MaverickHunterX
Member
Hey all.
For years, we have heard several statements from Japanese developers, especially from famed designer and creator, Kenji Inafune, that the Japanese gaming culture was on a steady decline throughout this last generation. Many were generally disheartened and even insulted by such a claim. After all, we owe the entire modern gaming existence to Japan. But then again, times have changed from that of 25 years ago where we were dependent on Japan for 95% of our mainstream games. The western world have been able to stand on their own two feet and create their own modern classics. In recent times, said games have been more successful than those of our Japanese counterparts.
Many in the industry believe that this is what Inafune is referring to when he makes his infamous comments. Is this man claiming that Japanese studios have to create more games similar in tone to western philosophy in order to make a Japanese based game successful? Is this really what he is saying? When one reads the comments that Inafune makes, you generally don't recall him saying so-and-so game blows; he goes more along the line of "Japan has to change their way of thinking," and the funny thing is that people hate on him for it, especially from fellow/rival Japanese creators/developers. What seems to be the problem with saying, "take a look from a different perspective?," and more importantly, why do so many people seem to have a hard-on over such a claim?
What I am proposing with this topic (and please forgive the long intro) is that what if Inafune's comments were taken out of context? What if Inafune doesn't want Japanese games made by Western dev houses, but rather wants his Japanese brothers and sisters to think about gaming (and its offerings) from a Western perspective? To give a few quick examples, think about such things as online offerings, catering to their fans (at least once in a while), and giving more a choice to their consumers.
Sounds easy, right? Problem is it's anything but. American branches are listening to their fans, but when the big decisions are made, who makes the call for an entire nation? Some bigwigs from 3 continents over, whom the vast majority have NO FUCKING CLUE who their western fan base is, and what makes them tick. The sad thing is that said people cling to the fact that they ruled the gaming world unequaled decades ago, and therefore, the rest of the modern gaming world should cater to their (sometimes biased) judgments.
Thinking I'm talking out of my ass, huh? Consider the following:
One of the biggest quirks I have in such a case is that of their online perspective. For this, I'm not talking about "some game would be better with MP," ,but that of online services and offerings. How is it that a culture where the online console experience is overall less frequent than that of North America/Western Europe gets the best selection of digital content? Inafane himself said that Rockman 9 and 10 did the worse in Japan because people dont really embrace the online marketplace there. For a clearer example, look at the Japanese releases for the Wii/3DS virtual console and the PSN releases of PS1 classics. In the western world, we are starved for such content, and yet, for the majority of our weekly releases, we are peppered with a lot of indie and shovelware releases in which pale in comparison to that of nostalgia based classics.
Is it a matter of greed? (Nintendos WiiWare policies come to mind) Sure, why not? But, with this in mind, wouldn't it be considered bad business? And who is profiting from their incompetence? Why not ask the people on eBay, making hundreds on old copies of Earthbound, PDS, Snatcher, etc? Is it a bit harder to double check copyrights to get a rerelease? Of course, but is it worth the effort? Ask Ubisoft and Konami, whose TMNT 89 release is the best selling XBLA game of all time (despite being one of the lowest priced ones). Better yet, look at how much cash was produced by Marvel and Capcom working together again? How can companies say that said releases are hard to do when a best seller is only a ROM dump away?
To be fair though, a lot of this also stems from the Japanese ego trip fore-mentioned earlier. Easy money is only a skip away until some petty asshole ruins it for everyone. A perfect example is our good friend Iwata at Nintendo HQ. NOA President Reggie Fil Aime basically had a deal that gave Nintendo the VC rights to all of RareWare's classics in exchange for a Goldeneye XBLA release. Of course, the old-school pride kicked in and Iwata shot it down, much to the dismay of thousands of fanboys (and more importantly, the disappearance of their dollars). Ditto goes for Earthbound. Fuck the fact that people pay hundreds of dollars for just a cart, and they're even loyal enough to help fight bootleggers, and yet, Ninty can't change 3 songs to reward these people for their loyalty, or even to get in on some of that eBay money, despite doing this for several other VC releases. Kinda sad they can't even do "greedy" right. Or worse, that Reggie gets shit for something that isn't even his call. We think it's funny when Iwata laughs, but he's laughing AT us...
Recently, Capcom has been in the same boat with the Megaman series. Sure, MM isn't as big these days as COD, but he has a loyal and loving fan base. It's bad enough that Capcom pretty much cancelled every new MM game (sure, capcom, it isn't revenge against Inafune), but totally fucks up rereleasing the classics that made MM an icon. Hell, Sven (from Capcom-Unity) even stated recently that Capcom may not have a game ready for the 25th anniversary. Really? Its too hard to do a new collection/ROM dump and throw a 25th anniversary sticker on it? After all, such a practice kept Sonic alive for years. Remember when the first MM collection helped save Capcom when the Gamecube/Capcom 5 bombed (viewtiful joe/re4 excluded) ? I do. Seems no one else does. Same thing goes with the digital release of the now classic Megaman Powered Up. The Japanese have it on PSN, but when it comes to the West...
Sven: Powered Up can't be released digitally. SCEA can't get it to work.
Us: But the hackers can on CFW..
Sven: No comment
Inafune believed that Japan thinks that the Western world doesnt appreciate MM as much as they do, despite the fact that American sales for the last few MM games blew the Japanese ones out of the water (Sven said once that the US preorders for Maverick hunter X and Powered Up were MORE than total Japanese sales). But does Capcom Japan get called out on their bullshit. Nope, instead, we blame Sven, as if he personally destroyed the legends 3 prototype himself...
Speaking of half assed, with a bad ego, also comes lazy behavior. No one takes the cake more that Square Enix. We would kill for a FF or DQ like of the last generation, (exploration wise/non linear) but no, it's too hard to make. FF7 remake? Nope, HD towns are hard to do...What do we get instead? Great looking games that are poor RPGs at heart. And yet, SE has the balls to bitch when said games don't sell as well as the originals did. The only other example I can think of the story of the Sonic CD rerelease? All of Sonic Team couldn't recreate the game, but a lone, yet brilliant developer was able to do so, but also make it run faster and smoother? Aren't they embarrassed? If I was the Sega CEO, I would have told ST that they're all fucking fired!
The last thing I ask to examine is that of this perspective of lack of choice in recent gaming. I don't have the choice if I want to play a game without motion controls (Zelda SS, DCKR comes to mind). In order to play my older games, I have to rebuy them, not use the originals I just bought last generations (in some cases, it's the same gen!). Okay guys, I can understand you wanting me to try new experiences. Japans gaming culture is known for creating new and unique types of gaming/play styles, but dammit, don't force it down my throat. If I want to play the Zelda DS games without a touch screen, let me! And worst of all, don't have a NPC bust my fucking balls over not being able to!
As for the backwards compatibility use, again, choice is a key factor. I fear the new generation because I'm guessing that all of my hundreds and hundreds of games purchased this gen are probably going to be useless unless I rebuy them in a collection or HD edition. I can't think of any other business that could get away with this shit. Could you imagine if a Mac/idevice didn't allow you to use music from CDs you already owned rather you rebuy everything from iTunes? Or a Blu ray player that didnt allow you to use your old DVDs? People would lose their minds. Keep in mind, I say this without downplaying HD collections or digital downloads. If there is an incentive to buy said collection or grab that DD, I will. Ask Steam; some people will choose digital over physical; it's their preference. Just like if I rebuy my favorite movies on BluRay despite having them on DVD. If its worth my while, I will.
Sorry for the never ending post here, guys, but like with the recent Platinum games thread, It really burns my ass how many people here (as well as gaming public in general) bitch and complain above such problems as those posted above, but yet say that Inafune is an ignorant prick for speaking out (even though in truth, it cost him "his son."). We should place the blame with those who deserve it, and not let old times and nostalgia get in the way of what's staring us in the face.
Will hang back before replying to see your responses.
(jokerandherewego.gif)
For years, we have heard several statements from Japanese developers, especially from famed designer and creator, Kenji Inafune, that the Japanese gaming culture was on a steady decline throughout this last generation. Many were generally disheartened and even insulted by such a claim. After all, we owe the entire modern gaming existence to Japan. But then again, times have changed from that of 25 years ago where we were dependent on Japan for 95% of our mainstream games. The western world have been able to stand on their own two feet and create their own modern classics. In recent times, said games have been more successful than those of our Japanese counterparts.
Many in the industry believe that this is what Inafune is referring to when he makes his infamous comments. Is this man claiming that Japanese studios have to create more games similar in tone to western philosophy in order to make a Japanese based game successful? Is this really what he is saying? When one reads the comments that Inafune makes, you generally don't recall him saying so-and-so game blows; he goes more along the line of "Japan has to change their way of thinking," and the funny thing is that people hate on him for it, especially from fellow/rival Japanese creators/developers. What seems to be the problem with saying, "take a look from a different perspective?," and more importantly, why do so many people seem to have a hard-on over such a claim?
What I am proposing with this topic (and please forgive the long intro) is that what if Inafune's comments were taken out of context? What if Inafune doesn't want Japanese games made by Western dev houses, but rather wants his Japanese brothers and sisters to think about gaming (and its offerings) from a Western perspective? To give a few quick examples, think about such things as online offerings, catering to their fans (at least once in a while), and giving more a choice to their consumers.
Sounds easy, right? Problem is it's anything but. American branches are listening to their fans, but when the big decisions are made, who makes the call for an entire nation? Some bigwigs from 3 continents over, whom the vast majority have NO FUCKING CLUE who their western fan base is, and what makes them tick. The sad thing is that said people cling to the fact that they ruled the gaming world unequaled decades ago, and therefore, the rest of the modern gaming world should cater to their (sometimes biased) judgments.
Thinking I'm talking out of my ass, huh? Consider the following:
One of the biggest quirks I have in such a case is that of their online perspective. For this, I'm not talking about "some game would be better with MP," ,but that of online services and offerings. How is it that a culture where the online console experience is overall less frequent than that of North America/Western Europe gets the best selection of digital content? Inafane himself said that Rockman 9 and 10 did the worse in Japan because people dont really embrace the online marketplace there. For a clearer example, look at the Japanese releases for the Wii/3DS virtual console and the PSN releases of PS1 classics. In the western world, we are starved for such content, and yet, for the majority of our weekly releases, we are peppered with a lot of indie and shovelware releases in which pale in comparison to that of nostalgia based classics.
Is it a matter of greed? (Nintendos WiiWare policies come to mind) Sure, why not? But, with this in mind, wouldn't it be considered bad business? And who is profiting from their incompetence? Why not ask the people on eBay, making hundreds on old copies of Earthbound, PDS, Snatcher, etc? Is it a bit harder to double check copyrights to get a rerelease? Of course, but is it worth the effort? Ask Ubisoft and Konami, whose TMNT 89 release is the best selling XBLA game of all time (despite being one of the lowest priced ones). Better yet, look at how much cash was produced by Marvel and Capcom working together again? How can companies say that said releases are hard to do when a best seller is only a ROM dump away?
To be fair though, a lot of this also stems from the Japanese ego trip fore-mentioned earlier. Easy money is only a skip away until some petty asshole ruins it for everyone. A perfect example is our good friend Iwata at Nintendo HQ. NOA President Reggie Fil Aime basically had a deal that gave Nintendo the VC rights to all of RareWare's classics in exchange for a Goldeneye XBLA release. Of course, the old-school pride kicked in and Iwata shot it down, much to the dismay of thousands of fanboys (and more importantly, the disappearance of their dollars). Ditto goes for Earthbound. Fuck the fact that people pay hundreds of dollars for just a cart, and they're even loyal enough to help fight bootleggers, and yet, Ninty can't change 3 songs to reward these people for their loyalty, or even to get in on some of that eBay money, despite doing this for several other VC releases. Kinda sad they can't even do "greedy" right. Or worse, that Reggie gets shit for something that isn't even his call. We think it's funny when Iwata laughs, but he's laughing AT us...
Recently, Capcom has been in the same boat with the Megaman series. Sure, MM isn't as big these days as COD, but he has a loyal and loving fan base. It's bad enough that Capcom pretty much cancelled every new MM game (sure, capcom, it isn't revenge against Inafune), but totally fucks up rereleasing the classics that made MM an icon. Hell, Sven (from Capcom-Unity) even stated recently that Capcom may not have a game ready for the 25th anniversary. Really? Its too hard to do a new collection/ROM dump and throw a 25th anniversary sticker on it? After all, such a practice kept Sonic alive for years. Remember when the first MM collection helped save Capcom when the Gamecube/Capcom 5 bombed (viewtiful joe/re4 excluded) ? I do. Seems no one else does. Same thing goes with the digital release of the now classic Megaman Powered Up. The Japanese have it on PSN, but when it comes to the West...
Sven: Powered Up can't be released digitally. SCEA can't get it to work.
Us: But the hackers can on CFW..
Sven: No comment
Inafune believed that Japan thinks that the Western world doesnt appreciate MM as much as they do, despite the fact that American sales for the last few MM games blew the Japanese ones out of the water (Sven said once that the US preorders for Maverick hunter X and Powered Up were MORE than total Japanese sales). But does Capcom Japan get called out on their bullshit. Nope, instead, we blame Sven, as if he personally destroyed the legends 3 prototype himself...
Speaking of half assed, with a bad ego, also comes lazy behavior. No one takes the cake more that Square Enix. We would kill for a FF or DQ like of the last generation, (exploration wise/non linear) but no, it's too hard to make. FF7 remake? Nope, HD towns are hard to do...What do we get instead? Great looking games that are poor RPGs at heart. And yet, SE has the balls to bitch when said games don't sell as well as the originals did. The only other example I can think of the story of the Sonic CD rerelease? All of Sonic Team couldn't recreate the game, but a lone, yet brilliant developer was able to do so, but also make it run faster and smoother? Aren't they embarrassed? If I was the Sega CEO, I would have told ST that they're all fucking fired!
The last thing I ask to examine is that of this perspective of lack of choice in recent gaming. I don't have the choice if I want to play a game without motion controls (Zelda SS, DCKR comes to mind). In order to play my older games, I have to rebuy them, not use the originals I just bought last generations (in some cases, it's the same gen!). Okay guys, I can understand you wanting me to try new experiences. Japans gaming culture is known for creating new and unique types of gaming/play styles, but dammit, don't force it down my throat. If I want to play the Zelda DS games without a touch screen, let me! And worst of all, don't have a NPC bust my fucking balls over not being able to!
As for the backwards compatibility use, again, choice is a key factor. I fear the new generation because I'm guessing that all of my hundreds and hundreds of games purchased this gen are probably going to be useless unless I rebuy them in a collection or HD edition. I can't think of any other business that could get away with this shit. Could you imagine if a Mac/idevice didn't allow you to use music from CDs you already owned rather you rebuy everything from iTunes? Or a Blu ray player that didnt allow you to use your old DVDs? People would lose their minds. Keep in mind, I say this without downplaying HD collections or digital downloads. If there is an incentive to buy said collection or grab that DD, I will. Ask Steam; some people will choose digital over physical; it's their preference. Just like if I rebuy my favorite movies on BluRay despite having them on DVD. If its worth my while, I will.
Sorry for the never ending post here, guys, but like with the recent Platinum games thread, It really burns my ass how many people here (as well as gaming public in general) bitch and complain above such problems as those posted above, but yet say that Inafune is an ignorant prick for speaking out (even though in truth, it cost him "his son."). We should place the blame with those who deserve it, and not let old times and nostalgia get in the way of what's staring us in the face.
Will hang back before replying to see your responses.
(jokerandherewego.gif)