Jason Schreier hints at Sony Santa Monica's next game NOT being a new IP and progressing well

They did have a minor layoff a year or two ago. Also a senior game director(I think) left recently.

Also it seems the game was in pre production since god of war 2018( Cory wasn't involved with Ragnarok) and entered full production after Ragnarok
SSM didn't have any layoff in recent, they have been growing the studio pretty fast instead.

In Sony Santa Monica they have the tradition of having a new game director for each new GoW title, the 2018 reboot was the exception.

After GoW 2018 SSM grew and became a multi-game studio, and Cory became the creative director of the studio and all their projects, being GoWR one of them and the new IP he pitched another one. Just after releasing GoWR they mentioned that the next GoW will be bring Kratos to a new mythology.

In addition to these two main projects, they also seem to have a minor secondary project, maybe at least party developed by an external studio, which could be the next SSM thing to be released.

And well, they overviewed the externally made PC ports and GoW tv show adaptation.

I dont know if I trust Barlog anymore after finding out he was the one who campaigned hard for Ragnarok to be released on PS4 and chose to make GOW 2 on PS2 instead os PS3.

I fear he's not ambitious enough.

Prove me wrong. GOW used to be the most next gen shit out there whenever it released.
You're wrong, because GoW2 and GoW 2018 were both top tier games and without these decisions they wouldn't have been as successful as they were because the audience would have been too small when released.

If the rumors are true the end results of Ragnarok will be a third reboot in the series.
Ragnarok broke sales records, these are the results. They will bring Kratos to a new mythology in the next main game because they already completed what they wanted to do with the Norse mythology, that's all.
 
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There were even thees scifi egyptian looking leaks
I've seen rumors here saying next game is likely god of war Egypt starring Atreus, but never anything on sci Fi.

I hope we see a trailer for it at game awards end of year.
 
Ragnarok sold over 15 million copies. If they're 'rebooting' it it's because they're done with Norse, not because Ragnarok did poorly by any metric.

Could be. I mean, is there your expectation of sale numbers or Sony expectations?

The only think you saying is that Ragnarok did 15m, if Sony think this is good or not its up to them to tell if they gonna stay on this suppose 'winning formula' or move on because 'ThEy ArE DoNe WiTh NoRsE'.

This is like showing how much Spider-Man 2 sold, but ignoring that the cost production of Spider-Man 2 is more than half billion.

Ragnarok broke sales records, these are the results.

'The End'

What was the cost production? What was Sony expections? Why are they rebooting if true?

The only thing we have are PR ammunition.

Look, games are taking more time and double the amount of money to produce, so maybe you can fall into the 'broken sales records', but I don't. Sony wouldn't run to the GaaS/live service of God of War and Spider-Man for nothing.
 
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What was the cost production? What was Sony expections?
We don't know the cost, but being their fastest selling exclusive (more than games that ended selling over 20M copies) ever must have kept them happy and the game must have been very profitable.

Why are they rebooting if true?
Nobody said they are rebooting GoW.

What SSM said is that the next main GoW will bring Kratos to a new mythology because they already completed the story they wanted to tell with the Norse mythology.

The only thing we have are PR ammunition.

Look, games are taking more time and double the amount of money to produce, so maybe you can fall into the 'broken sales records', but I don't. Sony wouldn't run to the GaaS/live service of God of War and Spider-Man for nothing.
We have the official quote mentioning their GoWR sales record and the amount of SSM people in Linkedin account highly growing recent years.

Sony listed both SSM and Insomniac as single player only studios this and last year, which means they aren't and haven't been working in any GaaS. As seen in their Linkedin Bluepoint doesn't have (and never had) anybody in game director, creative director roles, and anybody in any of the several GaaS specific roles that they'd need to lead a AAA game and more specifically a GaaS. And well their game design team only has under half a dozen people.

We also saw different leaked Insomniac roadmaps and none of them featured any GaaS. They match instead what Sony says Insomniac is: a SP studio. We saw a pitch for a MP Spider-Man game but since it wasn't included in any roadmap pretty likely -as happens with most game pitches- it wasn't greenlighted.

So there's no GoW or Spider-Man GaaS, that's also as fake as your nickname.
 
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Ragnarok was shit, so I really hope some drastic changes in pacing for the next entry or else bye bye GoW.

too many mechanics and bloat.. and woke

Yall keep trying harder to prove to everybody else, something that the clear majority will NEVER agree with you on. :messenger_tears_of_joy:
GOW:R was a clear and obvious success that most gamers liked. But you keep doing you.
 
We don't know the cost, but being their fastest selling exclusive (more than games that ended selling over 20M copies) ever must have kept them happy.

Happy enough to make a God of War live service.

Nobody said they are rebooting GoW.

What SSM said is that the next main GoW will bring Kratos to a new mythology because they already completed the story they wanted to tell with the Norse mythology.

Much a rumor as Jason is telling. Is a GoW alright, but about what extension? Remake? Remaster? Sequel? Reboot? We don't know.

The only true thing we know is there a cancelled God of War Live Service game. Thats all.
 
Could be. I mean, is there your expectation of sale numbers or Sony expectations?

The only think you saying is that Ragnarok did 15m, if Sony think this is good or not its up to them to tell if they gonna stay on this suppose 'winning formula' or move on because 'ThEy ArE DoNe WiTh NoRsE'.

This is like showing how much Spider-Man 2 sold, but ignoring that the cost production of Spider-Man 2 is more than half billion.




'The End'

What was the cost production? What was Sony expections? Why are they rebooting if true?


The only thing we have are PR ammunition.

Look, games are taking more time and double the amount of money to produce, so maybe you can fall into the 'broken sales records', but I don't. Sony wouldn't run to the GaaS/live service of God of War and Spider-Man for nothing.


Why fight this hard to be wrong though? Why?! What's going on in your life to be this way? lol


Plus SM2 did not cost a half a billion to make. What is happening here?! :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
he was going to make his own original game, he deserved it. what happened? I have bad feeling about this and the fact that we know nothing about his project.

let me make a wild guess; sony refused his own sci-fy game (because of druckman game) and commanded him to make a less risky project based on a known IP.
 
Happy enough to make a God of War live service.

Much a rumor as Jason is telling. Is a GoW alright, but about what extension? Remake? Remaster? Sequel? Reboot? We don't know.

The only true thing we know is there a cancelled God of War Live Service game. Thats all.
GoWR is oficially a huge success, as GoW 2018 was too. Broke sales record and won over 100 awards the year Elden Ring was also released.

This is the reason of why SSM is oficially making the next GoW game and why they are making a tv show adaptation.

We don't know if a GoW GaaS ever existed, that could be another anti-Sony lie from Shreier/Bloomberg. What we know for sure is that Bluepoint wasn't leading any game and even less a GaaS. And that SSM wasn't working in any GaaS.

So if a GaaS did exist, wasn't leaded by SSM or Bluepoint. And if Bluepoint was working on it, they were doing it as support team as they did in GoWR and any other new game they have been supported after Demon's Souls, since back then their boss said they weren't going to work in remasters and remakes anymore (so they would support new game instead).
 
I dont know if I trust Barlog anymore after finding out he was the one who campaigned hard for Ragnarok to be released on PS4 and chose to make GOW 2 on PS2 instead os PS3.

I fear he's not ambitious enough.

Prove me wrong. GOW used to be the most next gen shit out there whenever it released.
It's called being a smart project manager. And Barlog couldn't make that call on his own. The studio head would have to sign off on it.

As for why:
PS2 had sold over 100 million units at that point. Larger install base than the PS3 could realistically have at launch. Completely different architecture. They would have to spend years figuring out the PS3 and adapting their game and engine to it. Why do that when you can release it quickly on a system you're very familiar with, if that's an option?

With Ragnarok, there were close to 100 million PS4 sold at the time of release. Why not release it on that system too? Especially since - unlike PS2 - PS3, It's building on a similar architecture, so it's a matter of optimizing for the new system instead of rebuilding.

Both decisions mean more money for Sony and more money for SSM.
 
Don't care. I have a ton of faith in Corey Barlog.

Season 7 Reaction GIF by The Office
I'm sure he'll deliver a great experience.
 
he was going to make his own original game, he deserved it. what happened? I have bad feeling about this and the fact that we know nothing about his project.

let me make a wild guess; sony refused his own sci-fy game (because of druckman game) and commanded him to make a less risky project based on a known IP.
This is a massive leap. Sony approved the development of 3(that we know of) shooter GaaS games - when they already had one in Destiny - but said no to one of their most productive/successful studios working on a sci fi game because another studio was working on a scifi game?

These guys had a very cool, very civil panel a few months ago at DICE. There's absolutely no animosity whatsoever between them. Why make something up just because you - for whatever reason - hate Druckmann?
 
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Considering how much god of war 2018 and Ragnarok sold, I think Cory had a blank check to make anything he wanted.


He is a starwars fan, so maybe a starwars game. Maybe something else. Who knows
If he was allowed to make anything he wanted I'm pretty sure it's going to be something he's authored – why would you cuck yourself for Star Wars lol
 
Yall keep trying harder to prove to everybody else, something that the clear majority will NEVER agree with you on. :messenger_tears_of_joy:
GOW:R was a clear and obvious success that most gamers liked. But you keep doing you.
I think there's a legitimate criticism of Ragnarok in that some people felt it wasn't a great sequel because it just felt like more of the same. It iterated on the first game in ways that people wished would've been pushed further. But putting yourself in business shoes would reveal that of course it's going to be derivative of the first game, Sony want people to buy these king size candybar-ass sequels because it guarantees sales.
 
Also a senior game director(I think) left recently.
He didn't leave, they were so happy with their job that promoted him to a SIE position where he advises regarding game direction, game design, franchise development and team strategy not only to SSM, but also the rest of SIE games.

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Didn't they said it isn't God of War?
SSM has multiple projects, which include GoW stuff and a new IP pitched by Cory. So far we know SSM is working at least in (sorted by apparently release/announcement order):
  1. Smaller project (no idea when it started, may be just externalized or codeveloped)
  2. New IP pitched by Cory (started after GoW 2018 in late 2018/2019)
  3. Next mainline GoW set in a new mythology (started after GoWR in 2022)
With GoW 2018 as exception, each new GoW has been directed by a different person.

Cory is the creative director of all SSM projects, not only the IP he pitched. He might be directing the first game of that new IP, but we aren't sure.

Ariel Lawrence (hired as lead writer, previously was narrative director at LoL) may be the (co?)director of the next GoW, since she's game director at SSM since April 2022.

Bruno Velazquez too, who after codirecting GoW Valhalla may have joined Ariel to codirect the next GoW, or may be working in that smaller project.

After GoWR, Eric Williams may have been (co?)directing any of these 3 projects, or may have even started a 4th one.

As of now SSM has around 500-600 people, which is enough to have 2 or 3 big AAA games in full production plus some internal small project or overviewing/supporting outsourced stuff.
 
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Now that he finds himself on top of the world, he is finally making his dream Mad Max game in close partnership with his mentor and great friend George Miller.
 
This is a massive leap. Sony approved the development of 3(that we know of) shooter GaaS games - when they already had one in Destiny - but said no to one of their most productive/successful studios working on a sci fi game because another studio was working on a scifi game?

These guys had a very cool, very civil panel a few months ago at DICE. There's absolutely no animosity whatsoever between them. Why make something up just because you - for whatever reason - hate Druckmann?
Sony is not druckmann. It coud be ryan or hulst
 
Sony is not druckmann. It coud be ryan or hulst
My point is they're not going to cancel a good game from one of their best teams simply because another studio is making a game in the same genre. Unless Cory was making a game where a planet is cut off from the rest of the universe after a religious group takes it over, I think Sony would let him make whatever he wants.
 
He didn't leave, they were so happy with their job that promoted him to a SIE position where he advises regarding game direction, game design, franchise development and team strategy not only to SSM, but also the rest of SIE games.

image.png



SSM has multiple projects, which include GoW stuff and a new IP pitched by Cory. So far we know SSM is working at least in (sorted by apparently release/announcement order):
  1. Smaller project (no idea when it started, may be just externalized or codeveloped)
  2. New IP pitched by Cory (started after GoW 2018 in late 2018/2019)
  3. Next mainline GoW set in a new mythology (started after GoWR in 2022)
With GoW 2018 as exception, each new GoW has been directed by a different person.

Cory is the creative director of all SSM projects, not only the IP he pitched. He might be directing the first game of that new IP, but we aren't sure.

Ariel Lawrence (hired as lead writer, previously was narrative director at LoL) may be the (co?)director of the next GoW, since she's game director at SSM since April 2022.

Bruno Velazquez too, who after codirecting GoW Valhalla may have joined Ariel to codirect the next GoW, or may be working in that smaller project.

After GoWR, Eric Williams may have been (co?)directing any of these 3 projects, or may have even started a 4th one.

As of now SSM has around 500-600 people, which is enough to have 2 or 3 big AAA games in full production plus some internal small project or overviewing/supporting outsourced stuff.
But the news says Gory not working in a new IP.
 
But the news says Gory not working in a new IP.
No, it doesn't say that.

And well, in any case when Cory said he was going to pitch a new IP he could be meaning to work in a non-GoW IP.

In the same way that in the past Bungie did talk about plans for Destiny and a new IP refering to Marathon (they mean't non-Destiny instead of brand new IP).
 
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It's a Ridge Racer reboot where you're a racecar driver that looks gay but isn't and you have to drive around convincing everyone you're not
 
The Intrepid Adventures of Atreus and Angrboda.
Neither a fully new IP nor a sequel.
Please be excited.

Ragnarok was shit, so I really hope some drastic changes in pacing for the next entry or else bye bye GoW.

I didn't think it was shit, but they went full in on the Druckmann style: killing the pacing with too much walking and talking and too many lengthy and boring "story" sequences where you have to "play" through 40 minutes of characters talking with almost no player agency (like all the Atreus parts).

When the game actually lets you focus on the fighting and exploring it was fun.
The Valhalla DLC was really fun too. It was almost the opposite of the core game, in that it constantly paused the story to focus on the fighting, while the core game is constantly pausing the fighting to focus on the story.
 
No, it doesn't say that.

And well, in any case when Cory said he was going to pitch a new IP he could be meaning to work in a non-GoW IP.

In the same way that in the past Bungie did talk about plans for Destiny and a new IP refering to Marathon (they mean't non-Destiny instead of brand new IP).
?
Cory Barlog's game is SSM's next big thing. Last time I spoke to anyone about it (a month or two ago) it was going well.
Why does everybody think Barlog's [Santa Monica Studio] game is a new IP?
 
It was a good game but it divided people for sure

Some of that divide was driven by console warriors and political gaming warriors too though. The people using the word "WOKE" for that game and then say it's a horrible game, expose themselves.

I think there's a legitimate criticism of Ragnarok in that some people felt it wasn't a great sequel because it just felt like more of the same. It iterated on the first game in ways that people wished would've been pushed further. But putting yourself in business shoes would reveal that of course it's going to be derivative of the first game, Sony want people to buy these king size candybar-ass sequels because it guarantees sales.

Legitimate criticism is fine for GOW:R. That's always fair. But to say the game was a shitty game is just laugh out loud stupid and crazy. Plus there's millions of people that wanted a game that was more of GOW 2018. Since, that game itself was a complete restructure of the GOW franchise in many ways.

The least Sony and SSM could do is give us more of the same from GOW 2018. At the very least for one sequel.
 
My point is they're not going to cancel a good game from one of their best teams simply because another studio is making a game in the same genre. Unless Cory was making a game where a planet is cut off from the rest of the universe after a religious group takes it over, I think Sony would let him make whatever he wants.

EXACTLY! If Sony worked that way, this game wouldn't have ever existed.....


Playstation GIF by Bend Studio

days gone zombie GIF

days gone sony GIF
 
Some of that divide was driven by console warriors and political gaming warriors too though. The people using the word "WOKE" for that game and then say it's a horrible game, expose themselves.



Legitimate criticism is fine for GOW:R. That's always fair. But to say the game was a shitty game is just laugh out loud stupid and crazy. Plus there's millions of people that wanted a game that was more of GOW 2018. Since, that game itself was a complete restructure of the GOW franchise in many ways.

The least Sony and SSM could do is give us more of the same from GOW 2018. At the very least for one sequel.
I liked the game and finished it but even as someone who enjoyed the game, I can say it was woke. not a lot though.
My problem with the game was how soft Kratos was, how underwhelming asgard was and some bloated mechanics.
2018 was a bit more "to the point" if you know what I mean
 
They did this whole song and dance before God Of War 2018 too, it is God of War it is their most valuable IP they are not wasting time with another game
 
are they really?
Ragnarok was a downgrade compared to 2018...
It was, but not because of the combat or graphics or anything. Those were better. The story was just boring and they made the game a lot longer but added a lot of padding/filler and Loki sections. It was all very well done but not nearly as good of a game and not nearly as good of a story as 2018.

There is much subtraction by adding in Ragnarok. Similar to FFVII remake. There was a great 10 hour game in that 60 hour game.
 
I liked the game and finished it but even as someone who enjoyed the game, I can say it was woke. not a lot though.
My problem with the game was how soft Kratos was, how underwhelming asgard was and some bloated mechanics.
2018 was a bit more "to the point" if you know what I mean

Saying the game is woke is one thing. To say it was woke and garbage or horrible is another. Clearly I don't think it was woke, but at least you can admit it was a good game.
 
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