I haven't play Sunshine in years, and I remember liking it, but I completely agree with you, the best levels were when your water pack was stolen.
Which is a bit like saying that the QTEs are the best parts of Resident Evil 4.*
*now somebody is definitely going to say that they are
I feel like most people complaining about Sunshine thought it was too difficult.
It’s not difficult, it’s clunky as hell.
Getting to grips with Mario 64’s controls was hard because it was one of the first of its kind. I guess I’d be fuming at SM64’s slippery surfaces and insta-death quicksands and all that stuff if I never played it in the 90s. It would all seem so random and ”artificial difficulty”. But I could forgive it in a pioneering game from 1996. Sunshine came out 6 years later and it’s unreasonably clunky in comparison.
The camera alone serves the gameplay much worse than SM64’s rudimentary camera ever did, and a lot of movements just feel heavier than they should be, like when riding a manta ray or trying to maneuver that shitty boat in the volcano.
The physics are buggy and unpredictable; even if we don’t want to mention the horror that is the pachinko, Gelato Beach has plenty of instances where your success feels more due to luck than skill.
The camera is plain horrible in many instances, the most egregious one being the underwater boss fight, a visual mess worthy of some badly designed games of today.
Anyway, it’s the level design that takes several steps back from SM64.
Most missions alter a level’s design completely, making them a straightforward A to B trip with custom, fixed rules and no room for exploration.
The hotel is just a disaster from start to finish. The casino boss level is horrible game design through and through. I wouldn’t want that in a Paper Mario game, but this is in a platformer.
That extra shine in that pipe in the open sea that you need Yoshi to reach is pure torture. Again, bad design through and through. It’s not challenging, it’s just stupid. Having to redo the entire trip to the pipe if you fail is just adding insult to injury.
And the blue coins… hoo boy. That’s what you get when Nintendo chases trends AND is short on time.
Look, you can like the game and that's fine, but there’s a reason people like me - who were there day one - had forgotten every remotely good part of the game and only remembered the horrible parts before replaying SMS on Switch. And you know what, now I've been reminded of some more horrible parts. There were very good reasons I hadn't touched the game for more than 15 years.