Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.
I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.
You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.
I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.
No, like Resident Evil 4, the game that modern western third person shooters couldn't exist without.
Or Vanquish from the same director, to keep it recent.
I read your whole post OP and what I got from it is that you're upset you can't buy yesterday's games today.
Doesn't this problem exist for all companies around the world? Microsoft aren't exactly the Kings of Backwards Compatibility.
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.
I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.
You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.
I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.
So what you're trying to say is that Japanese publishers are managed by people who are utterly clueless? I don't think anyone sensible would disagree with that.
Given that Inafune was a pioneer in handing off Japanese IPs to Western developers, though (for his most recent example, Ninja Gaiden Z), I don't think he was referring to management practices when talking about how Japanese games themselves are falling behind. That's not to say he thinks most Japanese companies are well-managed. He'd still be at Capcom otherwise. But I think he believes that most Japanese developers don't do a good job of making games for a worldwide market.
I read your whole post OP and what I got from it is that you're upset you can't buy yesterday's games today.
Doesn't this problem exist for all companies around the world? Microsoft aren't exactly the Kings of Backwards Compatibility.
Hmm.
The DVD analogy doesn't work, either; my Blu-Ray player doesn't play my VHS tapes on it.
any good Japanese games have been aimed at a foreign or global audience.
Japanese devs failing to capitalize on the boom of online gaming was their true downfall this generation.
But the best use of online gaming this gen was a Japanese series (Dark/Demons Souls) ?Japanese devs failing to capitalize on the boom of online gaming was their true downfall this generation.
Because it wasn't what their core market wanted.Japanese devs failing to capitalize on the boom of online gaming was their true downfall this generation.
Japanese devs failing to capitalize on the boom of online gaming was their true downfall this generation.
But the best use of online gaming this gen was a Japanese series (Dark/Demons Souls) ?
The only reason I wouldn't write BC off entirely is because of stuff that can't be ported due to licensing/legal shit, but generally speaking, (good) HD collections/ports should be preferred to BC. Who cares about paying for them again when they're cheap and superior? There's only an issue when they're shit like the SH HD collection.I want to repond to this statement because it's closest to the point I was trying to make. (again guys, it's not about someone saying Japanese games suck, that's not the point. I'm comparing gaming business styles versus if GOW/COD is better than Vanquish/QT, etc)
Yeah, infaune gave the western dev a chance to develop some Japanese flavored games. Some were awesome (dead rising), and a lot sucked (Bionic Commando remake, Final Fight Streetwise, etc)
But my point is that Inafune is not saying "oh, give Japanese games to the west to save the day," but try a western perspective in taking that next step in running the gaming business, such as :
-improving online support/digital content (I mean, more than Japan first)
-turn down the ego trip/"the my-shit-don't-stink" attitude that a lot of the old school companies have...
-listening to the fanboys.once in a while
-stop rehashing the same shit over and over (e.g. the FFXIII trilogy) when people tell you they hate it.
-stop tell me how to play my games/play my old games...
I should think that the majority of said companies bitch and moan about how their sales suck, but ignorant all the steps above.
Sory guys, your games won't sell the 10 million plus that COD does, but doesn't mean you cannot make some excellent games trying to reach for this. Hell, it's what they did back in the day...
True, but that was a chipset issue. They're also lazy fucks in that point. But Sony used the excuse of price to remove BC. You mean to tell me it would have cost 200 bucks to toss that EE chip in the Slim v2? Also, weren't they the first to do the HD Collection thing?
Yeah, and my Wii wouldn't accept my NES carts, but we are talking about a common format where a solution can be easily produced, but corps would rather fuck you over instead of giving you the choice. Like with Wii U? You really think that couldn't throw GC BC in there? They would rather me play 20 bucks to replay Wind Waker instead of the one on my fucking shelf.
This isn't true.
Yeah, and my Wii wouldn't accept my NES carts, but we are talking about a common format where a solution can be easily produced, but corps would rather fuck you over instead of giving you the choice. Like with Wii U? You really think that they couldn't throw GC BC in there? They would rather me pay 20 bucks to replay Wind Waker instead of the one on my fucking shelf.
After all, we owe the entire modern gaming existence to Japan. But then again, times have changed from that of 25 years ago where we were dependent on Japan for 95% of our mainstream games. The western world have been able to stand on their own two feet and create their own modern classics. In recent times, said games have been more successful than those of our Japanese counterparts.
Fularu said:With such a false start, the rest of your argument crumbles. Unless all you did was game on your Nes and Snes. The European and US computer gaming DNA was strong even before Nintendo dared enter the gaming world. No one needed Japan to tell them "how it's done", let alone needed Japan to get their gaming fix. You should probably take a long look at the Amiga/ST/C64/Speccy and 82-95 PC gaming to get a clue.
The only reason I wouldn't write BC off entirely is because of stuff that can't be ported due to licensing/legal shit, but generally speaking, (good) HD collections/ports should be preferred to BC. Who cares about paying for them again when they're cheap and superior? There's only an issue when they're shit like the SH HD collection.
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.
I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.
You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.
I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.
Besides the OPs pet peeve on not rereleasing old games, what I got from his argument was that Japanese companies make more bad business decisions than western ones.
I am not sure this is true. EA, THQ, Midway, etc. all make terrible decisions all the time. Those are just a few examples.
EA has a long history of paying a ton of money for developers they shutter or gut within 2 years. At this point one can only conclude that this is actually part of the business plan, and their management is so creatively bankrupt that the only way they can maintain their position is to waste huge sums of cash paying to close down their competition. This trend will end soon as EA's cash pile is shriveling up.
Midway...
THQ paid tons of money for shit licenses like Nickelodean (sp?), developed a few games, then decided the license business wasn't for them but they still had to pay license fees even with no games coming. THQ sunk the company making udraw tablets for 360 and ps3 in an epic failure that can only be likened to burying unsold ET cartridges in the desert. THQ will probably not exist in 2014.
In fact, one of the examples the OP lists as making terrible decisiosn is Square. Yet from my perspective Square has made amazing business decisions this generation, and it is their internal development that has performed poorly.
The only reason I wouldn't write BC off entirely is because of stuff that can't be ported due to licensing/legal shit, but generally speaking, (good) HD collections/ports should be preferred to BC. Who cares about paying for them again when they're cheap and superior? There's only an issue when they're shit like the SH HD collection.
Considering it would require a whole separate disc drive to play GC games, a decision which caused the Wii a fair share of problems... I don't have all that much of a problem with it, frankly.
In terms of being compatible with the disc drives, the Gamecube minidiscs may as well be cartridges.
With such a false start, the rest of your argument crumbles. Unless all you did was game on your Nes and Snes. The European and US computer gaming DNA was strong even before Nintendo dared enter the gaming world. No one needed Japan to tell them "how it's done", let alone needed Japan to get their gaming fix. You should probably take a long look at the Amiga/ST/C64/Speccy and 82-95 PC gaming to get a clue.
With such a false start, the rest of your argument crumbles. Unless all you did was game on your Nes and Snes. The European and US computer gaming DNA was strong even before Nintendo dared enter the gaming world. No one needed Japan to tell them "how it's done", let alone needed Japan to get their gaming fix. You should probably take a long look at the Amiga/ST/C64/Speccy and 82-95 PC gaming to get a clue.
No, they just tend to make more interesting games where an online component isn't needed. I don't want online Vanquish or Nier or w/e.
Also the most time I've spent online this gen by far as been Demon's / Dark Souls and then perhaps Gundam EXVS. ~japan~
Please explain how Braid and Bastion are innovative and creative.I know it's very easy to hi five each other and blame the dude bros but really, games like braid, minecraft, bastion and a host of other this gen are prime examples of creativity and innovation and they sure didn't come out of Japan....
There is nothing wrong with your subjective tastes. And the thread isn't about that.
This generation has been big on online gaming. For the most part, Japanese devs continued with that they know, their local audience responds to and as someone pointed out, the handheld market.
However, this approach didn't resonate with western audience who now had local devs catering to their tastes for online gaming, indie games and western RPGs.
I know it's very easy to hi five each other and blame the dude bros but really, games like braid, minecraft, bastion and a host of other this gen are prime examples of creativity and innovation and they sure didn't come out of Japan....
Please explain how Braid and Bastion are innovative and creative.
Somehow, the OP makes me expect to see little tinfoil hats everywhere.... I mean, Iwata is intentionally making poor decisions due to his pride? I mean, it couldn't possibly have anything to do with there being a negative side to letting your competitor publish an update to one of your biggest hits ever... oh, never that.
I don't like games where I am a muscled up freak.
japanese game is sword and sex while america game is gun and death
Which is interesting considering that the game with by far the most innovative use of online features this generation was developed in Japan.Japanese devs failing to capitalize on the boom of online gaming was their true downfall this generation.
"Best" use may be subjective, but I think it can be objectively called the most innovative. It has 4 or 5 separate online features that could be sold (and probably would be, by a big western publisher) as groundbreaking.Best use? Really subjective territory there. I personally thought Journey has the best use of online gaming this generation. There are other cool ones though, like Fifa clubs.
After all, we owe the entire modern gaming existence to Japan
There is nothing wrong with your subjective tastes. And the thread isn't about that.
This generation has been big on online gaming. For the most part, Japanese devs continued with that they know, their local audience responds to and as someone pointed out, the handheld market.
However, this approach didn't resonate with western audience who now had local devs catering to their tastes for online gaming, indie games and western RPGs.
I know it's very easy to hi five each other and blame the dude bros but really, games like braid, minecraft, bastion and a host of other this gen are prime examples of creativity and innovation and they sure didn't come out of Japan....
Xenophobia!!!
Japenese developpers make game who stick with their culture. The typical japense game have a lot of suggestive sexual theme, players play most of the time someone under 18 and if you are unlucky enough the game will have some sick and twisted pedophile innuendo.
I think most of the gamers by now are now older and they realised that japenese games sucks and doesnt stick with what we love.
You will never see a good shooter like gears of war or something like fallout coming from japan but on the other hand they still have some verry popular rpg among the fans like Final Fantasy, disgea, persona and i dont see them changing the formula of these games.
I seriously think the real problem with the japenese game is nothing more than a cultural problem. They do games their way who stick with the japan culture thinking we still love to play a game where the hero is a 8yr old boy while in fact most of us right now prefer games with bad ass like Marcus Fenix or Nico bellic.
But the best use of online gaming in a Japanese game this gen was a Japanese series (Dark/Demons Souls) ?
You broke itFixed that for you.
You broke it
What I am proposing with this topic (and please forgive the long intro) is that what if Inafune's comments were taken out of context? What if Inafune doesn't want Japanese games made by Western dev houses, but rather wants his Japanese brothers and sisters to think about gaming (and its offerings) from a Western perspective