Is Resident Evil 4 running at 30FPS or 60FPS ?

XS+ said:
What difference does it make when VGA is progressive video?

FYI I have my DC playing in progressive on my TV via component cables

How much did that cost and what did you buy to do it? I really want to run my DC in prog-scan mode on my TV, but I've just never really sat down to look at what I would need.
 
maskrider said:
In screenshots (I have just done taking 60+ shots and compared them on PS2 and GC) and I think the PS2 does not blur the picture.

It happens in motion. Can you link me to your comparison shots?

Either way, even if the motion blur wasn't there, the longer loading times are still inexcusable.
 
CVXFREAK said:
It happens in motion. Can you link me to your comparison shots?

Either way, even if the motion blur wasn't there, the longer loading times are still inexcusable.

Removed them after the comparsion a few minutes ago, can do it again if you like.

The loading times are certainly inexcusable.
 
"Hey now, let's not say things we can't take back."

Well, I can tell right away that Psi-OPs was running at 30fps, and Ghost Hunter has this smoothness that Psi-Ops lacked. There're framerate dips in Ghost Hunter, but I think Psi-Ops had that too. Of course I could be wrong, but I can ususally tell these kind of things. However I'm only 30 minutes in with US version of Ghost Hunter so things can change. And if I'm wrong about Psi-Ops running at 30 fps then we can forget about all this : D
 
^^

Psi-Ops fluctuates. So going by your observations, the game peaks at 30fps and dips below?


Nah. I disagree. I actually think Psi-Ops hits 60 and dips to 30 when there are enemies or large environments to draw. It's been a while since I've played the game, but I know that I wouldn't have enjoyed it half as much is the frame rate went under 30fps as that gets annoying especially in combat situations.
 
dark10x said:
How much did that cost and what did you buy to do it? I really want to run my DC in prog-scan mode on my TV, but I've just never really sat down to look at what I would need.
Buy a VGA-to-component converter (approx. $100 unless you can find yourself a better deal from Ebay or elsewhere), then get yourself a VGA cable + component cables + VGA box, all of which you probably have already.

Yeah it's pricey for a dead system that was laughed out of this gaming generation, but it's worth the trouble if you're a DC fan.

EDIT: I own the Audio Authority converter, but I forgot where I bought it from..
 
^^

Notice it says: Does not work with Panasonic HDTV/HD-Ready TV

WTF? What's up w/ that?
 
My bad ypo. I have the XBOX version. Wasn't thinking. I'm working off 3 hours of sleep and a hang over.

It works with my Wega Hi-Scan and that's all I care about

I'm about to cop a Panny HD set. Nothing major, but still.
 
DaCocoBrova said:
^^

Notice it says: Does not work with Panasonic HDTV/HD-Ready TV

WTF? What's up w/ that?

F*ck...seriously? I AM using a Panny HDTV. Why on earth wouldn't it work with one? That doesn't make any sense...

Ah well, I guess I don't play enough DC these days for it to even matter. It's just that the 3rd party s-video cable that I'm using looks absolutely awful...
 
GC -> Nintendo original S-Video cable -> PCTV card
PS2 -> Sony original S-Video cable -> PCTV card

GC #1
cvx-01-gc.jpg


PS2 #1
cvx-01-ps2.jpg


GC #2
cvx-00-gc.jpg


PS2 #2
cvx-00-ps2.jpg


GC #3
cvx-02-gc.jpg


PS2 #3
cvx-02-ps2.jpg


GC #4
cvx-03-gc.jpg


PS2 #4
cvx-03-ps2.jpg


GC #5
cvx-04-gc.jpg


PS2 #5
cvx-04-ps2.jpg


GC #6
cvx-05-gc.jpg


PS2 #6
cvx-05-ps2.jpg


GC #7
cvx-06-gc.jpg


PS2 #7
cvx-06-ps2.jpg
 
Damn, they look EXACTLY the same (heck, the PS2 pics actually look BETTER).

However, the motion blur can only be seen while moving in this case. It's a pretty poor effect, though, kinda like the trails in GTA3. It's a shame they didn't try to add proper post-processing effects to the game...

Seeing that fire effect again reminds of just how bad the DC was at handling any kinds of special effects. From fire and sunlight to particles to anything else similar...the DC just couldn't hang.

Also, I guess the lower quality video input helps...but those screens have MUCH smoother color gradients than the DC version did. I played through the DC game on my monitor, and it was grainy as hell. The colors are much smoother here...
 
Those screens are a bit too dark, but you can easily tell the PS2 version has a more raw look to it, while the GC game while the GC goes for the brighter and cleaner look. Also notice the slightly better lighter effects in the GC screen, but the PS2 seems to do reds better. The PS2's raw output gives text a cleaner look, but I give the overall visual nod to the GC.
 
CVXFREAK said:
Those screens are a bit too dark, but you can easily tell the PS2 version has a more raw look to it, while the GC game while the GC goes for the brighter and cleaner look. Also notice the slightly better lighter effects in the GC screen, but the PS2 seems to do reds better. The PS2's raw output gives text a cleaner look, but I give the overall visual nod to the GC.

The opposite for me, PS2 looks cleaner in every way, GC looks blurrier.
 
CVXFREAK said:
Those screens are a bit too dark, but you can easily tell the PS2 version has a more raw look to it, while the GC game while the GC goes for the brighter and cleaner look. Also notice the slightly better lighter effects in the GC screen, but the PS2 seems to do reds better. The PS2's raw output gives text a cleaner look, but I give the overall visual nod to the GC.

You serious? There is virtually NO difference present and any anomaly could be a fault of the cable being used. That's how MINOR they are. If anything, the PS2 shots look brighter and cleaner to me. Really, I'd say that, visually, they are equal. I mean, every asset is EXACTLY the same between the two versions.

The DC has a much more "raw" look than those two, though.

During gameplay, they would look exactly the same if it weren't for the motion blur on PS2 (which is a plus for me). The loading is another issue, however...

Really, though, we are fighting over the visuals in a very dated looking game.
 
I'm about 85.7% sure I read something along the lines of "RE4 is running at an almost constant 30fps" in an IGN preview or news item.
 
dark10x said:
You serious? There is virtually NO difference present and any anomaly could be a fault of the cable being used. That's how MINOR they are. If anything, the PS2 shots look brighter and cleaner to me. Really, I'd say that, visually, they are equal. I mean, every asset is EXACTLY the same between the two versions.

The DC has a much more "raw" look than those two, though.

During gameplay, they would look exactly the same if it weren't for the motion blur on PS2 (which is a plus for me). The loading is another issue, however...

Really, though, we are fighting over the visuals in a very dated looking game.

I suppose it could be the cable, but using the standard ones from both Sony and Nintendo, it's clear the GC one goes for that brighter, clearer look. The screenshots themselves don't do justice, but from what we have, take a look at the lighter in Claire's hand in that first pic for instance, there's a pretty big difference right there. That said, all CVX games basically have the same polygon count, textures, etc. but the differences are down to a few things. The GC version is superior any way you put it.

EDIT: Also in pics #6 and #7 for each respective versions, you'll notice the jail bars are more apparent in the GC game than the PS2 one. Stuff like that.
 
Who really gives a crap if its 30 or 60 frames a second?

It's RESIDENT EVIL FUCKING 4!! FINALLY without the damn tank controls!!

It's gonna rock! I can't wait!
 
Those really look exactly the same. I mean, at best, I could say one is "different," and even then, I wouldn't know which is actually the "better" different.
 
Like I said earlier, you really can't tell from the screenshots like you can tell in motion. The best anyone could do is simply try both games out at the same time, like me and many others have done countless times, and see what you get.
 
dark10x said:
You serious? There is virtually NO difference present and any anomaly could be a fault of the cable being used. That's how MINOR they are. If anything, the PS2 shots look brighter and cleaner to me. Really, I'd say that, visually, they are equal. I mean, every asset is EXACTLY the same between the two versions.

The DC has a much more "raw" look than those two, though.

During gameplay, they would look exactly the same if it weren't for the motion blur on PS2 (which is a plus for me). The loading is another issue, however...

Really, though, we are fighting over the visuals in a very dated looking game.

I tend to agree with dark here, although I haven't played them back to back as CVX has. But it does appear quite marginal. Regarding Gamespy's comments:

Gamespy: The framerate seems to be hitting the 60 frames-per-second mark nicely based on what we've seen so far. Framerate whores (you know who you are) are unlikely to be disappointed. Quite how Capcom has managed to achieve this level of detail while maintaining a blistering framerate is a mystery. It must be using devil magic.
http://cube.gamespy.com/gamecube/re.../539956p10.html
 
dark10x:
It's a freakin port and looks awful on both systems in comparison to newer games in the genre...so it hardly matters.
No one claimed that the better DC version proved anything. No one compared the DC to the PS2 in general. Your argument is to a discussion not taking place in this topic.
the way Lazy tries to pimp it these days is just plain SAD. As time moves on, it just sounds even worse. It's 2004, Lazy, the DC is can't hang with the current consoles. Get over it! I swear, it sounds like Lazy is still living in 2000 or something.
The subject that had been brought up concerned RE: CVX, a game that came out back at that time, and possible upgrades it may have had over the Dreamcast original. The context for those games was circa 2001 - not 2004. In 2004, the game isn't top shelf anymore... but it didn't come out in 2004. There's no reason to negatively describe the game as if it had come out in 2004. The topic didn't change to what the best looking game is right now or what the most powerful system is right now, so there's no reason to refer to them out of context and argue that they've aged by 2004 standards.
 
Vieo said:
So is Resident Evil 4 %100 GCN exclusive?

Yeah. But you never know what next generation will bring.
 
Resident Evil 5's domain name has already been registered, so I would assume that's where they would be focusing their energies regarding next-gen architectural complexity. Also, Capcom was contracturally obligated to keep the main series exclusive to the GC this gen, covering an actual 3 games, 2 being original. Although the kings of milk might try something, the effort & money to enhance RE4 to be on par with even 1st generation PS3 titles seems unlikely.
 
Gamespy: The framerate seems to be hitting the 60 frames-per-second mark nicely based on what we've seen so far. Framerate whores (you know who you are) are unlikely to be disappointed. Quite how Capcom has managed to achieve this level of detail while maintaining a blistering framerate is a mystery. It must be using devil magic.

I want to know where these guys GET this stuff. RE4 most certainly does not run at 60 fps. IGN made the same slip-up with RE-CV for Dreamcast (claiming it was 60 fps).

If RE4 somehow ended up as 60 fps, though, it truly would be far and away the most impressive console title to date. As it stands, it is still one of the most impressive. :)
 
dark10x said:
I want to know where these guys GET this stuff. RE4 most certainly does not run at 60 fps. IGN made the same slip-up with RE-CV for Dreamcast (claiming it was 60 fps).

If RE4 somehow ended up as 60 fps, though, it truly would be far and away the most impressive console title to date. As it stands, it is still one of the most impressive. :)

I agree, I was also skeptical of their claims esp. after playing it. Not that it needs such a high refresh rate, a locked 30fps with 20 detailed or well textured enemies on stage simultaneously with multiple particle effects is quite the technical acheivement imo.
 
Li Mu Bai said:
I agree, I was also skeptical of their claims esp. after playing it. Not that it needs such a high refresh rate, a locked 30fps with 20 detailed or well textured enemies on stage simultaneously with multiple particle effects is quite the technical acheivement imo.

You can tell the difference between 30 and 60 fps by a quick glance, right? I had always assumed that to be the case...was I wrong? I mean, if I play something...I will know the framerate of what I just played every time. Don't let me down, Li. :D

I agree, though, even at 30 fps...it's a very impressive looking game. Everything is very polished looking and animates beautifully as well...
 
dark10x said:
You can tell the difference between 30 and 60 fps by a quick glance, right? I had always assumed that to be the case...was I wrong? I mean, if I play something...I will know the framerate of what I just played every time. Don't let me down, Li. :D

I agree, though, even at 30 fps...it's a very impressive looking game. Everything is very polished looking and animates beautifully as well...

dark, I respect Gamespy & thought perhaps they had accessed a newer build, or were privy to information I had not previously heard. I knew what I was playing was a solid 30fps at E3, but you are the Eagle Eye. Your thoroughness at technically dissecting a game has yet to be matched here imo, though I strive to keep pace. :D
 
maskrider said:
GC -> Nintendo original S-Video cable -> PCTV card

That right there should explain something. GC SVHS output is SHIT SHIT SHITTY SHIT. Component is a huge improvement for it. (Even not running proscan.)

PS2's SVHS is actually really nice. From what I understand the jump to component isn't that much better (obviously not running proscan.)

While this is gonna look like damage control, I thought it should be mentioned. Since like, everybody hates the GC's SVHS output. :P

And CVX is really the most dated of the franchise for me. And I loved it on the DC... Oi.
 
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