Is Resident Evil 4 running at 30FPS or 60FPS ?

Omeyocan

Member
Judging by the videos it's hard to tell. But there's an article on GameSpy that says the game is running at a stable 60FPS. It sounds almost impossible to me.

What do you think ?
 
It's 30fps from other impressions I've read. There are people here that have played the game so they could give you a better idea, but this is the only time I've heard someone say 60fps.
 
^^

Nope.

Not one GC RE game runs at 60fps.

If you can't tell that, then you shouldn't be commenting on game's frame rates.
 
Matlock said:
Resident Evil 2 DC was!

More like 15fps. I bought the Japanese version (mainly because of the CV demo), and it had so much slowdown, which surprised me since the PS1 original didn't.
 
It is 30 fps just like EVERY OTHER Resident Evil core game to date. The ONLY excpetion comes in the form of the door opening animation in the PSX RE games, which ran at 60 fps. The rest of the game was 30, however.

I believe that RE 1, 2, 3, CVX, 0, and REmake all run at 60fps.

Where on earth did you get that idea?
 
In fact, there are no 60fps RE games at all. The exception might be Veronica for the PS2...
 
DaCocoBrova said:
^^

Nope.

Not one GC RE game runs at 60fps.

If you can't tell that, then you shouldn't be commenting on game's frame rates.

Hmmm...looked like it to me at the time. And yeah, I don't have Fraps-vision, like many of you apparently do. Heh.
 
Well, it's a bit hard to judge frame-rate when the only thing moving is your character and maybe 2-3 monsters (as is the case in the 2D RE games).

Code V looked to be moving at 30fps on the DC. I never played the PS2 one, what was it's frame rate?
 
I was really looking forward to REMake. When I played the game, the frame rate was the very first thing I noticed. Dunno why, but things seem scarier the more fluid they are.

I was disappointed somewhat but quickly got over it.
 
Code Veronica X on the PS2 doesn't run at 60; it doesn't even look as good as the old DC version.
 
^^

WTF does that have to do w/ RE?


I smell...


DamageControlBanner.jpg
 
It still runs at 30 fps in the PS2 version and doesn't support the proscan of the DC original. One of the developers even commented on the difficulty they had reproducing the game.
 
Well it's a lot smoother than Psi-Ops.

And the in-game, as in gameplay, character facial details = : O

And the first 20 seconds of the intro = : O :O
 
I know, it's just hard to take your posts objectively since you are so Pro DC (R.I.P.).

I love the DC too btw.
 
Lazy8s said:
It still runs at 30 fps in the PS2 version and doesn't support the proscan of the DC original. One of the developers even commented on the difficulty they had reproducing the game.

It's a freakin port and looks awful on both systems in comparison to newer games in the genre...so it hardly matters. "Yeah, we had a hard time porting a game that looks dated as hell!". The original Devil May Cry is pretty rough around the edges nowadays, but even that owns the hell out of Code Veronica from a visual standpoint...

DaCocoBrova said:
I know, it's just hard to take your posts objectively since you are so Pro DC (R.I.P.).

I love the DC too btw.

Heh, that's how I feel. I loved the DC (one of my favorite systems of all time) and used to push the hell out of it too, but the way Lazy tries to pimp it these days is just plain SAD. As time moves on, it just sounds even worse. It's 2004, Lazy, the DC is can't hang with the current consoles. Get over it! I swear, it sounds like Lazy is still living in 2000 or something.
 
lol! I never heard the DC being referred to as having progressive output even though that's what VGA is. But the fact that there's not even a DC component cable makes those statments very misleading.

Back to RE and frame rates...

What the hell is so technically demanding about the RE games that prevents these games from running @ 60fps over the span of 2 generations of gaming hardware?

With the exception of Veronica, they all had pre-rendered BGs as well. I don't get it.
 
Lazy8s said:
It still runs at 30 fps in the PS2 version and doesn't support the proscan of the DC original. One of the developers even commented on the difficulty they had reproducing the game.

Yeah, because the developer sucks.

CVX looks better on PS2, at least to me. Interlaced or not.
 
Yeah, SNES for life, we will never forget the 2D.

So what ?!!

Legacy is nothing more than emulation or re-make now.

Please kindly let the DC rest in peace.
 
List time!!

Resident Evil @ 30fps
-Resident Evil (PS, SS)
-Resident Evil: Director's Cut (PS)
-Resident Evil 2 (PS, N64, DC, GC)
-Resident Evil 3: Nemesis (PS, DC, GC)
-Resident Evil Code: Veronica (DC)
-Resident Evil Code: Veronica X (DC, PS2, GC)
-Resident Evil (GC)
-Resident Evil 0 (GC)
-Resident Evil Outbreak (PS2)
-Resident Evil Outbreak: File 2 (PS2)
-Resident Evil 4 (GC)
-Resident Evil Survivor (PS)
-Resident Evil Survivor 2: Code: Veronica (Naomi, PS2)

Resident Evil @ 60fps
-Resident Evil: Dead Aim (S246, PS2)
-Resident Evil Gaiden (GBC)

...not sure about the various PC ports or the Game.com RE2.
 
The PS2 version of CVX had some fog in it and this weird blur effect, something completely absent in the superior DC and GC versions.
 
CVXFREAK said:
The PS2 version of CVX had some fog in it and this weird blur effect, something completely absent in the superior DC and GC versions.

What makes them superior, though? The motion blur was not a hardware limitation, or anything, it was an addition. They tried to spice up the graphics a bit with extra effects, and the results were quite mixed...

The game still looks rather poor by today's standards.
 
dark10x said:
What makes them superior, though? The motion blur was not a hardware limitation, or anything, it was an addition. They tried to spice up the graphics a bit with extra effects, and the results were quite mixed...

The game still looks rather poor by today's standards.

For one, they had faster loading times. Neither the DC nor GC games had a "Now Loading..." screen, unlike the U.S. PS2 version. There were loading times in the Japanese PS2 version as well, but they didn't actually put the sign on. The GC and DC games also, in general, looked cleaner and brighter. Keep in mind, the GC game is based on the Japanese DC re-release of CVX, which had marginal updates compared to the original CV.
 
CVXFREAK said:
For one, they had faster loading times. Neither the DC nor GC games had a "Now Loading..." screen, unlike the U.S. PS2 version. There were loading times in the Japanese PS2 version as well, but they didn't actually put the sign on. The GC and DC games also, in general, looked cleaner and brighter. Keep in mind, the GC game is based on the Japanese DC re-release of CVX, which had marginal updates compared to the original CV.

Ah, so just a bad port. There is no excuse for slower loading like that nor any visual downgrades.
 
dark10x said:
Ah, so just a bad port. There is no excuse for slower loading like that nor any visual downgrades.

Well, CVX on PS2 was rebuilt for PS2 on middleware back in 2000 by a Korean company. Considering that it was a fairly good looking game back then, and the PS2 was something new to deal with, it's not that bad of a port. But, if it were to be done today, I'd expect no less than a perfect conversion, especially with RE Outbreak around.
 
CVXFREAK said:
Well, CVX on PS2 was rebuilt for PS2 on middleware back in 2000 by a Korean company. Considering that it was a fairly good looking game back then, and the PS2 was something new to deal with, it's not that bad of a port. But, if it were to be done today, I'd expect no less than a perfect conversion, especially with RE Outbreak around.

Ahhh, that explains it. Grandia II was also ported by some Korean company and they did a flat out awful job with it (PC version was even worse!). However, you turn around and look at Grandia Xtreme, and you have a game with improved visuals, much faster loading, and the ability to push 60 fps without a problem.

Porting anything to PS2 seems to be quite a job, though. The hardware is just too different...
 
It will run at a locked rate of precisely 24.5FPS. It's timedemo scores are teh suxorz, lol OMG...
 
maskrider said:
The PS2 does not blur on me, it is exactly the same as your labelled superior GC version. Loading time is another issue.

What? The motion blur was not present in the Japanese release of CVX on PS2? You sure about that? I actually thought it looked better with the blur enabled, to tell you the truth (even if it was some of the worst motion blur on the system).
 
DaCocoBrova said:
lol! I never heard the DC being referred to as having progressive output even though that's what VGA is. But the fact that there's not even a DC component cable makes those statments very misleading.
What difference does it make when VGA is progressive video?

FYI I have my DC playing in progressive on my TV via component cables
 
maskrider said:
The PS2 does not blur on me, it is exactly the same as your labelled superior GC version. Loading time is another issue.

It might be your TV settings, but the blur has been commonly known since March 2001.
 
dark10x said:
What? The motion blur was not present in the Japanese release of CVX on PS2? You sure about that? I actually thought it looked better with the blur enabled, to tell you the truth (even if it was some of the worst motion blur on the system).

In screenshots (I have just done taking 60+ shots and compared them on PS2 and GC) and I think the PS2 does not blur the picture.
 
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