haha nice! I'm currently in the process of thinking of a combat system for the Wrestling RPG and I was tempted to go Card style combat. Your character (and others) would still have base stats, but when it comes to the fight you'd use your moveset (which would consist of a deck of cards) to fight other wrestlers who would have their own unique moveset too.
To use a move you'd have to invest some momentum (Mana) into it. Base momentum would be created by the wrestlers Overness+Charisma*wins/loses (or something). Some cards would generate momentum for the attacker, and stun the opposition wrestler. So little 'base' moves would be momentum builders, finishers would be huge momentum destroyers on the opposition.
With it being turned based if you're the defender you can 'proc' a counter card which would have a chance to counter whatever card the opposition plays, and gains momentum.
Basically Momentum would be needed to play cards. More momentum = bigger moves.
It's still early days, and I probably haven't explained it very well. I'll try again in the morning with the help of visual aids.
Strength
Agility
Charisma
Stamina
Will still be important attributes too in the Wrestling RPG, as they'll be modifiers on the moves. However, I feel like it's important that the combat is more than
Attack - Punch
Attack - Special
Defend
Item
Run Away
Then I'd hope to be able to add a 'entertainment' factor too, so you'd have to use moves that entertained the crowd. I don't feel like I've explained this well at all!
These are the ideas/features I currently have an idea for in the Wrestling RPG. No idea if I can code them or not, but hey... I'll try!
Code:
===Features===
- Backstage
-- Walk backstage at various venues
-- Meet Wrestlers, Bookers, Agents, Fans, etc
-- Build or Lose a reputation
- Character Creation
-- Nationality
-- Style
-- Stats
-- Gender
- Combat
-- Turn Based? Card/Move Based?
-- Unique Moves
-- Illegal Moves
-- Moves tied to style
-- Moves tied to disposition
- Gimmicks
- Face/Heel alignments
- Forming Tag Team Stables
- Overness/Popularity
-- Unknown, Local, Regional, National, International, Superstar
-- Effects storylines & which promotions will hire you
-- Build your fanbase
- Promotions
-- Themed Promotions
-- Japan, British/European, WWE, Backyard, Old School 'Still Real To me', etc
- Storylines
-- Consistant
-- Continuity
-- Keyfabe
- Titles
-- Unique to each promotion
- Unique Wrestlers & NPCs
-- Owners
-- Bookers
-- Road Agents
-- Wrestlers
-- Jobbers
-- Fans
-- Blaze Melter