It looks like Troika did really put everythign on fallout's aquisition :(

Looks pretty good but I'm glad Troika didn't get the fallout license. I don't care who they had from the original fallout team their last few games were pretty sloppy and they probably would've made a mediocre fallout game. I don't care much for Bethesda either but its kinda the lesser of two evils so to speak.
 
But with Bethesda, it is guaranteed to be first person. And I hate how Bethesda are saying that they are going to do it "their own way".
 
Well a very well done first person fallout could be very immersive, running on the unreal 3 engine will make it look awesome.



and their modelers will turn it all to ass :lol :(
 
How is it guaranteed to just be first person? The vid looks pretty good, but I agree with Anamoly...while I don't like the fact that they've closed shop, I think were not the only choice to go with. And what's preventing some of these guys from showing up at Bethesda or other already solid development houses?
 
MightyHedgehog said:
How is it guaranteed to just be first person? The vid looks pretty good, but I agree with Anamoly...while I don't like the fact that they've closed shop, I think were not the only choice to go with. And what's preventing some of these guys from showing up at Bethesda or other already solid development houses?


Actually, you are right. It is possible that the license will go to the Pirates of the Carribean team. It might not be that bad either.
 
MightyHedgehog said:
That game wasn't even dev'ed by Bethesda...they were the publisher on that, IIRC.

Because everything else that bethesda has done has been first person. And that engine was very close to the fallout engine, ie you had no direct control over your team mates, after you go beyond a certain point, you go to the world map.

So then it really is pretty much guaranteed to be first person. Is there any chance they could farm it out to that company?
 
Why not give Bethesda the benefit of the doubt and wait until it's even shown...or better yet, wait until it's out to make your mind up. I've a little faith.
 
Well, its just because they are always side sepping the qustion of the 3/4 view question. It just doesnt sit well with me. :(

Whilst every fan tends to have a different idea of what precisely Fallout 3 should be, there are a few things that most of us are unified on. Are you aware of the strong desires for turn-based combat and the classic 3/4 top-down viewpoint? Do you think pure turn-based combat in an RPG is viable in today's market?
Yes, of course we've heard many of the old-school fans regarding the view and combat resolution. What's viable today? Certainly turn-based combat limits your audience to a small number, but I do find that audiences will come if your game is good enough and the presentation is superb. Ultimately we'll do what we think will be the most fun.

Though I understand a lot of decisions are yet to be made about the game, could you see Bethesda doing an RPG that didn't use first/third person camera angle (like Morrowind) as its default view? Should you decide to explore this direction, is the technology you're developing capable of supporting this viewpoint?
The rendering technology can put cameras anywhere. But don't confuse camera angle with interface and interaction, they're two very different things.

http://www.duckandcover.cx/content.php?id=66




GS: Your release said that Fallout 3 will be developed alongside the next Morrowind. Will they be based on the same engine?

TH: We've been developing some new technology for a long time now that could be used in many games, so we plan on using that. It is not the Morrowind engine.

GS: Morrowind was a first-person, real-time, action RPG. Fallout and its sequel were isometric-view, third-person, turn-based RPGs. What will Fallout 3 be?

TH: Too early to say. We're looking at many options.

http://www.gamespot.com/pc/rpg/fallout3/news_6102442.html






I hope that Leonard Boyarsky, Jason Anderson and Tim Cain could work with Bethesda as they are certainly keen on doing so:

Leonard Boyarsky - As far as I know, none of my team members has been contacted by Bethesda. Tim, Jason, and I have definitely not been contacted. We’d be very interested in working with Bethesda on Fallout…

http://www.nma-fallout.com/
 
Well a very well done first person fallout could be very immersive, running on the unreal 3 engine will make it look awesome.

If S.T.A.L.K.E.R. turns out well I might be inclined to agree with you.
 
On a sidenote...

Where's my first person Syndicate?

Dammit EA! Revive this license! If you do it right, it could be as big as GTA! (probably, not, but still good potential for ass kicking)
 
God dammit. Why Bethseda of all places? Why aren't the original designers involved?!

:weeps:

Dammit, whatever Bethseda's strengths are they DO NOT MESH AT ALL with the strengths of the Fallout series. At least the last few cruddy Fallout games didn't call themselves '3' as this abortion of a game will. There are no expletives strong enough to convey my dissapointment.
 
I'm glad Troika didn't get it too, they've sucked ever since they were "Troika" and seeing how they're not going to be around for much longer, I doubt anyone will miss them. Bethesda can fuck up Fallout 3 all they want because no matter how bad they make Fallout 3 it won't make Fallout 1-2 any less awesome than they are. :D
 
Not a fan of Troika. Huge fan of Bethsoft. I'll give 'em the benefit of the doubt, however. Perhaps it is time they expand a bit.
 
As far as I'm aware, that engine tech demo was for a post-apocalyptic game that they wanted to make whether they got the Fallout license or not.
 
Top Bottom