly so you don't have to mess your story by killing characters because their contract experied.

Less icons is a given, unity was total saturation
 
IMO, Assassin's Creed needs a new trilogy going back in time then forwards again: ancient Greece, Middle Ages with an interesting sci-fi/fantasty twist, then forwards maybe even to the 1920s.

And have a new protagonist who has an actual story not first person only. And forget ancient artifacts for a bit.
 
I think they are putting more attention on modern day this time, they seem very coy about it in interviews while saying they hear the desire for more of a refocus there. I'm getting Syndicate but it is probably the least excited Ive been. Can't pinpoint why, but perhaps its the combination of looking very been there done that, but in a more drab environment. I'm sure I will enjoy anyway, love the franchise.
 
Just preordered the game a few hours ago. I'm pretty excited to play it but I've mostly gone dark on it so I can go in fresh. So much so that I didn't realize it came out on Friday instead of Tuesday until I went to preorder.
 
I feel like an idiot being taken advantage of for buying these games every year, but I can't help myself. It's kind of a terrible tradition at this point. I do genuinely enjoy playing through them and traversing the new city each year; I just prepare myself in advance by understanding that it's going to be more of the same and that the story will be dumb and won't really matter.
I play it for similar reasons that people play each iteration of Madden: to see what's different this time.
 
For starters, Fifa and JD are very casual games marketed towards people who don't really like other types of games, you will rarely see them at the same place as CoD or AC.
And the last two CoDs (the dog one and the Titanfall one) I would see everywhere actually, and I absolutely hate CoD, so I definitely didn't go out of my way to see them (plus, CoD sales ARE decreasing apparently...), as I did Unity.

But the main thing I wanted to say in relation to this, is that AC started really good, it has an amazing premise and it has a draw to it that is stronger than almost any other AAA game out there. Not only that, but coming off the tails of PoP on the PS2, and having a few games on the series that are quite good, that WILL make people complain when the series starts declining, or when the effort put into the games are clearly just a means to milk out a franchise.

You see so many people on GAF (and the internet) shitting on AC because a lot of those people want a good AC to be made. I don't think anyone here thinks the series is theirs, but often times comments like the "asia please" or "make the gameplay good" is related to how people want to go back into the series, but Ubisoft just keeps denying them by making essentially the same game over and over (and somehow making it even worse than before)...


Gonna state the obvious here (which sometimes doesn't feel that obvious I guess) : AC games differ from one another by the settings rather than anything else. That's a choice they made a long time ago and boys, you don't seem to realize how painful it can be to pull out a new full open world every year with a different setting (time + place). AC is a huge franchise which may or may not need a reboot cause people started to hate what made this series great in the first place (such as towers or tailing missions) which feels kinda akward too. Basically the "core gamers" expectations sums up to this gif when the mainstream audience seems to accept it pretty well for what it is.

http://i.imgur.com/pIvKZxD.gifv

I hate over anything else when people use the publisher name next to the words "make the game". People works on games, not companies names. Optimization, tailing missions or combat system that people enjoy trashtalking are the result of the work of programers, level design, animators and hundreds of persons. Do you think members of the game industry love to do shit and are happy to see hundreds of fans wanting for something different than they do ?
 
Oh shit, it's coming out next week? Has it been a year since unity? Lol, I don't even know what syndicate's time and location is. Good, maybe they'll bother making good games not annual crap.
 
Gonna state the obvious here (which sometimes doesn't feel that obvious I guess) : AC games differ from one another by the settings rather than anything else. That's a choice they made a long time ago and boys, you don't seem to realize how painful it can be to pull out a new full open world every year with a different setting (time + place). AC is a huge franchise which may or may not need a reboot cause people started to hate what made this series great in the first place (such as towers or tailing missions) which feels kinda akward too. Basically the "core gamers" expectations sums up to this gif when the mainstream audience seems to accept it pretty well for what it is.

http://i.imgur.com/pIvKZxD.gifv

I hate over anything else when people use the publisher name next to the words "make the game". People works on games, not companies names. Optimization, tailing missions or combat system that people enjoy trashtalking are the result of the work of programers, level design, animators and hundreds of persons. Do you think members of the game industry love to do shit and are happy to see hundreds of fans wanting for something different than they do ?

But take that and flip it - you have games that are made by thousands (!) of people, enough to take a half hour's worth of credit crawl to acknowledge completely.

And while the art team is still doing great work (muddy as it can be at times, Unity looks fantastic), and no doubt the other teams work around the clock to implement that year's given hook, the overwhelming feeling to people who have played each entry is "this is just more of the same."

Let's take tailing missions. Tailing missions might be bread and butter to the series, as you say, but they're not exactly fun, either. AC1 did these kind of well - you would follow a guy to an isolated area, and beat the crap out of him until he told you what you want to know. It was a decent diversion to get the information you needed to ID your target. Further games leaned way too heavily on this - I feel like AC2 maybe achieved a happy medium, where you would tail a target who would occasionally glance back. Unity took steps in the right direction, to get rid of the "listening ring" from AC3 and IV that caused instant-fail states should you step outside that arbitrary area. But AC3 and IV had so many of these missions that, yeah, absolutely, they should find a better way to accomplish the same story goals (half the time in 3 and IV, you couldn't even hear the details of what was being discussed, anyway).

Ubisoft sent out a survey earlier this summer that seemed to indicate that, yes, they know. It felt targeted more at lapsed die-hards than ardent fans or newcomers. "Why didn't you preorder Syndicate?" "How do you feel about these mission types?" "Would you like to see more of this story or that?" "What can we change to bring you back in?"

It's clear that they feel they are, in some way, not delivering. And I think fans have every right, regardless of how much blood, sweat, and tears were pumped into each title, to have higher hopes for the series. Assassin's Creed 1 felt like an amazing proof of concept, muddled by some awkward tech and repetitive mission structure. With later entries in the series, we have games that are bigger, more open than ever, and nevertheless feel far more linear and guided than the original.

(To its credit, Unity felt like it tried pretty hard to right many of these wrongs. Even if you fucked up a tail or an eavesdrop, the game found a way for you to obtain the information you needed via alternate means. This led to a lot less repetition of missions that, in 3 and IV, would have been instant-fail, start from the beginning scenarios. Likewise, the "black box" or whatever they called it Assassination missions felt far better than 3 and Black Flag's "do these things this exact way to kill this guy the exact way we want you to."

And, given that, I hope Syndicate is every bit the Assassin's Creed 2 to Unity's AC1!)

I don't bitch about these games because I hate them, or the people who labor for years on them - I bitch about them because I love the older entries, love the franchise's potential, and I hate, year after year, to see it squandered. The so-called "Ubisoft game formula" is a real thing. It's certainly proven, and has repeatedly led to sales success. And for someone who plays a lot of Ubisoft games - it's tired.
 
I don't know if I agree the series needs a gameplay overhaul. Biggest issue for me is there hasn't been a good enough driving story since Assassin's Creed II. Everytime it's been a disappointment, the French Revolution had huge potential. The Order was a better historical fiction story than any Assassin's Creed in a while.
 
Gonna state the obvious here (which sometimes doesn't feel that obvious I guess) : AC games differ from one another by the settings rather than anything else.
Not really. The jump of quality from AC1 to AC2 is much more than a simple change in setting. There's a reason it is often remembered as one of the biggest quality leaps in games.
ACB is essentially the same place as AC2, and it is just as fondly remembered because they were still improving the formula while trying a few new things.
ACR is just a setting change with almost no improvements, and it is one of the most disliked AC games.
AC3 is just a change in setting that everyone was hyped for because it had forests and animals, but then it turned out it was just a more glitchy game that wasn't different at all.
ACBF is essentially the same setting as 3, and remembered fondly because the gameplay changed so radically.
That expansion they released sometime (Freedom Cry I think?) was well received too, because it was a more linear and focused experience, unlike the rest of the series.

So no, they don't just differ amongst themselves by settings, that's only the bad games. The good ones will either have a new setting along with improvements to the formula or just be the same setting with different/improved gameplay.

and boys, you don't seem to realize how painful it can be to pull out a new full open world every year with a different setting (time + place). AC is a huge franchise which may or may not need a reboot cause people started to hate what made this series great in the first place (such as towers or tailing missions) which feels kinda akward too. Basically the "core gamers" expectations sums up to this gif when the mainstream audience seems to accept it pretty well for what it is.

http://i.imgur.com/pIvKZxD.gifv
Everyone realizes how hard it is, that's why so many of the comments is just asking for Ubi to give them extra dev time. And again, hard to understand this point, since good AC games HAVE come out from this schedule they use, so it's clearly not impossible...

Also, no, tailing missions and climbing towers are not what made this series what it is today lol.

I hate over anything else when people use the publisher name next to the words "make the game". People works on games, not companies names. Optimization, tailing missions or combat system that people enjoy trashtalking are the result of the work of programers, level design, animators and hundreds of persons. Do you think members of the game industry love to do shit and are happy to see hundreds of fans wanting for something different than they do ?
Then tell me the name of the devs and I'll say that instead of the publisher. It's an internal team at Ubisoft...
And devs can only be as creative as the publisher lets them. This has been shown and proven so many times in the industry already...

Or do you think that Ubisoft just goes over to the devs, gives them money and says "do whatever you want"? And then all of the AC, WD, The Crew, Far Cry, and whatever else I'm forgetting all follow the same formula because none of the creators there have the vision to make something different?

Here's a tip, Ubisoft did say once for devs to do whatever they wanted. We got Far Cry Blood Dragon out of it, and everyone loved.

The last line in your post is the kind of argument you read in a review thread, so I'd rather not even talk about it.
 
I can't believe this is coming out next week. Seems like it's gonna flop because I've seen nobody talking about it anywhere.
 
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