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Japanese dev decline: it isn't your games, it's your ego?

Hey all.

For years, we have heard several statements from Japanese developers, especially from famed designer and creator, Kenji Inafune, that the Japanese gaming culture was on a steady decline throughout this last generation. Many were generally disheartened and even insulted by such a claim. After all, we owe the entire modern gaming existence to Japan. But then again, times have changed from that of 25 years ago where we were dependent on Japan for 95% of our mainstream games. The western world have been able to stand on their own two feet and create their own modern classics. In recent times, said games have been more successful than those of our Japanese counterparts.

Many in the industry believe that this is what Inafune is referring to when he makes his infamous comments. Is this man claiming that Japanese studios have to create more games similar in tone to western philosophy in order to make a Japanese based game successful? Is this really what he is saying? When one reads the comments that Inafune makes, you generally don't recall him saying so-and-so game blows; he goes more along the line of "Japan has to change their way of thinking," and the funny thing is that people hate on him for it, especially from fellow/rival Japanese creators/developers. What seems to be the problem with saying, "take a look from a different perspective?," and more importantly, why do so many people seem to have a hard-on over such a claim?

What I am proposing with this topic (and please forgive the long intro) is that what if Inafune's comments were taken out of context? What if Inafune doesn't want Japanese games made by Western dev houses, but rather wants his Japanese brothers and sisters to think about gaming (and its offerings) from a Western perspective? To give a few quick examples, think about such things as online offerings, catering to their fans (at least once in a while), and giving more a choice to their consumers.

Sounds easy, right? Problem is it's anything but. American branches are listening to their fans, but when the big decisions are made, who makes the call for an entire nation? Some bigwigs from 3 continents over, whom the vast majority have NO FUCKING CLUE who their western fan base is, and what makes them tick. The sad thing is that said people cling to the fact that they ruled the gaming world unequaled decades ago, and therefore, the rest of the modern gaming world should cater to their (sometimes biased) judgments.

Thinking I'm talking out of my ass, huh? Consider the following:

One of the biggest quirks I have in such a case is that of their online perspective. For this, I'm not talking about "some game would be better with MP," ,but that of online services and offerings. How is it that a culture where the online console experience is overall less frequent than that of North America/Western Europe gets the best selection of digital content? Inafane himself said that Rockman 9 and 10 did the worse in Japan because people dont really embrace the online marketplace there. For a clearer example, look at the Japanese releases for the Wii/3DS virtual console and the PSN releases of PS1 classics. In the western world, we are starved for such content, and yet, for the majority of our weekly releases, we are peppered with a lot of indie and shovelware releases in which pale in comparison to that of nostalgia based classics.

Is it a matter of greed? (Nintendos WiiWare policies come to mind) Sure, why not? But, with this in mind, wouldn't it be considered bad business? And who is profiting from their incompetence? Why not ask the people on eBay, making hundreds on old copies of Earthbound, PDS, Snatcher, etc? Is it a bit harder to double check copyrights to get a rerelease? Of course, but is it worth the effort? Ask Ubisoft and Konami, whose TMNT 89 release is the best selling XBLA game of all time (despite being one of the lowest priced ones). Better yet, look at how much cash was produced by Marvel and Capcom working together again? How can companies say that said releases are hard to do when a best seller is only a ROM dump away?

To be fair though, a lot of this also stems from the Japanese ego trip fore-mentioned earlier. Easy money is only a skip away until some petty asshole ruins it for everyone. A perfect example is our good friend Iwata at Nintendo HQ. NOA President Reggie Fil Aime basically had a deal that gave Nintendo the VC rights to all of RareWare's classics in exchange for a Goldeneye XBLA release. Of course, the old-school pride kicked in and Iwata shot it down, much to the dismay of thousands of fanboys (and more importantly, the disappearance of their dollars). Ditto goes for Earthbound. Fuck the fact that people pay hundreds of dollars for just a cart, and they're even loyal enough to help fight bootleggers, and yet, Ninty can't change 3 songs to reward these people for their loyalty, or even to get in on some of that eBay money, despite doing this for several other VC releases. Kinda sad they can't even do "greedy" right. Or worse, that Reggie gets shit for something that isn't even his call. We think it's funny when Iwata laughs, but he's laughing AT us...

Recently, Capcom has been in the same boat with the Megaman series. Sure, MM isn't as big these days as COD, but he has a loyal and loving fan base. It's bad enough that Capcom pretty much cancelled every new MM game (sure, capcom, it isn't revenge against Inafune), but totally fucks up rereleasing the classics that made MM an icon. Hell, Sven (from Capcom-Unity) even stated recently that Capcom may not have a game ready for the 25th anniversary. Really? Its too hard to do a new collection/ROM dump and throw a 25th anniversary sticker on it? After all, such a practice kept Sonic alive for years. Remember when the first MM collection helped save Capcom when the Gamecube/Capcom 5 bombed (viewtiful joe/re4 excluded) ? I do. Seems no one else does. Same thing goes with the digital release of the now classic Megaman Powered Up. The Japanese have it on PSN, but when it comes to the West...

Sven: Powered Up can't be released digitally. SCEA can't get it to work.
Us: But the hackers can on CFW..
Sven: No comment

Inafune believed that Japan thinks that the Western world doesnt appreciate MM as much as they do, despite the fact that American sales for the last few MM games blew the Japanese ones out of the water (Sven said once that the US preorders for Maverick hunter X and Powered Up were MORE than total Japanese sales). But does Capcom Japan get called out on their bullshit. Nope, instead, we blame Sven, as if he personally destroyed the legends 3 prototype himself...

Speaking of half assed, with a bad ego, also comes lazy behavior. No one takes the cake more that Square Enix. We would kill for a FF or DQ like of the last generation, (exploration wise/non linear) but no, it's too hard to make. FF7 remake? Nope, HD towns are hard to do...What do we get instead? Great looking games that are poor RPGs at heart. And yet, SE has the balls to bitch when said games don't sell as well as the originals did. The only other example I can think of the story of the Sonic CD rerelease? All of Sonic Team couldn't recreate the game, but a lone, yet brilliant developer was able to do so, but also make it run faster and smoother? Aren't they embarrassed? If I was the Sega CEO, I would have told ST that they're all fucking fired!

The last thing I ask to examine is that of this perspective of lack of choice in recent gaming. I don't have the choice if I want to play a game without motion controls (Zelda SS, DCKR comes to mind). In order to play my older games, I have to rebuy them, not use the originals I just bought last generations (in some cases, it's the same gen!). Okay guys, I can understand you wanting me to try new experiences. Japans gaming culture is known for creating new and unique types of gaming/play styles, but dammit, don't force it down my throat. If I want to play the Zelda DS games without a touch screen, let me! And worst of all, don't have a NPC bust my fucking balls over not being able to!

As for the backwards compatibility use, again, choice is a key factor. I fear the new generation because I'm guessing that all of my hundreds and hundreds of games purchased this gen are probably going to be useless unless I rebuy them in a collection or HD edition. I can't think of any other business that could get away with this shit. Could you imagine if a Mac/idevice didn't allow you to use music from CDs you already owned rather you rebuy everything from iTunes? Or a Blu ray player that didnt allow you to use your old DVDs? People would lose their minds. Keep in mind, I say this without downplaying HD collections or digital downloads. If there is an incentive to buy said collection or grab that DD, I will. Ask Steam; some people will choose digital over physical; it's their preference. Just like if I rebuy my favorite movies on BluRay despite having them on DVD. If its worth my while, I will.

Sorry for the never ending post here, guys, but like with the recent Platinum games thread, It really burns my ass how many people here (as well as gaming public in general) bitch and complain above such problems as those posted above, but yet say that Inafune is an ignorant prick for speaking out (even though in truth, it cost him "his son."). We should place the blame with those who deserve it, and not let old times and nostalgia get in the way of what's staring us in the face.

Will hang back before replying to see your responses.

(jokerandherewego.gif)
 

JimFear

Banned
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.
 

EVOL 100%

Member
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.

wha..wha....what.....

the bolded is a joke right? Coz those characters are as worse as any terrible 'oh life is so hard' JRPG protagonist
 

ArjanN

Member
To be honest I think it's mostly a budget thing. Similar to how you can't really expect the japanese movie industry to compete with Hollywood. That doesn't mean there's not the occasional gem, but they have to be smart about what audience they're trying to serve.
 

JimFear

Banned
Western game declined making more linear military shooters.

And we are the only one to blame. We actually are those who buy games. If activision do Call of duty 149 and they only sell 1 000 copy worldwide... Mark my word, they will never do a call of duty or a military shooter. (it also work with ea and other company)
 
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem.

lol wut?

They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.

Z4IM4.gif
 
Western decline has extended to RPGs like Skyrim, Mass Effect 3, and Dragon Age 2.

Badly written stories with little plot, and choices that have little to do with the outcome of the game. Endings that are 3 minutes long as well.
 

Orayn

Member
Here's how this thread is going to go:

Weeaboos violently recoil at the suggestion that some Japanese devs might be more successful if they developed games that don't appeal exclusively to Japan, while vehemently denying that any good Japanese games have been aimed at a foreign or global audience.

Dudes go all Phil Fish and claim that Japanese games are bad, totally suck, haven't been good in years, will never be good, etc. for either petty, nonsensical reasons or no reason in particular.

People with a more nuanced perspective sit quietly and twiddle their thumbs as the above groups wage open warfare.
 
But then again, times have changed from that of 25 years ago where we were dependent on Japan for 95% of our mainstream games.

I found that it is not true. Western games have always been present in the media, innovating, creating phenomena, and successful IPs. Let's think about EA sports games, The Sims, Doom, LucasArts adventures, Turok, all the MMORPGs, Diablo, Driver, Halo, Tomb Raider, etc. The difference is that now Western games are a big presence also in the console market, while before were more in the PC sector. But I wouldn't say that Japanese games have decreased: it's more than Western games increased, because in the West there were many more opportunities to grow.
 

JimFear

Banned
Binary Domain and Vanquish represent.

Yeah i agree but still the game is oriented for japenese people who like mecca/robot stuff. Sure there will be people here who love this kind of game here but im sure its not the kind of games who sell well in western market

its all a cultural thing that dont really stick with most of us.
 

Jintor

Member
To be honest I think it's mostly a budget thing. Similar to how you can't really expect the japanese movie industry to compete with Hollywood. That doesn't mean there's not the occasional gem, but they have to be smart about what audience they're trying to serve.

It sounds similar to the way middle-tier Japanese animation studios tend to double down on things they know will guarantee sales (i.e. the moe goldmine)

Yeah i agree but still the game is oriented for japenese people who like mecca/robot stuff. Sure there will be people here who love this kind of game here but im sure its not the kind of games who sell well in western market

What does their market penetration have to do with whether they're good games or not, which was what you were arguing?
 

.la1n

Member
Here's how this thread is going to go:

Weeaboos violently recoil at the suggestion that some Japanese devs might be more successful if they developed games that don't appeal exclusively to Japan, while vehemently denying that any good Japanese games have been aimed at a foreign or global audience.

Dudes go all Phil Fish and claim that Japanese games are bad, totally suck, haven't been good in years, will never be good, etc. for no reason in particular.

People with a more nuanced perspective sit quietly and twiddle their thumbs as the above groups wage open warfare.

Thank you for your insightful contribution to the discussion. Seeing as how you know how the rest of the thread goes I imagine we won't be seeing you again?
 
like Quantum Theory? Yeah right!
Please don't bring in Quantum Theory as an example. Companies can make bad games for all sorts of reasons.
http://www.wired.com/gamelife/2010/09/western-games-japan/
But one critic I talked to who had played Tecmo Koei’s forthcoming third-person shooter Quantum Theory said it was almost indistinguishable from Gears. The thrust of the criticism around the game thus far seems to be that it apes the outward form of the popular shooter, but not its intrinsic appeal.
“I’ve come across Japanese development companies as recently as two years ago where the engineers, the designers of the game, owned a PS2, a PSP, a Wii and a DS,” says Campbell. “I’ve sat people down with a next-gen game, and they thought they were watching a cut scene until I gave them a controller. I was like, ‘No, this is what people in the West play.’”
I've sat down and played Quantum Theory before, and the best way I can describe it (in contrast to Vanquish) is that the team of Quantum Theory might have been given a VHS tape of a recording of someone playing Gears of War, and was told that these games sold in the west, so go make exactly that; whereas the team on Vanquish was given copies of Gears of War and was told to play it, then make a game based on what they liked about it.
 

Oersted

Member
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.

Cliff Bleszinski wants to have a word with you.
 

bobbytkc

ADD New Gen Gamer
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.

I read this twice and I still cannot believe what you wrote.

Basically reaffirms what I feel is wrong with this generation of gamers.
 

Coxy

Member
Yeah i agree but still the game is oriented for japenese people who like mecca/robot stuff. Sure there will be people here who love this kind of game here but im sure its not the kind of games who sell well in western market

its all a cultural thing that dont really stick with most of us.

yes only japanese people like robots, Robocop, Terminator and fucking WALL-E are my favourite japanese films
 

aeolist

Banned
The basic problem with Japan this generation is that the processes they've always used to make games do not scale to the level of development budgets that we've seen and they're unable to change how they work.

Handheld systems are still able to support their methods and that's why they've largely moved away from home consoles.

The two biggest exceptions are Nintendo, because they held back from high-end tech with the Wii, and Capcom, because they moved to a Western-style process with their engine and team structure early on.
 

sonicmj1

Member
So what you're trying to say is that Japanese publishers are managed by people who are utterly clueless? I don't think anyone sensible would disagree with that.

Given that Inafune was a pioneer in handing off Japanese IPs to Western developers, though (for his most recent example, Ninja Gaiden Z), I don't think he was referring to management practices when talking about how Japanese games themselves are falling behind. That's not to say he thinks most Japanese companies are well-managed. He'd still be at Capcom otherwise. But I think he believes that most Japanese developers don't do a good job of making games for a worldwide market.
 

Kacho

Gold Member
I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan

The fuck?
 
I found that it is not true. Western games have always been present in the media, innovating, creating phenomena, and successful IPs. Let's think about EA sports games, The Sims, Doom, LucasArts adventures, Turok, all the MMORPGs, Diablo, Driver, Halo, Tomb Raider, etc. The difference is that now Western games are a big presence also in the console market, while before were more in the PC sector. But I wouldn't say that Japanese games have decreased: it's more than Western games increased, because in the West there were many more opportunities to grow.

Yeah, I pretty much grew up in the 80s and early 90s playing nothing but British and European games on PC/Amiga. A lot of them are now classics.
 
Quantum Theory wasn't that bad actually.
Quantum Theory can be best summed up as: If it had launched day to day with Gears, we wouldn't have laughed at how bad everything felt. There were mis-steps, but it actually brought in some interesting play structure with the level moving and all that. Problem is when you show up 3 years later and everyone has refined that gameplay, it's hard to overlook how the cover doesn't work correctly, how the weapons don't feel right, etc.
 
You know that Japanese people makes their games for people that look like asian people.


If they started to make Gears of Wars type of Characters for Final Fantasy I would fear for the industry.
 

Zaventem

Member
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.

This post is what the thread will escalate too.Regardless or not if he's joking( looking at his post history i don't think he is) this is what always happens whenever this discussion is brought up.
Well after seeing the character of the game... this game is clearly not for me since ive got a girlfriend since 6 years and im not a virgin anymore.
Its really unoriginal the fact that the girl is blonde with blue eyes and some oversized boobies. Maybe im just tired of this kind of "xxx heard in" crap from Japenese games... I dont know.



Also the 8 year old boy thing, i don't even play jrpgs on a frequent basis and it's annoying as fuck hearing this as criticism from paid reviewers.The other complaint i see thrown at jrpgs a lot is some bullshit about the guy effeminate, gay or not "manly" enough.It's like these people always have to prove how masculine they are at all times and it's sickening honestly.
 

EVOL 100%

Member
Also the 8 year old boy thing, i don't even play jrpgs on a frequent basis and it's annoying as fuck hearing this as criticism from paid reviewers.The other complaint i see thrown at jrpgs a lot is some bullshit about the guy effeminate, gay or not "manly" enough.It's like these people always have to prove how masculine they are at all times and it's sickening honestly.

Tbh it's kind of a valid complaint but then the same people go on to praise characters like Kratos as good characters and it just becomes lolwut
 

Oersted

Member
i think the biggest problem for japanese gaming in commercial terms is that they don´t have that many Dudebro: My Shit is Fucked Up So I Got To Shoot/Slice You II: It's Straight-Up Dawg Time and turned it into a commercial products.
hey cuyahoga ;)
You know that kind of game that attracts to the transformers audience with its boom bang weapon boooooom approach.
 

ponpo

( ≖‿≖)
If they started to make Gears of Wars type of Characters for Final Fantasy I would fear for the industry.

[Tifa and Cloud walk together towards Sephiroth as he waits besides a large Materia Fountain and Lifestream pool]

Cloud: "LOOKIT ALL DAT JUICE"

Anyway this topic (as in the general topic, not this thread) is so pointless IMO. It needs less forum / twitter theorizing and more playing games (shocking).

Is there a problem with JP game design? I just need to look at shelf and see what games I've enjoyed a lot this gen are and answer with an enthusiastic -no-. But who cares let's make 5 topics a week about it ┐(´ー`)┌
 
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.

I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.

You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.


I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.

wtf is this shit

Also Wei Shen is proof that you can do badass without roid-rage space marines.
 
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