Is Nintendo’s “Last-Minute” Announcement Strategy Actually Working?

And that brings me to another big issue: the vacuum of information this strategy creates. Just look at the months leading up to the expected announcement of the Switch successor. Fans, developers, and the press were left guessing, speculating, and grasping at rumors—because Nintendo wouldn't confirm anything. That level of secrecy doesn't just frustrate fans, it creates confusion in the market and among third-party partners. There's a fine line between "surprising your audience" and leaving them completely in the dark.
Can you give examples of this "confusion" among third party partners? Because it seems like the Switch 2 has an extremely solid third party lineup right at launch. It seems like Nintendo operated on a need to know basis and you didn't need to know. Capxom and CDPR did.

You sound like a whiny tendie. We knew the next console was coming. But they were still supporting and releasing games for the old one regularly. And remember that we know so much about Sony's lineup because of a massive illegal hack that blew open the doors to their entire operation. But even then some games we just had no clue existed before they got canceled like Bluepoint's God of War game that was stupid as hell.

It's really not that big of a deal.
 
Can you give examples of this "confusion" among third party partners? Because it seems like the Switch 2 has an extremely solid third party lineup right at launch. It seems like Nintendo operated on a need to know basis and you didn't need to know. Capxom and CDPR did.

You sound like a whiny tendie. We knew the next console was coming. But they were still supporting and releasing games for the old one regularly. And remember that we know so much about Sony's lineup because of a massive illegal hack that blew open the doors to their entire operation. But even then some games we just had no clue existed before they got canceled like Bluepoint's God of War game that was stupid as hell.

It's really not that big of a deal.

They do Directs regularly though.

Ah yes, the classic combo — "you're a whiny tendie" and the Wikipedia list of Directs. Truly the gold standard of thoughtful discourse.

Yes, Nintendo technically does Directs "regularly." Like, if you average it out over a decade, sure. But if you actually read what I wrote (wild idea, I know), the point isn't about how often they show up — it's what they actually communicate. You can have three Directs in a year that say basically nothing beyond ports, DLCs, and remakes. That's not a roadmap — that's just noise. And no, I never said third parties like Capcom or CDPR were clueless. Obviously the big players are kept in the loop. The confusion is for the public, smaller devs, and media who are left chasing rumors and scraps because Nintendo's strategy is to say absolutely nothing until the last minute. That's not "whining," that's describing the reality of what happens when a company goes radio silent for months at a time.

Also love how people keep pointing to Sony leaks as if that's their PR strategy. No one's asking for a full dev diary. Just... you know... some intentional communication that isn't a total surprise drop or a hacked inbox. But hey, if the bare minimum — like the existence of a video with the word "Direct" in the title — is enough to make you feel informed, more power to you. The rest of us are just asking for a bit more clarity than "lol you'll find out when we feel like it."

Gotta love the binary mindset in here — as if the only two options are either total silence until launch or announce a game eight years early and pray it doesn't get canceled. No room for nuance, no middle ground, just pure 0 or 100. Apparently, asking for a little more transparency is the same as demanding a development diary, E3-stage demos, and a three-year hype cycle. Wild how suggesting anything between "shadow drop" and "vaporware" gets treated like heresy.
 
Ah yes, the classic combo — "you're a whiny tendie" and the Wikipedia list of Directs. Truly the gold standard of thoughtful discourse.

Yes, Nintendo technically does Directs "regularly." Like, if you average it out over a decade, sure. But if you actually read what I wrote (wild idea, I know), the point isn't about how often they show up — it's what they actually communicate. You can have three Directs in a year that say basically nothing beyond ports, DLCs, and remakes. That's not a roadmap — that's just noise. And no, I never said third parties like Capcom or CDPR were clueless. Obviously the big players are kept in the loop. The confusion is for the public, smaller devs, and media who are left chasing rumors and scraps because Nintendo's strategy is to say absolutely nothing until the last minute. That's not "whining," that's describing the reality of what happens when a company goes radio silent for months at a time.

Also love how people keep pointing to Sony leaks as if that's their PR strategy. No one's asking for a full dev diary. Just... you know... some intentional communication that isn't a total surprise drop or a hacked inbox. But hey, if the bare minimum — like the existence of a video with the word "Direct" in the title — is enough to make you feel informed, more power to you. The rest of us are just asking for a bit more clarity than "lol you'll find out when we feel like it."

Gotta love the binary mindset in here — as if the only two options are either total silence until launch or announce a game eight years early and pray it doesn't get canceled. No room for nuance, no middle ground, just pure 0 or 100. Apparently, asking for a little more transparency is the same as demanding a development diary, E3-stage demos, and a three-year hype cycle. Wild how suggesting anything between "shadow drop" and "vaporware" gets treated like heresy.
You didn't answer WHY stupid fans and retarded media sites need to know everything. You didn't answer WHY a bunch of people who just consume need to know a roadmap.

And you know why Directs have been saying nothing beyond "ports, DLCs, and remakes"? because that's what Nintendo has been releasing the past few years. That's been the focus of the Switch library for a while now. I think that Directs actually have been communicative of what is to come over the next few months. They've done directs for big games like Super Mario Wonder when the time came though. I knew about every Nintendo release at least a few months before it came out, except for Metroid Prime remastered which actually was a very welcome shadow drop.
 
Last edited:
You didn't answer WHY stupid fans and retarded media sites need to know everything. You didn't answer WHY a bunch of people who just consume need to know a roadmap.

And you know why Directs have been saying nothing beyond "ports, DLCs, and remakes"? because that's what Nintendo has been releasing the past few years. That's been the focus of the Switch library for a while now. I think that Directs actually have been communicative of what is to come over the next few months. They've done directs for big games like Super Mario Wonder when the time came though. I knew about every Nintendo release at least a few months before it came out, except for Metroid Prime remastered which actually was a very welcome shadow drop.
Oh, my bad — I forgot we're only allowed to ask questions if we're devs or shareholders now. Silly me for thinking consumers might want to be informed about the products they're expected to drop $70–$90 on. Absolutely wild concept, I know. Next thing you know, people will be asking for trailers or... wait for it... a release window. Total madness. And thanks for pointing out that Directs have been mostly ports, remakes, and DLC — you kinda proved the point for me. If that's the case, maybe people are asking for more info because they're starting to feel like Nintendo's just coasting, not because they're part of some entitled hive mind with a NEED TO KNOW tattooed on their forehead.

Also, not sure why "knowing about a game a few months before it drops" is treated like some big win. That's literally the bare minimum. A shadow drop can be cool, yeah — once in a while. But when it becomes the norm, it starts to feel less like "fun surprise" and more like "please clap." But sure, let's keep calling everyone stupid for wanting communication from a multi-billion dollar company that sells entertainment to the public. Very healthy energy.
 
Also, not sure why "knowing about a game a few months before it drops" is treated like some big win. That's literally the bare minimum. A shadow drop can be cool, yeah — once in a while. But when it becomes the norm, it starts to feel less like "fun surprise" and more like "please clap." But sure, let's keep calling everyone stupid for wanting communication from a multi-billion dollar company that sells entertainment to the public. Very healthy energy.
LOL

Bro, you literally said you dont want shadow drops (which Nintendo generally doesnt do) and you dont want announcement years out. You want a MIDDLE GROUND, well a few months out - is that not a middle ground? It's not 0 days and it's not years. Like waht the FUCK do you want? Three months is not good enough - is four months? Five months? Should Nintendo reorient their entire marketing schedule to suit YOUR pecularities? Just like, play the shit that is out and chill out.

You actually are a whiny tendie after all.
 
Last edited:
LOL

Bro, you literally said you dont want shadow drops (which Nintendo generally doesnt do) and you dont want announcement years out. You want a MIDDLE GROUND, well a few months out - is that not a middle ground? It's not 0 days and it's not years. Like waht the FUCK do you want? Three months is not good enough - is four months? Five months? Should Nintendo reorient their entire marketing schedule to suit YOUR pecularities? Just like, play the shit that is out and chill out.

You actually are a whiny tendie after all.
Wow, we've officially reached the "yelling random profanities and calling people names because they criticized a video game company" stage of the debate. Truly the mark of someone engaging in good faith conversation and definitely not someone emotionally fused to a corporation like it's their mom.

It's honestly impressive how quickly "Hey, maybe Nintendo could communicate a little more clearly" turns into "YOU WANT THEM TO CHANGE THE ENTIRE COMPANY JUST FOR YOU??? WHINY TENDIEEE!!!" Like bro, relax. Take a deep breath. No one kicked your Switch down the stairs. The irony? You keep demanding precision like "Is three months not enough???" as if I published a policy document. Meanwhile, you can't even distinguish between criticizing corporate strategy and attacking your childhood. That's not discussion — that's tantrum cosplay.
 
Tekken (1994)
reminded me of that too

3I5t.gif
 
Wow, we've officially reached the "yelling random profanities and calling people names because they criticized a video game company" stage of the debate. Truly the mark of someone engaging in good faith conversation and definitely not someone emotionally fused to a corporation like it's their mom.

It's honestly impressive how quickly "Hey, maybe Nintendo could communicate a little more clearly" turns into "YOU WANT THEM TO CHANGE THE ENTIRE COMPANY JUST FOR YOU??? WHINY TENDIEEE!!!" Like bro, relax. Take a deep breath. No one kicked your Switch down the stairs. The irony? You keep demanding precision like "Is three months not enough???" as if I published a policy document. Meanwhile, you can't even distinguish between criticizing corporate strategy and attacking your childhood. That's not discussion — that's tantrum cosplay.
And yet to this point, you still haven't explained why there is anything wrong with how they communicate besides "I JUST WANNA KNOW STUFF EARLIER THAN I DO OK"

You are extremely defensive right now and I suspect it's because you didn't expect the reaction in this thread that you thought you would.
 
Last edited:
And yet to this point, you still haven't explained why there is anything wrong with how they communicate besides "I JUST WANNA KNOW STUFF EARLIER THAN I DO OK"

You are extremely defensive right now and I suspect it's because you didn't expect the reaction in this thread that you thought you would.
If you actually read what I've written, the answer's already there. But hey, we can grab a coffee sometime and be friends — no hard feelings!
 
If you actually read what I've written, the answer's already there. But hey, we can grab a coffee sometime and be friends — no hard feelings!
This is what you said:

Oh, my bad — I forgot we're only allowed to ask questions if we're devs or shareholders now. Silly me for thinking consumers might want to be informed about the products they're expected to drop $70–$90 on. Absolutely wild concept, I know. Next thing you know, people will be asking for trailers or... wait for it... a release window. Total madness. And thanks for pointing out that Directs have been mostly ports, remakes, and DLC — you kinda proved the point for me. If that's the case, maybe people are asking for more info because they're starting to feel like Nintendo's just coasting, not because they're part of some entitled hive mind with a NEED TO KNOW tattooed on their forehead.

Also, not sure why "knowing about a game a few months before it drops" is treated like some big win. That's literally the bare minimum. A shadow drop can be cool, yeah — once in a while. But when it becomes the norm, it starts to feel less like "fun surprise" and more like "please clap." But sure, let's keep calling everyone stupid for wanting communication from a multi-billion dollar company that sells entertainment to the public. Very healthy energy.
Like, ok, what dont you know about what game? We have trailers and release dates for their next few games like Mario Kart. But if you don't know enough, cant you just wait until the game comes out? Do you need a trailer for something coming out in November 2026? Or even November 25? Can't you decide if you want to spend $70 after they reveal the game in August or September? Is it that big of a deal? What does Sony do that Nintendo doesn't in the lead-up to a release? I see a new God of War I assume it's going to play basically the same as the old God of War and wow, I was right.

I just don't get it.
 
I remember that they started that on Wii U, when they reveal SM3DW, Smash, MK8 and other stuff in the same Direct. I like it, I prefer games to be shown 1 year or 6 months before they get released.

The fact they showed Metroid Prime 4 too early, and also Zelda BOTW, makes one understand why they're so secretive with their announcements, but I also suspect they reveal Zelda too early on purpose since people get too anxious, basically free advertising scale based on pure fans anxiety lol
 
Yeah I prefer it.

Announcing shit when you have nothing to show is obnoxious imo. Like we're at the point where the closer of the TGAs is a Naughty Dog trailer with zero gameplay and that's 3+ years away or just someone telling us how they're gonna develop another Mass Effect. How about actually having the skeleton of a game before you go start talking about it?

And usually the companies that do this are the ones that have nothing coming soon, so they tell you about the pipeline. Then half those games don't even happen and the other half end up being something completely different anyway.

There used to be a practicality in it when the industry still revolved around big events like E3. Nowadays it's easy to get a message out, no need to do stuff so early.
 
Last edited:
I think these shadow drops and last-minute announcements work well for modern times. When we expect and get entertainment instantly--more than we could ever hope to consume--it makes sense to do it this way before people's attentions turn elsewhere.
 
This is what you said:


Like, ok, what dont you know about what game? We have trailers and release dates for their next few games like Mario Kart. But if you don't know enough, cant you just wait until the game comes out? Do you need a trailer for something coming out in November 2026? Or even November 25? Can't you decide if you want to spend $70 after they reveal the game in August or September? Is it that big of a deal? What does Sony do that Nintendo doesn't in the lead-up to a release? I see a new God of War I assume it's going to play basically the same as the old God of War and wow, I was right.

I just don't get it.
Fair question — so here's the serious, direct answer to wrap this up:

The issue isn't about needing a trailer in 2026 or demanding full visibility years in advance. It's about a pattern of communication that often leaves fans in the dark for long stretches — not just about specific games, but about direction. A vague release calendar, a glimpse into what's cooking, even if dates shift — that's all people are really asking for. It's not entitlement; it's basic consumer interest.

Sony, for comparison, gives a broader view of what's coming — not perfectly, but enough to show a pipeline. That builds trust and excitement over time. Nintendo's style of silence-then-surge can work short-term, but when stretched over years, it creates fatigue. You don't need a roadmap for every little game — just something to connect the dots. And no, it's not the end of the world. But people discussing how communication could improve isn't some unreasonable act. It's just part of being a fan and a customer.

Also — just to be clear — I have zero issue with people disagreeing with me. This is a discussion forum, not a cult. Folks are free to have different takes, that's the whole point. I've been offering a perspective, not issuing demands. The only part that gets tiring is when people argue in bad faith, twist what's being said, or act like questioning Nintendo's comms strategy is a personal attack on their childhood.

We're all just sharing thoughts about games here. No need to turn it into a loyalty test.
 
Last edited:
I think it has a lot less impact from any company in this day and age simply due to the amount of leaks that happen. I know a leak isn't the same as confirmation, but it still creates buzz and anticipation that when or if something is confirmed, it doesn't have that high of a spike versus an actual out of the blue surprise.

I feel like the Switch 2 was announced about 18 months ago or something with the amount of rumours and leaks. I dont think it hurts business wise, but I'm sure on a personal level for whatever company it is, it can be disappointing for the people working on it.

On the other hand, seeing a game announced and its years away can be on the other end of the scale too. A few months build up seems to be a nice amount of time for hype tonstill be there and enough P.R to happen. I hate the Rockstar approach as an example.
 
Last edited:
I like Nintendo's approach. Usually when they announce something exciting, it'll be in your hands within the year. There are rarely delays, Zelda and Metroid Prime are the only ones I remember in recent memory. And when the games launch they're not broken. I kinda wish they had said more on the Switch 2 direct about their holiday plans since it's a brand new console, but I'm sure that's coming.

Much better than seeing a CG trailer and then waiting 4 or 5 years and still wondering if that game is even ever coming out.
 
Microsoft strategy about shadow dropping is way better than nintendo's latest marketing strategy
 
Yeah I prefer it.

Announcing shit when you have nothing to show is obnoxious imo. Like we're at the point where the closer of the TGAs is a Naughty Dog trailer with zero gameplay and that's 3+ years away or just someone telling us how they're gonna develop another Mass Effect. How about actually having the skeleton of a game before you go start talking about it?

And usually the companies that do this are the ones that have nothing coming soon, so they tell you about the pipeline. Then half those games don't even happen and the other half end up being something completely different anyway.

There used to be a practicality in it when the industry still revolved around big events like E3. Nowadays it's easy to get a message out, no need to do stuff so early.
That sounds reasonable in theory, but it's not really how things consistently play out. There are plenty of examples where early announcements with solid reveals worked well and didn't end in disaster — Elden Ring was shown way before release and still delivered big. Same with Tears of the Kingdom, which was announced years in advance and built excitement over time without falling apart.

On the flip side, there are also cases where games announced just months before release still disappointed (Redfall, Gotham Knights, etc.). So having something "ready to show" doesn't magically protect from problems or guarantee quality. The idea that early announcements = bad and short windows = good is a bit of an oversimplification. What really matters is how the game is revealed and followed up on, not just when.
 
That sounds reasonable in theory, but it's not really how things consistently play out. There are plenty of examples where early announcements with solid reveals worked well and didn't end in disaster — Elden Ring was shown way before release and still delivered big. Same with Tears of the Kingdom, which was announced years in advance and built excitement over time without falling apart.

On the flip side, there are also cases where games announced just months before release still disappointed (Redfall, Gotham Knights, etc.). So having something "ready to show" doesn't magically protect from problems or guarantee quality. The idea that early announcements = bad and short windows = good is a bit of an oversimplification. What really matters is how the game is revealed and followed up on, not just when.
I'm not saying there's any correlation between announce window and quality, just saying there's really no good reason to show things super early these days.
 
Microsoft strategy about shadow dropping is way better than nintendo's latest marketing strategy
Honestly, I'd love not to hear anything about systems or games until they were available to purchase so I love Microsoft's shadow dropping strategy.
 
"Fans deserve more clarity."

No, what fans deserve is finished games, not PR fluff and empty promises. Clarity isn't code for "tell me everything right now or I'll throw a tantrum on Reddit."

If Nintendo showed you every project they were working on, you'd be whining about delays next

Do people really think about this in their free time? Holy shit, go play some games or something.
It's honestly kind of wild how many upvotes this kind of comment gets — over 20 for what's basically a reheated catchphrase. It checks all the boxes: smug tone, oversimplified logic, and a classic "go play some games" finisher to scoop up the applause. But hey, who needs to engage with the actual discussion when you can just echo the Official Reddit Stance™ and farm karma? At no point did I say games should be announced years in advance or without anything to show — that's either a surface-level reading or just plain bad faith. The core issue is the complete lack of perspective during certain periods, not a demand for unrestricted access to Nintendo's production pipeline. But, of course, that would require people to actually read and think beyond the groupthink.

What's funniest is how these kinds of replies reduce everything to black-and-white. In this mindset, any request for more communication = "whiny entitled fan." And just like that, the conversation gets dragged into a swamp of knee-jerk reactions and one-liners with applause baked in. Congrats to everyone involved.

What's also painfully clear at this point is how deep the herd mentality runs with Nintendo fanboys — it's full-on echo chamber mode. The second someone dares to question the way things are, a swarm shows up to shout them down with the same three talking points, as if they're reading from a manual. Any critique, no matter how measured, instantly gets reframed as an "attack" or "entitlement," and then it's off to the races with the sarcasm and condescension. There's zero room for nuance because the group has already decided what the "correct" opinion is, and anyone outside that bubble must be wrong, dumb, or a "whiny tendie."

That's why a comment like "fans deserve more clarity" — something totally reasonable in a consumer market — somehow gets twisted into "you want empty PR promises." The irony? The people crying about "PR fluff" are the most content with being spoon-fed vague updates and playing the guessing game year after year, as long as it comes with that Nintendo polish and a bit of nostalgia. But hey, if parroting the status quo gets you 20+ upvotes and a pat on the back from the hive, why bother thinking critically, right?
 
Last edited:
What does Sony have in pipeline right now? Or Xbox? I don't know either
Really? Microsoft literally pullin triple A games every months with dark ages coming next month and many more during the year. Sony announced yotei and death stranding 2. It's just you re too focused on one platform
 
It's honestly kind of wild how many upvotes this kind of comment gets — over 20 for what's basically a reheated catchphrase. It checks all the boxes: smug tone, oversimplified logic, and a classic "go play some games" finisher to scoop up the applause. But hey, who needs to engage with the actual discussion when you can just echo the Official Reddit Stance™ and farm karma? At no point did I say games should be announced years in advance or without anything to show — that's either a surface-level reading or just plain bad faith. The core issue is the complete lack of perspective during certain periods, not a demand for unrestricted access to Nintendo's production pipeline. But, of course, that would require people to actually read and think beyond the groupthink.

What's funniest is how these kinds of replies reduce everything to black-and-white. In this mindset, any request for more communication = "whiny entitled fan." And just like that, the conversation gets dragged into a swamp of knee-jerk reactions and one-liners with applause baked in. Congrats to everyone involved.

What's also painfully clear at this point is how deep the herd mentality runs with Nintendo fanboys — it's full-on echo chamber mode. The second someone dares to question the way things are, a swarm shows up to shout them down with the same three talking points, as if they're reading from a manual. Any critique, no matter how measured, instantly gets reframed as an "attack" or "entitlement," and then it's off to the races with the sarcasm and condescension. There's zero room for nuance because the group has already decided what the "correct" opinion is, and anyone outside that bubble must be wrong, dumb, or a "whiny tendie."

That's why a comment like "fans deserve more clarity" — something totally reasonable in a consumer market — somehow gets twisted into "you want empty PR promises." The irony? The people crying about "PR fluff" are the most content with being spoon-fed vague updates and playing the guessing game year after year, as long as it comes with that Nintendo polish and a bit of nostalgia. But hey, if parroting the status quo gets you 20+ upvotes and a pat on the back from the hive, why bother thinking critically, right?
wQgRNUM.jpeg


Imagine writing all that just to prove you're mad no one clapped for your TED Talk on Nintendo Directs
 
Last edited:
Ah yes, the classic "wrote more than two lines? must be mad." Drop a meme and pretend you won, because reading and arguing is just too hard. Funny how "nuanced discussion" becomes a joke the second someone questions the hive mind. But posting a meme and acting smug? Totally fine. When you can't argue back, you fall back on lazy sarcasm and forum reactions. Classic.
 
Ah yes, the classic "wrote more than two lines? must be mad." Drop a meme and pretend you won, because reading and arguing is just too hard. Funny how "nuanced discussion" becomes a joke the second someone questions the hive mind. But posting a meme and acting smug? Totally fine. When you can't argue back, you fall back on lazy sarcasm and forum reactions. Classic.
Its cute that you think length equals depth

If your argument is solid, it shouldn't need five paragraphs of self praise and a martyr complex to carry it
 
Its cute that you think length equals depth

If your argument is solid, it shouldn't need five paragraphs of self praise and a martyr complex to carry it
Aww, it's cute that you think snarky one-liners count as depth. But hey, if it makes you feel smarter than actually engaging, go off king 👑
 
As far as personal preference, I say keep announcing the way they are now. I only started paying attention to games within a developers pipeline in the N64 era. The wait for Pokemon Gold & Silver, Diamond & Pearl, Brawl, Donkey Kong 64 and Twelve Tales Conquer's Quest was excruciating.

The release schedule has been so good with Nintendo these last 8 years that I barely notice the wait any longer. That and I'm nearly 40 so time just slips by as I prepare to die. It always seems like there is something to play, be it meager or grand to keep my attention. Knowing about Prime 4 and Tears of the Kingdom so far in advance isn't something that I loved but I didn't mind it either. I think having one or two really big games far off on the horizon has it's benefits as well.
 
Aww, it's cute that you think snarky one-liners count as depth. But hey, if it makes you feel smarter than actually engaging, go off king 👑
You got smoked, buddy. Hiding behind long winded lectures doesn't make up for missing the point entirely

Instead of actually engaging with what was said, you just throw a tantrum, hoping your ego survives the hit. But here's the thing: no amount of rambling or condescending lectures will change the fact that your argument is weak and your response is all smoke and mirrors

The fact that you're still here trying to defend your ego instead of the actual point is just embarrassing.

You'll never get the validation you're searching for here

Now this king's gotta leave the discussion

H68jd2P.gif
 
Last edited:
You got smoked, buddy. Hiding behind long winded lectures doesn't make up for missing the point entirely

Instead of actually engaging with what was said, you just throw a tantrum, hoping your ego survives the hit. But here's the thing: no amount of rambling or condescending lectures will change the fact that your argument is weak and your response is all smoke and mirrors

The fact that you're still here trying to defend your ego instead of the actual point is just embarrassing.

You'll never get the validation you're searching for here

Now this king's gotta leave the discussion

H68jd2P.gif
85cUlTx.gif


I swear, after this I'm checking myself into a rehab clinic for a whole month — the psychological and emotional damage is just too much, seriously.
Thank you so much for the laughs, you're officially my favorite joke poster now.
 
Last edited:
It seems to be working pretty great for software. I do really like that they announce games that actually release within a few months, most of the time. I wish that was more common for more publishers.

For hardware it's been pretty atrocious. The Switch 2 has been an absolute trainwreck of leaks, probably among the worst, if not THE worst, I've ever seen. They definitely should've announced that earlier.
 
Last edited:
85cUlTx.gif

I swear, after this I'm checking myself into a rehab clinic for a whole month — the psychological and emotional damage is just too much, seriously.
Oh, I get it

Emotional damage from a meme. The real trauma comes when your ego gets checked, huh? Don't worry, take all the time you need, king. I'm sure you'll bounce back from this crushing defeat

UgkF1RC.gif
 
Oh, I get it

Emotional damage from a meme. The real trauma comes when your ego gets checked, huh? Don't worry, take all the time you need, king. I'm sure you'll bounce back from this crushing defeat

UgkF1RC.gif
Please, keep going 😂😂 I'm loving your comedy posts, the laughs just won't stop over here 🤣👏
 
Please, keep going 😂😂 I'm loving your comedy posts, the laughs just won't stop over here 🤣👏
Glad you're entertained, but the comedy stops when you realize you're still desperately avoiding the point. Keep laughing, though, at least you're good at one thing
 
Top Bottom